These cards are bonkers good. There is zero cost in deckbuilding to include these since this just replaces a mountain, and the potential upside is insane.
Dang, at a first glance, this card seems absolutely AMAZING in Red Prison / Blood Moon decks. The fact that you get a tool to fight against one of Red Prison's greatest weaknesses, aka. Planeswalkers, without even having to sacrifice any spell slots to do so AND potentially circumventing the Bolt drawback by simply letting Blood Moon do its thing probably makes this an easy staple.
Overall, really cool card. Just like the White one, seems to be at its best in Midrange. Unlike the White one, R is actually one of the best Midrange colors, so if we ever get a deck to make Terror of the Peaks work, this could see play in Standard. Don't think Mono-Red Aggro will be replacing Castle Embereth anytime soon though, and sure the life cost is mostly inconsequential but so is the upside and if you're on a mirror match the one that doesn't runs Shatterskull wins.
This is unfair. You lose 3 life for playing a red mana source. It's slightly less free than occupying a SB slot. It's also all your mana spent in your turn to cast the spell at full value. The effect is underwhelming, so you better have a standard environment that fits exactly what the card can achieve. What if creatures and PWs are too big for the card to kill anything under 6 mana, or the format is too fast...
The comparison to Ramunap Ruins is interesting, and it's easy to see that Ruins is better than this DFC in any standard RDW deck. We can also compare to Bonfire of the Damned if we expect this DFC to be in midrange / ramp decks, and once again, Bonfire is better.
The card can see play, but it's quite optimistic to hype it high.
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
Imagine pplayingt prowess and substitute two lands for this card.
So in your 5th turn, instead of drawing another mountain you draw this and suddenly you can get rid of a blocker and get a prowess trigger.
For red deck wins or prowess decks the cost to include this is 0 basically, well the mirror is the only match where you don't want to see this in your opening hand.
Only complaint is that it did X damage to any two targets. Other than that, I think this is a good card. In a shell like Gruul Ramp or something, it fits perfectly as a land early game and then a big removal spell late game.
I can't help but compare this to Ifnir Deadlands. Unfortunately, Ifnir Deadlands looks like the better card to me (often less painful, perma-nerfs creatures for almost the same mana cost, you can play it as a land and then still kill stuff with it, Crucible of Worlds and Wrenn and Six have a field day with it). And Ifnir Deadlands tanked in Modern.
I do agree soo far this one is the best of the cycle in pen&paper but i have a hard time seeing this being played in standard mono red agro, maybe just 2 off and thats it.
Imo i think the White one will end up seeing more play, even being worse than this. Emeria's Call
When Embercleave leaves standard then this will have a chance in mono R agroo.
And the best shell for it would be RG midrange but Primal Might is the best option for those decks imo.
People thinking this will the best thing ever better not spend more than $4 for a copy, just saying.
Overall, really cool card. Just like the White one, seems to be at its best in Midrange. Unlike the White one, R is actually one of the best Midrange colors, so if we ever get a deck to make Terror of the Peaks work, this could see play in Standard. Don't think Mono-Red Aggro will be replacing Castle Embereth anytime soon though, and sure the life cost is mostly inconsequential but so is the upside and if you're on a mirror match the one that doesn't runs Shatterskull wins.
This is unfair. You lose 3 life for playing a red mana source. It's slightly less free than occupying a SB slot. It's also all your mana spent in your turn to cast the spell at full value. The effect is underwhelming, so you better have a standard environment that fits exactly what the card can achieve. What if creatures and PWs are too big for the card to kill anything under 6 mana, or the format is too fast...
The comparison to Ramunap Ruins is interesting, and it's easy to see that Ruins is better than this DFC in any standard RDW deck. We can also compare to Bonfire of the Damned if we expect this DFC to be in midrange / ramp decks, and once again, Bonfire is better.
The card can see play, but it's quite optimistic to hype it high.
So in your 5th turn, instead of drawing another mountain you draw this and suddenly you can get rid of a blocker and get a prowess trigger.
For red deck wins or prowess decks the cost to include this is 0 basically, well the mirror is the only match where you don't want to see this in your opening hand.
Imo i think the White one will end up seeing more play, even being worse than this. Emeria's Call
When Embercleave leaves standard then this will have a chance in mono R agroo.
And the best shell for it would be RG midrange but Primal Might is the best option for those decks imo.
People thinking this will the best thing ever better not spend more than $4 for a copy, just saying.
I knew this thread would have return value.