A 3/3 for 3 that can keep growing is not bad at all and with Yorvo, Grakmaw, and The Great Henge it'll be easy to have a lot of creatures with counters on them.
tbh i dont think is great.
if you dont put the counter on itself, it will be hard to attack with it without loosing it. this makes the 1st ability not that great. and since you can hardly distribute the counter it makes the 2nd ability not that great.
i mean it is a playable card, but feels like an uncommon (allthough it reads like a rare, but the actual powerlevel in game might be different)
tbh i dont think is great.
i mean it is a playable card, but feels like an uncommon (allthough it reads like a rare, but the actual powerlevel in game might be different)
You only need to have a 2/2 for 2, which is super easy, and you'll attack with a 4/4 on turn 3, which your opponent most likely won't be to block nor kill. And it will only grow each turn. This puts your opponent in the bad position that they want to kill the ooze to prevent gain on other creature, but need to kill the big attacker.
So no, it's a great 3 drop, it won't get its own counter, will win the game by simply having another creature on the board when played on curve and is not an uncommon.
tbh i dont think is great.
i mean it is a playable card, but feels like an uncommon (allthough it reads like a rare, but the actual powerlevel in game might be different)
YOu only need to have a 2/2 for 2, which is super easy, and you'll attack with a 4/4 on turn 3, which your opponent most likely won't be to block nor kill. And it will only grow each turn. This puts your opponent in the bad position that they want to kill the ooze to prevent gain on other creature, but need to kill the big attacker.
So no, it's a great 3 drop, it won't get its own counter, will win the game by simply having another creature on the board when played on curve and is not an uncommon.
I'd add that this is the type of card you want to run with other "put a +1/+1 counter on target creature" dudes, so even when you don't put it's own counter on itself, it's possible your followup creature (such as Pridemalkin or the like) will dump a counter on it instead, letting you keep rolling.
In what universe? If you build a deck like that, and ever draw that hand, I will personally come to wherever you live, perform complicated acts of awestruck ********, then disembowel myself to escape the world that allowed something like this to occur and validate you.
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Grow, ooze, grow!
Oh, and the rest of your field too.
Source: Noxious
if you dont put the counter on itself, it will be hard to attack with it without loosing it. this makes the 1st ability not that great. and since you can hardly distribute the counter it makes the 2nd ability not that great.
i mean it is a playable card, but feels like an uncommon (allthough it reads like a rare, but the actual powerlevel in game might be different)
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
You only need to have a 2/2 for 2, which is super easy, and you'll attack with a 4/4 on turn 3, which your opponent most likely won't be to block nor kill. And it will only grow each turn. This puts your opponent in the bad position that they want to kill the ooze to prevent gain on other creature, but need to kill the big attacker.So no, it's a great 3 drop, it won't get its own counter, will win the game by simply having another creature on the board when played on curve and is not an uncommon.Misread the card. The ooze needs to attack.