it should have been white and not blue but whatever I guess now Uro player have a hate card for the ramp mirror.
I agree. I'm not sure why this is blue, consider white has so many more land-related suppressions in the past, lots of LD and land minimization and they give BLUE this?
Okay, my Karametra, God of Harvests deck hates this. Almost feels like Juntu Stakes or Tsabo's Web in being an extremely narrow silver bullet with a cantrip tacked on to make it not entirely dead.
Having this card around turns fetches (which define several formats) into liabilities as you cannot play a land and crack a fetch on the same turn... effectively turning fetches into lost tempo.
it should have been white and not blue but whatever I guess now Uro player have a hate card for the ramp mirror.
I agree. I'm not sure why this is blue, consider white has so many more land-related suppressions in the past, lots of LD and land minimization and they give BLUE this?
I also strongly feel that this could be a white card, although it does have some precedence in blue. Blue being anti-ramp contrasts its color-pie relationship to green, and the method (returning to hand) is characteristically blue. Blue and white should definitely share anti-ramp cards as one of their points of intersection.
Hopefully, white will get some anti-ramp cards which are at least as good as this one, since in the context of this environment it seems to me white needs this more than blue.
Having this card around turns fetches (which define several formats) into liabilities as you cannot play a land and crack a fetch on the same turn... effectively turning fetches into lost tempo.
Except I thought about it and they can still just crack the fetch during your turn. Leaving it open for instant speed work.
Oh look, it's another Simic hate card in Simic colors. Hell, it even cantrips and works well in multiples!
Ughh, seriously though, this is getting silly.
Land punishing effects have been in Jeskai colours before (Mana Short, Rising Waters, Back to Basics for U; Solfatara and Turf Wound in R), so it's not really out of the ordinary. It fits in Blue's control/stalling nature to some degree.
It's pretty much representative of the antithesis to Green's ramp.
'buster
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'buster
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Let me expand on that a bit more. We clamor for better white cards. This kind of taxation is firmly in whites wheelhouse. This design is just about everything white needs, and what we've wanted to see. It replaces itself, which white has trouble with, and it taxes ramp strategies, which white also struggles with.
So then instead of making it white, they make it blue. Blue which really doesnt struggle with either of those things, and hasnt had this sort of taxation in its wheelhouse since what... mercadian masques block?
Interesting that it's a really good anti-ramp card that will impact several formats (though it's balanced enough that it just slows things, which I like), though in this set it'll potentially backfire against landfall strategies.
I see this as less of a land hoser and more of a green hoser, which is properly in blue's wheelhouse. The fact that it incidentally affects landfall across all colors is somewhat beside the point... or just icing on the cake, however you choose to look at it.
Due to the bounce, the card feels blue. Is it unreasonable to expect a ramp control effect in white in the same set too? Pay 3 for each land beyond first to EtB, sacrifice any land beyond the first to EtB, or simply players can't have more than one land per turn EtB?
I also strongly feel that this could be a white card, although it does have some precedence in blue. Blue being anti-ramp contrasts its color-pie relationship to green, and the method (returning to hand) is characteristically blue. Blue and white should definitely share anti-ramp cards as one of their points of intersection.
Hopefully, white will get some anti-ramp cards which are at least as good as this one, since in the context of this environment it seems to me white needs this more than blue.
That's enough ramp for today, don't you think?
Source: Lucas Esper Berthoud
Edit: Actually only slightly slows down fetches. They would just pay the fetch and fetch during your turn.
I agree. I'm not sure why this is blue, consider white has so many more land-related suppressions in the past, lots of LD and land minimization and they give BLUE this?
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Having this card around turns fetches (which define several formats) into liabilities as you cannot play a land and crack a fetch on the same turn... effectively turning fetches into lost tempo.
I also strongly feel that this could be a white card, although it does have some precedence in blue. Blue being anti-ramp contrasts its color-pie relationship to green, and the method (returning to hand) is characteristically blue. Blue and white should definitely share anti-ramp cards as one of their points of intersection.
Hopefully, white will get some anti-ramp cards which are at least as good as this one, since in the context of this environment it seems to me white needs this more than blue.
Except I thought about it and they can still just crack the fetch during your turn. Leaving it open for instant speed work.
Ughh, seriously though, this is getting silly.
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It's pretty much representative of the antithesis to Green's ramp.
'buster
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Let me expand on that a bit more. We clamor for better white cards. This kind of taxation is firmly in whites wheelhouse. This design is just about everything white needs, and what we've wanted to see. It replaces itself, which white has trouble with, and it taxes ramp strategies, which white also struggles with.
So then instead of making it white, they make it blue. Blue which really doesnt struggle with either of those things, and hasnt had this sort of taxation in its wheelhouse since what... mercadian masques block?
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This aint your girlfriends meta! This is a man's meta! TURBO META.
This aint your girlfriends meta! This is a man's meta! TURBO META.
A newfangled Land Equilibrium?!
I can’t believe my eyes!
FINALLY more tools to hurt Green in EDH!
It can be problematic with cards like Bojuka Bog or Gaea’s Cradle,
but stopping ramp is going to be worth it most of the time.
This card reminds me of Land Equilibrium
EDIT: Somebody beat me to it in an earlier post.