I think the real key strength here is that snapcaster doesn't need to be built around, but fits into any blue deck, since they already play instants/sorceries. And *that* is the real sign of a powerhouse card- that it fits like a glove into already strong archetypes and will continue to fit forever.
This exactly. To extend this point one more step, his splashability (yup, just invented a word) makes him even that much more eternal.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
yeah you will, but you'll get heavy value out of your ponders. And should there be any sorceries you want to play you'll be happy that you can get even more value out of snapcaster. Dunno, just struck me as a decent cantrip fire.
Venser + Snapcaster only enables Instants, since the Mage will etb at the beginning of your end step. This limits it to instants you would like to cast on your turn, and makes you spend mana at the end of your turn instead of holding up mana on your opponent's turn. This means that you're most likely to use this to recast removal spells like Doom Blade, Go for the Throat, which stretches your manabase a little. Pure UW doesn't have that many good options to flashback like that from what we've seen so far of ISD (Into the Roil is rotating) so that isn't a very strong interaction at all atm.
Actually personally, snapcaster could be a boss man. Snapcaster him in, flicker him with venser, flashback DOJ trolols. In EDH venser + snapcaster will be ridiculous.
In standard, there is not a lot of instant speed things I would want to flashback. Mostly just kill spells. Unless wizards spoils some good instants, idk how viable snapcaster will really be yet.
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EDH UThada Adel AcquisitorU GB Savara, Queen of the Golgori BG GR Ulasht, the Hate Seed RG
I actually think he is very good, even in Standard, because he can do everything and a lot of it at instant speed.
Obviously he is completely bonkers in Legacy and Vintage. He's basically Brainstorm Man, and Thoughtseize Man, and Bolt Man, and Plow Man, and High Tide Man, and Ancestral Recall man, and YawgWin Man, and Time Walk Man, all in one. There is a lot of bonkers stuff going on in those formats, so it remains to see if he is bonkers enough to compete, but I think he is.
Even in standard, with only half of a set spoiled, he seems amazing. Ive got him proxied up in a mostly U deck splash white for timely reinforcements so that I can run 4 dismembers.
Vapor snag also seems pretty awesome with snapcaster. Deal 1 damage, gain some tempo, flash a dude. Or use it to bounce the snapcaster to flash him in to dismember or mana leak again.
I actually think he is very good, even in Standard, because he can do everything and a lot of it at instant speed.
Obviously he is completely bonkers in Legacy and Vintage. He's basically Brainstorm Man, and Thoughtseize Man, and Bolt Man, and Plow Man, and High Tide Man, and Ancestral Recall man, and YawgWin Man, and Time Walk Man, all in one. There is a lot of bonkers stuff going on in those formats, so it remains to see if he is bonkers enough to compete, but I think he is.
He doesn't work well with Yawgmoth's Will, since it exiles itself.
You don't ever need to recast Yawgmoth's Will anyway. But it might get countered, or Thoughtseized. You could even use Entomb as an extra tutor, if you're running enough Tiagos.
Ive been looking for a way to abuse Due Respect in standard, so far all Ive found is Noxious Revival and Reclaim, this card may just make that strategy work!
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About Mindslaver rulings:
Quote from ebcubs03 »
so if i am that player do i get to sleep with his girlfriend ?
how about this shell for a deck:
Snapcaster Mage, Mindshrieker, Chandras Phoenix, Mimic Vat, and Culling Dais.
Some sort of Ur aggro-control list with permission and burn. Visions of beyond might even be able to find a home in that deck.
Edit: Thought I'd add some explanations.
I'm maxing out the onder and visions count as you can see, for a couple of reasons. 1, having 8 1 cmc cantrips is nice, especially to power early snapcaster tempo plays against aggro decks. Late game however, in this deck you should be seeing enough cards fill up the yard to turn this into an ingenuity. With snapcaster mage it gets even nutier, giving an effective count of 7 ingnuities to fuel you late game.
Azure Mage provides an additional body to carry the sword as well as a mana outlet and potential CA engine.
Mindshrieker synergizes with the entire deck. It can draw into ruinators, fill the yard for a snapcaster and provide a quick evasive clock.
I'm pretty sure Snapcaster Mage is THE reason they didn't reprint Cultivate in M12. Something like t1 land, bop. t2 land, cultivate. t3 land,snapcaster, cultivate again sounds pretty fun. Honorable mention goes to Divination and Mind Rot, but I can't see myself playing Mind Rot, and Divination is eclipsed pretty well by gambit in most cases.
Why is the skaab ruinator in this deck at all honestly? You will only be able to cast him MAYBE once a duel. Twice if you are lucky considering you only have 11 creatures in the deck 13 if you include every other creature other then a skaab ruinator. You just don't have enough creatures to reliably cast him early, which defeats the purpose of being cheap or to reliably cast him at all.
Why is the skaab ruinator in this deck at all honestly? You will only be able to cast him MAYBE once a duel. Twice if you are lucky considering you only have 11 creatures in the deck 13 if you include every other creature other then a skaab ruinator. You just don't have enough creatures to reliably cast him early, which defeats the purpose of being cheap or to reliably cast him at all.
Because late game he is an effecient finisher that can easily be backed up, he also recurs which wins in an attrition war thus creating inevitability, and when im milling with mindshrieker he can provide utility. I havent tested, but he seems good to me in a deck thats so graveyard centric.
I think the question is, if you're playing a late-game finisher, isn't Consecrated Sphinx or Grave Titan just better? Your deck has a total of 14 creatures, so you are never recasting Skaab Ruinator, and you will have trouble casting him in the first place.
I'd wait. Pre-release prices are always out of control and it will be far easier to get your hands on copies of Snapcaster Mage (as opposed to any chase mythic) since it's only a rare.
I think the question is, if you're playing a late-game finisher, isn't Consecrated Sphinx or Grave Titan just better? Your deck has a total of 14 creatures, so you are never recasting Skaab Ruinator, and you will have trouble casting him in the first place.
Theyre both solid, im not arguing that but i still want to test him because there are some advantages. If i mill either of the other finishers with shrieker they are gone, but with ruinator it becomes a pseudo draw. He's also 3 mana, which is much less strenous on my mana, guaranteeing i can win the counter war on that axis if need be.
3 IS probably wrong though, so i might put at that at 2 instead and go up on something else. I want a main deck hardcounter or two anyways to get additional utility out of snapcaster.
I'd wait. Pre-release prices are always out of control and it will be far easier to get your hands on copies of Snapcaster Mage (as opposed to any chase mythic) since it's only a rare.
While in general I agree about preorder hyping, it's also true that Solemn Simulacrum is going for 11 bucks a pop at rare status in a set that's been drafted extensively at this point. Snapcaster will probably go down a bit, but I wouldn't count on it dropping more than a few bucks. It's playable in nearly everything that can splash for it.
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Snapster?
Snapalapah-DingDong?
This exactly. To extend this point one more step, his splashability (yup, just invented a word) makes him even that much more eternal.
Venser + snapcaster.... thoughts?
You will run out of spells fairly quickly, and there are only so many spells that you wan't to cast on your turn.
- To my youngest sister when she was 6.
Actually personally, snapcaster could be a boss man. Snapcaster him in, flicker him with venser, flashback DOJ trolols. In EDH venser + snapcaster will be ridiculous.
In standard, there is not a lot of instant speed things I would want to flashback. Mostly just kill spells. Unless wizards spoils some good instants, idk how viable snapcaster will really be yet.
UThada Adel AcquisitorU
GB Savara, Queen of the Golgori BG
GR Ulasht, the Hate Seed RG
Obviously he is completely bonkers in Legacy and Vintage. He's basically Brainstorm Man, and Thoughtseize Man, and Bolt Man, and Plow Man, and High Tide Man, and Ancestral Recall man, and YawgWin Man, and Time Walk Man, all in one. There is a lot of bonkers stuff going on in those formats, so it remains to see if he is bonkers enough to compete, but I think he is.
Vapor snag also seems pretty awesome with snapcaster. Deal 1 damage, gain some tempo, flash a dude. Or use it to bounce the snapcaster to flash him in to dismember or mana leak again.
He doesn't work well with Yawgmoth's Will, since it exiles itself.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
anyways, theres really nothing special you can do with him, look at your instant/sorcery on gatherer and ask if they are good with the mage Cx
About Mindslaver rulings:
Snapcaster Mage, Mindshrieker, Chandras Phoenix, Mimic Vat, and Culling Dais.
Some sort of Ur aggro-control list with permission and burn. Visions of beyond might even be able to find a home in that deck.
Should I buy a playset? I blew it with Jace.
The best blue creature, though? Easy!
What do you guys think about a decklist like this for snapcaster mage?
U/b Aggro Control
Mindshrieker-4
Snapcaster Mage-4
Azure Mage-3
Skaab Ruinator-3
Sword of feast and famine-3
Mana leak-4
Doom Blade-2
Dismember-3
Ponder-4
Visions of Beyond-4
Nephalia Drownyard-3
Drowned Catacombs-4
Darkslick Shores-4
Island-10
Swamp-5
Sideboard
Distress-2
Duress-3
Despise-3
Cancel-2
Negate-1
Black Sun’s Zenith-3
Doom blade-1
Edit: Thought I'd add some explanations.
I'm maxing out the onder and visions count as you can see, for a couple of reasons. 1, having 8 1 cmc cantrips is nice, especially to power early snapcaster tempo plays against aggro decks. Late game however, in this deck you should be seeing enough cards fill up the yard to turn this into an ingenuity. With snapcaster mage it gets even nutier, giving an effective count of 7 ingnuities to fuel you late game.
Azure Mage provides an additional body to carry the sword as well as a mana outlet and potential CA engine.
Mindshrieker synergizes with the entire deck. It can draw into ruinators, fill the yard for a snapcaster and provide a quick evasive clock.
My favorite standard targets:
Smallpox
Day Of Judgement
Timely Reinforcements
Tezzeret's Gambit
I'm pretty sure Snapcaster Mage is THE reason they didn't reprint Cultivate in M12. Something like t1 land, bop. t2 land, cultivate. t3 land,snapcaster, cultivate again sounds pretty fun. Honorable mention goes to Divination and Mind Rot, but I can't see myself playing Mind Rot, and Divination is eclipsed pretty well by gambit in most cases.
Why is the skaab ruinator in this deck at all honestly? You will only be able to cast him MAYBE once a duel. Twice if you are lucky considering you only have 11 creatures in the deck 13 if you include every other creature other then a skaab ruinator. You just don't have enough creatures to reliably cast him early, which defeats the purpose of being cheap or to reliably cast him at all.
Because late game he is an effecient finisher that can easily be backed up, he also recurs which wins in an attrition war thus creating inevitability, and when im milling with mindshrieker he can provide utility. I havent tested, but he seems good to me in a deck thats so graveyard centric.
I'd wait. Pre-release prices are always out of control and it will be far easier to get your hands on copies of Snapcaster Mage (as opposed to any chase mythic) since it's only a rare.
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Theyre both solid, im not arguing that but i still want to test him because there are some advantages. If i mill either of the other finishers with shrieker they are gone, but with ruinator it becomes a pseudo draw. He's also 3 mana, which is much less strenous on my mana, guaranteeing i can win the counter war on that axis if need be.
3 IS probably wrong though, so i might put at that at 2 instead and go up on something else. I want a main deck hardcounter or two anyways to get additional utility out of snapcaster.
While in general I agree about preorder hyping, it's also true that Solemn Simulacrum is going for 11 bucks a pop at rare status in a set that's been drafted extensively at this point. Snapcaster will probably go down a bit, but I wouldn't count on it dropping more than a few bucks. It's playable in nearly everything that can splash for it.