It's not uncommon for game companies to use multiple printers, esp if that printer deals with other game companies. These places have tight schedules that are booked months in advance, which is why they can't just drop everything to run a rush job. Calibrating the machines alone can take days.
Also, if something happens at one plant, like a fire, it wouldn't derail the Magic train completely.
Day's? My uncle owns a print shop, getting a new run up takes a few hours tops. You load the hoppers, Top off the ink, loads the files in the computer, and run the job. Mass printing is a ver automated process these days.
My guess is that WoTC uses multiple printers to prevent supply disruption, to meet volume demand, and take advatnage of advantageous pricing along with Hasbro's other print work (whihc I imagine would be a lot)
If you have duals its better, if you don't have duals, its quite worse.
Who doesnt use those though, I mean, everyone in the world has 50 or so bucks set aside for exclusive two colored lands. Right? Am I right? Seriously though,true statement. Farseek is only better when shocklands are in order. And if the Dimir have any form of search\exile from lybrary,say goodbye to that advantage.
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There is buried treasure everywhere...in a graveyard.
Who doesnt use those though, I mean, everyone in the world has 50 or so bucks set aside for exclusive two colored lands. Right? Am I right? Seriously though,true statement. Farseek is only better when shocklands are in order. And if the Dimir have any form of search\exile from lybrary,say goodbye to that advantage.
Well, if we're talking about playing competitively, then you better drop the $50 bucks. If we're not talking competitively, then sure, Rampant Growth might be better.
Who doesnt use those though, I mean, everyone in the world has 50 or so bucks set aside for exclusive two colored lands. Right? Am I right? Seriously though,true statement. Farseek is only better when shocklands are in order. And if the Dimir have any form of search\exile from lybrary,say goodbye to that advantage.
When shocklands are in order? You mean they are only good all the time? In that case you would be correct. Complaining about the price of your mana is a bad venture. Your mana is the base of your deck and without it you wouldn't be playing anything anyway. Hence why we call it a mana"base".
And this is where the demographics come in.
If you are competitive you know very well that shocklands are one heck of an investment (and if you were competitive before you probably have a ton of them from playing literally every other format in existence as they've been out for years and have always been fantastic.)
If you are casual, you have the guildgates, and the M10 lands as the basis of your mana base.
Arguing farseek is "only" better than growth when shocklands are around just sounds...redundant. Heck if you want to really get into technicality,Rampant Growth gets 10 possible cards. Whereas Farseek is able to get 24.
When shocklands are in order? You mean they are only good all the time? In that case you would be correct. Complaining about the price of your mana is a bad venture. Your mana is the base of your deck and without it you wouldn't be playing anything anyway. Hence why we call it a mana"base".
And this is where the demographics come in.
If you are competitive you know very well that shocklands are one heck of an investment (and if you were competitive before you probably have a ton of them from playing literally every other format in existence as they've been out for years and have always been fantastic.)
If you are casual, you have the guildgates, and the M10 lands as the basis of your mana base.
Arguing farseek is "only" better than growth when shocklands are around just sounds...redundant. Heck if you want to really get into technicality,Rampant Growth gets 10 possible cards. Whereas Farseek is able to get 24.
Rampant Growth can get any basic or snow covered basic so yes 10 cards.
Farseek can get any ABUR dual(10 cards), any shockland(10 cards), any basic land except a forest(4 cards), any snow covered basic except a forest(4 cards)Mistveil Plains, Moonring Island, Leechridden Swamp, and Madblind Mountain for a grand total of 32 cards.
Unfortunately every try hard from Sacramento to Shanghai preaches from the top of their 27 lands + Mana Reflection that Tooth and Nail and Time Stretch are fine to play in the same turn but Armageddon is unfair.
Rampant Growth can get any basic or snow covered basic so yes 10 cards.
Farseek can get any ABUR dual(10 cards), any shockland(10 cards), any basic land except a forest(4 cards), any snow covered basic except a forest(4 cards)Mistveil Plains, Moonring Island, Leechridden Swamp, and Madblind Mountain for a grand total of 32 cards.
Rampant Growth can get any basic or snow covered basic so yes 10 cards.
Farseek can get any ABUR dual(10 cards), any shockland(10 cards), any basic land except a forest(4 cards), any snow covered basic except a forest(4 cards)Mistveil Plains, Moonring Island, Leechridden Swamp, and Madblind Mountain for a grand total of 32 cards.
Isn't that 28? I know I left out the snow lands for farseek.
Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
I don't understand why everyone assumes these are real. I still do not believe that they are.
I mean, I understand that they appear real, but I don't think stores should be posting prices for these cards (as they have been) until we have actual confirmation from WOTC.
Based on the poor quality of fake versions of old cards, I have trouble believing someone made fakes this convincing looking of brand new cards that are foil.
I'll admit, the foiling would be tough, but not impossible. But the big question is, if this guy did manage to get ahold of these cards, and the cards are real, why would he sell them on eBay? He would've known that he would be easily tracked down and prosecuted. I just feel like there's more going on here.
All I'm saying is that we shouldn't assume that these are actually in Gatecrash.
All I'm saying is that we shouldn't assume that these are actually in Gatecrash.
They are 99,99% real.
Sure, a tiny bit of doubt exists, but its so unreal, as these cards are extrem strong "fakes" if they are and producing such cards and using that artwork (which is not used by other magic cards) and fits the actual cards, WHO would make such a crazy amounf of work for fakes ?
Like allways, tiny tiny bit of doubt, but its also possible that a Alien Mothership crashes into your House at this moment, but quite unlikely (hopefully).
Aurelia is amazing. I think she will be a great finisher for a variety of decks as long as they can handle the mana cost. She comes down, hits hard, and can end a game on the same turn she's played.
He certainly stole these cards off the print line, and even if he didn't, just posting these kinda of pictures so early breaks quite a lot in the contract WOTC would have with employees of these kinds of companies.
I wish my 4/4s with haste and first strike that acted as Goblin Warchiefs were better and didn't die to instants and overshadowed all other 4 drops in the format. And that they had evasion too, and some way to dodge wrath effects.
Aurelia is amazing. I think she will be a great finisher for a variety of decks as long as they can handle the mana cost. She comes down, hits hard, and can end a game on the same turn she's played.
Yes, but I still find it to be very odd that she does not have first strike; if a lowly Boros recruit has first strike, if a Firemane Angel, an angel lower than Aurelia, has first strike, and if a Boros swiftblade has double strike, how can the leader of all those not have first strike? Even her flavor text implies that she should have first strike, so why did WotC not give her an ability that would be so perfect for her? Also, even with all her abilities, 6 mana for a creature with only 3/4 power/toughness is far too unbalanced, in my mind; she should either have been a 4/4/ or 5/5 for that mana cost, or else cost only 5 mana for that power/toughness.
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Yes, but I still find it to be very odd that she does not have first strike; if a lowly Boros recruit has first strike, if a Firemane Angel, an angel lower than Aurelia, has first strike, and if a Boros swiftblade has double strike, how can the leader of all those not have first strike? Even her flavor text implies that she should have first strike, so why did WotC not give her an ability that would be so perfect for her? Also, even with all her abilities, 6 mana for a creature with only 3/4 power/toughness is far too unbalanced, in my mind; she should either have been a 4/4/ or 5/5 for that mana cost, or else cost only 5 mana for that power/toughness.
I think you are underestimating her other ability, granting another combat. Repeatable second combat phases required balancing on other aspects of the card, like no first strike and smaller body.
I think you are underestimating her other ability, granting another combat. Repeatable second combat phases required balancing on other aspects of the card, like no first strike and smaller body.
Yes, but her lack of first strike still does not make sense from a flavor perspective: would not the leader of the most militaristic guild on Ravnica be an expert combatant, able to strike her opponents before they can strike her?
Yes, but her lack of first strike still does not make sense from a flavor perspective: would not the leader of the most militaristic guild on Ravnica be an expert combatant, able to strike her opponents before they can strike her?
I see your point, so I will answer from a flavor perspective. She is too preoccupied with keeping the troops organized and planning the second rush of combat.
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If you have duals its better, if you don't have duals, its quite worse.
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Day's? My uncle owns a print shop, getting a new run up takes a few hours tops. You load the hoppers, Top off the ink, loads the files in the computer, and run the job. Mass printing is a ver automated process these days.
My guess is that WoTC uses multiple printers to prevent supply disruption, to meet volume demand, and take advatnage of advantageous pricing along with Hasbro's other print work (whihc I imagine would be a lot)
Wilderness Elemental? I don't think it makes a difference.
Realistically, there are valid use cases for fetching a basic, including things like Price of Progress and Wasteland.
Who doesnt use those though, I mean, everyone in the world has 50 or so bucks set aside for exclusive two colored lands. Right? Am I right? Seriously though,true statement. Farseek is only better when shocklands are in order. And if the Dimir have any form of search\exile from lybrary,say goodbye to that advantage.
There is buried treasure everywhere...in a graveyard.
Well, if we're talking about playing competitively, then you better drop the $50 bucks. If we're not talking competitively, then sure, Rampant Growth might be better.
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
When shocklands are in order? You mean they are only good all the time? In that case you would be correct. Complaining about the price of your mana is a bad venture. Your mana is the base of your deck and without it you wouldn't be playing anything anyway. Hence why we call it a mana"base".
And this is where the demographics come in.
If you are competitive you know very well that shocklands are one heck of an investment (and if you were competitive before you probably have a ton of them from playing literally every other format in existence as they've been out for years and have always been fantastic.)
If you are casual, you have the guildgates, and the M10 lands as the basis of your mana base.
Arguing farseek is "only" better than growth when shocklands are around just sounds...redundant. Heck if you want to really get into technicality,Rampant Growth gets 10 possible cards. Whereas Farseek is able to get 24.
Rampant Growth can get any basic or snow covered basic so yes 10 cards.
Farseek can get any ABUR dual(10 cards), any shockland(10 cards), any basic land except a forest(4 cards), any snow covered basic except a forest(4 cards)Mistveil Plains, Moonring Island, Leechridden Swamp, and Madblind Mountain for a grand total of 32 cards.
Dryad Arbor makes 33
Dryad is forest, thus it is not able to be tutored up by Farseek.
Hey! You hurt Flinthoof Boar's feelings! Apologize.
Isn't that 28? I know I left out the snow lands for farseek.
The only time it's worse is in mono green. And why not play with duals? They aren't that pricey anymore
Vraska is Green Black.
Not hybrid though. It doesn't have in its cost.
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
I mean, I understand that they appear real, but I don't think stores should be posting prices for these cards (as they have been) until we have actual confirmation from WOTC.
RGoblinsR
RWerewolf StompyR
URU/R DelverRU
RGBelcherGR
BThe GateB
GBLoam PoxBG
WGBNic FitBGW
UHigh TideU
UMerfolkU
UFaerieNinjaStillU
WBUAffinityUBW
GSquirrelsG
UWGSliversGWU
All I'm saying is that we shouldn't assume that these are actually in Gatecrash.
They are 99,99% real.
Sure, a tiny bit of doubt exists, but its so unreal, as these cards are extrem strong "fakes" if they are and producing such cards and using that artwork (which is not used by other magic cards) and fits the actual cards, WHO would make such a crazy amounf of work for fakes ?
Like allways, tiny tiny bit of doubt, but its also possible that a Alien Mothership crashes into your House at this moment, but quite unlikely (hopefully).
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
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Yes, but I still find it to be very odd that she does not have first strike; if a lowly Boros recruit has first strike, if a Firemane Angel, an angel lower than Aurelia, has first strike, and if a Boros swiftblade has double strike, how can the leader of all those not have first strike? Even her flavor text implies that she should have first strike, so why did WotC not give her an ability that would be so perfect for her? Also, even with all her abilities, 6 mana for a creature with only 3/4 power/toughness is far too unbalanced, in my mind; she should either have been a 4/4/ or 5/5 for that mana cost, or else cost only 5 mana for that power/toughness.
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
I think you are underestimating her other ability, granting another combat. Repeatable second combat phases required balancing on other aspects of the card, like no first strike and smaller body.
Yes, but her lack of first strike still does not make sense from a flavor perspective: would not the leader of the most militaristic guild on Ravnica be an expert combatant, able to strike her opponents before they can strike her?
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
I see your point, so I will answer from a flavor perspective. She is too preoccupied with keeping the troops organized and planning the second rush of combat.