I just wanted to jump in here and say that I don't think 3 mythics are guaranteed. 3 mythics are what you should receive on average. But if every single box contained at least 3 mythics... wouldn't that mean that every single box MUST contain 3 (exactly 3) mythics? Since the print run demands that there be an exact mean of 3 mythics per box, if every box had at least 3, then every box must also have at MOST 3.
It would be roughly 2.975 mythics per box, not 3. The print run produces exactly 15 mythics per 121 boosters, which is just slightly under three per box.
If you opened 121 perfectly-collated boxes, 118 of them would have three mythics and the other 3 would have two.
Who buys boxes? Stores and people who suck with money. The set was supposed to be drafted, enjoy the game. Everyone hates me for saying this because it is a collectable card game and they tell me I do not know anything about collecting. While that may be true, I hate collecting, I would say my 4 play sets of power was bad investing during 1995 when a lotus was $25. I have never bought a box and would buy a lottery ticket (white trash ticket) over a box.
This article has a great breakdown of the modern playability of the set. Not the monetary value but the amount of playable modern cards in the set. A good read if you're looking for an analysis not based on EV like a million articles out there.
He's missing a handfull of things. Frogmite/Myr Enforcer, while not ubiquitous with modern Affinity, certainly have seen or still see some play. Pyrite Spellbomb is also seen in a few lists, however was much more-so around the time of MM13. Still, there are lists out there that still run it. Logic Knot has picked up some steam lately. Peppersmoke is occasionally run in Faeries. Mogg War Marshal pops in and out of use, and has other eternal relevance at that. At uncommon, Dakmoor Salvage has seen some light play in Modern (And more significant play in other eternal formats), Mulldrifter has seen some light play, Paradise Mantle makes it's way into more all-in Affinity (Though isn't particularly common, nor a good idea), Shrapnel Blast is played in some Affinity lists, Sudden Shock is played to some extent or another, and Thirst for Knowledge has picked up major steam in Tron. At the time of MM1, there was Aggro Loam, which occasionally ran Worm harvest as well (Although it's pretty much gone at this point).
As for MM15, we have at common: Sunlance (Hatebears plays it a decent amount of times), Telling Time (Which is fairly common in Scapeshift, really), Frogmite, and Myr Enforcer. At uncommon, there is Agony Warp (Which sees a smidge of play now and again in U/B lists, typically faeries), mulldrifter again, Oblivion Ring, and Dispatch (Which is played in quite a few Affinity lists, typically in the sideboard more than the mainboard).
Now certainly these aren't staples by most measures, but they have proven to at least be playable in modern to varying degrees. There are a handful of other cards that could at least be considered at that. However playable means a bit more than just staple. It means that it is a viable option to consider.
So about 18 commons from MM2013 were playable, compared to 15 from MM15. As well, there are about 23 uncommons in MM13 compared to 18 in MM15.
Of course, there are some issues with this as well. Consider what "new" reprints there are in the set. Out of that list, Raise the Alarms and Darksteel Citadel were both just reprinted in M15. Frogmite/Myr Enforcer were printed in MM13, as were Electrolyze and Tribal flames.
So the number of cards from MM15 which are "new" reprints at common/uncommon is 10 at common, an 17 at uncommon. I find it a tad bit disconcerting that a set supposedly designed with the purpose of introducing more cards to the Modern card pool has such a dreadfully low number of commons/uncommons that have not been reprinted recently (And in standard for many, no less).
And once again, I'm just pointing out that "playable" does not mean "staple", even though it can. There is a bit of range with playable, and plenty of cards see a good deal of play in Modern without being ubiquitous or high-profile.
Who buys boxes? Stores and people who suck with money. The set was supposed to be drafted, enjoy the game. Everyone hates me for saying this because it is a collectable card game and they tell me I do not know anything about collecting. While that may be true, I hate collecting, I would say my 4 play sets of power was bad investing during 1995 when a lotus was $25. I have never bought a box and would buy a lottery ticket (white trash ticket) over a box.
Buying one or two boxes is "ok" if you're going for trade bait. I wouldn't buy more then that.
That's coming from someone who sold most of his old collection.
Trading is horrible, I refuse to trade, it is such a waste of time. If the card is not used in vintage I just give it to a younger player who can use the card. Why not just buy what you want so you do not waste time trading (time = money). Drafting is fun but when I am finished I give all of my cards away. Most cards are garbage anyway. Again I really only play Vintage and do not like to spend money on magic so I may be completely wrong. If you enjoy trading and do not rip people off then that is perfectly fine, to each his/her own. I am in it for the game, I love it, and hope it grows, as well as the game/comic stores that support it.
I bought one box. Yes, I know it is not worth it value wise (unless you get crazy lucky). I did it because sometimes I just like to open packs outside of draft (I have not bought a box of any set in at least a year except for draft parties) and I had just gotten my state tax return and wanted to do something with part of it just for fun. I was not unhappy with my opening, at least I got something I needed and some good trade stock and I enjoyed opening the box with friends and just talking while we all opened some packs. My mythics were a Dark Confidant, Kiki, Ulamog and a foil Primeval. At rare the only notables were two Coronets and an All is Dust (I actually needed one Coronet so that was very nice) and nothing very memorable at uncommon other than a Remand that I can fit into my cube. Interesting enough I did not experience any significant card wear/damage from the packaging.
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I just wanted to jump in here and say that I don't think 3 mythics are guaranteed. 3 mythics are what you should receive on average. But if every single box contained at least 3 mythics... wouldn't that mean that every single box MUST contain 3 (exactly 3) mythics? Since the print run demands that there be an exact mean of 3 mythics per box, if every box had at least 3, then every box must also have at MOST 3.
It would be roughly 2.975 mythics per box, not 3. The print run produces exactly 15 mythics per 121 boosters, which is just slightly under three per box.
If you opened 121 perfectly-collated boxes, 118 of them would have three mythics and the other 3 would have two.
Thanks! Even more proof that it would be impossible for there to be 3 guaranteed mythics per box
The most non-bugged value I've got have been coming from a bunch of Smash to Smithereens and Remands.
First draft: Surgical, Leyline, 3 Smash, 1 Remand. Recovered the entry fee.
Second draft: Emrakul, 2 smash. Recovered the entry fee.
Third draft: 3 Leylines, remand (wtf, all the box was like this with some lucky SOB getting 3 commands).
I may play one more but I feel like while I haven't been lucky enough to open true value, I've still been too lucky, considering most of the people in my pods walked away with $4-5 worth of cards and the draft enviroment isn't that fun.
I could have been the guy who opened 3 Gohei.
Trading is horrible, I refuse to trade, it is such a waste of time. If the card is not used in vintage I just give it to a younger player who can use the card. Why not just buy what you want so you do not waste time trading (time = money). Drafting is fun but when I am finished I give all of my cards away. Most cards are garbage anyway. Again I really only play Vintage and do not like to spend money on magic so I may be completely wrong. If you enjoy trading and do not rip people off then that is perfectly fine, to each his/her own. I am in it for the game, I love it, and hope it grows, as well as the game/comic stores that support it.
It's great to hear another player say they love the game and want it to keep growing! Speculation and concentration the EV of a box makes me sad. The packs should be opened and played. Also, it's encouraging to hear that someone else plays vintage, the most fun format out there.
I'm telling my customers to look at MM15 like this: If you wanted to buy an OOP booster box of something like Zendikar, Innistrad, etc you'd be paying in excess of the current price of an MM15 box, and there's never been a set with so many great cards in it. People are a little nuts (ok, spoiled) right now because the product is new and available. When the dust settles SOON & the product is no longer being printed this will be the product to have, no brainer. Once dealers have to pay the retail price to get them, they will only go up.
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I hope you do get some fun stuff beyond that. but as of right now you won't be getting your moneies worth but there is still half the box. good luck to you bustercanfly but I am done buying this product.
@axman I probably wouldn't put anymore money into it unless you want to draft with it because the fun factor goes up a lot more with that. But buying a box to buy a box just isn't worth it. go buy singles of the cards you want and be done with it.
I'm not sure I would agree with that. I've found MMA2 to have far more value (money-wise) than the original MMA.
EDIT: It probably still makes more sense to just buy singles; however, especially after this weekend IF the prices on singles drops dramatically.
I would be ok with this product if it was set back to six or seven bucks per pack but at ten it just isn't worth it. to many highs and lows with this product. the last product at least had a ton of 5-10 dollar cards in the casual sector (which all were hit hard in the market and is hard to see now but in my opinion was a great thing to happen) but that at least made up for it. This product just doesn't effect the market in the myriad of ways that the first one did. It also looks a lot less fun to draft but I'm no expert on that.
I bought one box. Yes, I know it is not worth it value wise (unless you get crazy lucky). I did it because sometimes I just like to open packs outside of draft (I have not bought a box of any set in at least a year except for draft parties) and I had just gotten my state tax return and wanted to do something with part of it just for fun. I was not unhappy with my opening, at least I got something I needed and some good trade stock and I enjoyed opening the box with friends and just talking while we all opened some packs. My mythics were a Dark Confidant, Kiki, Ulamog and a foil Primeval. At rare the only notables were two Coronets and an All is Dust (I actually needed one Coronet so that was very nice) and nothing very memorable at uncommon other than a Remand that I can fit into my cube. Interesting enough I did not experience any significant card wear/damage from the packaging.
The two boxes I've opened thus far have both been well over the value I paid, and I wouldn't say I got "crazy lucky" lol.
I'm telling my customers to look at MM15 like this: If you wanted to buy an OOP booster box of something like Zendikar, Innistrad, etc you'd be paying in excess of the current price of an MM15 box, and there's never been a set with so many great cards in it. People are a little nuts (ok, spoiled) right now because the product is new and available. When the dust settles SOON & the product is no longer being printed this will be the product to have, no brainer. Once dealers have to pay the retail price to get them, they will only go up.
This. A lot of this. This set is bonkers when considered next to other sets, and in a year people will wish they had bought it for $220.
Spoiled? Perhaps you are right, but I also laugh at the bias of store owners.
Of course this product will be worth tons after it's out of print. At the same time, the value at rare and uncommon is disappointing overall compared to MM1. You collect staples by getting those path to exiles, Lava spikes, and kitchen finks type cards. MM1 just felt better as a way to get into Modern. The density of value should not be bottles in the mythics but dispersed throughout.
Spoiled? Perhaps you are right, but I also laugh at the bias of store owners.
Of course this product will be worth tons after it's out of print. At the same time, the value at rare and uncommon is disappointing overall compared to MM1. You collect staples by getting those path to exiles, Lava spikes, and kitchen finks type cards. MM1 just felt better as a way to get into Modern. The density of value should not be bottles in the mythics but dispersed throughout.
I can't name a single booster product that people buy hoping to get good uncommons etc - it's no different than any other MTG, aside from the price. It's all about the mythics. People by millions of regular booster boxes, yet rarely get their $90-100 worth. Good thing this is a good game lol!
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I'm telling my customers to look at MM15 like this: If you wanted to buy an OOP booster box of something like Zendikar, Innistrad, etc you'd be paying in excess of the current price of an MM15 box, and there's never been a set with so many great cards in it. People are a little nuts (ok, spoiled) right now because the product is new and available. When the dust settles SOON & the product is no longer being printed this will be the product to have, no brainer. Once dealers have to pay the retail price to get them, they will only go up.
This. A lot of this. This set is bonkers when considered next to other sets, and in a year people will wish they had bought it for $220.
^THIS
well said.
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I'm telling my customers to look at MM15 like this: If you wanted to buy an OOP booster box of something like Zendikar, Innistrad, etc you'd be paying in excess of the current price of an MM15 box, and there's never been a set with so many great cards in it. People are a little nuts (ok, spoiled) right now because the product is new and available. When the dust settles SOON & the product is no longer being printed this will be the product to have, no brainer. Once dealers have to pay the retail price to get them, they will only go up.
This. A lot of this. This set is bonkers when considered next to other sets, and in a year people will wish they had bought it for $220.
And in 2 years people will be choosing MM3 over this.
Opinions of store owners who are trying to sell the boxes are not relevant to the people who are buying them. Everyone has seen the set. Everyone knows that the value of the set is top heavy to the point of everything below a rare being worthless. Most of the rares are worthless. No one is trading or selling these worthless cards besides store owners. Scute Mob was insulting that it was included in modern masters 2015 as a rare. It could have easily been moved to uncommon and replaced with something else.
Scute Mob would have destroyed limited at uncommon. As a rare, it's mostly fine. Not every pack can be bananas value, and at least Scute is interesting. It also interacts, if meh-ly, with one of the archetypes.
If you want to talk insulting, go with Wolfbriar Elemental, which was just reprinted in Conspiracy, or Inexorable Tide, which is just plain bad. MM1 had all of these problems as well. The major issue with MM15 is that the value is far, far, more top-heavy this time, with far fewer decent commons/uncommons that could use a reprint, and far fewer rares worth a damn in any format, limited included where many of the cards don't even interact with the archetypes they tried to build.
As could have all of the $1 or less rares. The set is not worth drafting at $30, nor is it even worth buying at $200 a booster box. If you excludeTarmogoyf. These booster boxes which only contain 24 packs start off at a lower value then a regular booster box that will cost me $80-$100. I would get more value out of a Khans of Tarkir booster box. This is a reprint only set, this is not a new set where values are speculative. Most of the cards in the set are simply over priced to begin with and have had 50% price drops and are still dropping because this is this massive glut of singles already that no one actually wants. Many people are just trying to recoup their horrible boxes to buy standard cards to play standard. There are listings on ebay right now. Where the list price for 95% of the boxes contents still included with the bad rares starting at $30 and it's not worth buying. If I were to buy a khans booster box I would get useful commons and uncommons to use in a deck.
Are you telling me that buying and opening packs rarely pays off? I'm shocked.
I will never wish I had bought a booster box at $220. That's just wasting money. The amount of fun that I could achieve with this set is the exact same amount I could have with a standard set. Drafting 3 packs for a total of $8, which actually makes a greater amount of fun based on the price. If the box price was $100 then yes I would regret not buying one but it's not. The set was made for drafting so I'm going to keep the drafting point as my biggest point for the cost per packs and level of fun to be had assuming in both instances all 3 of my rares are bad. Losing $8 vs ($30, $40, $50) There is no comparison. You are getting screwed on this set no matter how you look at it if you buy in at that excessive price. The number of deceptive auctions on ebay for this set is also very high. 1/3, 1/4, 1/2 a box, 1/8 a box, empty box, empty packs....That should tell you how hard people are trying to recoup money.
I would pay a ton of money for a good draft set. Say, for instance, MM1, which I wish I was able to draft more than I ended up doing (As it was about $45 a draft here). Not really so for MM15, though. Such little care was given to the format that I find it rather dull, and more comparable to a core set than the previous MM.
I'm telling my customers to look at MM15 like this: If you wanted to buy an OOP booster box of something like Zendikar, Innistrad, etc you'd be paying in excess of the current price of an MM15 box, and there's never been a set with so many great cards in it. People are a little nuts (ok, spoiled) right now because the product is new and available. When the dust settles SOON & the product is no longer being printed this will be the product to have, no brainer. Once dealers have to pay the retail price to get them, they will only go up.
You can't compare something like MM2, even if it is limited, to something that is 4+ years old. Just like MM1 this will go back up in price, but just because of that is no reason to make this sound more interesting than it is, especially compared to your random Standard set, even if it is out of print. This set was supposed to mean more and it barely met that hype that even MM1 had. This set may be better than a Standard set, but unfortunately when it is compared to its predecessor it just isn't as good.
Spoiled? Perhaps you are right, but I also laugh at the bias of store owners.
Of course this product will be worth tons after it's out of print. At the same time, the value at rare and uncommon is disappointing overall compared to MM1. You collect staples by getting those path to exiles, Lava spikes, and kitchen finks type cards. MM1 just felt better as a way to get into Modern. The density of value should not be bottles in the mythics but dispersed throughout.
I can't name a single booster product that people buy hoping to get good uncommons etc - it's no different than any other MTG, aside from the price. It's all about the mythics. People by millions of regular booster boxes, yet rarely get their $90-100 worth. Good thing this is a good game lol!
I can name one easily, it was called Modern Masters, but unfortunately the younger sibling that started this had much better commons and uncommons. Now I know it is all about mythics and rares, but in this game the commons and uncommons are plenty useful, especially in the Modern format. I don't know what other card games there are where people only want the rares, but in Magic there are a quite many uncommons that people want reprinted and wanted in this set, but were not found here. Hell, even with commons Wizards missed Gitaxian Probe, which had the Phyrexian mana mechanic and yet they up and missed it, and many others that people would have expected. For being $10 people needed to be assured that they could have fun opening a pack, but when most of the value and excitement is at mythic and half of the rares people can't have as much fun drafting or just cracking a pack. I would certainly have a hell of a lot more fun opening up something like Wolfbriar Elemental (which by the way is its 3rd printing in a year) if MM2 actually had some uncommons and commons to open. If I am going to spend $10 I want to make sure I get around $5 so I don't feel like I wasted my money and time. With your normal Standard set it is a lot easier to justify a $4 pack that you don't really know where each card is going to end up instead of a $10 pack where you know how good everything is.
If this set had been $7 just like its predecessor then people would have understood more, although missing some primary reprints would still have been frustrating, but when you increase the price $3 and reduce the number of boosters you get by a third and then you have barely any value in the lower rarities you are only going to make people disappointed or even angry about the product. More work should have been put into this, plain and simple.
Alright, a buddy of mine got a box with only one mythic. It /was/ goyf, but the point stands that in a set as much of a lottery as this one, it IS possible to get only one. Fortunately, he is keeping is box together to serve as a mini cube, and the set is a lot of fun to draft when you don't need to worry about value. Its a decent set for draft, but its not 45-40 dollars worth, and rare drafting really ruins the experience.
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Death and Taxes Pauper
UB Teachings
Tortured Existence
Murasa Tron Modern
Pod (RIP)
Bloom(RIP)
Merfolk
So I finally got to open my box. Looking at this topic has had me worried that I'd get a single Comet Storm and some filler rares, but boy was I wrong!
also pulled one Remand, a foil Lightning Bolt , and all three Eldrazi Spawn Tokens.
All in all, I'm quite happy with this, but probably won't buy single packs outside of draft. Too many filler cards and jank to justify ten bucks just to crack. Draft at least gets play value and fun with friends.
I have neither the skill to correctly and accurately analyze this set in the context of current and future formats after 12 hours of exposure, nor the hubris to delude myself into believing that I do.
I'm telling my customers to look at MM15 like this: If you wanted to buy an OOP booster box of something like Zendikar, Innistrad, etc you'd be paying in excess of the current price of an MM15 box, and there's never been a set with so many great cards in it. People are a little nuts (ok, spoiled) right now because the product is new and available. When the dust settles SOON & the product is no longer being printed this will be the product to have, no brainer. Once dealers have to pay the retail price to get them, they will only go up.
This. A lot of this. This set is bonkers when considered next to other sets, and in a year people will wish they had bought it for $220.
Not this guy. Set is garbage. My shop has six boxes at $200 and noone is touching them still. Not even taking them for prizes from FNM.
I'm telling my customers to look at MM15 like this: If you wanted to buy an OOP booster box of something like Zendikar, Innistrad, etc you'd be paying in excess of the current price of an MM15 box, and there's never been a set with so many great cards in it. People are a little nuts (ok, spoiled) right now because the product is new and available. When the dust settles SOON & the product is no longer being printed this will be the product to have, no brainer. Once dealers have to pay the retail price to get them, they will only go up.
This. A lot of this. This set is bonkers when considered next to other sets, and in a year people will wish they had bought it for $220.
Not this guy. Set is garbage. My shop has six boxes at $200 and noone is touching them still. Not even taking them for prizes from FNM.
Garbage might be a little much, but it certainly is disappointing. About the only thing it has over MM1 is a larger print run.
I bought three packs and how crappy there they? Banefire was the best card. combining the three packs I barely broke value of a normal packs cost. I think what Wizards did here is you either buy a box at a time so that you get your value or you draft it if that is what you are into and even if it is as fun as the last drafting experience. buying a pack or two at a time is just far to high risk with the packs being at 10. I'd at least feel a lot better if they had kept the packs the same price from last time.
I got a box at a bit less than $200 and have cracked half of it ... Comet Storm, Elesh, Remand, Spellskite, Surgical Extraction are the highlights in those 12 packs :|
I am leaving the rest to draft so I get hopefully fun out of the rest of the box.
Finished the box and ... wow ... highlight of last 12 packs was Ulamog, Splinter Twin, and Fulminator Mage. Total "value" of the box based on TCG Mid is ~$130. Still kinda happy I got it for $170, but I would have not been had it been over $200.
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It would be roughly 2.975 mythics per box, not 3. The print run produces exactly 15 mythics per 121 boosters, which is just slightly under three per box.
If you opened 121 perfectly-collated boxes, 118 of them would have three mythics and the other 3 would have two.
He's missing a handfull of things. Frogmite/Myr Enforcer, while not ubiquitous with modern Affinity, certainly have seen or still see some play. Pyrite Spellbomb is also seen in a few lists, however was much more-so around the time of MM13. Still, there are lists out there that still run it. Logic Knot has picked up some steam lately. Peppersmoke is occasionally run in Faeries. Mogg War Marshal pops in and out of use, and has other eternal relevance at that. At uncommon, Dakmoor Salvage has seen some light play in Modern (And more significant play in other eternal formats), Mulldrifter has seen some light play, Paradise Mantle makes it's way into more all-in Affinity (Though isn't particularly common, nor a good idea), Shrapnel Blast is played in some Affinity lists, Sudden Shock is played to some extent or another, and Thirst for Knowledge has picked up major steam in Tron. At the time of MM1, there was Aggro Loam, which occasionally ran Worm harvest as well (Although it's pretty much gone at this point).
As for MM15, we have at common: Sunlance (Hatebears plays it a decent amount of times), Telling Time (Which is fairly common in Scapeshift, really), Frogmite, and Myr Enforcer. At uncommon, there is Agony Warp (Which sees a smidge of play now and again in U/B lists, typically faeries), mulldrifter again, Oblivion Ring, and Dispatch (Which is played in quite a few Affinity lists, typically in the sideboard more than the mainboard).
Now certainly these aren't staples by most measures, but they have proven to at least be playable in modern to varying degrees. There are a handful of other cards that could at least be considered at that. However playable means a bit more than just staple. It means that it is a viable option to consider.
So about 18 commons from MM2013 were playable, compared to 15 from MM15. As well, there are about 23 uncommons in MM13 compared to 18 in MM15.
Of course, there are some issues with this as well. Consider what "new" reprints there are in the set. Out of that list, Raise the Alarms and Darksteel Citadel were both just reprinted in M15. Frogmite/Myr Enforcer were printed in MM13, as were Electrolyze and Tribal flames.
So the number of cards from MM15 which are "new" reprints at common/uncommon is 10 at common, an 17 at uncommon. I find it a tad bit disconcerting that a set supposedly designed with the purpose of introducing more cards to the Modern card pool has such a dreadfully low number of commons/uncommons that have not been reprinted recently (And in standard for many, no less).
And once again, I'm just pointing out that "playable" does not mean "staple", even though it can. There is a bit of range with playable, and plenty of cards see a good deal of play in Modern without being ubiquitous or high-profile.
Buying one or two boxes is "ok" if you're going for trade bait. I wouldn't buy more then that.
That's coming from someone who sold most of his old collection.
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Thanks! Even more proof that it would be impossible for there to be 3 guaranteed mythics per box
First draft: Surgical, Leyline, 3 Smash, 1 Remand. Recovered the entry fee.
Second draft: Emrakul, 2 smash. Recovered the entry fee.
Third draft: 3 Leylines, remand (wtf, all the box was like this with some lucky SOB getting 3 commands).
I may play one more but I feel like while I haven't been lucky enough to open true value, I've still been too lucky, considering most of the people in my pods walked away with $4-5 worth of cards and the draft enviroment isn't that fun.
I could have been the guy who opened 3 Gohei.
It's great to hear another player say they love the game and want it to keep growing! Speculation and concentration the EV of a box makes me sad. The packs should be opened and played. Also, it's encouraging to hear that someone else plays vintage, the most fun format out there.
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I would be ok with this product if it was set back to six or seven bucks per pack but at ten it just isn't worth it. to many highs and lows with this product. the last product at least had a ton of 5-10 dollar cards in the casual sector (which all were hit hard in the market and is hard to see now but in my opinion was a great thing to happen) but that at least made up for it. This product just doesn't effect the market in the myriad of ways that the first one did. It also looks a lot less fun to draft but I'm no expert on that.
http://www.mtgsalvation.com/trading-post/details/360-bitterblossom-and-mistbind-clique-looking-to-trade
The two boxes I've opened thus far have both been well over the value I paid, and I wouldn't say I got "crazy lucky" lol.
This. A lot of this. This set is bonkers when considered next to other sets, and in a year people will wish they had bought it for $220.
Spoiled? Perhaps you are right, but I also laugh at the bias of store owners.
Of course this product will be worth tons after it's out of print. At the same time, the value at rare and uncommon is disappointing overall compared to MM1. You collect staples by getting those path to exiles, Lava spikes, and kitchen finks type cards. MM1 just felt better as a way to get into Modern. The density of value should not be bottles in the mythics but dispersed throughout.
I can't name a single booster product that people buy hoping to get good uncommons etc - it's no different than any other MTG, aside from the price. It's all about the mythics. People by millions of regular booster boxes, yet rarely get their $90-100 worth. Good thing this is a good game lol!
18 Oxford Valley Mall
Langhorne, PA 19047
215-752-4500
Wizards Advanced-Plus Level Tournament Store
Facebook "Magic the Gathering at All-Stars Collectibles"
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^THIS
well said.
18 Oxford Valley Mall
Langhorne, PA 19047
215-752-4500
Wizards Advanced-Plus Level Tournament Store
Facebook "Magic the Gathering at All-Stars Collectibles"
http://www.allstarscollectibles.com
Edit: Nvm, just realized that it does in Chiba, and tomorrow in Vegas.
Scute Mob would have destroyed limited at uncommon. As a rare, it's mostly fine. Not every pack can be bananas value, and at least Scute is interesting. It also interacts, if meh-ly, with one of the archetypes.
If you want to talk insulting, go with Wolfbriar Elemental, which was just reprinted in Conspiracy, or Inexorable Tide, which is just plain bad. MM1 had all of these problems as well. The major issue with MM15 is that the value is far, far, more top-heavy this time, with far fewer decent commons/uncommons that could use a reprint, and far fewer rares worth a damn in any format, limited included where many of the cards don't even interact with the archetypes they tried to build.
Are you telling me that buying and opening packs rarely pays off? I'm shocked.
I would pay a ton of money for a good draft set. Say, for instance, MM1, which I wish I was able to draft more than I ended up doing (As it was about $45 a draft here). Not really so for MM15, though. Such little care was given to the format that I find it rather dull, and more comparable to a core set than the previous MM.
You can't compare something like MM2, even if it is limited, to something that is 4+ years old. Just like MM1 this will go back up in price, but just because of that is no reason to make this sound more interesting than it is, especially compared to your random Standard set, even if it is out of print. This set was supposed to mean more and it barely met that hype that even MM1 had. This set may be better than a Standard set, but unfortunately when it is compared to its predecessor it just isn't as good.
I can name one easily, it was called Modern Masters, but unfortunately the younger sibling that started this had much better commons and uncommons. Now I know it is all about mythics and rares, but in this game the commons and uncommons are plenty useful, especially in the Modern format. I don't know what other card games there are where people only want the rares, but in Magic there are a quite many uncommons that people want reprinted and wanted in this set, but were not found here. Hell, even with commons Wizards missed Gitaxian Probe, which had the Phyrexian mana mechanic and yet they up and missed it, and many others that people would have expected. For being $10 people needed to be assured that they could have fun opening a pack, but when most of the value and excitement is at mythic and half of the rares people can't have as much fun drafting or just cracking a pack. I would certainly have a hell of a lot more fun opening up something like Wolfbriar Elemental (which by the way is its 3rd printing in a year) if MM2 actually had some uncommons and commons to open. If I am going to spend $10 I want to make sure I get around $5 so I don't feel like I wasted my money and time. With your normal Standard set it is a lot easier to justify a $4 pack that you don't really know where each card is going to end up instead of a $10 pack where you know how good everything is.
If this set had been $7 just like its predecessor then people would have understood more, although missing some primary reprints would still have been frustrating, but when you increase the price $3 and reduce the number of boosters you get by a third and then you have barely any value in the lower rarities you are only going to make people disappointed or even angry about the product. More work should have been put into this, plain and simple.
Death and Taxes
Pauper
UB Teachings
Tortured Existence
Murasa Tron
Modern
Pod (RIP)
Bloom(RIP)
Merfolk
FOUR mythics:
Goyf, Bob, Kiki, Karn
Notable rares:
Daybreak Coronet, Splinter Twin, Creakwood Liege
also pulled one Remand, a foil Lightning Bolt , and all three Eldrazi Spawn Tokens.
All in all, I'm quite happy with this, but probably won't buy single packs outside of draft. Too many filler cards and jank to justify ten bucks just to crack. Draft at least gets play value and fun with friends.
Everyone should learn from this
Not this guy. Set is garbage. My shop has six boxes at $200 and noone is touching them still. Not even taking them for prizes from FNM.
BUG Reanimator
BWG Nic-Fit
BGR Punishing Nic-Fit
Garbage might be a little much, but it certainly is disappointing. About the only thing it has over MM1 is a larger print run.
Finished the box and ... wow ... highlight of last 12 packs was Ulamog, Splinter Twin, and Fulminator Mage. Total "value" of the box based on TCG Mid is ~$130. Still kinda happy I got it for $170, but I would have not been had it been over $200.