Sea Gate Flagbearer W
Creature - Kor Warrior (Common) 4W: Creatures you control gain +1/+1 until end of turn.
1/2
Coralhelm Cleric 1U
Creature - Merfolk Cleric (Common)
When Coralhelm Cleric blocks a creature, that creature can't untap during its controller's next into step
1/3
Joraga Visionary 3G
Creature - Elf Wizard (Common)
When Joraga Visionary enters the battlefield, draw a card.
3/2
in thinking about it now though, the only way to effectively fill a party is to go multiple colors... but shocks rotate, and we didn't get fetchlands... so how the **** are you effectively splashing the colors necessary to really do anything with party?
I think I'm going to try a copy of Zagras in my Grixis Rogues deck. If I already have 1 Rogue in play, it only costs 3BR. It also gives all my other Rogues deathtouch and gives them the Hooded Blightfang Planewalker-murdering ability.
I think I'm going to try a copy of Zagras in my Grixis Rogues deck. If I already have 1 Rogue in play, it only costs 3BR. It also gives all my other Rogues deathtouch and gives them the Hooded Blightfang Planewalker-murdering ability.
Plus blightfang with ping effects can do it without attacking
in thinking about it now though, the only way to effectively fill a party is to go multiple colors... but shocks rotate, and we didn't get fetchlands... so how the **** are you effectively splashing the colors necessary to really do anything with party?
You don't even need dual lands. Based on the class type distribution you can run either black-red (like Zagras) or white-blue (like Linvala).
Party just isn't going to cut it outside limited. When have these abilities relying on lots of creatures being in play ever been good. It's just way too ambitious to think you will be going off with a full party in competitive Magic so you basically have to judge these cards by their floor which so far isn't good enough.
Zagras here isn't that bad hypothetically if you can cast him for 4 or less, but that basically means your entire deck needs to be capable to be filled with party creature types that aren't deadweight without the ability, which so far seems unlikely to exist.
One of my problems with party is this whole goal of achieving a full party feels so win more. If you are sitting there with 4+ creatures in play that your opponent can't do anything about you are probably winning anyway. The cards will need to be good enough at floor value to actually see play as relying on multiple other creatures being in play to be good simply isn't going to cut it.
That is truly one of the worst legendary creatures I've ever seen.
i see you failed to see this is the pinger theme legend people wanted for a bit
That casting cost reduction thing is just awful. I'd rather sacrifice my creatures to reduce his casting cost than have a bunch of cards just derping on the field just so I can cast him for 4 or 3.
Having at least 2 of Warriors/Cleric/Wizards around should be a given with the cards (rares) we have spoiled so far.
So you get a 4/4 flying haster for 3 mana thats "ok" but nothing spectacular.
----
I would much rather see Deathtouch get an change to kill planeswalkers with just 1 damage too.
It makes a lot more sense and makes all the deathtouchers way more useful in much more formats.
It always bothered me that deathtouch couldnt kill planeswalkers its the kind of rules that just dont fit in flavor, are not intuitive and the "work-arounds" of them making these kind of alibi abilities to still get it are just terrible on their own.
Make Deathtouch great again !
Let them kill planeswalkers as they are supposed to do.
Sea Gate Flagbearer W
Creature - Kor Warrior (Common)
4W: Creatures you control gain +1/+1 until end of turn.
1/2
Coralhelm Cleric 1U
Creature - Merfolk Cleric (Common)
When Coralhelm Cleric blocks a creature, that creature can't untap during its controller's next into step
1/3
Joraga Visionary 3G
Creature - Elf Wizard (Common)
When Joraga Visionary enters the battlefield, draw a card.
3/2
Source: NGA
I feel the Visionary probably could have been a 3/3 if it's just going to draw a card, decent card though for draft.
But then, no one listens to Zagras anyway.
he's the kind of payoff that party needs.
in thinking about it now though, the only way to effectively fill a party is to go multiple colors... but shocks rotate, and we didn't get fetchlands... so how the **** are you effectively splashing the colors necessary to really do anything with party?
i hate this mechanic. it was just so badly done.
Plus blightfang with ping effects can do it without attacking
Zagras here isn't that bad hypothetically if you can cast him for 4 or less, but that basically means your entire deck needs to be capable to be filled with party creature types that aren't deadweight without the ability, which so far seems unlikely to exist.
One of my problems with party is this whole goal of achieving a full party feels so win more. If you are sitting there with 4+ creatures in play that your opponent can't do anything about you are probably winning anyway. The cards will need to be good enough at floor value to actually see play as relying on multiple other creatures being in play to be good simply isn't going to cut it.
i see you failed to see this is the pinger theme legend people wanted for a bit
That casting cost reduction thing is just awful. I'd rather sacrifice my creatures to reduce his casting cost than have a bunch of cards just derping on the field just so I can cast him for 4 or 3.
So you get a 4/4 flying haster for 3 mana thats "ok" but nothing spectacular.
----
I would much rather see Deathtouch get an change to kill planeswalkers with just 1 damage too.
It makes a lot more sense and makes all the deathtouchers way more useful in much more formats.
It always bothered me that deathtouch couldnt kill planeswalkers its the kind of rules that just dont fit in flavor, are not intuitive and the "work-arounds" of them making these kind of alibi abilities to still get it are just terrible on their own.
Make Deathtouch great again !
Let them kill planeswalkers as they are supposed to do.
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