That feel when the most recent standard set has more modern impact then a set called "Modern" Horizons. The reason they gave is complete horse crap too. "We didn't want the reprints to outshine the new cards." Here's a thought, PRINT BETTER NEW CARDS. To think the card counterspell would even have any kind of sizable impact on modern is out and out laughable. If COUNTERSPELL is outshining the new cards in a set designed for eternal formats (Commander, modern, and legacy), then there is something fundamentally flawed with the sets design. We're 90+ cards into spoiler season and the cards you have good lands, two to three cards that might, MIGHT warrant testing, a bunch of sideboard cards, and chaff. It's not even interesting chaff. I wasn't expecting modern welcoming legacy staples and power-creep up the yin-yang like some people seemed to want, but I was expecting more innovation then dime-store bootlegs of legacy staples, random reprints of cards past there prime, Joke cards that feel more at home in an un-set, and snow (Who the heck wanted snow as a returning mechanic?)
I'm an older player. I've played this game close to twelve years, have legacy, modern and commander decks, and enjoy fun complicated draft formats. I was honestly excited to play with modern horizons cards because it felt like a set designed for someone like me. I keep waiting for the other shoe to drop and them to reveal more interesting cards for draft, more powerful cards for modern and legacy, and commander cards that are actually fun in a multiplayer setting and not oh that's a cool commander, but if you can say "We didn't want the reprints to outshine the new cards." with a straight face when talking about counterspell, freaking counterspell, then I'm beginning to realize it's never going to. I do sincerely hope I'm wrong, but currently this set feels like a joke with us as the punchline and the canopy lands as the cash grab. Not. A. Fan.
That feel when the most recent standard set has more modern impact then a set called "Modern" Horizons. The reason they gave is complete horse crap too. "We didn't want the reprints to outshine the new cards." Here's a thought, PRINT BETTER NEW CARDS. To think the card counterspell would even have any kind of sizable impact on modern is out and out laughable. If COUNTERSPELL is outshining the new cards in a set designed for eternal formats (Commander, modern, and legacy), then there is something fundamentally flawed with the sets design. We're 90+ cards into spoiler season and the cards you have good lands, two to three cards that might, MIGHT warrant testing, a bunch of sideboard cards, and chaff. It's not even interesting chaff. I wasn't expecting modern welcoming legacy staples and power-creep up the yin-yang like some people seemed to want, but I was expecting more innovation then dime-store bootlegs of legacy staples, random reprints of cards past there prime, Joke cards that feel more at home in an un-set, and snow (Who the heck wanted snow as a returning mechanic?)
I'm an older player. I've played this game close to twelve years, have legacy, modern and commander decks, and enjoy fun complicated draft formats. I was honestly excited to play with modern horizons cards because it felt like a set designed for someone like me. I keep waiting for the other shoe to drop and them to reveal more interesting cards for draft, more powerful cards for modern and legacy, and commander cards that are actually fun in a multiplayer setting and not oh that's a cool commander, but if you can say "We didn't want the reprints to outshine the new cards." with a straight face when talking about counterspell, freaking counterspell, then I'm beginning to realize it's never going to. I do sincerely hope I'm wrong, but currently this set feels like a joke with us as the punchline and the canopy lands as the cash grab. Not. A. Fan.
If Counterspell is as insignificant as you said in Modern, why get upset over its absence? The set was intended to be more like Time Spiral, with returning mechanics, tournament level cards, cards for other formats, and casual stuff. So far MH is a good mix of all of it, and I see no reason to include Counterspell.
When I first started playing, Extended format was a thing and before the whole netdecking bull crap, variations of decks you see in tournament were staggering diverse. My hope for the set is to introduce new deck types for the format, and I sense that WotC is testing the water by printing snow/cycling/tribal cards. Not only that, we don't know what the upcoming standard set is like, we might see cards from MH and that set to coordinate well enough to join Modern together.
That said, I'm not as concerned with the lack of multiplayer/commander/legacy cards, since we all know that commander products have been consistent with both multiplayer and (legacy) tournament level cards. MH doesn't have to bear that weight.
i haven't seen them print many cards in this set that are adjuncts and improvements for the top modern decks either (maybe the Welder variant is interesting for the Prison players?); the angle they seem to be taking is to bombard us with starting points for new decks! they are very clearly trying to establish modern slivers and slide from what we already know!
if the set relied on reprints what you'd have is a watered-down Legacy.
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
i haven't seen them print many cards in this set that are adjuncts and improvements for the top modern decks either (maybe the Welder variant is interesting for the Prison players?); the angle they seem to be taking is to bombard us with starting points for new decks! they are very clearly trying to establish modern slivers and slide from what we already know!
if the set relied on reprints what you'd have is a watered-down Legacy.
I dunno man, several of the cards look like they will have an impact on modern, so far we've had:
i haven't seen them print many cards in this set that are adjuncts and improvements for the top modern decks either (maybe the Welder variant is interesting for the Prison players?); the angle they seem to be taking is to bombard us with starting points for new decks! they are very clearly trying to establish modern slivers and slide from what we already know!
if the set relied on reprints what you'd have is a watered-down Legacy.
I dunno man, several of the cards look like they will have an impact on modern, so far we've had:
I believe part of the issue is that Modern is a frickin expensive format to get into. If you are already playing Modern, chances are you were looking to this set to supplement your choices for whatever deck you already owned. A lot of the set revealed thus far have been interesting hooks that might inspire one to build a completely (or mostly) new deck, which is prohibitively expensive for many players. Was it too much to ask that players with existing decks get a sizable amount of straight upgrades to consider? I'm struggling to think of many cards that slot 100% into existing archetypes without debate, outside of maybe Big Pyromancer and Aladdin for Dredge, and FoN for Blue-based control (and even then, FoN is the subject of much discussion right now. People aren't as gung ho about it as Wizards probably assumed). Personally, as a Control player, I would have liked to sit back at the end of this spoiler season and be content that I could continue to play the deck I enjoy the most with upgrades, and outside of FoN, which I'll be trying out, I haven't seen any direct upgrades for pretty much any card in the deck so far, outside of maybe FoF, and even then at 4 mana I don't think it trumps the versatility of Hieroglyphs' Cycling on T1.
I'm thankful that I can finally rebuild Slivers in Modern and not feel like I'm the worse Merfolk (last I played Slivers was before Humans were a thing), but I would have liked to see more obvious direct upgrades to existing decks. Maybe it will just take time for people to figure out that some of these cards are much better than first impressions implied, (I'm intrigued by Hexdrinker) but the familiarity of getting Counterspell and being able to just safely tuck a couple into my deck would have been nice. So much crazy stuff happens in Modern in the first 2-3 turns of the game; is spending 2 whole mana to stop a single thing really too good?
i haven't seen them print many cards in this set that are adjuncts and improvements for the top modern decks either (maybe the Welder variant is interesting for the Prison players?); the angle they seem to be taking is to bombard us with starting points for new decks! they are very clearly trying to establish modern slivers and slide from what we already know!
if the set relied on reprints what you'd have is a watered-down Legacy.
I dunno man, several of the cards look like they will have an impact on modern, so far we've had:
Well that sucks. I figured after the rumors from Dominaria that the set design would start with Counterspell and go from there. Like 'okay, basic lands, Counterspell, what else?!'
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That feel when the most recent standard set has more modern impact then a set called "Modern" Horizons. The reason they gave is complete horse crap too. "We didn't want the reprints to outshine the new cards." Here's a thought, PRINT BETTER NEW CARDS. To think the card counterspell would even have any kind of sizable impact on modern is out and out laughable. If COUNTERSPELL is outshining the new cards in a set designed for eternal formats (Commander, modern, and legacy), then there is something fundamentally flawed with the sets design. We're 90+ cards into spoiler season and the cards you have good lands, two to three cards that might, MIGHT warrant testing, a bunch of sideboard cards, and chaff. It's not even interesting chaff. I wasn't expecting modern welcoming legacy staples and power-creep up the yin-yang like some people seemed to want, but I was expecting more innovation then dime-store bootlegs of legacy staples, random reprints of cards past there prime, Joke cards that feel more at home in an un-set, and snow (Who the heck wanted snow as a returning mechanic?)
I'm an older player. I've played this game close to twelve years, have legacy, modern and commander decks, and enjoy fun complicated draft formats. I was honestly excited to play with modern horizons cards because it felt like a set designed for someone like me. I keep waiting for the other shoe to drop and them to reveal more interesting cards for draft, more powerful cards for modern and legacy, and commander cards that are actually fun in a multiplayer setting and not oh that's a cool commander, but if you can say "We didn't want the reprints to outshine the new cards." with a straight face when talking about counterspell, freaking counterspell, then I'm beginning to realize it's never going to. I do sincerely hope I'm wrong, but currently this set feels like a joke with us as the punchline and the canopy lands as the cash grab. Not. A. Fan.
Stop being so melodramatic.
Modern Horizons has given plenty of cards already that are VERY playable in modern and will have impact.
Just because you do not get the EXACT card you want, doesnt mean the entire set is doomed to fail.
They gave Flusterstorm to modern, put prohibit in and just printed a 'fixed' Force of Will for modern. You have 'only' played for 13 years, meaning you have no idea how repressive counterspell can be on a format.
That feel when the most recent standard set has more modern impact then a set called "Modern" Horizons. The reason they gave is complete horse crap too. "We didn't want the reprints to outshine the new cards." Here's a thought, PRINT BETTER NEW CARDS. To think the card counterspell would even have any kind of sizable impact on modern is out and out laughable. If COUNTERSPELL is outshining the new cards in a set designed for eternal formats (Commander, modern, and legacy), then there is something fundamentally flawed with the sets design. We're 90+ cards into spoiler season and the cards you have good lands, two to three cards that might, MIGHT warrant testing, a bunch of sideboard cards, and chaff. It's not even interesting chaff. I wasn't expecting modern welcoming legacy staples and power-creep up the yin-yang like some people seemed to want, but I was expecting more innovation then dime-store bootlegs of legacy staples, random reprints of cards past there prime, Joke cards that feel more at home in an un-set, and snow (Who the heck wanted snow as a returning mechanic?)
I'm an older player. I've played this game close to twelve years, have legacy, modern and commander decks, and enjoy fun complicated draft formats. I was honestly excited to play with modern horizons cards because it felt like a set designed for someone like me. I keep waiting for the other shoe to drop and them to reveal more interesting cards for draft, more powerful cards for modern and legacy, and commander cards that are actually fun in a multiplayer setting and not oh that's a cool commander, but if you can say "We didn't want the reprints to outshine the new cards." with a straight face when talking about counterspell, freaking counterspell, then I'm beginning to realize it's never going to. I do sincerely hope I'm wrong, but currently this set feels like a joke with us as the punchline and the canopy lands as the cash grab. Not. A. Fan.
Stop being so melodramatic.
Modern Horizons has given plenty of cards already that are VERY playable in modern and will have impact.
Just because you do not get the EXACT card you want, doesnt mean the entire set is doomed to fail.
They gave Flusterstorm to modern, put prohibit in and just printed a 'fixed' Force of Will for modern. You have 'only' played for 13 years, meaning you have no idea how repressive counterspell can be on a format.
How is that a melodramatic take? I didn't want counterspell in the set, but I too think the spoilers have been underwhelming thus far. Wotc hyped up the set, emphasizing the point that it's a set for Modern players and includes new/existing cards that will help bolster fledgling archetypes and more or less stabilize the format. Based on what we've seen thus far, the only inclusions that seem likely to make an impact across the board is the horizon land cycle. Otherwise the first half of the set looks like an EDH wet dream with campy nods to old cards and un-tested variations of existing cards that R&D hope will function similar to the card being imitated. Just give us the goddamn original and reprint it into the format. All of these imitation cards with intended-functions are just unknown variables which are as likely to succeed as they are to fail. If the main priority was format health wotc would've just reprinted the cards they have concrete data on rather than taking a shot in the dark hoping their imitations will serve the same purpose. I'm digging the sliver love and bolstering of goblin tribal, but then they waste x slots attempting to make bear tribal a thing and it makes one wonder just what the hell they're trying to do here.
The set is legal in Modern, not made for modern. No set is made for just one play group. There's a good 20 cards out of the 100 spoiled so far that will see play and I'd guess about another 20 will see play as well and by that I mean be in decks that are in the top 16 deck lists. On top of that there are tons of cards that will see play in new tier 3 decks. What I'm really amazed by is how many cards don't slot in to current tier 1 decks (a good thing) They are new avenues to explore. This set is a brewers delight already. I'll admit there are some misses, some of the force cycle and the mox, but that's likely because play design felt they were too risky as designed and lowered their power level.
The set is legal in Modern, not made for modern. No set is made for just one play group. There's a good 20 cards out of the 100 spoiled so far that will see play and I'd guess about another 20 will see play as well and by that I mean be in decks that are in the top 16 deck lists. On top of that there are tons of cards that will see play in new tier 3 decks. What I'm really amazed by is how many cards don't slot in to current tier 1 decks (a good thing) They are new avenues to explore. This set is a brewers delight already. I'll admit there are some misses, some of the force cycle and the mox, but that's likely because play design felt they were too risky as designed and lowered their power level.
I don’t play modern. Everything being already established is a pretty big turn off for me, I don’t want to play somebody else’s deck.
However, this set has brought a multitude of tools for the brewer in me to toy around with, making Modern as a format more appealing to me.
It would be ignorant of anyone to expect this set to strictly cater to the Modern meta, as you’d severely neuter its marketing potential. Which, in turn would raise the prices of any card deemed “worthy” for modern. People should really start thinking, instead of just reacting.
It would be ignorant of anyone to expect this set to strictly cater to the Modern meta, as you’d severely neuter its marketing potential. Which, in turn would raise the prices of any card deemed “worthy” for modern. People should really start thinking, instead of just reacting.
If it was marketability they were after, putting 'Modern' into the title probably wasn't the best choice. Is it ignorant to think yearly Commander products strictly cater to EDH?
Yeah, just saw the article on the mothership on how they came about this set. A little dissapointing to be honest.
1. Cool Mechanics
2. Nostalgia
3. Impact on Modern
Not exactly what I think a lot of people were under the impression of what this was going to be.
Plus its a Print to Demand set.
All that put together makes me wonder exactly what is the justification of it costing TWICE the price of any regular set. There is just no reason for it except, we'll print enemy Horizon lands and people will pay it, so lets get our money.
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Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I'm an older player. I've played this game close to twelve years, have legacy, modern and commander decks, and enjoy fun complicated draft formats. I was honestly excited to play with modern horizons cards because it felt like a set designed for someone like me. I keep waiting for the other shoe to drop and them to reveal more interesting cards for draft, more powerful cards for modern and legacy, and commander cards that are actually fun in a multiplayer setting and not oh that's a cool commander, but if you can say "We didn't want the reprints to outshine the new cards." with a straight face when talking about counterspell, freaking counterspell, then I'm beginning to realize it's never going to. I do sincerely hope I'm wrong, but currently this set feels like a joke with us as the punchline and the canopy lands as the cash grab. Not. A. Fan.
If Counterspell is as insignificant as you said in Modern, why get upset over its absence? The set was intended to be more like Time Spiral, with returning mechanics, tournament level cards, cards for other formats, and casual stuff. So far MH is a good mix of all of it, and I see no reason to include Counterspell.
When I first started playing, Extended format was a thing and before the whole netdecking bull crap, variations of decks you see in tournament were staggering diverse. My hope for the set is to introduce new deck types for the format, and I sense that WotC is testing the water by printing snow/cycling/tribal cards. Not only that, we don't know what the upcoming standard set is like, we might see cards from MH and that set to coordinate well enough to join Modern together.
That said, I'm not as concerned with the lack of multiplayer/commander/legacy cards, since we all know that commander products have been consistent with both multiplayer and (legacy) tournament level cards. MH doesn't have to bear that weight.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
if the set relied on reprints what you'd have is a watered-down Legacy.
Including me
I dunno man, several of the cards look like they will have an impact on modern, so far we've had:
And that is just from the cards revealed so far. They will all have an impact on modern.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
ROFL, you just named over half a bunch of cards that will NEVER be played in Modern. Clearly you aren't the voice of the people...
I'm thankful that I can finally rebuild Slivers in Modern and not feel like I'm the worse Merfolk (last I played Slivers was before Humans were a thing), but I would have liked to see more obvious direct upgrades to existing decks. Maybe it will just take time for people to figure out that some of these cards are much better than first impressions implied, (I'm intrigued by Hexdrinker) but the familiarity of getting Counterspell and being able to just safely tuck a couple into my deck would have been nice. So much crazy stuff happens in Modern in the first 2-3 turns of the game; is spending 2 whole mana to stop a single thing really too good?
Probably a good thing. Counterspell would make spells with CMC 4+ a major liability.
Rofl, stopped reading at Goblin War Party
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Loving this set even more now (I don't play modern)
Blue lives don't matter in the slightest.
prohibit and force of negation is pretty much enough to fill in for counterspell
Stop being so melodramatic.
Modern Horizons has given plenty of cards already that are VERY playable in modern and will have impact.
Just because you do not get the EXACT card you want, doesnt mean the entire set is doomed to fail.
They gave Flusterstorm to modern, put prohibit in and just printed a 'fixed' Force of Will for modern. You have 'only' played for 13 years, meaning you have no idea how repressive counterspell can be on a format.
Give irony and sarcasm, when ignorance and stupidity is found.
The whip is kept for special occasions
How is that a melodramatic take? I didn't want counterspell in the set, but I too think the spoilers have been underwhelming thus far. Wotc hyped up the set, emphasizing the point that it's a set for Modern players and includes new/existing cards that will help bolster fledgling archetypes and more or less stabilize the format. Based on what we've seen thus far, the only inclusions that seem likely to make an impact across the board is the horizon land cycle. Otherwise the first half of the set looks like an EDH wet dream with campy nods to old cards and un-tested variations of existing cards that R&D hope will function similar to the card being imitated. Just give us the goddamn original and reprint it into the format. All of these imitation cards with intended-functions are just unknown variables which are as likely to succeed as they are to fail. If the main priority was format health wotc would've just reprinted the cards they have concrete data on rather than taking a shot in the dark hoping their imitations will serve the same purpose. I'm digging the sliver love and bolstering of goblin tribal, but then they waste x slots attempting to make bear tribal a thing and it makes one wonder just what the hell they're trying to do here.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
counterspell fow and mana drain are our best counters
I don’t play modern. Everything being already established is a pretty big turn off for me, I don’t want to play somebody else’s deck.
However, this set has brought a multitude of tools for the brewer in me to toy around with, making Modern as a format more appealing to me.
It would be ignorant of anyone to expect this set to strictly cater to the Modern meta, as you’d severely neuter its marketing potential. Which, in turn would raise the prices of any card deemed “worthy” for modern. People should really start thinking, instead of just reacting.
Yikes. Somebody should've told that to the shmuck who came up with the set name.
If it was marketability they were after, putting 'Modern' into the title probably wasn't the best choice. Is it ignorant to think yearly Commander products strictly cater to EDH?
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
1. Cool Mechanics
2. Nostalgia
3. Impact on Modern
Not exactly what I think a lot of people were under the impression of what this was going to be.
Plus its a Print to Demand set.
All that put together makes me wonder exactly what is the justification of it costing TWICE the price of any regular set. There is just no reason for it except, we'll print enemy Horizon lands and people will pay it, so lets get our money.