Where are the rest of the spoilers? I wanna see some dimir and orzhav action
Likely won't have anything till Jan. This is a rare thing and we usually don't have anything until then. Sometimes they do a "new years surprise" though.
the new planeswalker is not so good.
+1 for a unreliable draw is pretty crap considering you have to warp your deck to play tons of creatures and even then it only hits half the time. Having to reveal it also just sucks as they get to time their removal better plus a miss pretty much informs them you are drawing a blank (as a deck playing this would presumeably be almost only creature and lands).
-2 is too conditional, the scenario's where you can set up a favorable trade and actually care about killing their creature are too rare generally. Still in aggro mirrors this kind of ability tends to shine and RG likely has enough fatties to kill their guys fairly easily even though it sucks to be 'fighting' at sorcery speed.
-7 ultimate will rarely be used and isn't even that great when you get there as it has win more written all over it. Small dorks still do nothing with this on the board and if you have big guys you tend to do well anyways. Like most ultimates, they usually win you the game but often because your planeswalker got to live so long in the first place and not because the ultimate is actually that easy to reach or that good on it's own.
Overall i give it a fringe chance of seeing some play purely because it can be accelerated into on turn 2 so easily and has an effect (even if mediocre) on a empty board. If some sort of library manipulation exists in RG this could actually become good but that is very unlikely given delver is still a card.
Other mythics suck as they are all outclassed by thundermaw hellkite.
The blue mythic just seems to be worse combo material than omniscience though you always have to be careful with predictions about combo cards before having checked all the possibilities which I obviously haven't.
I really really hope they're fakes. I didn't like Borborygmus, the art is crappy and it's abillity is awful, especially for his CMC. Aurelia art is fine, but she's also overcosted considering what she does. The planeswalker is a total faliure, I've never seen such a horrible looking planeswalker.
I really really hope they're fakes. I didn't like Borborygmus, the art is crappy and it's abillity is awful, especially for his CMC. Aurelia art is fine, but she's also overcosted considering what she does. The planeswalker is a total faliure, I've never seen such a horrible looking planeswalker.
Regardless of whether or not these are real (read: they are), the art for the guildleaders was spoiled in July, so you're stuck with the crappy Borborygmos art.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Does anyone know what happened to these cards? Did someone buy them off of Craigslist, and/or was there any legal action taken against the guy who (allegedly) stole them?
Does anyone know what happened to these cards? Did someone buy them off of Craigslist, and/or was there any legal action taken against the guy who (allegedly) stole them?
I second this. I've been wondering this for some time now.
It has flying, a lovely body for it's mana cost, and a niche effect that people will inevitably try to build around or use creatively. The fact that he costs 6 mana instead of 7 makes him very playable. Especially since this is a dragon that doesn't do any firebreathing. The effect is creative enough. In standard? We don't have any decent artifacts beside mana rocks and maybe pike. If we had more overall useful artifacts this could be somewhat useful. Especially considering if you are already running thundermaw you can use cavern of souls for both. Niche?
Absolutely niche. But it's an alternate win condition. Casual players love that. And he is reasonably sized so if he is sideboarded he still ends the games in 2 swings or so.
Also "insert obligatory is good is Commander comment."
Because it darn sure is
I have a feeling artifacts are going to be big in the next block. With this dragon and Vandalblast appearing in the block that waves goodbye to the second Mirrodin block. Either that or design felt artifacts were getting too powerful in Eternal formats.
Vandalblast is in the set because they printed almost every possible Overload effect they could think of, since the mechanic's so very limited in terms of how many cards you can potentially print with the keyword.
Vandalblast is in the set because they printed almost every possible Overload effect they could think of, since the mechanic's so very limited in terms of how many cards you can potentially print with the keyword.
totally untrue, the second time around if they allow it to be printed without the "creatures you control/dont control" restriction there is A LOT more cool design space left.
one idea ive heard about:
3uu
sorcecry
target player draws three cards
overload 1uu
totally untrue, the second time around if they allow it to be printed without the "creatures you control/dont control" restriction there is A LOT more cool design space left.
one idea ive heard about:
3uu
sorcecry
target player draws three cards
overload 1uu
That's not really that cool. The reason being that a deck that would want each player draws 3 cards isn't really that likely to want an overcosted Concentrate. They should just print that old 2U each player draws 3 card they cut from Dissension due to draw 3 at common being above the common cutoff they had at the time. (5 damage was too much for common, too) The same would go for each player discards 3 which would have its niche decks like hellbent, madness, etc. where you'd only use that mode. Overload is cool because you might actually use both modes in the same deck.
That's not really that cool. The reason being that a deck that would want each player draws 3 cards isn't really that likely to want an overcosted Concentrate. They should just print that old 2U each player draws 3 card they cut from Dissension due to draw 3 at common being above the common cutoff they had at the time. (5 damage was too much for common, too) The same would go for each player discards 3 which would have its niche decks like hellbent, madness, etc. where you'd only use that mode. Overload is cool because you might actually use both modes in the same deck.
in draft i can see it going for both costs, in high tide legacy(provided it become more efficiently costed ) , in edh i can see it doing both, hell, even in a pinch in standard. Just because one mode is preferred(which is the case for most overload cards anyways...) doesnt mean it is a bad design.
there is definite design space left i really dont see how this can be denied
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Likely won't have anything till Jan. This is a rare thing and we usually don't have anything until then. Sometimes they do a "new years surprise" though.
+1 for a unreliable draw is pretty crap considering you have to warp your deck to play tons of creatures and even then it only hits half the time. Having to reveal it also just sucks as they get to time their removal better plus a miss pretty much informs them you are drawing a blank (as a deck playing this would presumeably be almost only creature and lands).
-2 is too conditional, the scenario's where you can set up a favorable trade and actually care about killing their creature are too rare generally. Still in aggro mirrors this kind of ability tends to shine and RG likely has enough fatties to kill their guys fairly easily even though it sucks to be 'fighting' at sorcery speed.
-7 ultimate will rarely be used and isn't even that great when you get there as it has win more written all over it. Small dorks still do nothing with this on the board and if you have big guys you tend to do well anyways. Like most ultimates, they usually win you the game but often because your planeswalker got to live so long in the first place and not because the ultimate is actually that easy to reach or that good on it's own.
Overall i give it a fringe chance of seeing some play purely because it can be accelerated into on turn 2 so easily and has an effect (even if mediocre) on a empty board. If some sort of library manipulation exists in RG this could actually become good but that is very unlikely given delver is still a card.
Other mythics suck as they are all outclassed by thundermaw hellkite.
The blue mythic just seems to be worse combo material than omniscience though you always have to be careful with predictions about combo cards before having checked all the possibilities which I obviously haven't.
Regardless of whether or not these are real (read: they are), the art for the guildleaders was spoiled in July, so you're stuck with the crappy Borborygmos art.
I guess logic just has no place in this thread.
Occam can just leave his Razor at home,
as no one here seems interested in using it
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
... these are spoilers planted by Wizards to promote Gatecrash, and discredit non-official spoilers in general?
Congrats, you're the first person to come up with the idea that Wizards actually released these.
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
Oh, forgot to mention. Fake-spoilers, planted by Wizards.
unplayable in YOUR format maybe.
Big thanks to Rivenor for the sig!!
I second this. I've been wondering this for some time now.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
It has flying, a lovely body for it's mana cost, and a niche effect that people will inevitably try to build around or use creatively. The fact that he costs 6 mana instead of 7 makes him very playable. Especially since this is a dragon that doesn't do any firebreathing. The effect is creative enough. In standard? We don't have any decent artifacts beside mana rocks and maybe pike. If we had more overall useful artifacts this could be somewhat useful. Especially considering if you are already running thundermaw you can use cavern of souls for both. Niche?
Absolutely niche. But it's an alternate win condition. Casual players love that. And he is reasonably sized so if he is sideboarded he still ends the games in 2 swings or so.
Also "insert obligatory is good is Commander comment."
Because it darn sure is
http://forums.mtgsalvation.com/showthread.php?t=484979
glad to have that cleared up
I have a feeling artifacts are going to be big in the next block. With this dragon and Vandalblast appearing in the block that waves goodbye to the second Mirrodin block. Either that or design felt artifacts were getting too powerful in Eternal formats.
GModern Belcher
GGreen Deck Wins
3I'm the King
RBlazeTron
Current post- Grand Prix KC Modern Postmortem (7/7/13)
totally untrue, the second time around if they allow it to be printed without the "creatures you control/dont control" restriction there is A LOT more cool design space left.
one idea ive heard about:
3uu
sorcecry
target player draws three cards
overload 1uu
Oh please no... I'm sick of aggro...
Because theres so much aggro running around right now...
Discuss.
---
BRG Prossh, Skyraider of Kher
WUB Sharuum, the Hegemon
UGEdric, Spymaster of Trest
That's not really that cool. The reason being that a deck that would want each player draws 3 cards isn't really that likely to want an overcosted Concentrate. They should just print that old 2U each player draws 3 card they cut from Dissension due to draw 3 at common being above the common cutoff they had at the time. (5 damage was too much for common, too) The same would go for each player discards 3 which would have its niche decks like hellbent, madness, etc. where you'd only use that mode. Overload is cool because you might actually use both modes in the same deck.
in draft i can see it going for both costs, in high tide legacy(provided it become more efficiently costed ) , in edh i can see it doing both, hell, even in a pinch in standard. Just because one mode is preferred(which is the case for most overload cards anyways...) doesnt mean it is a bad design.
there is definite design space left i really dont see how this can be denied