Master Skald 4W
Creature - Dwarf Warrior
When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
4/4
Critical Horror 2BB
Sorcery
Creatures without the creature type of your choice get -3/-3 until end of turn.
Dwarven Hammer 2R
Artifact - Equipment
When Dwarven Hammer enters the battlefield, you may pay 2. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.
Equipped creature gets +3/+0 and has trample.
Equip 3
More artifact/Equipment support, a tribal sweeper that gets around your changeling friends, and a 5/1 for 5 with trample. Not too bad.
If "Critical Horror"'s translation is correct, then it actually seems like a fairly powerful semi-Plague Wind. Unfortunately, X/4's and up survive, but it's fairly easy to pick a creature type that you have and your opponent doesn't.
Master Skald 4W
Creature - Dwarf Warrior
When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
4/4
Critical Horror 2BB
Sorcery
Creatures without the creature type of your choice get -3/-3 until end of turn.
Dwarven Hammer 2R
Artifact - Equipment
When Dwarven Hammer enters the battlefield, you may pay 2. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.
Equipped creature gets +3/+0 and has trample.
Equip 3
More artifact/Equipment support, a tribal sweeper that gets around your changeling friends, and a 5/1 for 5 with trample. Not too bad.
Source: Naver Café
Let this great clan rest in peace (2001-2011)
I think maybe berserkers are intended to be fragile, actually.
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!