Quote from Horseshoe_HermitWhat troubles me about this card is that there's no ... mixup. Once 4 mana goes active it's just better that you have it. If the other guy doesn't have relevant instants to go over the Rewind.... you just cast the Rewind if you need to hit the next thing, or if you represent any instant advancement at all (USZ). You never don't cast the Rewind except inasmuch as you don't overexpend your resources - but that becomes "never" if you have the instant card draw and the other guy doesn't, like, mock you with a bait.
What would be interesting, but I don't see how to mechanically accomplish it in any pretty way, is if a Rewind homage were printed, which strategically had the effect of the same strength when you anticipate the move you can counter going first, and then being ready for afterwards, but the opponent could instead switch what they do, and using Rewind on the second thing is a mistake (but still counters it).
What I've described is very nearly impossible, since a counterspell is a counterspell. There's nothing to switch, because it's all counterable. You Rewind if you will get something decent for the mana. Period. What I see would involve horribly abusing the words 'flash', 'stack', and possibly 'if able'. The execution would have to be just right for all the complexity to still read as the elegant time rewinding concept.
4 mana spells I suppose deserve to become stronger simply, but I'm concerned for the balance factor of Islands overall, plus wary of whatever ridiculous combo that R&D has to avoid printing in the awesomeness that is RavII. Rewind can define formats, is basically the consensus heretofore. When that happens with a counterspell everyone suffers.
Am I wrong? Is there a wrong time to cast this?
Quote from wie2323Bringing back Rewind brings back 3rd grade memories, back when Urza's Saga was cool and Counterspell was a pain in the butt.
Quote from TheOnlyOne652089Wrong time is simply defined by "you have nothing to follow it up".
Its 4 mana, compared to dissipate, which exiles the spell, which is more than important if you want to fight Gravecrawler or flashback spells.
Its not totally bad, but its hardly a "good" counterspell if you plan to play something AND protect that.
Its a pro-active counterspell, in which you have to counter soemthing that taps them out to safely get your flash creature.
With so much counter-hate in the format (Thalia is a pain, which means you pay 5 to get a counterspell) you might not get a hit when you need it.
Keep in mind, 4 mana is a lot, you will not even get to 4 mana on turn 4 all the time. Sometimes you sit on 3 mana for a bunch of turns and you will hate yourself for playing Rewind over a cheaper counterspell.
Quote from emerbaumi just see stupid eot things on ggslive like
At the end of the turn Conley activates alchemist refuge plays shock and casts worldfire at instant speed. Flores respondes with a mana leak. conley rewinds the mana leak. flores responds with rewind on rewind and after rewind resolves flores snapcasters in a manaleak on shock.
During his next turn Flores swings for 4 and wins the protour.
I await this moment
rewind your rewind. than snap-caster on mana leak counter your spell
Quote from BweeBwee
Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
Quote from mishima_kazuyaI will chop my balls off if Mike Flores ever wins a pro tour.
Quote from WaterSilverI play 4 Think Twice in my Esper Superfriends, which makes this an attractive card. However, 4 mana is pretty high, especially with 4 Snapcasters. Is this desirable over Mana Leak (4x) or Dissipate (3x)?
Quote from MonopomanThis was a solid card the 2nd time it saw print after the days of the really damn good counterspells were long gone. In a landscape where counterspells are even at more of a disadvantage then when Rewind was printed last then I expect this card to show up in all controlling decks. The card is horrible in decks that can not utilize mana at EOT though so it basically regulates itself out of decks like Delver at the 4 mana cost.
Quote from cryogenWhen I post it's like solid gold quotes spewing from my fingers.
Quote from ISBPathfinderSomething spews all right...
i tested jace tonight and its one of the worst planeswalkers. it never really does anything except make u lose. i suggest u sell yours for 17 each like i did.
ROFL what? Valakut? The best card in standard is Jace the mind Sculptor
Quote from zemanjaskiFlores is only winning protours in his own mind.