I think he'll see play in a bant midrange deck. Makes GoST a 4/4 without having any boosts on him and the Angel token a 6/6. That's pretty awesome. If you already have a GoST out, just flicker it with your resto angel and get a 5/6 as well.
But if you turn 4 Biomancer turn 5 Fathom Mage, you could also have just done turn 4 Huntmaster (evolve your side) turn 5 Thragtusk/Silverheart/Hellkite.
Or you can T4 Biomancer, T5 7/5 Thragtusk. Or T4 Biomancer, T5 4/4 Huntmaster and 4/4 token. Even a Restro Angel would come 5/6.
Also you would need to go RUG to play Hellkite or Huntmaster. And that's not the only UG possible color combo.
And a T4 huntmaster would evolve who? He is 2/2 at T4 your evolve dudes will be probably out of his range (maybe a T3 Elusive Krasis still on range). Huntmaster is awesome, but surely isn't for a deck around evolve.
He is a creature that, if you untap with him, you have a huge thing coming. He don't have immediate impact? No. But seriously, these "creatures without imediat impact are bad" speechs are becoming annoying.
Magic lately is becoming less about strategy and more about "playing cards that can do all the work by themselves"
Also you're just analyzing him on the current meta, but the meta might change with new decks and changes on the current decks.
I am very happy with the new UG mythic. Everything about him screams awesome, especially the "I'm a badass" look on his face. I was thinking of running evo-aggro/tempo. It seems like a toss up between this guy and Corpsejack Menace to top off my curve.
Which would be better with other evolve creatures? Corpsejack will likely double evolve my board as he enters play giving me the better potential for a 4th turn win, but this dude seems better after a board wipe.
Thoughts? Run both?
Also, I'm 99% certain Biomancer will proc a 2 card draw with fathom mage as she enters the field. Just like Corpsejack doubles the counters on Primordial hydra entering the field.
I feel like this guy gets absurd when paired with Joraga Warcaller, not to mention the other elvish lords that boost his power (Imperious Perfect comes to mind for token generation). Also makes your lategame 1-drop elves and the Perfect's tokens nuts once you've activated Ezuri, Renegade Leader's overrun. Gotta get me a playset ASAP.
I honestly don't know what WOTC is trying to do. Pretty much everything is spoiled that would be of high value and very little looks even remotely good. I mean sure Biomancer is good if you could drop him two turns sooner. As it is, he is pumping 5 + drops which is pointless because any creature that needs pumping for 5 plus mana isn't worth playing as combo pieces. I guess if you want to make a habit of playing outside the curve... This guy and the Seer both have such a backward mentality for design. I honestly think both of these guys were originally designed at 2 mana and R&D tacked on the additional 2 grey so the kiddies wouldn't hurt themselves...lol.
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Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
I honestly don't know what WOTC is trying to do. Pretty much everything is spoiled that would be of high value and very little looks even remotely good. I mean sure Biomancer is good if you could drop him two turns sooner. As it is, he is pumping 5 + drops which is pointless because any creature that needs pumping for 5 plus mana isn't worth playing as combo pieces. I guess if you want to make a habit of playing outside the curve... This guy and the Seer both have such a backward mentality for design. I honestly think both of these guys were originally designed at 2 mana and R&D tacked on the additional 2 grey so the kiddies wouldn't hurt themselves...lol.
Duskmantle Seer is perfect as it is... don't you notice how broken it would be if it landed with 2 mana? Then, you can start some "rearrange your opponent's deck" engine, and make him lose tons of lives from turn 3... oh wait, there is Dimir Charm for that job...
I honestly don't know what WOTC is trying to do. Pretty much everything is spoiled that would be of high value and very little looks even remotely good. I mean sure Biomancer is good if you could drop him two turns sooner. As it is, he is pumping 5 + drops which is pointless because any creature that needs pumping for 5 plus mana isn't worth playing as combo pieces. I guess if you want to make a habit of playing outside the curve... This guy and the Seer both have such a backward mentality for design. I honestly think both of these guys were originally designed at 2 mana and R&D tacked on the additional 2 grey so the kiddies wouldn't hurt themselves...lol.
Duskmantle Seer is perfect as it is... don't you notice how broken it would be if it landed with 2 mana? Then, you can start some "rearrange your opponent's deck" engine, and make him lose tons of lives starting on turn 3... oh wait, there is Dimir Charm for that job...
Seer is a POS 4/4 flyer for 4. Its effect isn't relevant, at least in a good way to whomever plays it. Your really gonna play that against a somebody running any kind of aggro? Great idea, give them cheap weapons and drain your own life. There's a winning strategy.
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Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
K theres 12 to 16 slots filled with combo pieces that won't win the game. What're you gonna put in the final 20 slots? It better be good.
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Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
K theres 12 to 16 slots filled with combo pieces that won't win the game. What're you gonna put in the final 20 slots? It better be good.
green blue has great things to do...it can be a turn 6 mini-army of worldspine wurms
you could win with biovisionarys both combos using infinite reflection other stuff would require 1 more color but not hard to do currently.
He's not going to win games, but he's a fine card I think. My only problem is that, as a green creature and a mythic, he should have been a 4/4. Given his ability though, that *might* have been overpowered.
with coat of arms, awesome. i play elvish promenade for five elf tokens, with him in play (and four other elves in play). any math people wanna help? i have a headache..
Hmmm, I feel my understanding of the rules might be off but if the stack goes:
Token enters
Coat of Arms pumps the token
MB further pumps the token
Then:
MB + 1st ET = MB (3/5) and 1st ET (4/4)
MB + 2nd ET = MB (4/6), 1st ET (5/5), 2nd ET (6/6)
MB + 3rd ET = MB (5/7), 1st ET (6/6), 2nd ET (7/7), 3rd ET (9/9)
MB + 4th ET = MB (6/8), 1st ET (7/7), 2nd ET (8/8), 3rd ET (10/10), 4th ET (11/11)
MB + 5th ET = MB (7/8), 1st ET (8/8), 2nd ET (9/9), 3rd ET (11/11), 4th ET (12/12), 5th ET (13/13)
MB = Master Biomancer
ET = Elf Token
I humbly apologize if my rules understanding and/or math calculations are off.
Hmmm, I feel my understanding of the rules might be off but if the stack goes:
Token enters
Coat of Arms pumps the token
MB further pumps the token
Then:
MB + 1st ET = MB (3/5) and 1st ET (4/4)
MB + 2nd ET = MB (4/6), 1st ET (5/5), 2nd ET (6/6)
MB + 3rd ET = MB (5/7), 1st ET (6/6), 2nd ET (7/7), 3rd ET (9/9)
MB + 4th ET = MB (6/8), 1st ET (7/7), 2nd ET (8/8), 3rd ET (10/10), 4th ET (11/11)
MB + 5th ET = MB (7/8), 1st ET (8/8), 2nd ET (9/9), 3rd ET (11/11), 4th ET (12/12), 5th ET (13/13)
MB = Master Biomancer
ET = Elf Token
I humbly apologize if my rules understanding and/or math calculations are off.
The Biomancer effect isn't a trigger, it's a replacement effect, so it simply causes them to come in with that many counters. That means the scenario would go like this:
Cast Elvish Promenade -> all tokens enter with counters equal to current power of Biomancer at resolution (Coat of Arms + 4 other elves = Biomancer is 6/8, so six counters) -> you now have five 10/10 elf tokens with six +1/+1 counters on each. This means you've just paid four mana to get five 16/16 creatures and grow all your other stuff :3
Edit: Incidentally, Coat of Arms is now making your Biomancer an 11/13. You should probably play some more elves.
Come to think of it, how about this followed by Increasing Devotion? On curve, and nets 15 power for 5 mana.
I do recognize that as the meta demands this guy could be a trooper. And also just in GU, there aren't many other 4-drops. (Fathom Mage, Yeva... that's about it). But most other colors seem like they offer some pretty swingy alternatives, that don't rely on you having more guys on hand to make an impact. Especially since we're being told Gatecrash will be a faster meta, where we'd probably want a Resto Angel or a Huntmaster or a Hellrider. If it looks like decks will be going in for the long haul, though, I do acknowledge that a Huntmaster or Fathom Mage or token maker or what have you will be awesome off this guy. Also plays nice with Zegana. And Silverheart.
And honestly, I'd love to see that be viable. My favorite part of GU is creature-based card advantage, so I'm personally rooting for my Zaveck GuildmageFathom Mage Zegana dream deck to become a reality.
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Playing UX Mana Denial until Modern gets the answers it needs.
WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
Yup, same thing as simic guildmage.
I honostly see future pod decks running both of them, because they seem to have a general better upside than melira has (incidentally screwing up infect, while against all other decks being a bear).
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Give credit, where credit is due. Give irony and sarcasm, when ignorance and stupidity is found. The whip is kept for special occasions
The Internet was a revelation to me, I never imagined there are so many idiots on this planet.
I honestly don't know what WOTC is trying to do. Pretty much everything is spoiled that would be of high value and very little looks even remotely good. I mean sure Biomancer is good if you could drop him two turns sooner. As it is, he is pumping 5 + drops which is pointless because any creature that needs pumping for 5 plus mana isn't worth playing as combo pieces. I guess if you want to make a habit of playing outside the curve... This guy and the Seer both have such a backward mentality for design. I honestly think both of these guys were originally designed at 2 mana and R&D tacked on the additional 2 grey so the kiddies wouldn't hurt themselves...lol.
You kidding right? so a 2/4 that makes every single creature played after him to gain at last 2 +1/+1 counters at CMC 2?
I can't even comment more how insane this statement sound because i would be warned by the moderation.
What you want next? 0 instant - can't be countered, you win the game.
Seriously what people have in mind these days?
As it is, he is pumping 5 + drops which is pointless because any creature that needs pumping for 5 plus mana isn't worth playing as combo pieces.
So you're saying it's bad to have a 7/5 thragtusk? a 4/4 Huntmaster with 4/4 token, maybe a 7/7 Thundermaw, and improving your top deck making the 1-2 CMC you draw later significantly better? Because if you use 4 CMC 1 creatures, sooner or later you will draw one when you don't really need more a 1/1 or 2/2.
He increase the value of every single creature played after him. If this is bad, what is good?
What the...? Seriously, you should learn more about magic terminology before stating such nonsese.
Except by the CMC and the Elf creature type. There's absolutely nothing related to them, they're on different colors, have totally different effects and applications.
Ok, if it was going to see play it would have costed 2. At 4 mana what it does is going to be to little to late under most circumstances. On top of that he is a kill on sight card so don't expect him to stay around long.
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Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
What the...? Seriously, you should learn more about magic terminology before stating such nonsese.
Except by the CMC and the Elf creature type. There's absolutely nothing related to them, they're on different colors, have totally different effects and applications.
Except BBE either wins you the game or is "just" a 2 for 1 (which couldn't be printed in this set because a 2 for 1 is just too powerful...)
This guy waits for you to play a creature.
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Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Ok, if it was going to see play it would have costed 2. At 4 mana what it does is going to be to little to late under most circumstances.
At 4 manas he can ETB at turn 3. Is turn 3 too late? What format are you talking about?
Man look what you're saying! You want a 2/4 for 2 with such powerful ability?
Except BBE either wins you the game or is "just" a 2 for 1 (which couldn't be printed in this set because a 2 for 1 is just too powerful...)
This guy waits for you to play a creature.
So what? Do you REALLY know what "strictly better/worse" means? Or i will need to explain to you?
Not saying this is better than BBE. BBE is light year better than this, but NEVER will be strictly better. Because it is simply impossible based on the definition of "strictly better"
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Also you would need to go RUG to play Hellkite or Huntmaster. And that's not the only UG possible color combo.
And a T4 huntmaster would evolve who? He is 2/2 at T4 your evolve dudes will be probably out of his range (maybe a T3 Elusive Krasis still on range). Huntmaster is awesome, but surely isn't for a deck around evolve.
He is a creature that, if you untap with him, you have a huge thing coming. He don't have immediate impact? No. But seriously, these "creatures without imediat impact are bad" speechs are becoming annoying.
Magic lately is becoming less about strategy and more about "playing cards that can do all the work by themselves"
Also you're just analyzing him on the current meta, but the meta might change with new decks and changes on the current decks.
Which would be better with other evolve creatures? Corpsejack will likely double evolve my board as he enters play giving me the better potential for a 4th turn win, but this dude seems better after a board wipe.
Thoughts? Run both?
Also, I'm 99% certain Biomancer will proc a 2 card draw with fathom mage as she enters the field. Just like Corpsejack doubles the counters on Primordial hydra entering the field.
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I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Duskmantle Seer is perfect as it is... don't you notice how broken it would be if it landed with 2 mana? Then, you can start some "rearrange your opponent's deck" engine, and make him lose tons of lives from turn 3... oh wait, there is Dimir Charm for that job...
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Duskmantle Seer is perfect as it is... don't you notice how broken it would be if it landed with 2 mana? Then, you can start some "rearrange your opponent's deck" engine, and make him lose tons of lives starting on turn 3... oh wait, there is Dimir Charm for that job...
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Are you Afraid of Ghosts? You Better Be!
this is also sweet with clone & deadeye navigator
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I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
And then you use all that mana and go with Biomass Mutation for gg. That's why I love the guilds mechanics
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K theres 12 to 16 slots filled with combo pieces that won't win the game. What're you gonna put in the final 20 slots? It better be good.
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I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
4x Simic Charm
4x Experiment One
4x Drakewing Krasis/Elusive Krasis
4x Fathom Mage
4x Gatecreeper Vine
4x Master Biomancer
4x Deadbridge Goliath
4x Rancor
4x Hinterland Harbor
4x Breeding Pool
6x Island
6x Forest
green blue has great things to do...it can be a turn 6 mini-army of worldspine wurms
you could win with biovisionarys both combos using infinite reflection other stuff would require 1 more color but not hard to do currently.
A LOT of things are. I don't think that's fair.
He's not going to win games, but he's a fine card I think. My only problem is that, as a green creature and a mythic, he should have been a 4/4. Given his ability though, that *might* have been overpowered.
Hmmm, I feel my understanding of the rules might be off but if the stack goes:
Token enters
Coat of Arms pumps the token
MB further pumps the token
Then:
MB + 1st ET = MB (3/5) and 1st ET (4/4)
MB + 2nd ET = MB (4/6), 1st ET (5/5), 2nd ET (6/6)
MB + 3rd ET = MB (5/7), 1st ET (6/6), 2nd ET (7/7), 3rd ET (9/9)
MB + 4th ET = MB (6/8), 1st ET (7/7), 2nd ET (8/8), 3rd ET (10/10), 4th ET (11/11)
MB + 5th ET = MB (7/8), 1st ET (8/8), 2nd ET (9/9), 3rd ET (11/11), 4th ET (12/12), 5th ET (13/13)
MB = Master Biomancer
ET = Elf Token
I humbly apologize if my rules understanding and/or math calculations are off.
The Biomancer effect isn't a trigger, it's a replacement effect, so it simply causes them to come in with that many counters. That means the scenario would go like this:
Cast Elvish Promenade -> all tokens enter with counters equal to current power of Biomancer at resolution (Coat of Arms + 4 other elves = Biomancer is 6/8, so six counters) -> you now have five 10/10 elf tokens with six +1/+1 counters on each. This means you've just paid four mana to get five 16/16 creatures and grow all your other stuff :3
Edit: Incidentally, Coat of Arms is now making your Biomancer an 11/13. You should probably play some more elves.
I do recognize that as the meta demands this guy could be a trooper. And also just in GU, there aren't many other 4-drops. (Fathom Mage, Yeva... that's about it). But most other colors seem like they offer some pretty swingy alternatives, that don't rely on you having more guys on hand to make an impact. Especially since we're being told Gatecrash will be a faster meta, where we'd probably want a Resto Angel or a Huntmaster or a Hellrider. If it looks like decks will be going in for the long haul, though, I do acknowledge that a Huntmaster or Fathom Mage or token maker or what have you will be awesome off this guy. Also plays nice with Zegana. And Silverheart.
And honestly, I'd love to see that be viable. My favorite part of GU is creature-based card advantage, so I'm personally rooting for my Zaveck Guildmage Fathom Mage Zegana dream deck to become a reality.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
Yup, same thing as simic guildmage.
I honostly see future pod decks running both of them, because they seem to have a general better upside than melira has (incidentally screwing up infect, while against all other decks being a bear).
Give irony and sarcasm, when ignorance and stupidity is found.
The whip is kept for special occasions
I don't think you understand the term "strictly worse".
Club Flamingo Wins: 1!
You kidding right? so a 2/4 that makes every single creature played after him to gain at last 2 +1/+1 counters at CMC 2?
I can't even comment more how insane this statement sound because i would be warned by the moderation.
What you want next? 0 instant - can't be countered, you win the game.
Seriously what people have in mind these days?
So you're saying it's bad to have a 7/5 thragtusk? a 4/4 Huntmaster with 4/4 token, maybe a 7/7 Thundermaw, and improving your top deck making the 1-2 CMC you draw later significantly better? Because if you use 4 CMC 1 creatures, sooner or later you will draw one when you don't really need more a 1/1 or 2/2.
He increase the value of every single creature played after him. If this is bad, what is good?
What the...? Seriously, you should learn more about magic terminology before stating such nonsese.
Except by the CMC and the Elf creature type. There's absolutely nothing related to them, they're on different colors, have totally different effects and applications.
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Goblins
Burn
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I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Except BBE either wins you the game or is "just" a 2 for 1 (which couldn't be printed in this set because a 2 for 1 is just too powerful...)
This guy waits for you to play a creature.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Man look what you're saying! You want a 2/4 for 2 with such powerful ability?
So what? Do you REALLY know what "strictly better/worse" means? Or i will need to explain to you?
Not saying this is better than BBE. BBE is light year better than this, but NEVER will be strictly better. Because it is simply impossible based on the definition of "strictly better"