1BB
Instant
If it’s not your turn, you may exile a black card from your hand rather than pay this spell’s mana cost.
Destroy all creatures, that entered the battlefield this turn.
Maybe not as good as the green one, but I can't WAIT to blow out those stupid Phoenix decks with it. 'Oh, 3 Phoenix and a Thing this turn? It would be a shame if...'
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Project Booster Fun makes it less fun to open a booster.
Maybe not as good as the green one, but I can't WAIT to blow out those stupid Phoenix decks with it. 'Oh, 3 Phoenix and a Thing this turn? It would be a shame if...'
Thing in the ice flipping is not entering the battlefield
This card is great utility, but I wonder which deck it is aimed at. Humans are going to Aether Vial stuff on your turn, and if they suspect you of having this card they'll name it off Meddling Mage. CoCo decks can just go off eot as well, though obviously this is a combo breaker if timed right. I guess this stops Arclight Phoenix for a turn though.
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The "Crazy One", playing casual magic and occasionally dipping his toes into regular play since 1994.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
Humans are going to Aether Vial stuff on your turn, and if they suspect you of having this card they'll name it off Meddling Mage.
"Meddling Mage stops it" has to be the only argument worse than "dies to removal!"
You, sir, have won the internet for today!
This whole cycle is predominantly designed to stop combo. Otherwise, it's just card disadvantage against fair decks. 100% sideboard card, but effective against the right matchup.
I have a hard time figuring if it's good or not. To kill only one guy, there are much better alternatives. To kill multiple guys, they need to have been played the same turn, so you are usually better off a real sweeper. So, this is mainly against multi-creature combos, dredge (you probably only hit some of its board) and phoenix (only good if they recurred two or more phoenix, but you do lose 2 cards and the phoenix can still come back next turn...)
It does stop those 2% of games where Amulet T2s a pair of titans. Not worth maindecking just for that but between that and having some game against Pheonix, Dredge and CoCo (maybe) it's worth talking about.
Great way to take out a bunch of damned tokens that all hit the table at once, and at 3 mana it's not too shabby even just as single target removal (and it gets around shroud/hexproof). Too bad it doesn't read, "each player sacrifices all creatures that came into play this turn" for both function and flavor.
Maybe not as good as the green one, but I can't WAIT to blow out those stupid Phoenix decks with it. 'Oh, 3 Phoenix and a Thing this turn? It would be a shame if...'
Thing in the ice flipping is not entering the battlefield
Yes it is. Tranforming causes the card to leave the battlefield and return in it's transformed state.
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Instant
If it’s not your turn, you may exile a black card from your hand rather than pay this spell’s mana cost.
Destroy all creatures, that entered the battlefield this turn.
Source:https://stopgame.ru/newsdata/38303
-Modern-
WMartyrProcB
BBurnR
-Commander-
Still effective at stopping both for a turn, since it is instant speed.
Maybe not enough to see play, but it isn't a total brick in that sense.
“I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them.”
—Volrath
https://www.youtube.com/watch?v=vxKBHX9Datw more like this^^
One that destroys creatures that etb
Thing in the ice flipping is not entering the battlefield
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
"Meddling Mage stops it" has to be the only argument worse than "dies to removal!"
You, sir, have won the internet for today!
This whole cycle is predominantly designed to stop combo. Otherwise, it's just card disadvantage against fair decks. 100% sideboard card, but effective against the right matchup.
True, but it may hit your own creatures too in that case AND you have to pay.
Overall it's merely okay.
Yes it is. Tranforming causes the card to leave the battlefield and return in it's transformed state.