Amusingly, I would greatly prefer the current version to one that stays on the battlefield but doesn't have evasion. The 2 mana cost to recast the card, if wanted, is negligible compared to the additional cost of having to completely clear an opponent out of creatures.
Agreed. Losing Flying would make this absolutely unplayable. Not every deck can produce a flier early on but most of them can get a grounded one out.
Oh, I didn't mean to imply that it would be better, necessarily. Managing attackers // blockers, while an additional hoop (and perhaps one more tedious than re-casting Glacier Hawk), is still very much a white quality. Arguably more so than the pseudo-buyback mechanic we have here, at any rate. I just felt it would be a better fit for mono-white ramp, flavor-wise, and still quite manageable during the early rounds of a multiplayer game. Who needs flying when only 1 or 2 of the three other players has a blocker?
Want all the copies. Rampant Growth + a 2/1 flier is a pretty decent rate. You get to trigger Mentor of the Meek and Bygone Bishop every time. You get to grab shocklands for color fixing. You get to wear equipment and Skullclamp. It will steal the monarchy and trigger all the various other combat damage incentives they keep printing.
This is so much better than a signet and at least three of my five white decks want this as an autoinclude. The other two probably also could easily be convinced.
The only place I don't like this over a signet is when you're trying to cast a 4 cmc commander on turn 3, but I still think this is worth it anyway in the cases you don't draw a signet.
I think the most appropriate way to think about this is as a Sakura-Tribe Elder that draws you a 2/1 flier. Sometimes you'll get more than one land. I love it.
10/10 Immediately want 4 copies.
As an addendum, yes, this card requires a slower and longer game to be noticeable. A lot of cards do. And slower and longer games are what I find more interesting and fun.
If you are playing games that only last 6 turns, then yes this is going to look bad. But if you're playing games that only last 6 turns, most cards are.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Boreas Charger
Oreskos Explorer
In addition to some other reprints in commander precons like:
Sword of the Animist
Eternal Dragon
Gift of Estates
And other Artifacts, lands that ramps/fetch.
There some white options now. With the ones I mentioned and some other cards like:
Land tax
Knight of the White Orchid
Tithe
Weathered Wayfarer
Oath of Lieges
Endless Horizons
Kor Cartographer
The Birth of Meletis
Smothering Tithe
In addition to the colorless options and the two new cards in this set.
The main problem is that only few of them are good enough to be considered in edh. Some have to much conditions or skale very bad/are not repeatable.
This bird could has been ramp on etb if an opponent has more lands than you and return to hand if it attacks.
Oh, I didn't mean to imply that it would be better, necessarily. Managing attackers // blockers, while an additional hoop (and perhaps one more tedious than re-casting Glacier Hawk), is still very much a white quality. Arguably more so than the pseudo-buyback mechanic we have here, at any rate. I just felt it would be a better fit for mono-white ramp, flavor-wise, and still quite manageable during the early rounds of a multiplayer game. Who needs flying when only 1 or 2 of the three other players has a blocker?
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#BLM
#DefundThePolice
This is so much better than a signet and at least three of my five white decks want this as an autoinclude. The other two probably also could easily be convinced.
The only place I don't like this over a signet is when you're trying to cast a 4 cmc commander on turn 3, but I still think this is worth it anyway in the cases you don't draw a signet.
I think the most appropriate way to think about this is as a Sakura-Tribe Elder that draws you a 2/1 flier. Sometimes you'll get more than one land. I love it.
10/10 Immediately want 4 copies.
As an addendum, yes, this card requires a slower and longer game to be noticeable. A lot of cards do. And slower and longer games are what I find more interesting and fun.
If you are playing games that only last 6 turns, then yes this is going to look bad. But if you're playing games that only last 6 turns, most cards are.
Older Magic as a Board Game: Panglacial Wurm , Mill