I wonder if theyll make any other gate cards? i dont see how theyd do that with there only being ten guilds but who knows... maybe a colorless gate or something?
~
Land {M}
~ enters the battlefield tapped.
:symtap:: Add to your mana pool.
:3mana:, :symtap:, Return ~ to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.
Okay, so I've been tossing around ideas for a casual deck featuring this bad boy, and right now I've got a GWU deck set up with the Simic, Azorious, and Selesnya gates in the deck. I'm running four of each for a total of 12, do you think that's plenty? I think I'll try and play it like ramp / turbo fog mixed. We don't have a lot of cards that can just tutor "lands" in standard though. Any suggestions or ideas anyone would like to offer up?
This is what I have so far:
4 Druid's Deliverence
4 Aetherize
4 Gatecreeper Vine
4 Simic Guildgate
4 Selesnya Guildgate
4 Azorius Guildgate
2 Mythic Land
4 Forest
3 Island
3 Plains
Okay, so I've been tossing around ideas for a casual deck featuring this bad boy, and right now I've got a GWU deck set up with the Simic, Azorious, and Selesnya gates in the deck. I'm running four of each for a total of 12, do you think that's plenty? I think I'll try and play it like ramp / turbo fog mixed. We don't have a lot of cards that can just tutor "lands" in standard though. Any suggestions or ideas anyone would like to offer up?
This is what I have so far:
4 Druid's Deliverence
4 Aetherize
4 Gatecreeper Vine
4 Simic Guildgate
4 Selesnya Guildgate
4 Azorius Guildgate
2 Mythic Land
4 Forest
3 Island
3 Plains
for the wincon of the mythic land you need 10 gate cards with diferent names
I'm confused on how Thespian's Stage would help if you need 10 gates with different names.
If you read it, it says the land can fetch out other gates, but it has to return the land to your hand.
If you thespians stage it, you can activate it twice in a turn, getting 2 different gates in that turn rather than just one. Or even staggering them, doing one each turn.
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If you read it, it says the land can fetch out other gates, but it has to return the land to your hand.
If you thespians stage it, you can activate it twice in a turn, getting 2 different gates in that turn rather than just one. Or even staggering them, doing one each turn.
If the land is indeed legendary you won't be able to do that anyways. Besides Thespian Stage sounds really slow for this strategy haha. I like your thought process though.
If the land is indeed legendary you won't be able to do that anyways. Besides Thespian Stage sounds really slow for this strategy haha. I like your thought process though.
I already said it wasn't legendary. -_-*
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She wants a ride on the pony, dude.
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Thespian stage doesn't speed anything up, Maze can be played one turn, activated the turn after, then re-played that turn and hence activated once a turn from then on, Stage does nothing for you.
I still hope a way is found to abuse the MAze I really do.
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I'm a control player, because I like to reserve the right to say no.
I don't think this will have any impact on standard, maybe on a legacy/vintage deck filled with gates and (as someone already mentioned) scapeshift. I'm not a big fan of cards with winning conditions, but, correct me if I'm wrong, this is (or will be) the first land card with a win condition.. still, I don't think I would bother wasting my time building a deck around this card.
I personally think that people should see this card as Thawing Glaciers, and not specifically build around the win condition. The more it's viewed as an efficient albeit slow color fixer, the better. Heck, it could maybe even be used in some control decks to lower the number of lands that are in the main deck, since the Maze guarantees land drops as long as you have Gates to fetch.
I'm definitely glad this card just takes up the special extra Land slot in the booster packs, since I would be depressed to open this as a mythic in the normal rare slot. They just made this card so underpowered that it feels like Door to nothingness is an easier silly win condition than this. That one can win using 10 regular lands, can be sped up with Omniscience, etc. Thawing Glaciers at least only required the one other land to be tapped, not 3 like this one requires. The fact that you can only use this every other turn also hurts it badly IMO.
I'm definitely glad this card just takes up the special extra Land slot in the booster packs, since I would be depressed to open this as a mythic in the normal rare slot. They just made this card so underpowered that it feels like Door to nothingness is an easier silly win condition than this. That one can win using 10 regular lands, can be sped up with Omniscience, etc. Thawing Glaciers at least only required the one other land to be tapped, not 3 like this one requires. The fact that you can only use this every other turn also hurts it badly IMO.
You can use it every turn, activate it in your main phase then re-play it as yur land for turn.
Sucks though as you're tapping 3 in your main phase and playing your real land for turn (the gate) tapped.
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I'm a control player, because I like to reserve the right to say no.
One thing I'm not getting about all this is the - sorry for the term - flip-flop between the OP and the rest of the posts I've seen more recently, about the sourcing. If it's something that had been seen, why be so vague in the first post about it?
Really, I'm just hoping this is all just a mis-confirmation or a ruse and it ends up being something different altogether. Not just a bad Mythic, but a major disappointment if this is their second Mythic land.
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Master Biomancer's flavor text should read 'My DNA - I put that ---- in everything'.
One thing I'm not getting about all this is the - sorry for the term - flip-flop between the OP and the rest of the posts I've seen more recently, about the sourcing. If it's something that had been seen, why be so vague in the first post about it?
Really, I'm just hoping this is all just a mis-confirmation or a ruse and it ends up being something different altogether. Not just a bad Mythic, but a major disappointment if this is their second Mythic land.
It's vague because only a handful of people of seen it. I (the OP), Mill mods, and the person who was so kind as to provide me the information. The "flip-flop" came from what started as a discussion, and grew when I actually saw it.
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She wants a ride on the pony, dude.
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Really, I'm just hoping this is all just a mis-confirmation or a ruse and it ends up being something different altogether. Not just a bad Mythic, but a major disappointment if this is their second Mythic land.
If the mythic land were to end up being a staple in every deck, demand for it would be crazy, and the last thing the MTG secondary market needs is for a mythic land to be a four-of in every constructed deck. It's rare enough in the land slot (and in a small set, no less) to be mainly flavour and fun to use in EDH and casual formats - having it strong enough to be consistently reliable in constructed would be bonkers in my opinion.
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Well, this is surprisingly really cool.
I can see a Thespian's Stage and/or Primal Surge being used to make this a viable deck, as others have said.
It's a funny EDH/Commander-esque card too.
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Primal Surge into alternate wincon?
I like it!
This is what I have so far:
4 Druid's Deliverence
4 Aetherize
4 Gatecreeper Vine
4 Simic Guildgate
4 Selesnya Guildgate
4 Azorius Guildgate
2 Mythic Land
4 Forest
3 Island
3 Plains
Dunes of Zairo
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for the wincon of the mythic land you need 10 gate cards with diferent names
I'm confused on how Thespian's Stage would help if you need 10 gates with different names.
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If you read it, it says the land can fetch out other gates, but it has to return the land to your hand.
If you thespians stage it, you can activate it twice in a turn, getting 2 different gates in that turn rather than just one. Or even staggering them, doing one each turn.
Currently Playing:
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And some EDH
Oh shucks, that sucks! Dang. Well. Tossing that out the window.
Dunes of Zairo
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Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
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If the land is indeed legendary you won't be able to do that anyways. Besides Thespian Stage sounds really slow for this strategy haha. I like your thought process though.
I already said it wasn't legendary. -_-*
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At this point, it might be easier to edit it into the thread title.
Check this out... as of Magic 2013 only these are valid creature types to be used with Changelings...
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/arcana/1038
I still hope a way is found to abuse the MAze I really do.
Gate is a land type, not a creature type.
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Rings of Brighthearth to search for two lands per turn, and Zur's Weirding as a win condition that can't be disrupted.
I personally think that people should see this card as Thawing Glaciers, and not specifically build around the win condition. The more it's viewed as an efficient albeit slow color fixer, the better. Heck, it could maybe even be used in some control decks to lower the number of lands that are in the main deck, since the Maze guarantees land drops as long as you have Gates to fetch.
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Elesh Norn, Grand Cenobite
Tajic, Blade of the Legion
Oloro, Ageless Ascetic
Kozilek, Butcher of Truth
Purphoros, God of the Forge
Ezuri, Renegade Leader 1v1
Prossh, Skyraider of Kher 1v1
Hythonia the Cruel
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Jenara, Asura of War
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You can use it every turn, activate it in your main phase then re-play it as yur land for turn.
Sucks though as you're tapping 3 in your main phase and playing your real land for turn (the gate) tapped.
Really, I'm just hoping this is all just a mis-confirmation or a ruse and it ends up being something different altogether. Not just a bad Mythic, but a major disappointment if this is their second Mythic land.
It's vague because only a handful of people of seen it. I (the OP), Mill mods, and the person who was so kind as to provide me the information. The "flip-flop" came from what started as a discussion, and grew when I actually saw it.
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If the mythic land were to end up being a staple in every deck, demand for it would be crazy, and the last thing the MTG secondary market needs is for a mythic land to be a four-of in every constructed deck. It's rare enough in the land slot (and in a small set, no less) to be mainly flavour and fun to use in EDH and casual formats - having it strong enough to be consistently reliable in constructed would be bonkers in my opinion.