Lurrus of the Dream-Den1(W/B)(W/B)
Legendary Creature - Cat Nightmare (R)
-Companion - Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may cast it once from outside the game.)
-Lifelink
-During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.
3/2
That's probably the strongest companion previewed so far, at least for Standard purposes. Since the restriction only applies to permanents, you're still free to run higher costs on removal and sorceries, and in exchange for running "weenies", you get a curve topper that provides a ridiculous potential amount of recursion for your deck. Definitely an interesting card, will need to be seen if access to it is worth forsaking 3 cost spells.
Note that it's each permanent, so still plenty of room for Lingering Souls in most WB modern archetypes. Is this enough of an excuse to not run Liliana of the Veil, though?
Well THIS abomination (ok, Cat Nightmare) is insanely viable in cEDH !!
Slotting your deck with permanents 0-2 mana is totally viable, there are even a lot of combos that work with this.
note your non-permanent spells, aka Force of Will and friends, can still cost more
Get to cast all the OP goodness out of the graveyard with this.
Note that it's each permanent, so still plenty of room for Lingering Souls in most WB modern archetypes. Is this enough of an excuse to not run Liliana of the Veil, though?
Well if you can't afford a playset of Lilly, you can always just buy one Lurrus as a budget alternative.
Don't think it is worth to use the companion clause, it is good enough to be part of the 99 or 60. Those w legendary creatures decks that sometime appears could use this.
Well THIS abomination (ok, Cat Nightmare) is insanely viable in cEDH !!
Slotting your deck with permanents 0-2 mana is totally viable, there are even a lot of combos that work with this.
note your non-permanent spells, aka Force of Will and friends, can still cost more
Get to cast all the OP goodness out of the graveyard with this.
But there’s only 2 commanders that can use the cat as a companion
Well THIS abomination (ok, Cat Nightmare) is insanely viable in cEDH !!
Slotting your deck with permanents 0-2 mana is totally viable, there are even a lot of combos that work with this.
note your non-permanent spells, aka Force of Will and friends, can still cost more
Get to cast all the OP goodness out of the graveyard with this.
But there’s only 2 commanders that can use the cat as a companion
Heh, Dog still beats Cat.
But yeah, wouldn't be ashamed to run this even in the 99 of a Commander deck, nevermind Standard. Were it not for Murderous Rider, this would also be a Companion in Pioneer Mono-Black Aggro. Overall super solid card and will love to brew with this.
That's what I was thinking. It's similar to Shirei, Shizo's Caretaker, except Shirei returns any number to the battlefield, and cares about power instead of CMC. Depending on your goal/card choices, you could lean either way.
Cards probably still good enough without companion, as it can cast so much goodies from the graveyard and does a nice tiny-Muldrotha, the Gravetide impression.
This is the best of the spoiled companions by far. It's the cheapest and has the least restrictive deck building to boot. Expect this to see play at least far back to Modern, it may even creep into Legacy if there's a deck it fits in. In older formats you can basically have 8 cards in your hand to start the game with no deck restriction at all and then be able to immediately gain card advantage replaying a fetchland off its ability, that is super strong.
This is the best of the spoiled companions by far. It's the cheapest and has the least restrictive deck building to boot. Expect this to see play at least far back to Modern, it may even creep into Legacy if there's a deck it fits in. In older formats you can basically have 8 cards in your hand to start the game with no deck restriction at all and then be able to immediately gain card advantage replaying a fetchland off its ability, that is super strong.
Cant play lands with it, as its "permanent spell" (and lands are not spells) , and you "play" lands, not cast them.
Note that it's each permanent, so still plenty of room for Lingering Souls in most WB modern archetypes. Is this enough of an excuse to not run Liliana of the Veil, though?
Well if you can't afford a playset of Lilly, you can always just buy one Lurrus as a budget alternative.
Actually, right now I'm thinking about Mardu Pyromancer. You'd have to forgo some of the current tool set with CMC > 2, but then you get to just re-cast Kroxa, Titan of Death's Hunger over and over again. Now whether that's a game winning play, I have absolutely no idea, but it sounds fun.
damn, this guy is good.
even without companion, he can still bring a guy back every turn, which works great in aggro shells.
lifelink helps winning races.
CMC not larger than power.
this dude yells playable all the way.
and hell, he has the most accessible companion restriction of all previewed so far.
Note that it's each permanent, so still plenty of room for Lingering Souls in most WB modern archetypes. Is this enough of an excuse to not run Liliana of the Veil, though?
You can still play Lurrus in your deck just not as your commander, too.
This seems like possibly the strongest of them we've seen. It could see play in a variety of formats, including commander.
Can't wait to cram this into my Pioneer GW Cat deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Seems good in Modern Traverse the Ulvenwald non-Death's Shadow Midrange as long as you're willing to give up planeswalkers--you can crack a Mishra's Bauble every turn with this guy, then recur your dead guys. You even get to spam cool toys like graveyard hate rocks and Executioner's Capsule!
So is this going to wind up banned in some formats?
This gives lots of eternal combo decks a disgusting level of consistency. You're not only starting with an 8th card in hand, but its a combo engine. You can cast this off black lotus or lion's eye diamond and then recast them the same turn, and the next turn, you'll have 6 mana available. In legacy you can cast LED -> crack LED -> cast Lurrus from sideboard -> cast LED from graveyard, next turn crack LED -> cast underworld breach from graveyard or crack LED -> cast LED from graveyard -> crack LED -> flashback past in flames with +1 mana open. All on top of whatever you're doing normally.
Burn decks with splash mana have basically 0 opportunity cost to run this, giving them extra lategame reach. All you give up is the protection of basic lands- already given up for RB- and you can start recurring goblin guides, eidolons, swiftspears, etc.
There are plenty of archetypes that can't slot this in, sure, like any stoneforge packages or gurmag angler, and combo has to give up simian spirit guide. But we're talking about deck building where black combo vintage archetypes would gladly give up their 1-of restricted necropotence if it meant having Lurrus in their sideboard recurring mox/lotus/chalice/vault/sol ring.
Just the fact you could have a completely empty hand and board in a long game with nothing but lands and mana rocks, and then cast this from your sideboard, then cast snapcaster from your bin, and use it to flashback yawgmoth's will, resolve a ton of rituals/rocks and pull a win out of nowhere- how nutty is that?
So is this going to wind up banned in some formats?
This gives lots of eternal combo decks a disgusting level of consistency. You're not only starting with an 8th card in hand, but its a combo engine. You can cast this off black lotus or lion's eye diamond and then recast them the same turn, and the next turn, you'll have 6 mana available. In legacy you can cast LED -> crack LED -> cast Lurrus from sideboard -> cast LED from graveyard, next turn crack LED -> cast underworld breach from graveyard or crack LED -> cast LED from graveyard -> crack LED -> flashback past in flames with +1 mana open. All on top of whatever you're doing normally.
Burn decks with splash mana have basically 0 opportunity cost to run this, giving them extra lategame reach. All you give up is the protection of basic lands- already given up for RB- and you can start recurring goblin guides, eidolons, swiftspears, etc.
There are plenty of archetypes that can't slot this in, sure, like any stoneforge packages or gurmag angler, and combo has to give up simian spirit guide. But we're talking about deck building where black combo vintage archetypes would gladly give up their 1-of restricted necropotence if it meant having Lurrus in their sideboard recurring mox/lotus/chalice/vault/sol ring.
Just the fact you could have a completely empty hand and board in a long game with nothing but lands and mana rocks, and then cast this from your sideboard, then cast snapcaster from your bin, and use it to flashback yawgmoth's will, resolve a ton of rituals/rocks and pull a win out of nowhere- how nutty is that?
A couple of things wrong with what you're saying: Underworld Breach is banned in Legacy, and Yawgmoth's Will exiles itself upon resolution. I guess you can Snapcaster Yawg Win if it got countered, though.
I doubt Legacy Storm variants want to cast Lurrus on a turn where they can't/won't combo off, but 2 extra Storm whenever they want to crack a LED is pretty tempting.
Legacy Burn is pretty much all mono-red--they've determined that no splash is worth the vulnerability to land destruction. Additionally, I actually think that Burn wants the 15th sideboard slot more than it wants Lurrus--Lurrus tries its best to grant inevitability, but it's a tempo sink in a deck that won't even play Light Up the Stage.
It's tough to make Lurrus enable a fast combo deck--besides being 2 extra Storm count, I suspect it'll fit in aggro and midrange decks only. Big maybe for control decks and slower combo decks if they're willing to give up planeswalkers and 3+-cmc permanents.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
VIA https://twitter.com/Kripparrian/status/1247269442398101510
Lurrus of the Dream-Den 1(W/B)(W/B)
Legendary Creature - Cat Nightmare (R)
-Companion - Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may cast it once from outside the game.)
-Lifelink
-During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.
3/2
---
#BLM
#DefundThePolice
Slotting your deck with permanents 0-2 mana is totally viable, there are even a lot of combos that work with this.
note your non-permanent spells, aka Force of Will and friends, can still cost more
Get to cast all the OP goodness out of the graveyard with this.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
But there’s only 2 commanders that can use the cat as a companion
That’s Ayli, Eternal Pilgrim and Karlov of the Ghost Council
The companion requirement includes your commander for edh
True statement, but also Ayli's sacrifice effects seem good with this?
Even kinda funny.
Burglar Rat.
Sacrifice for whatever reason.
Burglar Rat.
But yeah, wouldn't be ashamed to run this even in the 99 of a Commander deck, nevermind Standard. Were it not for Murderous Rider, this would also be a Companion in Pioneer Mono-Black Aggro. Overall super solid card and will love to brew with this.
That's what I was thinking. It's similar to Shirei, Shizo's Caretaker, except Shirei returns any number to the battlefield, and cares about power instead of CMC. Depending on your goal/card choices, you could lean either way.
Yea, Sheldon hi-jacked that "color identity" into the card thats not in your deck too.
Bleeding the hype by quite a lot.
Leaves us with Karlov of the Ghost Council for a potential deck to work with.
Cards probably still good enough without companion, as it can cast so much goodies from the graveyard and does a nice tiny-Muldrotha, the Gravetide impression.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Cant play lands with it, as its "permanent spell" (and lands are not spells) , and you "play" lands, not cast them.
See Crucible of Worlds for the wording it would need.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Actually, right now I'm thinking about Mardu Pyromancer. You'd have to forgo some of the current tool set with CMC > 2, but then you get to just re-cast Kroxa, Titan of Death's Hunger over and over again. Now whether that's a game winning play, I have absolutely no idea, but it sounds fun.
---
#BLM
#DefundThePolice
even without companion, he can still bring a guy back every turn, which works great in aggro shells.
lifelink helps winning races.
CMC not larger than power.
this dude yells playable all the way.
and hell, he has the most accessible companion restriction of all previewed so far.
because its a free 101st card, sure, you do limit your creatures to 2 drops, but if you're synergizing with his ability anyway who cares
You can still play Lurrus in your deck just not as your commander, too.
This seems like possibly the strongest of them we've seen. It could see play in a variety of formats, including commander.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
This gives lots of eternal combo decks a disgusting level of consistency. You're not only starting with an 8th card in hand, but its a combo engine. You can cast this off black lotus or lion's eye diamond and then recast them the same turn, and the next turn, you'll have 6 mana available. In legacy you can cast LED -> crack LED -> cast Lurrus from sideboard -> cast LED from graveyard, next turn crack LED -> cast underworld breach from graveyard or crack LED -> cast LED from graveyard -> crack LED -> flashback past in flames with +1 mana open. All on top of whatever you're doing normally.
Burn decks with splash mana have basically 0 opportunity cost to run this, giving them extra lategame reach. All you give up is the protection of basic lands- already given up for RB- and you can start recurring goblin guides, eidolons, swiftspears, etc.
There are plenty of archetypes that can't slot this in, sure, like any stoneforge packages or gurmag angler, and combo has to give up simian spirit guide. But we're talking about deck building where black combo vintage archetypes would gladly give up their 1-of restricted necropotence if it meant having Lurrus in their sideboard recurring mox/lotus/chalice/vault/sol ring.
Just the fact you could have a completely empty hand and board in a long game with nothing but lands and mana rocks, and then cast this from your sideboard, then cast snapcaster from your bin, and use it to flashback yawgmoth's will, resolve a ton of rituals/rocks and pull a win out of nowhere- how nutty is that?
A couple of things wrong with what you're saying: Underworld Breach is banned in Legacy, and Yawgmoth's Will exiles itself upon resolution. I guess you can Snapcaster Yawg Win if it got countered, though.
I doubt Legacy Storm variants want to cast Lurrus on a turn where they can't/won't combo off, but 2 extra Storm whenever they want to crack a LED is pretty tempting.
Legacy Burn is pretty much all mono-red--they've determined that no splash is worth the vulnerability to land destruction. Additionally, I actually think that Burn wants the 15th sideboard slot more than it wants Lurrus--Lurrus tries its best to grant inevitability, but it's a tempo sink in a deck that won't even play Light Up the Stage.
It's tough to make Lurrus enable a fast combo deck--besides being 2 extra Storm count, I suspect it'll fit in aggro and midrange decks only. Big maybe for control decks and slower combo decks if they're willing to give up planeswalkers and 3+-cmc permanents.