I'd personally prefer to see a single set get made with the planeswalkers actually doing their thing of planeswalking a lot and have a narrative tied with that. Think the new commander cards with every Commander 201X expansion but it actually trying to tell a story. It seems like the right sort of story to tell right after the 'War of the Spark'. Such as the story using a single character, lets say Elspeth, and linking Lorwyn and Theros and Kamigawa together. Using the numbered story card concept they played with in Amonkhet to signify when a character would arrive to or leave from a plane. But that is just me spitballing a concept.
I'd personally prefer to see a single set get made with the planeswalkers actually doing their thing of planeswalking a lot and have a narrative tied with that. Think the new commander cards with every Commander 201X expansion but it actually trying to tell a story. It seems like the right sort of story to tell right after the 'War of the Spark'. Such as the story using a single character, lets say Elspeth, and linking Lorwyn and Theros and Kamigawa together. Using the numbered story card concept they played with in Amonkhet to signify when a character would arrive to or leave from a plane. But that is just me spitballing a concept.
That would make pretty much every set into a Core Set narratively speaking, leaving little room for exploration of new planes and events happening in those planes. I can't say I like the idea outside of the actual core sets.
I'd personally prefer to see a single set get made with the planeswalkers actually doing their thing of planeswalking a lot and have a narrative tied with that. Think the new commander cards with every Commander 201X expansion but it actually trying to tell a story. It seems like the right sort of story to tell right after the 'War of the Spark'. Such as the story using a single character, lets say Elspeth, and linking Lorwyn and Theros and Kamigawa together. Using the numbered story card concept they played with in Amonkhet to signify when a character would arrive to or leave from a plane. But that is just me spitballing a concept.
That would make pretty much every set into a Core Set narratively speaking, leaving little room for exploration of new planes and events happening in those planes. I can't say I like the idea outside of the actual core sets.
Not quiet, 2015, origins, and 2019 were rare in that they actually did try to tell a story while being core sets. Origins being about the core five gatewatch members we knew them when they were at a younger age. 2019 being Nicol Bolas, his sibling, and also about Vivien Reid. 2015 being the story with Garruk after Innistrad as he was still being affected by the curse.
It depends on how they weave the story. As if we want to actually get into the truth about each set, most of it is just props and scenes unrelated to the actual story we are meant to be following. That said story being on about thirty cards or less while you are bombarded with random things. You can still tell a story through plane hopping, but then the story is less about the geography and more about who we follow and where they go.
Say for example we could travel to Segovia. What is Segovia? Its a miniature sized plane that is mostly filled with water. That the biggest creature on this plane is a Segovian Leviathan. That anyone who travels to this plane also is shrunk down to fit that size. Its pretty much a novelty plane and might not work for the shrinking factor if it were to get a set, as if everything is small then nothing is small due to perspective and the inhabitants building buildings for their size. The only way it might work for the fact its mostly an underwater plane, but remember the biggest thing is the Segovian Leviathan which means everything else needs to be smaller than a 3/3 with islandwalk. So what do we do with such a plane to travel to for example? The simple solution is a brief visit to it so that the novelty doesn't wear off and the design space isn't constrained by it but also tying it into the story being woven throughout the set in our hero(s) adventure via planeswalking.
That many planes have this sort of problem and only the ones that can be the most fleshed out from an aesthetic/lore/gameplay ways are what we actually get.
I'd personally prefer to see a single set get made with the planeswalkers actually doing their thing of planeswalking a lot and have a narrative tied with that. Think the new commander cards with every Commander 201X expansion but it actually trying to tell a story. It seems like the right sort of story to tell right after the 'War of the Spark'. Such as the story using a single character, lets say Elspeth, and linking Lorwyn and Theros and Kamigawa together. Using the numbered story card concept they played with in Amonkhet to signify when a character would arrive to or leave from a plane. But that is just me spitballing a concept.
I could see them telling a story like that in a Core Set as well. If we had gotten a set of Ajani recruiting allies across the planes or not-yet-overwhelmed-by-curse Garruk searching for a cure or tracking prey across planes. Could have been something.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Won't hear me complain about Urza's Saga as I agree that it conveyed that sense of planeswalking very well. Also that I will agree on a follow-up story with 2020 since it will be post-war of the spark.
When would spoilers start approximately for WAR? I see pre-release is April 27/28, so would it be 1st or 2nd week of April? PAX East is March 30th, so I assume a few cards will come out then.
When would spoilers start approximately for WAR? I see pre-release is April 27/28, so would it be 1st or 2nd week of April? PAX East is March 30th, so I assume a few cards will come out then.
If pre release is the 27/28th then spoilers should start the 8th.
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Probably the other planeswalker aren't technically part of the block but rather release like treasure and expedition.
So they are probably just reprints instead.
It depends on how they weave the story. As if we want to actually get into the truth about each set, most of it is just props and scenes unrelated to the actual story we are meant to be following. That said story being on about thirty cards or less while you are bombarded with random things. You can still tell a story through plane hopping, but then the story is less about the geography and more about who we follow and where they go.
Say for example we could travel to Segovia. What is Segovia? Its a miniature sized plane that is mostly filled with water. That the biggest creature on this plane is a Segovian Leviathan. That anyone who travels to this plane also is shrunk down to fit that size. Its pretty much a novelty plane and might not work for the shrinking factor if it were to get a set, as if everything is small then nothing is small due to perspective and the inhabitants building buildings for their size. The only way it might work for the fact its mostly an underwater plane, but remember the biggest thing is the Segovian Leviathan which means everything else needs to be smaller than a 3/3 with islandwalk. So what do we do with such a plane to travel to for example? The simple solution is a brief visit to it so that the novelty doesn't wear off and the design space isn't constrained by it but also tying it into the story being woven throughout the set in our hero(s) adventure via planeswalking.
That many planes have this sort of problem and only the ones that can be the most fleshed out from an aesthetic/lore/gameplay ways are what we actually get.
All the black cards took place on Phyrexia or delt with the Phyrexians and their influence.
All the white cards took place on Serra's realm.
All the green cards took place on ancient Argoth
Red took place on Shiv
Blue took place on Tolaria.
All the color's told a story involving Urza.
“I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them.”
—Volrath
I could see them telling a story like that in a Core Set as well. If we had gotten a set of Ajani recruiting allies across the planes or not-yet-overwhelmed-by-curse Garruk searching for a cure or tracking prey across planes. Could have been something.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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If pre release is the 27/28th then spoilers should start the 8th.