And please, give B back it's rituals. Weenie, ramp, counter and beats don't need them, but mr. "I wanna play my draw engine demon turn 3" does, a lot, and is willing to pay life for that.
No.
Dark Ritual fits Red better from a mechanical perspective. Black should not be able to say "Screw the color pie!" all the time just by paying life.
Example: Should Black get cheap artifact destruction by paying life? No.
Besides, Black has enough goodies in its color pie slice. Discard, aggro creatures, reanimation, draw at a life loss, tutoring, the best creature removal in the game...
All these great mechanics, and all going to blue. Snapcaster, Cackling Counterpart, Laboratory Maniac, Skaab Ruinator, etc..
Really? What does red have so far? Into the Maw of Hell? lol.
Yes because all those cards are going to be dominating Vintage, Legacy, and Modern.
Man I hate casual idiots like you. People like you have ruined standard and modern for all of us because you give Wizards the impression that control and blue aren't fun so all we have is garbage aggro and combo decks with crappy card drawing and awful counters. So stfu already and gtfo of here.
The better blue is, the happier us pros will be. And the cards you mention except for Snapcaster aren't even constructed playable you scrub.
Yes because all those cards are going to be dominating Vintage, Legacy, and Modern.
Man I hate casual idiots like you. People like you have ruined standard and modern for all of us because you give Wizards the impression that control and blue aren't fun so all we have is garbage aggro and combo decks with crappy card drawing and awful counters. So stfu already and gtfo of here.
The better blue is, the happier us pros will be. And the cards you mention except for Snapcaster aren't even constructed playable you scrub.
Infraction for flaming.
Dude, you really made yourself look bad there bro.
As a "spike" or "professional player" I'd hope that most players share the same sentiment towards Magic the Gather that I do. I wish for all the colors to be as balanced, and as distinguished from one another as possible. I want competition, stragety, and relative balance. Playing blue doesn't make you any better than a person playing green. Sometimes decent cards become amazing cards when given the support, "hey there Stoneforge Mystic". Sometimes insanely powerful cards just aren't given enough support, "here's looking at you Phyrexian Obliterator". Sometimes it just feels like one color gets all the right tools. (That could be blue right now, but we have a looooooong way to go with this set).
Even if we have forgotten, the pendulum of power swings back and forth regularly.
Last season's boogey man was Caw Blade correct? A UW control/aggro deck.
The season before that, if you remember, it was Jund. A RGB aggro/control deck.
The two most dominate decks in the last two years have literately shared no colors. That's pretty cool if you ask me. But what is even more cool is that tons of other decks were also very competitive! I remember when Mono G Eldrazi was the scariest thing in town. Oh, and never forget about RDW! The second you forget about it, it burns you alive!
My point is that if one color (no matter what that color may be) stays too dominate in Standard for too long, the format loses its charm. No color is, or should be, blatantly "better" or "more skill intensive" than another.
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Dark Ritual fits Red better from a mechanical perspective. Black should not be able to say "Screw the color pie!" all the time just by paying life.
Example: Should Black get cheap artifact destruction by paying life? No.
Besides, Black has enough goodies in its color pie slice. Discard, aggro creatures, reanimation, draw at a life loss, tutoring, the best creature removal in the game...
Yeah, discard one card, and not any card at that, so that you can draw two next turn for 3 and 2 life, from a U card.
U is in everyone's pie but B can't have rituals and everyone goes bonkers for a limited fodder W trampler. Very balanced.
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Blue is by no means over powered. Yes it has the best answers to the biggest threats but there are ways to work around it. I am probably feeding the fire by even posting in such a ignorant thread as this. As previously stated before every color has their mechanics and specialtys, blue is no doubt the most powerful color in eternal formats but thanks to the ban list it is, in most situations best as a support color. Mental misstep is a huge hose on most legacy combo decks, even with that in mind it can still be worked around. I see blue as the color that keeps other colors in check and makes people have to think when they make a deck. I love blue, it's a very fun color that is very consistent but people o ly look at what it has recently gotten. The past coue of sets have been loving the older formats which have a insane hunger for blue. If blue is so over powered then why haven't they banned force or jace. In my eyes those are the cards that really give blue that extra umph it needs to stop other decks. Thanks and more to come.
This card could have been red and it would've been fine. It would've added a new element to red decks in eternal formats, giving red an actually decent mechanic instead of increasing the already excessive number of playable blue cards.
It wouldn't even have been anything particularly new. Red occasionally gets similar cards, like Recoup and Surreal Memoir.
Seriously, all I ever see are good blue cards. It's ridiculous that blue is considered to be "thought-provoking, wise, and strategic." This is a STRATEGY game, for heaven's sake. If the point of the game is to win, you can't make "win" the flavor of a color. It's ridiculous. Red, on the other hand, has underpowered random effects, which is the exact opposite of anything anyone wants to do in any strategy game.
I agree about this and also about Flash. Furthermore, I think they should move the "extra turn" mechanic out of blue entirely, and make it primarily red and green. The flavor of "I'm gonna move faster than you" would be a good fit for red, and "I influence the seasons and rhythms of nature" would work for green.
are you serious bro? Blue is the teachers pet since 1993. The power 9 are 6 artifacts and THREE blue spells.
Indeed. At least the problem isn't as bad as it used to be.
that prejudge always bothered me to hell. Aggro is no easier to play than control, I can resume control to "not play good cards now, leave mana open for counterspell" liek you did with burn and it'll be childish.
Theres autopilot for every archtype.
Aggro decks can be difficult to play, but they are far more forgiving. In other words, if you were to take an aggro deck and a control deck which are equally matched in the hands of great players, the control deck will perform worse in the hands of a less experienced pilot. Not always, of course, but it's generally true.
Anyways, I'm off to bed and don't have time for 16 more pages of this thread.
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It wouldn't even have been anything particularly new. Red occasionally gets similar cards, like Recoup and Surreal Memoir.
Yes, but the problem with that is that Snapmage is much, much, much better than both of those cards. Combined.
Snapcaster:
1) Is a 2/1 at instant speed in addition to its ETB ability.
2) Instant speed, as opposed to recoup/surreal's sorcery speed.
3) Can target both instants and sorceries.
If Recoup was instant speed and could target instants/sorceries, they'd be about the same, since snapcaster is a 2/1 and Recoup has flashback. But the way Recoup and Surreal are right now, nobody is going to play them in any decks. Especially when you have the option of running Snapcaster.
Yes, but the problem with that is that Snapmage is much, much, much better than both of those cards. Combined.
Snapcaster:
1) Is a 2/1 at instant speed in addition to its ETB ability.
2) Instant speed, as opposed to recoup/surreal's sorcery speed.
3) Can target both instants and sorceries.
If Recoup was instant speed and could target instants/sorceries, they'd be about the same, since snapcaster is a 2/1 and Recoup has flashback. But the way Recoup and Surreal are right now, nobody is going to play them in any decks. Especially when you have the option of running Snapcaster.
That's just power creep though, those cards were created like 10 years ago. I don't think it necessarily means blue is better because it had the better card in that theme.
I don't really see what the issue is though. Anyone can play blue if they want to, it's not like you are restricted to playing certain colors. But if you don't want to play blue, then don't. I personally hate the color... I don't play any decks were blue is the primary color (or I should say, I don't like playing U/x control), and in constructed there is almost always a viable deck that isn't U/x control. The sole exceptions are scenarios that resulted in Jace and SFM getting banned in Standard.
I basically agree with the OP, Snapcaster easily could (perhaps should?) have been Red. I honestly don't think it will be that big of a deal or warp any formats due to being blue, though - especially in Standard I think it will be good, but not JTMS/SFM good.
Yeah, discard one card, and not any card at that, so that you can draw two next turn for 3 and 2 life, from a U card.
U is in everyone's pie but B can't have rituals and everyone goes bonkers for a limited fodder W trampler. Very balanced.
Black is hardly needy these days. Discard and creature kill are both very strong abilities, and Black also the third best card draw in the game.
I don't see how bringing up "Blue is in everyone's pie" justifies Black getting ritual effects, especially since they don't mechanically make sense in the color.
Blue needs to lose Flash NOW. It is supposed to have the worst creatures out of any color, and yet it gets creatures it can play during its turn, and now huge undercosted fliers and huge fliers that cant die/ have a form of vigilance.
Give flash to Red and Green for the love of god! Predators silently emerging from the jungle to attack out and elementals of lightning and fire speeding onto the battlefield make more flavorful reasons for having flash rather than blue's "hurr durr blue's smart and tricky" BS that they keep feeding us.
Red and Green NEED flash. Give them something! Make them more than just dumb beaters...
Blue isn't supposed to get the worst creatures of any color. It simply has very poor creatures in terms of combat. Their "good" creatures are good for their abilities and rarely their usefulness in combat (without a drawback).
Blue is "slow" but it's only so because it's reactive. Flash works great because blue needs to react. Blue is and always will be the color of instants/
Red is "fast" in terms of mana costs with tons of low-cost and efficient creatures. They have haste and lots of instants as well. But red is the "sorcery" color because whenever it needs a cheap low-cost "impulsive" effect, it does it at sorcery speed.
Blue's "speed" comes from 'planning' in a sense. You keep your mana untapped and react to what the opponent does. That is blue.
Red's "speed" comes from efficient spells and haste creatures. You tap out during your turn to deal damage that no other color can match. If you have the mana for it, lightning bolt or something.
Green is pretty much the second color to have flash creatures anyways, so no contest there.
Black needs blue to be competitive, but blue doesn't need black. Blue can splash other colors and still be good.
lets see....dismember is still black, as such black mages can choose to either pay the life or hardcast it.
tezz gambit is 3 mana+2 life vs 2 mana of blacks 2 draw
as far as whats better/worse...unless the card is outright broken looking at a card in terms of its own power means little compared to looking how a card interacts within a deck.
this forum, like any other is poor at gauging cards strengths and weaknesses, people thought pod was a "cute" mechanic afterall....
in terms of how colors seem to be played its also just a general archetype, not written in stone.
blue is well represented because it has the best universal counters/control measures. which means....its not so much that blue is too strong, its that blue is a really good support color.
you dont see mono blue decks too often right now, but you do see a lot of blue in decks because of what blue can universally offer, ponder/probe/gambit/leak/roil/etc. deck digging and counters...gotta love em.
there is a form of draw/dig in other colors, but i see little in terms of counters. i think counteres are its strongest point.
red has burn
white has weenie
green has big beaters
black has gy fun
blue has counters
very rough i know there is more, but i tried to go for hte most basic.
Green and Red keep stealing Blue's section of the pie. Yet people still complain.
Blue has been neutered to a fraction of its glory days. Counterspells and card draw are barely playable. Yet people still hate control.
The main culprits for Standard were white (mystic, hawk). Yet people still blame Blue.
Sure Jace was a mistake, so were Valakut, Tarmogoyf, Mystic, Bitterblossom.
If R&D sticks to counterspells where the caster can respond (e.g. manaleak), things should be fine. Maybe there will be certain cheap counterspells that send the countered spell back into the opponent's deck instead.
For future blue draw cards, have the caster discard before they draw.
tezz gambit is 3 mana+2 life vs 2 mana of blacks 2 draw
Sign in Blood is not in M12.
So far, the only real good card that is in B and only black come ISD, is Grave Titan. U has Mana Leak, Ponder, Phantasmal Image, Mindshrieker, Snapcaster, invisible man and the mytic zombie that may or might not be wonderful.
I don't want to have to play U to play a top tier deck, that takes choice away from the players, makes many play decks they don't want to play and ultimately ends in threads like this being made again and again.
For months the "pro advice" for top tier deck building was "Add Jace." Wizards should have learnt.
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lets see....dismember is still black, as such black mages can choose to either pay the life or hardcast it.
tezz gambit is 3 mana+2 life vs 2 mana of blacks 2 draw
as far as whats better/worse...unless the card is outright broken looking at a card in terms of its own power means little compared to looking how a card interacts within a deck.
this forum, like any other is poor at gauging cards strengths and weaknesses, people thought pod was a "cute" mechanic afterall....
in terms of how colors seem to be played its also just a general archetype, not written in stone.
blue is well represented because it has the best universal counters/control measures. which means....its not so much that blue is too strong, its that blue is a really good support color.
you dont see mono blue decks too often right now, but you do see a lot of blue in decks because of what blue can universally offer, ponder/probe/gambit/leak/roil/etc. deck digging and counters...gotta love em.
there is a form of draw/dig in other colors, but i see little in terms of counters. i think counteres are its strongest point.
red has burn
white has weenie
green has big beaters
black has gy fun
blue has counters
very rough i know there is more, but i tried to go for hte most basic.
Why would I bother playing Dismember if I'm splashing black? I'd honestly rather use Go for the Throat as my main form of removal. I'd probably run Dismember in the side.
And black doesn't have that much graveyard fun. Two flashback cards, one creature that can recur itself, and three cards that bring creatures back to the hand. No monster to the field card. Rise from the Grave sadly rotated when M12 came. And can't green recycle too? Or did that card rotate?
Black's forte, right now as it stands, is discard, and it only has one discard card worth running, which is Distress. Despise would see play only if this format was one where killing indestructible creatures and Planeswalkers were imperative. Liliana of the Veil is probably going to be used more for her second ability. I'm not a huge fan of Smallpox. No Liliana's Specters or Hypnotic Specters this format. Liliana's Specter would have been great though. I'm kinda hoping for something similar.
If R&D sticks to counterspells where the caster can respond (e.g. manaleak), things should be fine. Maybe there will be certain cheap counterspells that send the countered spell back into the opponent's deck instead.
For future blue draw cards, have the caster discard before they draw.
Theres nothing wrong with hard counters? Or should we be able to pay mana to cancel (not the spell) lightning bolt giant growth or a doomblade?
Green and Red keep stealing Blue's section of the pie. Yet people still complain.
Blue has been neutered to a fraction of its glory days. Counterspells and card draw are barely playable. Yet people still hate control.
The main culprits for Standard were white (mystic, hawk). Yet people still blame Blue.
Sure Jace was a mistake, so were Valakut, Tarmogoyf, Mystic, Bitterblossom.
The idea that Cawblade could have become tier 1 without Jace and Preordain is silly; if it could, why did every version of Cawblade use both? Cawblade would not have been able to run without the digging to get its deadly pieces, and the game-ending versatility of Jace to split the opponent's resources.
As for counterspells, Mental Misstep is dominating Legacy.
Please tell me how the hell that equals "Counterspells and card draw are barely playable." WU and UB are both successful control decks at the moment, not mono-W and mono-B. Why are blue players whining?
On the other hand Green has access to two nice draw cards - Hunter's Insight and Garruk, Primal Hunter. Drawing 6 while beating your face? Sure thing. Blue disapproves.
except you need the creature to stick around. being able to draw cards off a creature's back and being able to draw cards by yourself are two completely different things. you can play jace's ingenuity by itself. you cannot even play hunter's insight without a creature that deals damage. even if you do, you have to be wary of removal so you dont get 2 for 1d. not to mention its worthless on a small creature, its like casting divination except you need to jump through two hoops.
garruk is easier to draw cards off, but hes alot harder to splash and once again he needs a buddy around to do anything. if he tries to just stick it out by himself, then your playing a sorcery speed jace's ingenuity, thats alot harder to splash. he scales better when you have huge dorks around, but if you are having to face down huge dorks then your opponent drawing more cards is going to be the least of your problems.
Really? What does red have so far? Into the Maw of Hell? lol.
No.
Dark Ritual fits Red better from a mechanical perspective. Black should not be able to say "Screw the color pie!" all the time just by paying life.
Example: Should Black get cheap artifact destruction by paying life? No.
Besides, Black has enough goodies in its color pie slice. Discard, aggro creatures, reanimation, draw at a life loss, tutoring, the best creature removal in the game...
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Yes because all those cards are going to be dominating Vintage, Legacy, and Modern.
Man I hate casual idiots like you. People like you have ruined standard and modern for all of us because you give Wizards the impression that control and blue aren't fun so all we have is garbage aggro and combo decks with crappy card drawing and awful counters. So stfu already and gtfo of here.
The better blue is, the happier us pros will be. And the cards you mention except for Snapcaster aren't even constructed playable you scrub.
Infraction for flaming.
Dude, you really made yourself look bad there bro.
As a "spike" or "professional player" I'd hope that most players share the same sentiment towards Magic the Gather that I do. I wish for all the colors to be as balanced, and as distinguished from one another as possible. I want competition, stragety, and relative balance. Playing blue doesn't make you any better than a person playing green. Sometimes decent cards become amazing cards when given the support, "hey there Stoneforge Mystic". Sometimes insanely powerful cards just aren't given enough support, "here's looking at you Phyrexian Obliterator". Sometimes it just feels like one color gets all the right tools. (That could be blue right now, but we have a looooooong way to go with this set).
Even if we have forgotten, the pendulum of power swings back and forth regularly.
Last season's boogey man was Caw Blade correct? A UW control/aggro deck.
The season before that, if you remember, it was Jund. A RGB aggro/control deck.
The two most dominate decks in the last two years have literately shared no colors. That's pretty cool if you ask me. But what is even more cool is that tons of other decks were also very competitive! I remember when Mono G Eldrazi was the scariest thing in town. Oh, and never forget about RDW! The second you forget about it, it burns you alive!
My point is that if one color (no matter what that color may be) stays too dominate in Standard for too long, the format loses its charm. No color is, or should be, blatantly "better" or "more skill intensive" than another.
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Sorry if you wanted me to keep my area of complaint narrow. Let me rephrase my post:
All these great mechanics, and all going to blue. Snapcaster
Really? What does red have so far? Into the Maw of Hell? lol.
Yeah, discard one card, and not any card at that, so that you can draw two next turn for 3 and 2 life, from a U card.
U is in everyone's pie but B can't have rituals and everyone goes bonkers for a limited fodder W trampler. Very balanced.
It wouldn't even have been anything particularly new. Red occasionally gets similar cards, like Recoup and Surreal Memoir.
I agree about this and also about Flash. Furthermore, I think they should move the "extra turn" mechanic out of blue entirely, and make it primarily red and green. The flavor of "I'm gonna move faster than you" would be a good fit for red, and "I influence the seasons and rhythms of nature" would work for green.
An ironic comment if ever there were one. Blue cards get banned so often precisely because they are overpowered.
This is exactly the problem. When one color has a near-monopoly on "smart," you end up with the other 80% of the game being dumbed down.
Indeed. At least the problem isn't as bad as it used to be.
Aggro decks can be difficult to play, but they are far more forgiving. In other words, if you were to take an aggro deck and a control deck which are equally matched in the hands of great players, the control deck will perform worse in the hands of a less experienced pilot. Not always, of course, but it's generally true.
Anyways, I'm off to bed and don't have time for 16 more pages of this thread.
About Nykthos, Shrine to Nyx:
Blue is supposed to be in everyone's pie, though. It's blue, it copies things and does what they do.
Yes, but the problem with that is that Snapmage is much, much, much better than both of those cards. Combined.
Snapcaster:
1) Is a 2/1 at instant speed in addition to its ETB ability.
2) Instant speed, as opposed to recoup/surreal's sorcery speed.
3) Can target both instants and sorceries.
If Recoup was instant speed and could target instants/sorceries, they'd be about the same, since snapcaster is a 2/1 and Recoup has flashback. But the way Recoup and Surreal are right now, nobody is going to play them in any decks. Especially when you have the option of running Snapcaster.
That's just power creep though, those cards were created like 10 years ago. I don't think it necessarily means blue is better because it had the better card in that theme.
I don't really see what the issue is though. Anyone can play blue if they want to, it's not like you are restricted to playing certain colors. But if you don't want to play blue, then don't. I personally hate the color... I don't play any decks were blue is the primary color (or I should say, I don't like playing U/x control), and in constructed there is almost always a viable deck that isn't U/x control. The sole exceptions are scenarios that resulted in Jace and SFM getting banned in Standard.
Black is hardly needy these days. Discard and creature kill are both very strong abilities, and Black also the third best card draw in the game.
I don't see how bringing up "Blue is in everyone's pie" justifies Black getting ritual effects, especially since they don't mechanically make sense in the color.
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Give flash to Red and Green for the love of god! Predators silently emerging from the jungle to attack out and elementals of lightning and fire speeding onto the battlefield make more flavorful reasons for having flash rather than blue's "hurr durr blue's smart and tricky" BS that they keep feeding us.
Red and Green NEED flash. Give them something! Make them more than just dumb beaters...
Blue is "slow" but it's only so because it's reactive. Flash works great because blue needs to react. Blue is and always will be the color of instants/
Red is "fast" in terms of mana costs with tons of low-cost and efficient creatures. They have haste and lots of instants as well. But red is the "sorcery" color because whenever it needs a cheap low-cost "impulsive" effect, it does it at sorcery speed.
Blue's "speed" comes from 'planning' in a sense. You keep your mana untapped and react to what the opponent does. That is blue.
Red's "speed" comes from efficient spells and haste creatures. You tap out during your turn to deal damage that no other color can match. If you have the mana for it, lightning bolt or something.
Green is pretty much the second color to have flash creatures anyways, so no contest there.
Everyone has creature removal thanks to Dismember, everyone has "cheap card draw at a life price" thanks to Tezzeret's Gambit, and Distress/Despise isn't as good as Duress/Inquisition of Kozilek. Lilliana of the Veil requires flashback/graveyard shenanigans for her +1 to be of any real use.
Black does give access to Grave Titan though.
Black needs blue to be competitive, but blue doesn't need black. Blue can splash other colors and still be good.
lets see....dismember is still black, as such black mages can choose to either pay the life or hardcast it.
tezz gambit is 3 mana+2 life vs 2 mana of blacks 2 draw
as far as whats better/worse...unless the card is outright broken looking at a card in terms of its own power means little compared to looking how a card interacts within a deck.
this forum, like any other is poor at gauging cards strengths and weaknesses, people thought pod was a "cute" mechanic afterall....
in terms of how colors seem to be played its also just a general archetype, not written in stone.
blue is well represented because it has the best universal counters/control measures. which means....its not so much that blue is too strong, its that blue is a really good support color.
you dont see mono blue decks too often right now, but you do see a lot of blue in decks because of what blue can universally offer, ponder/probe/gambit/leak/roil/etc. deck digging and counters...gotta love em.
there is a form of draw/dig in other colors, but i see little in terms of counters. i think counteres are its strongest point.
red has burn
white has weenie
green has big beaters
black has gy fun
blue has counters
very rough i know there is more, but i tried to go for hte most basic.
Blue has been neutered to a fraction of its glory days. Counterspells and card draw are barely playable. Yet people still hate control.
The main culprits for Standard were white (mystic, hawk). Yet people still blame Blue.
Sure Jace was a mistake, so were Valakut, Tarmogoyf, Mystic, Bitterblossom.
........................
For future blue draw cards, have the caster discard before they draw.
Sign in Blood is not in M12.
So far, the only real good card that is in B and only black come ISD, is Grave Titan. U has Mana Leak, Ponder, Phantasmal Image, Mindshrieker, Snapcaster, invisible man and the mytic zombie that may or might not be wonderful.
I don't want to have to play U to play a top tier deck, that takes choice away from the players, makes many play decks they don't want to play and ultimately ends in threads like this being made again and again.
For months the "pro advice" for top tier deck building was "Add Jace." Wizards should have learnt.
Why would I bother playing Dismember if I'm splashing black? I'd honestly rather use Go for the Throat as my main form of removal. I'd probably run Dismember in the side.
And black doesn't have that much graveyard fun. Two flashback cards, one creature that can recur itself, and three cards that bring creatures back to the hand. No monster to the field card. Rise from the Grave sadly rotated when M12 came. And can't green recycle too? Or did that card rotate?
Black's forte, right now as it stands, is discard, and it only has one discard card worth running, which is Distress. Despise would see play only if this format was one where killing indestructible creatures and Planeswalkers were imperative. Liliana of the Veil is probably going to be used more for her second ability. I'm not a huge fan of Smallpox. No Liliana's Specters or Hypnotic Specters this format. Liliana's Specter would have been great though. I'm kinda hoping for something similar.
Theres nothing wrong with hard counters? Or should we be able to pay mana to cancel (not the spell) lightning bolt giant growth or a doomblade?
The idea that Cawblade could have become tier 1 without Jace and Preordain is silly; if it could, why did every version of Cawblade use both? Cawblade would not have been able to run without the digging to get its deadly pieces, and the game-ending versatility of Jace to split the opponent's resources.
As for counterspells, Mental Misstep is dominating Legacy.
Please tell me how the hell that equals "Counterspells and card draw are barely playable." WU and UB are both successful control decks at the moment, not mono-W and mono-B. Why are blue players whining?
Thanks to Syndarion of Aeternal Studios for my sig!
except you need the creature to stick around. being able to draw cards off a creature's back and being able to draw cards by yourself are two completely different things. you can play jace's ingenuity by itself. you cannot even play hunter's insight without a creature that deals damage. even if you do, you have to be wary of removal so you dont get 2 for 1d. not to mention its worthless on a small creature, its like casting divination except you need to jump through two hoops.
garruk is easier to draw cards off, but hes alot harder to splash and once again he needs a buddy around to do anything. if he tries to just stick it out by himself, then your playing a sorcery speed jace's ingenuity, thats alot harder to splash. he scales better when you have huge dorks around, but if you are having to face down huge dorks then your opponent drawing more cards is going to be the least of your problems.