Resplendent Marshal 1WW
Creature - Angel Warrior M
Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
3/3
I won't mind pulling this mythic from a pack at all. Good tribal support for go wide decks in white for sure. Wondering if this might fit into Mono White Humans in Pioneer.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
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if There’s quite a bit of exile stuff especially with foretell we need a somewhat reprint of pull from eternity
Pull From Eternity specifies face-up, so they'd need to make a new card to interact with Foretell. And neither version would really do anything with this angel, unless you wanted to return your own exiled card so that you could re-exile it when the angel dies.
Good Body for cost with the addition of being an mini Thalia's Lieutenant on non tribal decks(it is a lieutenant on tribal decks), with Changeling in the set i can see why this is a MR, but not that great of a Mythic imo
Low CC for a 3/3 Angel is enough to be at least a consideration for the Angel tribal. The etb or die trigger is just nice to have. It will be better for token, small creature strategies, tho.
This card is fine. It almost feels a little too weak for mythic, but after that there isn't much to complain about here. Pretty safe card that might do a lot or do very little.
Works great with sac outlets. Mid/late game play and sac it to get two counters on all of your guys. Mini Overrun, and it's permanent if the opponent manages to survive.
Bizarre how it's not nearly as good as the rare cleric angel. did they mess up the rareties by accident?
This angel has potential in Pyre of Heroes decks. The other angel doesn't so much. This one gives for devotion. Etb + die triggers on a single card involving counters is more powerful than a conditional buff that can be shenanigan'ed with a removal spell. This angel fits in warrior decks, the other in cleric decks.
Don't judge a card on the community's first impressions, we might be surprised which one will see the most play.
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
Any card that says "Choose a creature type. Creatures you own in play, in hand, graveyard etc are of the chosen type." is a valuable snag at this point. Pick them up while you can.
'buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
Times are definitely changing but I liked it better when Angels, Demons, Dragons, Krakens, etc. where all mid-to-high CMC with powerful bodies and effects. They’re the top of the food chain creature for each color and I always thought that aspect of the game was cool.
I get that this kind of card is “better” for “commander tribal” decks but half of the allure of a tribal deck of the aforementioned types in their colors was the ingenuity required to pull it off. Now it’s getting to the point to be just as easy as any other creature type and I just think that detracts from the charm.
Plus, it was cool when I was newer to the game and still opening packs to pull an angle or dragon, for example, and see that it was bigger and stronger than a typical human or other small creature. This kind of angel just doesn’t do that. It’s got zero Timmy to it - and that’s what I thought these creature types were all about. Guess I’m just nostalgic about it.
I’ve said it in the other angel post and I’ll say it here too. Wizards and therefore Magic has just lost so much of its character. There’s no flavor to this card - it could just as easily be a horse as it is an angel. The power and toughness don’t reflect an angel and if you took away the art and just read the rules text and body, you’d have no indication of it being an angel.
Makes your deck building easier I guess. But at the cost of flavor and identity. Which, btw, is what keeps Magic appealing aside from its competitors...IMO
I've been looking at Mindblade Render for a while now and wondering if it would ever be a Legacy card. Maybe it's time? Perhaps not. Mythic monowhite angel that my Bruna, Light of Alabaster commander deck gives the hard pass to. Didn't think that would happen.
I’ve said it in the other angel post and I’ll say it here too. Wizards and therefore Magic has just lost so much of its character. There’s no flavor to this card - it could just as easily be a horse as it is an angel. The power and toughness don’t reflect an angel and if you took away the art and just read the rules text and body, you’d have no indication of it being an angel.
Every Archon could have been an angel, way back to Blazing Archon in Ravnica, but this couldn't have been a horse really, maybe a pegasus? It flies. Also it's a warrior? It's a tribal set so it's a bit dorky and simple so that us simple tribal deck builderfolk can comprehend the rules text.
I've been looking at Mindblade Render for a while now and wondering if it would ever be a Legacy card. Maybe it's time? Perhaps not. Mythic monowhite angel that my Bruna, Light of Alabaster commander deck gives the hard pass to. Didn't think that would happen.
I’ve said it in the other angel post and I’ll say it here too. Wizards and therefore Magic has just lost so much of its character. There’s no flavor to this card - it could just as easily be a horse as it is an angel. The power and toughness don’t reflect an angel and if you took away the art and just read the rules text and body, you’d have no indication of it being an angel.
Every Archon could have been an angel, way back to Blazing Archon in Ravnica, but this couldn't have been a horse really, maybe a pegasus? It flies. Also it's a warrior? It's a tribal set so it's a bit dorky and simple so that us simple tribal deck builderfolk can comprehend the rules text.
First off, I hope this didn’t come off as a derogatory comment towards tribal decks. I like tribal decks and have built many of my own over the years including an angel deck. What I like about them is that a player gets to indulge in their favorite creature in this game. What I used to appreciate about them is that they set an additional restriction on deck building which used to require some ingenuity to make work. People had to get creative and that was always fun to see. You don’t have to ask “how can I make this tribe work” anymore and one of the reasons for that is Wizards watering down or blending the tribal qualities until there’s nothing unique about them. Theyve printed a ton of tribal support which is fine (although it just makes it more likely that tribal decks will essentially be the same combination of cards + *insert tribe name*) but they’re also just printing this kind of card.
You’re right that Archons and Angels blended right away. To this day I don’t know why the archon is different than an angel. But that had more to do with the ambiguity of an archon than that of angels.
This card could just as easily be a Pegasus. To me that’s a problem. And it’s a warrior...but why? What is warrior-like about this card? Other than tacking the word onto the sub-type to push it a bit more or to allow it to be shoved into a different tribal deck. Moreover, warriors are already so blurry in Magic - there is no clear definition for what a Warrior is or does in this game. I don’t think that fact detracts from my point, I think it makes it more egregious.
This isn’t the first card to blur the lines. That’s not my argument. But, it’s an attack to a key creature type in Magic and Fantasy as a whole for something which should reflect strength, power, and awe. This card does none of those things in my mind.
It may be good. But not because it’s an angel. An angel shouldn’t be interchangeable with other creature types.
If I didn’t like tribal decks and tribes as a whole in Magic I wouldn’t be posting these comments. But I want those tribes to have their own identity, to be unique, and for their decks to reflect that uniqueness. I want the deck building restriction to be there because it makes the end result so much cooler.
I've been looking at Mindblade Render for a while now and wondering if it would ever be a Legacy card. Maybe it's time? Perhaps not. Mythic monowhite angel that my Bruna, Light of Alabaster commander deck gives the hard pass to. Didn't think that would happen.
I’ve said it in the other angel post and I’ll say it here too. Wizards and therefore Magic has just lost so much of its character. There’s no flavor to this card - it could just as easily be a horse as it is an angel. The power and toughness don’t reflect an angel and if you took away the art and just read the rules text and body, you’d have no indication of it being an angel.
Every Archon could have been an angel, way back to Blazing Archon in Ravnica, but this couldn't have been a horse really, maybe a pegasus? It flies. Also it's a warrior? It's a tribal set so it's a bit dorky and simple so that us simple tribal deck builderfolk can comprehend the rules text.
First off, I hope this didn’t come off as a derogatory comment towards tribal decks. I like tribal decks and have built many of my own over the years including an angel deck. What I like about them is that a player gets to indulge in their favorite creature in this game. What I used to appreciate about them is that they set an additional restriction on deck building which used to require some ingenuity to make work. People had to get creative and that was always fun to see. You don’t have to ask “how can I make this tribe work” anymore and one of the reasons for that is Wizards watering down or blending the tribal qualities until there’s nothing unique about them. Theyve printed a ton of tribal support which is fine (although it just makes it more likely that tribal decks will essentially be the same combination of cards + *insert tribe name*) but they’re also just printing this kind of card.
You’re right that Archons and Angels blended right away. To this day I don’t know why the archon is different than an angel. But that had more to do with the ambiguity of an archon than that of angels.
This card could just as easily be a Pegasus. To me that’s a problem. And it’s a warrior...but why? What is warrior-like about this card? Other than tacking the word onto the sub-type to push it a bit more or to allow it to be shoved into a different tribal deck. Moreover, warriors are already so blurry in Magic - there is no clear definition for what a Warrior is or does in this game. I don’t think that fact detracts from my point, I think it makes it more egregious.
This isn’t the first card to blur the lines. That’s not my argument. But, it’s an attack to a key creature type in Magic and Fantasy as a whole for something which should reflect strength, power, and awe. This card does none of those things in my mind.
It may be good. But not because it’s an angel. An angel shouldn’t be interchangeable with other creature types.
If I didn’t like tribal decks and tribes as a whole in Magic I wouldn’t be posting these comments. But I want those tribes to have their own identity, to be unique, and for their decks to reflect that uniqueness. I want the deck building restriction to be there because it makes the end result so much cooler.
Its Norse myth, valkyrie are in charge of picking who lives and who dies and guide the selected to Valhalla (as far as I know from general knowledge which is what wizards will be going with) feels pretty in flavor as she selected the exiled creature to move on while making sure the others in the army are able to live.
I'm also guessing why a lot of the angels will likely have death and graveyard related stuff going on with justice and judgement flavor.
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It may be good. But not because it’s an angel. An angel shouldn’t be interchangeable with other creature types.
I think you might be putting angels on too high a pedastal. What's the minimum you need from an angel card in order to fulfill your need? Most people think Serra Angel when they think MTG Angel; it's a pretty boring card. Serra Sphinx proves that it can be swapped out for different creature types with no problem. Malach of the Dawn proves that angels are secretly ghost boats. If they printed Goblin King for this set and replaced the word Goblin with Dwarf on it a few times, it'd be a perfectly fine flavor card, I think. I have a hard time thinking of a card design that couldn't have creature types swapped out and still work.
This angel inspires an army of dudes with an impromptu funeral. I think that's okay angel flavor.
if you cant cast the foretell cards i dont get why this one is mythic
1st I dont think putting +1+1 on each other creature is that good, but that you also need to have a creature in the graveyard AND it is only conditional for tribal, makes this card worthless for me
Its Norse myth, valkyrie are in charge of picking who lives and who dies and guide the selected to Valhalla (as far as I know from general knowledge which is what wizards will be going with) feels pretty in flavor as she selected the exiled creature to move on while making sure the others in the army are able to live.
I'm also guessing why a lot of the angels will likely have death and graveyard related stuff going on with justice and judgement flavor.
I think you might be putting angels on too high a pedastal. What's the minimum you need from an angel card in order to fulfill your need? Most people think Serra Angel when they think MTG Angel; it's a pretty boring card. Serra Sphinx proves that it can be swapped out for different creature types with no problem. Malach of the Dawn proves that angels are secretly ghost boats. If they printed Goblin King for this set and replaced the word Goblin with Dwarf on it a few times, it'd be a perfectly fine flavor card, I think. I have a hard time thinking of a card design that couldn't have creature types swapped out and still work.
This angel inspires an army of dudes with an impromptu funeral. I think that's okay angel flavor.
Based on both of your responses it seems that I wasn't clear about what I take issue with here. I understand where the confusion lies because I said that if you read the card off without it's art or creature types you'd never know it was an angel. That being said, It's not the ability that I question, I completely understand that aspect. It's the CMC and the Power/Toughness that I think is ridiculous because angels can and should have a wide range of abilities but what they should NOT do is get bested in combat by a typical humanoid. Even the Serra Angel you referred to has more power and toughness and that's from a completely different era. It was a bomb back in it's day and I believe that angels should remain the bombs of white mana.
I'll concede that after thinking on it more, the warrior part does make more sense given the norse mythology of valkyries. So that feels more flavorfull and less tacked on than I originally gave it credit for.
You make could points about the interchangeability of many creature types. And I agree that it is common to be able to swap them. But, color matters here. Swapping an angel to blue and turning it into a sphinx makes sense - angels have not been blue's primary bomb creature. I mentioned it in the first post I made:
Red = Dragon
White = Angel
Blue = Kraken or Sphinx - it's changed over the years
Black = Demon
Green = Hydra, I guess - green is just the color of giant creatures so it's been less defined.
They're Timmy creatures, they represent the pinnacle of the manifestations of those colors. Goblins, do not have that aspect to them. Nor do dwarves or humans, or wolves, etc. So, it's not a problem when you shift their creature types if the ability, power/toughness/CMC fits the flavor of both (goblins and dwarves in your example).
There is nothing "bomby" about a 3 mana 3/3 and that's my argument. Wizards is printing this set of stats for gameplay purposes only, flavor of the worlds they've built be damned. This isn't the first card to do it either - it's just the first one that I am commenting on. They've been doing it with dragons and demons for years. They did it with krakens recently. I don't think it's a good look for any of those creature types and it just homogenizes the creatures and the game itself with every other competitive card game.
cool i guess. i'm not sure it really makes the cut even in decks that can abuse it, at least in edh. not entirely sure why its mythic either given that its also dependent on having creatures in the yard to exile, but hey whatever i guess.
Creature - Angel Warrior M
Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
3/3
Source:
https://twitter.com/redionoizu/status/1345341843316228097?s=20
https://www.reddit.com/r/MTGRumors/comments/koxjnr/khm_resplendent_marshal_leak/
Thanks to DarkNightCavalier from Heroes of the Plane Studios for this sick Signature.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
if There’s quite a bit of exile stuff especially with foretell we need a somewhat reprint of pull from eternity
if You exile a foretell card from the graveyard with this is it castable?
If it is yes that’s why it’s mythic
: D
Pretty sure that won't work. My guess is Foretell works like Adventure in that regard, in that it matters *how* the card got into exile...
: /
Pull From Eternity specifies face-up, so they'd need to make a new card to interact with Foretell. And neither version would really do anything with this angel, unless you wanted to return your own exiled card so that you could re-exile it when the angel dies.
This angel has potential in Pyre of Heroes decks. The other angel doesn't so much. This one gives for devotion. Etb + die triggers on a single card involving counters is more powerful than a conditional buff that can be shenanigan'ed with a removal spell. This angel fits in warrior decks, the other in cleric decks.
Don't judge a card on the community's first impressions, we might be surprised which one will see the most play.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
I get that this kind of card is “better” for “commander tribal” decks but half of the allure of a tribal deck of the aforementioned types in their colors was the ingenuity required to pull it off. Now it’s getting to the point to be just as easy as any other creature type and I just think that detracts from the charm.
Plus, it was cool when I was newer to the game and still opening packs to pull an angle or dragon, for example, and see that it was bigger and stronger than a typical human or other small creature. This kind of angel just doesn’t do that. It’s got zero Timmy to it - and that’s what I thought these creature types were all about. Guess I’m just nostalgic about it.
I’ve said it in the other angel post and I’ll say it here too. Wizards and therefore Magic has just lost so much of its character. There’s no flavor to this card - it could just as easily be a horse as it is an angel. The power and toughness don’t reflect an angel and if you took away the art and just read the rules text and body, you’d have no indication of it being an angel.
Makes your deck building easier I guess. But at the cost of flavor and identity. Which, btw, is what keeps Magic appealing aside from its competitors...IMO
Every Archon could have been an angel, way back to Blazing Archon in Ravnica, but this couldn't have been a horse really, maybe a pegasus? It flies. Also it's a warrior? It's a tribal set so it's a bit dorky and simple so that us simple tribal deck builderfolk can comprehend the rules text.
First off, I hope this didn’t come off as a derogatory comment towards tribal decks. I like tribal decks and have built many of my own over the years including an angel deck. What I like about them is that a player gets to indulge in their favorite creature in this game. What I used to appreciate about them is that they set an additional restriction on deck building which used to require some ingenuity to make work. People had to get creative and that was always fun to see. You don’t have to ask “how can I make this tribe work” anymore and one of the reasons for that is Wizards watering down or blending the tribal qualities until there’s nothing unique about them. Theyve printed a ton of tribal support which is fine (although it just makes it more likely that tribal decks will essentially be the same combination of cards + *insert tribe name*) but they’re also just printing this kind of card.
You’re right that Archons and Angels blended right away. To this day I don’t know why the archon is different than an angel. But that had more to do with the ambiguity of an archon than that of angels.
This card could just as easily be a Pegasus. To me that’s a problem. And it’s a warrior...but why? What is warrior-like about this card? Other than tacking the word onto the sub-type to push it a bit more or to allow it to be shoved into a different tribal deck. Moreover, warriors are already so blurry in Magic - there is no clear definition for what a Warrior is or does in this game. I don’t think that fact detracts from my point, I think it makes it more egregious.
This isn’t the first card to blur the lines. That’s not my argument. But, it’s an attack to a key creature type in Magic and Fantasy as a whole for something which should reflect strength, power, and awe. This card does none of those things in my mind.
It may be good. But not because it’s an angel. An angel shouldn’t be interchangeable with other creature types.
If I didn’t like tribal decks and tribes as a whole in Magic I wouldn’t be posting these comments. But I want those tribes to have their own identity, to be unique, and for their decks to reflect that uniqueness. I want the deck building restriction to be there because it makes the end result so much cooler.
Its Norse myth, valkyrie are in charge of picking who lives and who dies and guide the selected to Valhalla (as far as I know from general knowledge which is what wizards will be going with) feels pretty in flavor as she selected the exiled creature to move on while making sure the others in the army are able to live.
I'm also guessing why a lot of the angels will likely have death and graveyard related stuff going on with justice and judgement flavor.
"You can tell how dumb someone is by how they use Mary Sue"
I think you might be putting angels on too high a pedastal. What's the minimum you need from an angel card in order to fulfill your need? Most people think Serra Angel when they think MTG Angel; it's a pretty boring card. Serra Sphinx proves that it can be swapped out for different creature types with no problem. Malach of the Dawn proves that angels are secretly ghost boats. If they printed Goblin King for this set and replaced the word Goblin with Dwarf on it a few times, it'd be a perfectly fine flavor card, I think. I have a hard time thinking of a card design that couldn't have creature types swapped out and still work.
This angel inspires an army of dudes with an impromptu funeral. I think that's okay angel flavor.
1st I dont think putting +1+1 on each other creature is that good, but that you also need to have a creature in the graveyard AND it is only conditional for tribal, makes this card worthless for me
Based on both of your responses it seems that I wasn't clear about what I take issue with here. I understand where the confusion lies because I said that if you read the card off without it's art or creature types you'd never know it was an angel. That being said, It's not the ability that I question, I completely understand that aspect. It's the CMC and the Power/Toughness that I think is ridiculous because angels can and should have a wide range of abilities but what they should NOT do is get bested in combat by a typical humanoid. Even the Serra Angel you referred to has more power and toughness and that's from a completely different era. It was a bomb back in it's day and I believe that angels should remain the bombs of white mana.
I'll concede that after thinking on it more, the warrior part does make more sense given the norse mythology of valkyries. So that feels more flavorfull and less tacked on than I originally gave it credit for.
You make could points about the interchangeability of many creature types. And I agree that it is common to be able to swap them. But, color matters here. Swapping an angel to blue and turning it into a sphinx makes sense - angels have not been blue's primary bomb creature. I mentioned it in the first post I made:
Red = Dragon
White = Angel
Blue = Kraken or Sphinx - it's changed over the years
Black = Demon
Green = Hydra, I guess - green is just the color of giant creatures so it's been less defined.
They're Timmy creatures, they represent the pinnacle of the manifestations of those colors. Goblins, do not have that aspect to them. Nor do dwarves or humans, or wolves, etc. So, it's not a problem when you shift their creature types if the ability, power/toughness/CMC fits the flavor of both (goblins and dwarves in your example).
There is nothing "bomby" about a 3 mana 3/3 and that's my argument. Wizards is printing this set of stats for gameplay purposes only, flavor of the worlds they've built be damned. This isn't the first card to do it either - it's just the first one that I am commenting on. They've been doing it with dragons and demons for years. They did it with krakens recently. I don't think it's a good look for any of those creature types and it just homogenizes the creatures and the game itself with every other competitive card game.