3 Cards in hand. I hand you snap+command and clique+repeal+tarn. What would you give me?
First, I would be glad you're only getting 2/3 of those top 5, rather than all 5. Next, the board situation is important here. In a vacuum I would give you Snapcaster+Cryptic because it's fewer cards. If there's relevant cards in your graveyard, you can hit UUU for Cryptic, possibly UUUU for Snap/Cryptic, I would be less likely to give you that pile. Basically, this is only a good pile to give if the board state isn't relevant.
The Clique set is annoying to play against, but my usual Modern deck is Melira Pod. I'm probably not too worried about getting hit with Clique due to the ample tutors in the deck and the rest of that set isn't anything to worry about. So, in any situation where the board state is actually relevant, I would hand you the Tarn+Clique+Repeal.
Not quite. They recognize those things, but they dismiss a card like this as simple (which requires a significant aside from the game as both you and your opponent fiddle with these cards) and bad in limited.
They know what to look for. They're just really bad at looking for it.
The comment on limited was not specific to this card. (That's the lands I'm talking about mostly.)
And I don't think this card is nearly as bad as anyone here seems to believe. Mostly I can't believe the number of people in the thread acting like FoF would still be uncommon if reprinted.
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Lol wut? More like we can't get anymore powerful spells because it might impact modern too much. Seriously this card is crap.
Creature are mostly exceptions because creature in modern are regulated by gofy and path to exile
I thought you were saying that this was made for Modern so Modern is power-creeping the game. And even if this isn't that good, it still has to be better than Think Twice, which is what American control runs in Modern for draw (along with Sphinx's Revelation and cards that cantrip).
I like this. The ammount of play it sees directly depends on how good whatever cheap draw spell they give us is. Unless there is a u/r control or midrange deck. I't probably at least a 1 or 2 of regardless, it's pretty good.
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If MTG is a part of your life, the formats are like relationships:
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
Mostly I can't believe the number of people in the thread acting like FoF would still be uncommon if reprinted.
This. If cards like Fathom Trawl and Distant Memories are Rare (and there's not much wrong with either of them being Rare) one could certainly expect fact or Fiction too. It's both powerful enough to be Rare, and complex enough.
Regardless, I know I'm going to play this in EDH if it's real because in a format where every nonland has a significant impact it's not hard to make good splits.
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
I thought you were saying that this was made for Modern so Modern is power-creeping the game. And even if this isn't that good, it still has to be better than Think Twice, which is what American control runs in Modern for draw (along with Sphinx's Revelation and cards that cantrip).
Think Twice is great because it costs 2 mana the first time and 3 the second, this costs 4, that's quite a jump, it would not replace think twice in modern UWR draw go.
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I'm a control player, because I like to reserve the right to say no.
Dear gosh, if this card is real, I wish the pile is chosen at random. Your opponent choosing the pile ensures that the worst pile will consistently be chosen (assuming they know what you're on, they can read your mind, etc.). Choosing the pile at random ensures that the best pile will be chosen half the time.
The only skill in this card is the skill of realizing you shouldn't play it. Letting the opponent pick the pile you get kills any chance of this card being good.
Liliana of the Veil's ultimate is pretty darn good at what it does. At least, I can consistently kill half their creatures and half their lands with it. Like Steam Augury, her ult is an "I cut, you choose", which produces piles that are about as fair as "You cut, I choose".
"You cut, I choose" is probably slightly more powerful because it still guarantees that you get the best card of your top 5, but "I cut, you choose" still produces fair and very good piles (although splitting 1 Scapeshift and 4 lands is ugly).
I have no problem with it being rare, but is it better than thoughtflare in a set that (hopefully) doesn't have good fixing?
I think too many people have been spoiled the last four years by the "mana fixing".
Invasion Standard seasons had the painlands and taplands (ie. Shivan Reef, Urborg Volcano), and we only had a cycle of five of the taplands. Multi-color still thrived during Masques-Invasion and Invasion-Odyssey.
The original Ravnica block had Painlands and Shocklands. Multi-color still thrived there, too.
Now, we have that set of 10 Shocklands, Guildgates and Scrylands.
I could name many Standards where mana fixing was fine before Zendikar (Fetchlands), Core Set Checklands, Scars Speedlands, Innistrad Checklands and Ravnica Shocklands followed each other one block after another.
Also, Thoughtflare costs and makes your curve higher whereas, this costs and you don't lose anything in your hand. If I were playing this, I'd be playing some form of UR control and I'd rather not toss anything in my hand.
I think too many people have been spoiled the last four years by the "mana fixing". I started out during Invasion and all we had were the painlands and taplands (ie. Shivan Reef, Urborg Volcano), and we only had a cycle of five of the taplands. Considering multi-color still thrived during Masques-Invasion and Invasion-Odyssey, I fail to see the issue with current fixing. We have a full 10 set of Shocklands, Guildgates and Scrylands.
Also, Thoughtflare costs and makes your curve higher whereas, this costs and you don't lose anything in your hand. If I were playing this, I'd be playing some form of UR control and I'd rather not toss anything in my hand.
When it happens for 4 years, it is not us being spoiled. Now maybe if Wizards was willing to print some good nonbasic land hate in Standard we wouldn't need lands like the scry lands and Nimbus Maze would be just fine.
When it happens for 4 years, it is not us being spoiled. Now maybe if Wizards was willing to print some good nonbasic land hate in Standard we wouldn't need lands like the scry lands and Nimbus Maze would be just fine.
No - Having access to mana fixing that was too good for four years then everyone acting like playing more than Mono-Colored decks is going to be a disaster when the checklands disappear is definitely the players being spoiled.
When it happens for 4 years, it is not us being spoiled. Now maybe if Wizards was willing to print some good nonbasic land hate in Standard we wouldn't need lands like the scry lands and Nimbus Maze would be just fine.
No good nonbasic land hate? Because in M14 we didn't get anything like Burning Earth to hate on three and four color decks.
Doesn't really make sense to add color to FoF and not make it better.
Again, this is under the assumption that they could reprint FoF today as is. And there's kinda a reason it hasn't been reprinted in a set ever.
Also: Development's job isn't to make sure standard stays at the EXACT SAME power level, level of fixing, and speed like everyone and the RM seems to think. It's actually the exact opposite: Development's goal is to create enough variety in standard formats that the game doesn't stagnate.
No - Having access to mana fixing that was too good for four years then everyone acting like playing more than Mono-Colored decks is going to be a disaster when the checklands disappear is definitely the players being spoiled.
No, when there is good mana fixing for 4 years, that becomes normal. When players are deprived of something that they perceive as normal, especially all of the players that came into the format since Zendikar came out who have never known anything different, they will be annoyed. This is why Wizards should have just printed something like Price of Progress, Blood Moon, or Back to Basics (Burning Earth is not good enough to fill that roll).
No, when there is good mana fixing for 4 years, that becomes normal. When players are deprived of something that they perceive as normal, especially all of the players that came into the format since Zendikar came out who have never known anything different, they will be annoyed. This is why Wizards should have just printed something like Price of Progress, Blood Moon, or Back to Basics (Burning Earth is not good enough to fill that roll).
Not to mention it's actually closer to 10 years.
When parents spoil their children for 4-10 years, guess whose fault it is when the children get upset?
HINT: not the children.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Doesn't really make sense to add color to FoF and not make it better.
Of course it does, FoF was overpowered, especially at uncommon. If it was printed today if would definitely be a rare, and probably 5CMC. Does no one rember EoTFoFGG? It's one of the best instant draw spells in the game, excepting the truly broken stuff like Ancestral Recall.
This actually seems very well costed to me, and I think rare is the right place for it. I can't wait to add 2-3 to my modern deck, this is exactly the kind of instant draw power I needed, and at just the right spot on the curve.
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"I am confident that if anyone actually
penetrates our facades, even the most
perceptive would still be fundamentally
unprepared for the truth of House Dimir."
Doesn't really make sense to add color to FoF and not make it better.
Yes it does, reprinting FoF would give us another 2 years of FoF the format, where every deck that doesn't include it sucks. Making it gold would be even worse, as every deck would have to start with those two colors.
Of course it does, FoF was overpowered, especially at uncommon. If it was printed today if would definitely be a rare, and probably 5CMC. Does no one rember EoTFoFGG? It's one of the best instant draw spells in the game, excepting the truly broken stuff like Ancestral Recall.
This actually seems very well costed to me, and I think rare is the right place for it. I can't wait to add 2-3 to my modern deck, this is exactly the kind of instant draw power I needed, and at just the right spot on the curve.
Yes, its definitely better than cards like Think Twice that Modern players have had to run.
Yes, its definitely better than cards like Think Twice that Modern players have had to run.
Yeah, the only real options we have are essentially cantrips. Think Twice, Electrolyze, Thirst for Knowledge, Sleight of Hand, Serum Visions... Sphinx's Revelation is the only really good draw engine we have, which is great for control, but there are no really good contrpl decls in the format, and its too slow for most midrange decks. This (if real) is perfectly placed to give modern "control" some much needed draw power.
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"I am confident that if anyone actually
penetrates our facades, even the most
perceptive would still be fundamentally
unprepared for the truth of House Dimir."
Yeah, the only real options we have are essentially cantrips. Think Twice, Electrolyze, Thirst for Knowledge, Sleight of Hand, Serum Visions... Sphinx's Revelation is the only really good draw engine we have, which is great for control, but there are no really good contrpl decls in the format, and its too slow for most midrange decks. This (if real) is perfectly placed to give modern "control" some much needed draw power.
And due to the lack of good artifacts, Thirst for Knowledge barely sees any play.
First, I would be glad you're only getting 2/3 of those top 5, rather than all 5. Next, the board situation is important here. In a vacuum I would give you Snapcaster+Cryptic because it's fewer cards. If there's relevant cards in your graveyard, you can hit UUU for Cryptic, possibly UUUU for Snap/Cryptic, I would be less likely to give you that pile. Basically, this is only a good pile to give if the board state isn't relevant.
The Clique set is annoying to play against, but my usual Modern deck is Melira Pod. I'm probably not too worried about getting hit with Clique due to the ample tutors in the deck and the rest of that set isn't anything to worry about. So, in any situation where the board state is actually relevant, I would hand you the Tarn+Clique+Repeal.
The comment on limited was not specific to this card. (That's the lands I'm talking about mostly.)
And I don't think this card is nearly as bad as anyone here seems to believe. Mostly I can't believe the number of people in the thread acting like FoF would still be uncommon if reprinted.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
I thought you were saying that this was made for Modern so Modern is power-creeping the game. And even if this isn't that good, it still has to be better than Think Twice, which is what American control runs in Modern for draw (along with Sphinx's Revelation and cards that cantrip).
Storm Crow is strictly worse than Seacoast Drake.
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
This. If cards like Fathom Trawl and Distant Memories are Rare (and there's not much wrong with either of them being Rare) one could certainly expect fact or Fiction too. It's both powerful enough to be Rare, and complex enough.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Think Twice is great because it costs 2 mana the first time and 3 the second, this costs 4, that's quite a jump, it would not replace think twice in modern UWR draw go.
Dear gosh, if this card is real, I wish the pile is chosen at random. Your opponent choosing the pile ensures that the worst pile will consistently be chosen (assuming they know what you're on, they can read your mind, etc.). Choosing the pile at random ensures that the best pile will be chosen half the time.
Liliana of the Veil's ultimate is pretty darn good at what it does. At least, I can consistently kill half their creatures and half their lands with it. Like Steam Augury, her ult is an "I cut, you choose", which produces piles that are about as fair as "You cut, I choose".
"You cut, I choose" is probably slightly more powerful because it still guarantees that you get the best card of your top 5, but "I cut, you choose" still produces fair and very good piles (although splitting 1 Scapeshift and 4 lands is ugly).
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
it does seem very underwhelming but im sure if its real it will not feel that way very soon.
Also, this. I need to know if this will be a thing or not.
The Deep Ones
Cyborg Huey's Bosh, Iron Golem Deck
Cyborg Huey's Rosheen Meander Deck
BUGThe Dunwich Horror and Other Lovecraftian TalesBUG
I think too many people have been spoiled the last four years by the "mana fixing".
Invasion Standard seasons had the painlands and taplands (ie. Shivan Reef, Urborg Volcano), and we only had a cycle of five of the taplands. Multi-color still thrived during Masques-Invasion and Invasion-Odyssey.
The original Ravnica block had Painlands and Shocklands. Multi-color still thrived there, too.
Now, we have that set of 10 Shocklands, Guildgates and Scrylands.
I could name many Standards where mana fixing was fine before Zendikar (Fetchlands), Core Set Checklands, Scars Speedlands, Innistrad Checklands and Ravnica Shocklands followed each other one block after another.
Also, Thoughtflare costs and makes your curve higher whereas, this costs and you don't lose anything in your hand. If I were playing this, I'd be playing some form of UR control and I'd rather not toss anything in my hand.
(Also known as Xenphire)
When it happens for 4 years, it is not us being spoiled. Now maybe if Wizards was willing to print some good nonbasic land hate in Standard we wouldn't need lands like the scry lands and Nimbus Maze would be just fine.
Storm Crow is strictly worse than Seacoast Drake.
No - Having access to mana fixing that was too good for four years then everyone acting like playing more than Mono-Colored decks is going to be a disaster when the checklands disappear is definitely the players being spoiled.
(Also known as Xenphire)
No good nonbasic land hate? Because in M14 we didn't get anything like Burning Earth to hate on three and four color decks.
Again, this is under the assumption that they could reprint FoF today as is. And there's kinda a reason it hasn't been reprinted in a set ever.
Also: Development's job isn't to make sure standard stays at the EXACT SAME power level, level of fixing, and speed like everyone and the RM seems to think. It's actually the exact opposite: Development's goal is to create enough variety in standard formats that the game doesn't stagnate.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
No, when there is good mana fixing for 4 years, that becomes normal. When players are deprived of something that they perceive as normal, especially all of the players that came into the format since Zendikar came out who have never known anything different, they will be annoyed. This is why Wizards should have just printed something like Price of Progress, Blood Moon, or Back to Basics (Burning Earth is not good enough to fill that roll).
Storm Crow is strictly worse than Seacoast Drake.
Not to mention it's actually closer to 10 years.
When parents spoil their children for 4-10 years, guess whose fault it is when the children get upset?
HINT: not the children.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Of course it does, FoF was overpowered, especially at uncommon. If it was printed today if would definitely be a rare, and probably 5CMC. Does no one rember EoTFoFGG? It's one of the best instant draw spells in the game, excepting the truly broken stuff like Ancestral Recall.
This actually seems very well costed to me, and I think rare is the right place for it. I can't wait to add 2-3 to my modern deck, this is exactly the kind of instant draw power I needed, and at just the right spot on the curve.
"I am confident that if anyone actually
penetrates our facades, even the most
perceptive would still be fundamentally
unprepared for the truth of House Dimir."
Yes it does, reprinting FoF would give us another 2 years of FoF the format, where every deck that doesn't include it sucks. Making it gold would be even worse, as every deck would have to start with those two colors.
Yes, its definitely better than cards like Think Twice that Modern players have had to run.
Storm Crow is strictly worse than Seacoast Drake.
Yeah, the only real options we have are essentially cantrips. Think Twice, Electrolyze, Thirst for Knowledge, Sleight of Hand, Serum Visions... Sphinx's Revelation is the only really good draw engine we have, which is great for control, but there are no really good contrpl decls in the format, and its too slow for most midrange decks. This (if real) is perfectly placed to give modern "control" some much needed draw power.
"I am confident that if anyone actually
penetrates our facades, even the most
perceptive would still be fundamentally
unprepared for the truth of House Dimir."
And due to the lack of good artifacts, Thirst for Knowledge barely sees any play.
Storm Crow is strictly worse than Seacoast Drake.