MMO eh? I wonder how they will apply mana/color/spell into it. Will it act like D&D where you do this turn base and have limited number of spells per fight, that kinda thing?
Mu Online: Magic edition. (Mu is like PtE,but came first (i think) has the same spell/mana/life sistem as of any diablo game and is coop online and has pvp areas)
Be warned, everyone. This is the same company that makes Star Trek Online. If they follow that model along with their other MMOs (Neverwinter is theirs, I think), then this will be "free-to-play" with tons of loot boxes that drop every which way, but that you can only unlock with keys that you buy with real cash, and of course all of the best content will be in these boxes, and new boxes with exclusive content will rotate in and out every few months. Be careful not to sink too much money into a game from this company.
Be warned, everyone. This is the same company that makes Star Trek Online. If they follow that model along with their other MMOs (Neverwinter is theirs, I think), then this will be "free-to-play" with tons of loot boxes that drop every which way, but that you can only unlock with keys that you buy with real cash, and of course all of the best content will be in these boxes, and new boxes with exclusive content will rotate in and out every few months. Be careful not to sink too much money into a game from this company.
I dunno, I play Star Trek Online and I was pleasantly surprised by how faithful they are to the source material and even delve into rather obscure stuff. If they keep that approach for Magic, I will not complain.
As for the lootboxes, not trying to sound cheeky, but the existence of lootboxes isn't the problem. The problem is people actually buying them. Furthermore you can easily sidestep that whole PvP business (as SP and coop does not necessitate you have the biggest guns and latest ships) and I imagine they'll go for a similar approach for this. I haven't put a single penny into STO, so I don't see the problem.
I dunno, I play Star Trek Online and I was pleasantly surprised by how faithful they are to the source material and even delve into rather obscure stuff. If they keep that approach for Magic, I will not complain.
As for the lootboxes, not trying to sound cheeky, but the existence of lootboxes isn't the problem. The problem is people actually buying them. Furthermore you can easily sidestep that whole PvP business (as SP and coop does not necessitate you have the biggest guns and latest ships) and I imagine they'll go for a similar approach for this. I haven't put a single penny into STO, so I don't see the problem.
Oh, I agree that STO does a good job with the story, but even as someone who knew that monetized gaming was something to be wary of, I had one month where I spent way too much on STO because I got sucked into the world. My fault for falling for it, but the temptation caught me off guard. Not saying that everyone will have my problems, but I just wanted to help people avoid the same pitfalls that I fell into once upon a time. With STO, so many cool ships were locked behind a paywall with RNG, and I'm kind of worried about what sorts of awesome things from MTG Lore might be locked behind a similar RNG paywall in this upcoming game, that's all.
Honestly i'm not really pleased with the trailer, especially knowing that thi game studio cares about lore.
First scene is set on Ravnica... probably. It looked like Ravnica, but at the same time it didn't scream Ravnica. You can't really recognize any of the guild, the soldiers are very generic, weird.
Second scene is probably Innistrad, but again, there are some weird details. The dude's robe doesn't look like Innistrad at all.
Third scene is cool but it's also a hot mess. Skull-helm woman commanding these weird purplish servants is badass but doesn't look like anything that appeared in magic. Same for the green-haired elf and the gryphon... they are just generic.
Then we have pyromance and white mage fighting sporecap spiders. This time there is an actually recognizable card in the scene, yay!
Last one we have some generic mage fighting generic goblins.
I mean if they didn't told me this was a magic, i would have never guessed.
Where are the recognizable characters? Where the boros soldiers or the azorius arrester with their guild crest? Where are Innistrad cathar with their typical hat? Where are the Llanowar elves with their peculiar hair style? Where are mtg unique and iconic races like Vedalken or Aetherborns?
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Honestly i'm not really pleased with the trailer, especially knowing that thi game studio cares about lore.
First scene is set on Ravnica... probably. It looked like Ravnica, but at the same time it didn't scream Ravnica. You can't really recognize any of the guild, the soldiers are very generic, weird.
Second scene is probably Innistrad, but again, there are some weird details. The dude's robe doesn't look like Innistrad at all.
Third scene is cool but it's also a hot mess. Skull-helm woman commanding these weird purplish servants is badass but doesn't look like anything that appeared in magic. Same for the green-haired elf and the gryphon... they are just generic.
Then we have pyromance and white mage fighting sporecap spiders. This time there is an actually recognizable card in the scene, yay!
Last one we have some generic mage fighting generic goblins.
I mean if they didn't told me this was a magic, i would have never guessed.
Where are the recognizable characters? Where the boros soldiers or the azorius arrester with their guild crest? Where are Innistrad cathar with their typical hat? Where are the Llanowar elves with their peculiar hair style? Where are mtg unique and iconic races like Vedalken or Aetherborns?
I actually agree with this. The trailer did not wow me at all. The scenery, the characters and NPC's/monsters all looked incredibly generic, as if it was made by someone who only attended a five minute meeting about Magic and then went to make a trailer of it. Even worse the "player characters" (Or what I assume to be) all looked kinda... anime? Like, spiky hair aside, they kinda filled the same archetypical depictions of anime characters, this cliche mixture of young, strangely dressed and attempting to be badass. The characters did not feel like magic characters at all. Where was "Gideon", "Nissa", "Liliana". Why did we get a bunch of Narutos?
Also as an aside, I doubt the first scene was Ravnica. None of the details fit and the window ornament could have easily been made into the Orzhov symbol and wasn't. The spiders scene however did feature a hedron, so we know Zendikar is in, which if you think about, makes plenty of sense for an MMO as Zendikar is the adventurer plane anyway. (And given the werewolf, I suppose it's a safe bet to assume Innistrad is in too.)
Another thing I am a bit wary about is this mention of another new threat to the multiverse. Why does an MMO try to introduce some sort of huge big story arc? The structure of an MMO suits best for smaller disconnected adventures, rather than one big storyline. I never understood why they did the same with STO either.
Its labeled as an "action rpg" which means probably some kind of hack and slash. I wouldn't get too excited about some massive in depth world based game like MMOs from 2006. Those are games that basically no one wants to make anymore.
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I dunno, I play Star Trek Online and I was pleasantly surprised by how faithful they are to the source material and even delve into rather obscure stuff. If they keep that approach for Magic, I will not complain.
As for the lootboxes, not trying to sound cheeky, but the existence of lootboxes isn't the problem. The problem is people actually buying them. Furthermore you can easily sidestep that whole PvP business (as SP and coop does not necessitate you have the biggest guns and latest ships) and I imagine they'll go for a similar approach for this. I haven't put a single penny into STO, so I don't see the problem.
Oh, I agree that STO does a good job with the story, but even as someone who knew that monetized gaming was something to be wary of, I had one month where I spent way too much on STO because I got sucked into the world. My fault for falling for it, but the temptation caught me off guard. Not saying that everyone will have my problems, but I just wanted to help people avoid the same pitfalls that I fell into once upon a time. With STO, so many cool ships were locked behind a paywall with RNG, and I'm kind of worried about what sorts of awesome things from MTG Lore might be locked behind a similar RNG paywall in this upcoming game, that's all.
First scene is set on Ravnica... probably. It looked like Ravnica, but at the same time it didn't scream Ravnica. You can't really recognize any of the guild, the soldiers are very generic, weird.
Second scene is probably Innistrad, but again, there are some weird details. The dude's robe doesn't look like Innistrad at all.
Third scene is cool but it's also a hot mess. Skull-helm woman commanding these weird purplish servants is badass but doesn't look like anything that appeared in magic. Same for the green-haired elf and the gryphon... they are just generic.
Then we have pyromance and white mage fighting sporecap spiders. This time there is an actually recognizable card in the scene, yay!
Last one we have some generic mage fighting generic goblins.
I mean if they didn't told me this was a magic, i would have never guessed.
Where are the recognizable characters? Where the boros soldiers or the azorius arrester with their guild crest? Where are Innistrad cathar with their typical hat? Where are the Llanowar elves with their peculiar hair style? Where are mtg unique and iconic races like Vedalken or Aetherborns?
I actually agree with this. The trailer did not wow me at all. The scenery, the characters and NPC's/monsters all looked incredibly generic, as if it was made by someone who only attended a five minute meeting about Magic and then went to make a trailer of it. Even worse the "player characters" (Or what I assume to be) all looked kinda... anime? Like, spiky hair aside, they kinda filled the same archetypical depictions of anime characters, this cliche mixture of young, strangely dressed and attempting to be badass. The characters did not feel like magic characters at all. Where was "Gideon", "Nissa", "Liliana". Why did we get a bunch of Narutos?
Also as an aside, I doubt the first scene was Ravnica. None of the details fit and the window ornament could have easily been made into the Orzhov symbol and wasn't. The spiders scene however did feature a hedron, so we know Zendikar is in, which if you think about, makes plenty of sense for an MMO as Zendikar is the adventurer plane anyway. (And given the werewolf, I suppose it's a safe bet to assume Innistrad is in too.)
Another thing I am a bit wary about is this mention of another new threat to the multiverse. Why does an MMO try to introduce some sort of huge big story arc? The structure of an MMO suits best for smaller disconnected adventures, rather than one big storyline. I never understood why they did the same with STO either.