Having an unstoppable, inevitable win-con sounds like it might be pretty good for control decks. No one can counter a land drop, and you also can't Detention Sphere or O-Ring it.
Keep in mind that Nephalia Drownyard, as the win-condition for Esper, can take quite a while to whittle a deck down for the win. My bet is that if this new card will ever have a home, it will be in control decks.
A not too christmas-land scenario would be if you're in a control vs. control match up (and those can go really long), this new card provides a pretty much unbeatable win-con, save for land-hate, which is fairly non-existent and will probably only come in from the SB anyway. Same goes for Bant Control mirrors.
Nevertheless, it is still a lot of hoops to jump through.
Ironically, Nephalia Drownyard itself can shred a Maze's End deck to pieces by milling key Gates. I'm doubtful a Maze's End deck can withstand a Drownyard, even if it plays 2 of each Gate.
Any color? At least make it an upgraded version of transguild promenade or whatever
Yeah. It's not like the Alaralands saw tons of play. I mean, what's the harm in printing a land that's exponentially better than those terrible, terrible cards.
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
You know what this should have said?
"If you control 10 or more gates with different names, you win the MATCH."
New concept that's never been touched in MTG to my knowledge and it would give more of an incentive to run it...
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"The essence of every world, every spell and every thought is power. Nothing else matters, because nothing else exists."
You know what this should have said?
"If you control 10 or more gates with different names, you win the MATCH."
New concept that's never been touched in MTG to my knowledge and it would give more of an incentive to run it...
This won't work, ever, because opponent can just concede the GAME before this effect resolves.
Just like Cartel Aristocrat, refusing to acknowledge the Dimir symbol?
It actually makes sense in this one, since this structure would have been built back when the Guildpact was first founded, when House Dimir was still a "secret" guild. Cartel Aristocrat's art was just a mistake.
I think there's going to be a second component somewhere in DGM that adds the subtype Gate either to lands you control (good probablity), or to land cards you own (miniscule probabilty). It'd be even better if you could choose the subtype, ala a less restrictive k" target="blank">Elsewhere Flask.
If the former, it makes the alternate win-con much more realistic to achieve, even in Limited, as well as making Gate-related cards much more relevant (Crackling Perimeter would be playable). If the latter, the unrestricted fetch would make most EDH players squee, more so if the enabler was a colorless artifact. Good thing WotC hasn't been catering to that crowd lately.
EDIT: Just noticed that if you rotate the POV for the non-promo art, the structure has a resemblance to the Dimir Guild symbol. It takes a little imagination, and it helps to compare the Dimir Charm art to get a sense of how the symbol is worked into the architecture.
It actually makes sense in this one, since this structure would have been built back when the Guildpact was first founded, when House Dimir was still a "secret" guild. Cartel Aristocrat's art was just a mistake.
Albeit a convenient mistake, because the omitted guild is the one that's supposed to "not exist". I do think it's a nice touch in this art, though.
People are super good at *****ing here, though. They give us a about-as-good-maybe-a-little-worse thawing glaciers as a mythic that doesn't even take a mythic slot from the set, and everyone gets upset. Maybe I just play to much EDH, but I'm glad to be given a reason to run gates beyond "I've run out of duals that aren't limited filler." (And I'm not about to pretend I'm not already running them in two different three-colored decks.)
Personally, I'll probably be grabbing two copies.
But seriously, it's a thawing glaciers that still taps for mana if you keep drawing lands.
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
The maze is ok, I agree with keeping the power level down on cards that say "you win the game".
I also would not worry about too many promos in circulation.
There will be a basic land for participation, a special promo for players that complete the maze and a super special card for those that finish first. I would assume the mythic land is slated for first to complete the maze.
It forces you to play 10 sub par etb lands. And 10 is the minimal count of those lands. Imho thats the only fault.
I acutally would love if it would be anywhere near Thawing Glaciers power level. E.g.
Return Maze's End to its owner's hand: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. If you control two lbasic ands of every basic land type, you win the game.
Similar to Thawing Glaciers yet arguably worse.
Attainable win condition overall.
Playable in 5c EDH decks as win condition.
Playable in casual & EDH multicolor decks as Thawing Glaciers that taps for mana.
Would have been awesome, or not?
It's much easier to cheat basic lands into play than gates, so that win condition is much easier to achieve, to the point where I'd say that your proposed card might actually be OP.
It forces you to play 10 sub par etb lands. And 10 is the minimal count of those lands. Imho thats the only fault.
I acutally would love if it would be anywhere near Thawing Glaciers power level. E.g.
Return Maze's End to its owner's hand: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. If you control two lbasic ands of every basic land type, you win the game.
Similar to Thawing Glaciers yet arguably worse.
Attainable win condition overall.
Playable in 5c EDH decks as win condition.
Playable in casual & EDH multicolor decks as Thawing Glaciers that taps for mana.
Would have been awesome, or not?
That would be broken... with all the basic land tutor that would be a very broken card. And in Modern with cards like kalani Heart Expedition, Sakura Trie elder, and Prime time, that is a rediculous card.
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This aint your girlfriends meta! This is a man's meta! TURBO META.
Anyone else notice the slightly different wording between the prerelease promo and the regular version? "to it's owner's hand" vs. "to your hand"? That's a functional difference, right? If I steal your Maze's End and activate the ability that changes where the land goes.
Anyone else notice the slightly different wording between the prerelease promo and the regular version? "to it's owner's hand" vs. "to your hand"? That's a functional difference, right? If I steal your Maze's End and activate the ability that changes where the land goes.
Good catch. They might have to errata that. I don't believe there is a single card in Magic that lets you put an opponent's card in your hand.
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
It forces you to play 10 sub par etb lands. And 10 is the minimal count of those lands. Imho thats the only fault.
I acutally would love if it would be anywhere near Thawing Glaciers power level. E.g.
Return Maze's End to its owner's hand: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. If you control two lbasic ands of every basic land type, you win the game.
Similar to Thawing Glaciers yet arguably worse.
Attainable win condition overall.
Playable in 5c EDH decks as win condition.
Playable in casual & EDH multicolor decks as Thawing Glaciers that taps for mana.
Would have been awesome, or not?
On top of what the others said, you have made a strictly better card compared to Door to Nothingness. Which would be a no go even if it was laterally equal to DtN.
No it does not. The rules say that a card can only be put into its owner's hand. This card does not directly contradict that - it's one of the rules I doubt they'll ever break on a regular card.
ETA.
Awesome, thanks Merestil. I hadn't realized it was a rule. I just thought it was something they had errata'd on old cards that said that, like Sea Drake. Still it's weird that they used that templating on the regular version. Also, it's more than possible that someone just posted an incorrect image and that the regular version when printed will have the usual templating.
Yeah, that's the promo version with the "correct" templating. The regular version they posted on WOTC this morning said "to your hand" instead. As Merestil noted, it's a nonfunctional change because of rule 400.3, but it's still a little weird nonetheless.
Anyone else notice the slightly different wording between the prerelease promo and the regular version? "to it's owner's hand" vs. "to your hand"? That's a functional difference, right? If I steal your Maze's End and activate the ability that changes where the land goes.
Damn, I came here to mention this, but you beat me too it.
It'd be interesting if this was a templating mistake that slipped past the editing team, only to be caught when they were creating the promo. Might receive some immediate errata when it hits Gatherer, despite 400.3.
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Ironically, Nephalia Drownyard itself can shred a Maze's End deck to pieces by milling key Gates. I'm doubtful a Maze's End deck can withstand a Drownyard, even if it plays 2 of each Gate.
Yeah, but what color?
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Any color? At least make it an upgraded version of transguild promenade or whatever
http://www.youtube.com/watch?v=SY8h2vp5Xis
Yeah. It's not like the Alara lands saw tons of play. I mean, what's the harm in printing a land that's exponentially better than those terrible, terrible cards.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
"If you control 10 or more gates with different names, you win the MATCH."
New concept that's never been touched in MTG to my knowledge and it would give more of an incentive to run it...
R Citizen Cane (Feldon of the Third Path)
You only win on activation?
(And not if you have the Maze, 9 gates in play, and then play a 10th from your hand.)
That sucks.
Thread | Draft
This won't work, ever, because opponent can just concede the GAME before this effect resolves.
Hm...
Only 9 pillars with Dimir missing.
Just like Cartel Aristocrat, refusing to acknowledge the Dimir symbol?
Thread | Draft
It actually makes sense in this one, since this structure would have been built back when the Guildpact was first founded, when House Dimir was still a "secret" guild. Cartel Aristocrat's art was just a mistake.
R Citizen Cane (Feldon of the Third Path)
Now that's quite a mistprint! Look how the numbers and tap symbols are off. It's been many years since they did this kind of misprint.
So we're getting a "mythic" prerelease card. There will be waaay more promo ones around. I wonder how many of them will be misprint.
I don't think that is actually a misprint, just the image.
I think that would have made it ever so slightly more playable.
Edit: Scapeshift would be the choice for this card in modern, at least competitively
If the former, it makes the alternate win-con much more realistic to achieve, even in Limited, as well as making Gate-related cards much more relevant (Crackling Perimeter would be playable). If the latter, the unrestricted fetch would make most EDH players squee, more so if the enabler was a colorless artifact. Good thing WotC hasn't been catering to that crowd lately.
EDIT: Just noticed that if you rotate the POV for the non-promo art, the structure has a resemblance to the Dimir Guild symbol. It takes a little imagination, and it helps to compare the Dimir Charm art to get a sense of how the symbol is worked into the architecture.
Albeit a convenient mistake, because the omitted guild is the one that's supposed to "not exist". I do think it's a nice touch in this art, though.
People are super good at *****ing here, though. They give us a about-as-good-maybe-a-little-worse thawing glaciers as a mythic that doesn't even take a mythic slot from the set, and everyone gets upset. Maybe I just play to much EDH, but I'm glad to be given a reason to run gates beyond "I've run out of duals that aren't limited filler." (And I'm not about to pretend I'm not already running them in two different three-colored decks.)
Personally, I'll probably be grabbing two copies.
But seriously, it's a thawing glaciers that still taps for mana if you keep drawing lands.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
I also would not worry about too many promos in circulation.
There will be a basic land for participation, a special promo for players that complete the maze and a super special card for those that finish first. I would assume the mythic land is slated for first to complete the maze.
It's much easier to cheat basic lands into play than gates, so that win condition is much easier to achieve, to the point where I'd say that your proposed card might actually be OP.
That would be broken... with all the basic land tutor that would be a very broken card. And in Modern with cards like kalani Heart Expedition, Sakura Trie elder, and Prime time, that is a rediculous card.
This aint your girlfriends meta! This is a man's meta! TURBO META.
Good catch. They might have to errata that. I don't believe there is a single card in Magic that lets you put an opponent's card in your hand.
http://www.youtube.com/watch?v=SY8h2vp5Xis
On top of what the others said, you have made a strictly better card compared to Door to Nothingness. Which would be a no go even if it was laterally equal to DtN.
Awesome, thanks Merestil. I hadn't realized it was a rule. I just thought it was something they had errata'd on old cards that said that, like Sea Drake. Still it's weird that they used that templating on the regular version. Also, it's more than possible that someone just posted an incorrect image and that the regular version when printed will have the usual templating.
Yeah, that's the promo version with the "correct" templating. The regular version they posted on WOTC this morning said "to your hand" instead. As Merestil noted, it's a nonfunctional change because of rule 400.3, but it's still a little weird nonetheless.
Damn, I came here to mention this, but you beat me too it.
It'd be interesting if this was a templating mistake that slipped past the editing team, only to be caught when they were creating the promo. Might receive some immediate errata when it hits Gatherer, despite 400.3.