Goreclaw, Terror of Qal Sisma3G Legendary Creature — Bear (Rare)
Creature spells you cast with power 4 or greater cost 2 less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. You don't want to know how she got that name.
4/3
I clicked when I saw the words legendary bear and was only moderately surprised to see something that was not exactly 2/2. That aside, cost reduction is great and trample is pretty good as well. This might be an interesting include for my Animar list.
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
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You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Goreclaw, Terror of Qal Sisma3G Legendary Creature — Bear (Rare)
Creature spells you cast with power 4 or greater cost 2 less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. You don't want to know how she got that name.
4/3
is Qal Sisma a place in Tarkir? If not they named it wrong. Also can Surrak fight this bear please?
Goreclaw, Terror of Qal Sisma3G Legendary Creature — Bear (Rare)
Creature spells you cast with power 4 or greater cost 2 less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. You don't want to know how she got that name.
4/3
is Qal Sisma a place in Tarkir? If not they named it wrong. Also can Surrak fight this bear please?
I think he did fight this bear, Qal Sisma is in Tarkir. It Khans the bear died and became part of his clothes...in the new timeline that never happened? or at least the bear didn't die.
Goreclaw, Terror of Qal Sisma3G Legendary Creature — Bear (Rare)
Creature spells you cast with power 4 or greater cost 2 less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. You don't want to know how she got that name.
4/3
is Qal Sisma a place in Tarkir? If not they named it wrong. Also can Surrak fight this bear please?
Qal Sisma is a mountain range where the Temur and Atarka clans live. So yes, it's a place in Tarkir.
Saw "Legendary Bear" and thought the time had finally come to make Bear tribal a thing... but given that 99% of Magic's bears are 2/2's, this is sadly not that time.
Legendary Creature — Bear (Rare)
Creature spells you cast with power 4 or greater cost 2 less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
You don't want to know how she got that name.
4/3
>Lord
>Not for creatures that are exactly 2/2
...kidding. So happy about this.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
[Commander] Rafiq of the Many (Tier 1)
[Commander] Marchesa, the Black Rose (Tier 1)
[Commander] Five Color Artifacts (Tier 2)
I think "Goreclaw" is pretty self-explanatory
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
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Rona, Disciple of Gix
Tiana the Auror
Hallar
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Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I remember them being 4/2s, but the might have grown some more fat...
EDH Decks
UWB Oloro, Ageless Ascetic's spring of life
RUG Animar, Soul of the Elements and friends... lots of them
WBG Karador king of two worlds (value and attrition)
WRKalemne's Angels
BRUG Yidris's Wild Party
UWBR Breya's Terrifying Tinker Toys
UBR The Pretender
Dunes of Zairo
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Innistrad - The Darkest Night
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Neither does Urza's incubator but its still a great card and it doesnt even give anyone trample!
[Commander] Rafiq of the Many (Tier 1)
[Commander] Marchesa, the Black Rose (Tier 1)
[Commander] Five Color Artifacts (Tier 2)
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
At the very worst, you're swinging with it alone... as a 5/4 trample on turn 4-5. (Depending on mana ramp)
This is fine. Like, this does exactly what Green likes doing.
Mama Fourbear (get it, cause she's a bear who cares about fours? Ah? Ah??) seems perfectly reasonably good.
Everything else: "dies to bear..."
Seriously though standard, T1 elf, t2 rhonas, t3 bear, t4 dragon / big dumb things. This is gross with rhonas and grunn if she sticks though.
I think he did fight this bear, Qal Sisma is in Tarkir. It Khans the bear died and became part of his clothes...in the new timeline that never happened? or at least the bear didn't die.
Qal Sisma is a mountain range where the Temur and Atarka clans live. So yes, it's a place in Tarkir.
T4 Ghalta for 2, cast something for haste or fling for 12 and attack for 9 on Rhonas & bear.