I am liking dictate of kruphrix... I have.... plans... flash is super important for making it a good card.
there are lots of was to make opponents drawing cards a good thing for you *shifty eyes*... furthermore a deck like Mazes End Fog wants to draw more fogs against a deck that only has more creatures.
Maze's End isn't a generic turbofog. It doesn't want symmetrical card draw, because unlike turbofogs of days past, it's not trying to deck anyone out because it will trigger Maze's End before that happens. It has 3 game plans. Win off Maze, burn them out with crackling perimeter, and if you're running the version with Jace, Memory Adept, mill them out. You'd rather be drawing off Urban Evolution and getting extra land drops (accelerating your win conditions), or casting off a large Sphinx's revelation... building a bigger life buffer so you can take a few hits if you don't have a fog.
Most decks don't just have "More creatures", and giving monoblack more cards seems like a great way to let them beat you. Sure. Develop your board more. Sure, cast a few more Gray Merchants, and go ahead and thoughtseize some more stuff out of my hand, please.
I'm being optimistic that Kruphix will be fantastic and usher in a new U/G age... Or U/G/X whatever. I'm not to confident in my optimism but hey whatever.
I also like Dictate of the Twin Gods it makes me want to play a W/R burn deck with Boros Reckoner and Boros Charm for silly amounts of damage. Even if you only have a Reckoner and Dictate on the field and no burns in hand an opponent attacking into it will cause them a bunch of damage in return.
Sweeney, what you fail to realize is that it provides cards for free after the initial investment. This very important when trying to activate your maze and fog in the same turn. Urban and even more so revelation are too slow. I currently run neither and the deck is better for it. These will replace the divination I am currently running
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Standard: Fog Maze
Modern: WUBRG Infect
Legacy: WUBRG Belcher
5 Color control, aggro and combo. Taste the Rainbow!
Boring spoils yet again tonight. Journey off to a slow start. Only Iroas really screams "I'm bonkers"
Wizards can't just make every card ridiculously good. When they made a couple cards with powerful synergy, it broke standard, like caw-blade, UW delver, or r/g wolf run ramp. I don't mind a standard where the top 8 is 8 different decks, and I'm ok with some kinda janky fun cards that aren't all spike, but a little johnny.
In the deck that Gavin posted, something like that would probably be best suited for him. He really requires you to go all in with enchantments, but with cheap enchantment creatures seeing some kind of very fringe play (Spiteful Returned, Herald of Torment) I could really see him going pulling his weight. Bears with upsides are some of my favorite cards to work into decks, and I'll certainly be brewing with him come release.
Dictate of the Twin Gods is my favorite card revealed so far, mainly because it actually might bring competitive combo back to Standard. All you need is Boros Reckoner and Boros Charm, 2 cards that already are top-tier cards in RW. Well, and you need something to damage the Reckoner, but that shouldn't be hard for RW to do. That's an infinite damage combo, and I think we might actually see that happen in reality (whereas the elite arcanist combo was really only in theory and never saw actual competitive play).
So you want to attempt to play a 3 card combo in a format where one the best if not the best deck plays 4 Thoughtseize in their mainboard with 3-4 Duress in the sideboard?
Brave...
While that's true, the beauty of this particular combo is that Boros Reckoner and Boros Charm are both fully playable without the combo. You're basically building a RW aggro/burn thingy and it has a bonus of having this enchantment that can win the game by combo. The deck would not need to rely on the combo to win. This is what I think will make this viable.
Dictate of the Twin Gods is my favorite card revealed so far, mainly because it actually might bring competitive combo back to Standard. All you need is Boros Reckoner and Boros Charm, 2 cards that already are top-tier cards in RW. Well, and you need something to damage the Reckoner, but that shouldn't be hard for RW to do. That's an infinite damage combo, and I think we might actually see that happen in reality (whereas the elite arcanist combo was really only in theory and never saw actual competitive play).
So you want to attempt to play a 3 card combo in a format where one the best if not the best deck plays 4 Thoughtseize in their mainboard with 3-4 Duress in the sideboard?
Brave...
It isn't killed by Thoughtseize, just like Melira Pod isn't in Modern. If the deck can play a strong fair game without the combo, then it doesn't need the combo to win. I think that I am going to be doing some brewing with this, though probably with Dictate in the sideboard to bring in against nonblack decks.
What do you all think the white and black dictates will be? They are all abilitys that effect all players and we've seen in the past.
The Abyss for the black one. That would be awesome.
I am betting on the one that makes each player discard a card on their upkeep. Forget the name of it but I was looking at black enchantments a couple days ago trying to guess what it would be and that one looked the most likely to me.
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Bring back Transmute as a U/B mechanic and take your mill back to the depths of hell where it came from!
Except Abyss wouldn't really make sense, since the point is that you can flash it in on your opponent's end step and get the benefit the next turn before your opponents do.
I can see it being a standered card in a esper mid-range deck or a WBG mid range deck, and or a WBR mid-range deck that gains you life with life linking creatures. It would be a two of or a side board card of course, but it is one of those cards that can be scary if played right.
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Maze's End isn't a generic turbofog. It doesn't want symmetrical card draw, because unlike turbofogs of days past, it's not trying to deck anyone out because it will trigger Maze's End before that happens. It has 3 game plans. Win off Maze, burn them out with crackling perimeter, and if you're running the version with Jace, Memory Adept, mill them out. You'd rather be drawing off Urban Evolution and getting extra land drops (accelerating your win conditions), or casting off a large Sphinx's revelation... building a bigger life buffer so you can take a few hits if you don't have a fog.
Most decks don't just have "More creatures", and giving monoblack more cards seems like a great way to let them beat you. Sure. Develop your board more. Sure, cast a few more Gray Merchants, and go ahead and thoughtseize some more stuff out of my hand, please.
I also like Dictate of the Twin Gods it makes me want to play a W/R burn deck with Boros Reckoner and Boros Charm for silly amounts of damage. Even if you only have a Reckoner and Dictate on the field and no burns in hand an opponent attacking into it will cause them a bunch of damage in return.
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Modern: WUBRG Infect
Legacy: WUBRG Belcher
5 Color control, aggro and combo. Taste the Rainbow!
Wizards can't just make every card ridiculously good. When they made a couple cards with powerful synergy, it broke standard, like caw-blade, UW delver, or r/g wolf run ramp. I don't mind a standard where the top 8 is 8 different decks, and I'm ok with some kinda janky fun cards that aren't all spike, but a little johnny.
Yeah, that's got so much EDH potential. I know a mono red EDH diehard who is just drooling over this card.
How To Keep Your FOIL Cards From Curling: http://youtu.be/QTmubrS8VnI
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In the deck that Gavin posted, something like that would probably be best suited for him. He really requires you to go all in with enchantments, but with cheap enchantment creatures seeing some kind of very fringe play (Spiteful Returned, Herald of Torment) I could really see him going pulling his weight. Bears with upsides are some of my favorite cards to work into decks, and I'll certainly be brewing with him come release.
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While that's true, the beauty of this particular combo is that Boros Reckoner and Boros Charm are both fully playable without the combo. You're basically building a RW aggro/burn thingy and it has a bonus of having this enchantment that can win the game by combo. The deck would not need to rely on the combo to win. This is what I think will make this viable.
Word! Opponent probably won't be able to recover from when it gets flashed in. Can't even imagine this in team EDH games.Ouch!
http://www.youtube.com/watch?v=SY8h2vp5Xis
It isn't killed by Thoughtseize, just like Melira Pod isn't in Modern. If the deck can play a strong fair game without the combo, then it doesn't need the combo to win. I think that I am going to be doing some brewing with this, though probably with Dictate in the sideboard to bring in against nonblack decks.
Storm Crow is strictly worse than Seacoast Drake.
You cast Heartbeat of Spring on your own turn. "Dictate of Spring" would come down in their endstep, so breaking the symmetry would be much easier.
The Abyss for the black one. That would be awesome.
I am betting on the one that makes each player discard a card on their upkeep. Forget the name of it but I was looking at black enchantments a couple days ago trying to guess what it would be and that one looked the most likely to me.
Modern: WUBRG Infect
Legacy: WUBRG Belcher
5 Color control, aggro and combo. Taste the Rainbow!