It's not much different, actually, if you think about it. You get to play one land per turn (that is, taking the special action of playing a land). Effects that let you play additional lands just add to your number of land plays for the turn, and you don't have to say which effect you're applying when you play an additional land. Permanents with static abilities that let you play additional lands only let you do so while they're on the battlefield; if they leave the battlefield, you lose any unused plays they might've given you.
For example, you start with one land play. You play a land. Then you play Exploration, which gives you another land play, and you have one left for the turn. If you play another land, you have none left for the turn. If you don't and your opponent Disenchants Exploration, you can't play any more lands that turn.
That helps. Did we really need a rule change for that?
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To be fair... you'd get to swing first with Emrakul. Now that's terrifying if you're a Show and Tell player.
True, didn't think of it that way. Overall though; its still a stupid ass change
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Dear kbx41,
You have received a warning at MTG Salvation Forums.
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Saying that you sometimes wish people (in this case the implication is the staff) would fall down a well and get AIDS is hardly appropriate for the forum.
Well, at least the new sideboard rules don't suck.
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Modern - RUG Delver RUG - Splinter Twin UR - Jund BRG
Legacy - RUG Delver RUG - Maverick GW - SI BG
Foreigning out SI, currently 33/75. The only thing better than a T1 kill is doing it with cards no one has ever heard of and/or can't read. If anyone has any of the usual pieces, PM me. I'm willing to buy/trade.
This is a straight up slap in the face. I'm not one for hating on change but this is really really dumb. Just wizards stripping drawbacks away because they think the player base is too dumb to deal with a little complexity.
"boo hoo my big creatures have drawbacks"
"here you go this creature should win you the game automatically"
"boo hoo my dual lands deal me damage i dont like it"
"oh here have some crazy duals with no real drawback"
"boo hoo i cant target my shroud creature"
"oh here you go have some hexproof bull."
"boo hoo my geists keep getting killed by my opponent's clones"
"here you go now you both get to keep your geists"
It honestly is starting to make me sick how much pandering to the lowest common denominator is going into this game. I started playing this game because it was an intellectual challenge but the way this is going ill probably be playing solitare.
I don't see the just reasoning in changing two rules that have been FUNDAMENTALS to how Magic has been taught and played over the past 20 years.
Let's take a moment to examine that.
Magic introduced: 1993
Legends and the legend rule introduced: 1994
Legend rule changed to current form: 2004
Planeswalkers and the uniqueness rule introduced: 2007
M14 rules changes: 2013
In short, even if we ignore the bit about this being a "fundamental" part of the game (mana and turn structure and combat and card types are fundamental, not the legend rule), you're wrong about the 20 years. 10 years at most.
Clone and such were not meant to act as Hero's Demise. And new players who have trouble keeping up with confusing board states or seldom used rules in multilayer games will no longer feel bad for making those rare mistakes.
but why not revert back to the old legend rule? you know the one where the newest version of the creature/thing you play wipes out the old version(either controlled by you or the opponent), you know like a change in loyalty. that's what i'm seeing with the planes walkers so why not just use the old rule. at least that's still flavorful. this is not.
not to mention all the havoc this is going to wreak with the insane lvl efficient creatures like Uril, Geist, Segarda and even Thrun. they were hard enough to deal with already and now next to imposible, save some sort of mass sweeper that meets their requirements for killing them. you may think that's easy but trust me it's not. most of the decks I see with these guys [not really geist since I'm more of an EDH player now that standard kind of a boring mess in which I rarely ever see any one having fun in any more, on offense to the ones who play the format.] also run things like Flickerform or darksteel plate, which means you have to run really odd removal like Worldpurge... how is this better?
In what universe? If you build a deck like that, and ever draw that hand, I will personally come to wherever you live, perform complicated acts of awestruck ********, then disembowel myself to escape the world that allowed something like this to occur and validate you.
Coming from a casual player's perspective: WHAT WERE THEY THINKING? I'm not happy with these updates. The Planeswalker one sends shivers down my spine. Two Jaces being able to brainstorm every turn? Two Eldrazis? Not good.
The legend rule still applies to individual players. If you have two Jace on the board, one of them will die. Same with two of the same Eldrazi.
I don't know how else to say it, so I'm just going to say it: you're an idiot.
The logic that the commander rules committee could have foreseen this rule being implemented, and changed the rules to deal with it while it was currently supported by the existing comp rules defies any sense of logical or intelligent thought process.
It is incredibly obvious that this change is in respect to the popularity of the Commander format. People didn't like their commanders getting legend ruled. That makes sense. But that is something that applies to Commander only. It would take no effort to make a rule that says:
The "Legend Rule" does not apply to a Commander.
or something of the sort. You don't need to change the element of the game to please a small slice of the playerbase when there is an easier solution out there.
I really don't think any of these are going to really have huge impacts on the game at the higher levels except MAYBE the sideboarding change which I still have no clue why it needed changing. The game will endure as it always has, but I'm really wondering what the hell is happening that necessitated these changes.
Clearly you don't play much competitive Magic. The updated rules will have large impacts across all format. Legend ruling Jace was always a play in Legacy, now you will simply be racing Jaces.
I wonder if there is a way to use this legend rule to crash MTGO or cause some rule paradox with double Mikaeus, the Unhallowed. Someway to remove the undying +1/+1 counter????
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
1. Legendary rules change is just opening the door to MOAR POWER CREEP. Also, RIP in peace Vesuva for being the Strip Mine we always wanted for Cradle and Stronghold.
2. I am actually more mad about the land drop thing, since the old way was great and this way is very restrictive and odd.
If they wanted to change clone from being a kill spell, they could have altered clone ability maybe to where copies on opponent's side of the field don't affect your opponent via legendary rule, or something like that.
Now that I am done looking at why this would change tha game, flavorwise, this is just pants on head stupid. Just stupid.
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I'm not sure how this will affect my playing experience, since my friends and I don't have a lot of the same legendaries or planeswalkers, but anything that causes this much uproar in the T2 scene has got to be good.
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Cheeseburger, french fries, chocolate shake, somebody's mind I's about to take!
The only guy at my LGS who plays Geist as his general gets hated out anyway, so doesn't matter.
All in all, I don't care about geist or Sigarda or Uril or whoever else. Just don't mess with my lovely lands EDH deck or my crazy combo Legacy deck and I'm fine.
These rules changes are overall not terrible, just weird and unnecessary.
I'm relatively happy about the legend rule change for EDH. In a 5+ player game, it'll really help to not worry about the headache of suddenly realizing players at either end of the table have controlled the same legendary permanent for several turns.
Not being able to Clone-kill things is fine. Almost every clone is blue, and it's not like the blue couldn't endlessly answer untargetables anyway.
RGWMayael the AnimaRGW
UBRMarchesa, the Black RoseUBR
Modern Decks
RGWNaya BurnRGW
That helps. Did we really need a rule change for that?
Decks
Future EDH
BRGAdun OakenshieldG[MANA]R[/MANA]B
When it escaped, the experimenters hesitated. It would cause untold havoc, yet they wished to see it in action.
True, didn't think of it that way. Overall though; its still a stupid ass change
Dear kbx41,
You have received a warning at MTG Salvation Forums.
Reason:
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Flaming or Other Forms of Misbehavior
Saying that you sometimes wish people (in this case the implication is the staff) would fall down a well and get AIDS is hardly appropriate for the forum.
I have 28 different EDH decks
Legacy - RUG Delver RUG - Maverick GW - SI BG
Foreigning out SI, currently 33/75. The only thing better than a T1 kill is doing it with cards no one has ever heard of and/or can't read. If anyone has any of the usual pieces, PM me. I'm willing to buy/trade.
Gaea's Cradle is an easy ritual in Elves.
Jace, the Mindsculptor can't be legend ruled in the control mirror.
Emrakul, the Aeons Torn can't be killed by Phyrexian Metamorph or Phantasmal Imaged (from Fish).
Damn.
Legacy got a bit weird. Looks like I'll need to dilute my sideboard to win Jitte mirrors...
[Developing] 430+ Peasant Cube Thread --- [and on Cube Cobra]
"boo hoo my big creatures have drawbacks"
"here you go this creature should win you the game automatically"
"boo hoo my dual lands deal me damage i dont like it"
"oh here have some crazy duals with no real drawback"
"boo hoo i cant target my shroud creature"
"oh here you go have some hexproof bull."
"boo hoo my geists keep getting killed by my opponent's clones"
"here you go now you both get to keep your geists"
It honestly is starting to make me sick how much pandering to the lowest common denominator is going into this game. I started playing this game because it was an intellectual challenge but the way this is going ill probably be playing solitare.
Wort/ Jor Kadeen/ Rasputin/BWG Karador/ Rakdos/ Edric/ Dralnu/ BBMikaeus
Mirror of Fate collection counter 98
Let's take a moment to examine that.
Magic introduced: 1993
Legends and the legend rule introduced: 1994
Legend rule changed to current form: 2004
Planeswalkers and the uniqueness rule introduced: 2007
M14 rules changes: 2013
In short, even if we ignore the bit about this being a "fundamental" part of the game (mana and turn structure and combat and card types are fundamental, not the legend rule), you're wrong about the 20 years. 10 years at most.
but why not revert back to the old legend rule? you know the one where the newest version of the creature/thing you play wipes out the old version(either controlled by you or the opponent), you know like a change in loyalty. that's what i'm seeing with the planes walkers so why not just use the old rule. at least that's still flavorful. this is not.
not to mention all the havoc this is going to wreak with the insane lvl efficient creatures like Uril, Geist, Segarda and even Thrun. they were hard enough to deal with already and now next to imposible, save some sort of mass sweeper that meets their requirements for killing them. you may think that's easy but trust me it's not. most of the decks I see with these guys [not really geist since I'm more of an EDH player now that standard kind of a boring mess in which I rarely ever see any one having fun in any more, on offense to the ones who play the format.] also run things like Flickerform or darksteel plate, which means you have to run really odd removal like Worldpurge... how is this better?
The legend rule still applies to individual players. If you have two Jace on the board, one of them will die. Same with two of the same Eldrazi.
RGWMayael the AnimaRGW
UBRMarchesa, the Black RoseUBR
Modern Decks
RGWNaya BurnRGW
It is incredibly obvious that this change is in respect to the popularity of the Commander format. People didn't like their commanders getting legend ruled. That makes sense. But that is something that applies to Commander only. It would take no effort to make a rule that says:
The "Legend Rule" does not apply to a Commander.
or something of the sort. You don't need to change the element of the game to please a small slice of the playerbase when there is an easier solution out there.
Clearly you don't play much competitive Magic. The updated rules will have large impacts across all format. Legend ruling Jace was always a play in Legacy, now you will simply be racing Jaces.
The SB change is one of the GOOD changes...
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Sacrifice Effects
Toughness decreasing effects (Mutilate etc.)
Wrath/Damnation
Terminus/Hallowed Burial
Besides all those, it's not that hard to race a single 4/4 that does nothing else except never die.
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http://www.youtube.com/watch?v=SY8h2vp5Xis
2. I am actually more mad about the land drop thing, since the old way was great and this way is very restrictive and odd.
Turn 2 Two Goblin Guide
Now that I am done looking at why this would change tha game, flavorwise, this is just pants on head stupid. Just stupid.
Thank Heroes of the Plane for an awesome banner!
Currently Playing:
Standard
RWBGFritesGBWR
GBBG ZombiesBG
Extended:
lolno
Gleemax shall take over the world. Go Gleemax.:D
Oh, like keeping an eldrazi AND getting the cast effect is so bad. Imagine what you can do with an Emrakul now.
I don't like Standard, so whatevs. :3
The only guy at my LGS who plays Geist as his general gets hated out anyway, so doesn't matter.
All in all, I don't care about geist or Sigarda or Uril or whoever else. Just don't mess with my lovely lands EDH deck or my crazy combo Legacy deck and I'm fine.
These rules changes are overall not terrible, just weird and unnecessary.
........................
The difference is that with the new rules, you cant bounce and replay the exploration to get a 3rd land drop.
Makes perfect sense to me!
As a casual player that cares a lot about flavour and story, I seriously hate this change... Legends just wont feel as legendary anymore =(
Not being able to Clone-kill things is fine. Almost every clone is blue, and it's not like the blue couldn't endlessly answer untargetables anyway.
How you should approach every game of Magic.
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I always wondered how they could make me more disinterested in Legacy, and I must commend WoTC as they sure enough figured out a way.
My bad, if you aren't in White/Black/Blue Thrun the last troll has just become virtually impossible to kill.