Your plays on turn 4 and 5 should be strong enough without the help of another card. It's clear that you don't understand what I'm trying to get at here, and that I am doing a poor job of explaining it. You can just keep thinking that this card isn't terrible and we'll leave it at that.
And since you're a very good guy, you don't want to make them better, so your opponent have a easier time dealing with them.
I just don't get one thing.... you said you want to top the curve on Corpsejack, what so stellar would you be playing after that, that wouldn't even need to be improved?
Yeah, i really don't undestand you. You're saying that this card is terrible, but your arguments that are terrible.
No game state beside victory, is too good that can't be improved.
This card can potentially improve all your plays if left unchecked. And not only that, he helps a lot to recover from board wipes and have some really great interactions with different cards.
If you live in a meta where you don't get board wiped by turn 4, os simply want to give up after you get, then you really will hate this guy.
But as many other underated simic cards, i think this one have potential. If this potential will be enough for the current standard only time will tell.
I'm hearing lots of hype from the pros saying that this is standard playable.
Who is saying that he is playable? A card is playable only after it is actually played. I'm not saying that he is playable, but there IS a lot of possible interactions.
There's two types of cards that are playable: the ones that do everything by themselves (basic example: Thragtusk) and the ones that have many interactions with avaiable cards (basic example: Restoration Angel).
This card is a interactive card, so he do have a chance of seeing play if he find a suitable home.
The ploblem is that some arrogant people here just think too high of themselves as big authorities when it comes to rate cards, the same people that said Delver was a crap, Sphinx's Revelation was too slow, and such....
"I'm saying this card is bad, so it's bad. And you're a bad magic player because you don't agree with me!"
Maybe I am just too in loves with Elves and Allies, but he is my Favorite Creature Type, ELF, and he turns every creature after he hits the field into an Ally.
How is that not playable.
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"Some call it a Habit, Cardboard Crack Addict
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Yea, those are MTG Bars. What can I say, I am a dork
Maybe I am just too in loves with Elves and Allies, but he is my Favorite Creature Type, ELF, and he turns every creature after he hits the field into an Ally.
How is that not playable.
yeah, going to be crazy in my elf deck. i already splash blue
I think what happens to a lot of people on here is the same thing that's happened to me. You kind of speculate on cards based on your opinion of them and the opinion of others, you try and buy them at a fair price before they're released, only to realize too late they really aren't that good.
I've gotten to the point were standard isn't really important to me because, like I think we've discussed early, almost anything can be played in it. Or, rather, to be more specific, cards that are incredible weak in other formats, can in fact thrive in a standard environment, artificially nerfed in favor of said card.
As for Master Biomancer, I really love him to death. Seems like a crazy fun card but at 4 mana and needing an array of other critters to help him out, I don't see him making much of a splash.
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
I really like this guy, as that pump ability is kind of awesome. I don't know where/if he'll fit into Standard, but I sure hope he does. Nobody knows what the new meta is going to be, so you can't just outright say he won't make the cut. His ability IS powerful enough.
And since you're a very good guy, you don't want to make them better, so your opponent have a easier time dealing with them.
I just don't get one thing.... you said you want to top the curve on Corpsejack, what so stellar would you be playing after that, that wouldn't even need to be improved?
Yeah, i really don't undestand you. You're saying that this card is terrible, but your arguments that are terrible.
No game state beside victory, is too good that can't be improved.
This card can potentially improve all your plays if left unchecked. And not only that, he helps a lot to recover from board wipes and have some really great interactions with different cards.
If you live in a meta where you don't get board wiped by turn 4, os simply want to give up after you get, then you really will hate this guy.
But as many other underated simic cards, i think this one have potential. If this potential will be enough for the current standard only time will tell.
Who is saying that he is playable? A card is playable only after it is actually played. I'm not saying that he is playable, but there IS a lot of possible interactions.
There's two types of cards that are playable: the ones that do everything by themselves (basic example: Thragtusk) and the ones that have many interactions with avaiable cards (basic example: Restoration Angel).
This card is a interactive card, so he do have a chance of seeing play if he find a suitable home.
The ploblem is that some arrogant people here just think too high of themselves as big authorities when it comes to rate cards, the same people that said Delver was a crap, Sphinx's Revelation was too slow, and such....
"I'm saying this card is bad, so it's bad. And you're a bad magic player because you don't agree with me!"
It's not very good post-wrath. After a Wrath you want to rebuild your board with an immediate threat, which a 2/4 is not. And you typically do not have a plethora of guys to drop after a wrath.
121.6. If a spell or ability refers to a counter being "placed" on a permanent, it means putting a counter on that permanent while it's on the battlefield, or that permanent entering the battlefield with a counter on it as the result of a replacement effect (see rule 614.1c).
Thanks for that ninja, I apologize Everlastingword. This definitely makes Fathom Mage much better
2UG
Master Biomancer
Creature - Elf Wizard (MR)
Evolve
Each other creature you control gets +X/+X where X is equal to Master Biomancer's power and is a Mutant in addition to its other types.
1/3
Heck, I'd even accept a 0/3. Now every creature I cast pumps every creature I control.
The fact is that the critters I played on turns 1, 2, and 3 aren't getting any benefit. You will want to run some form of weenies/tokens with this guy, which have their most important plays on turns 1-4. In a weenie rush deck, like Elves for example, the idea is so create pressure early on and finish quick.
Good 4 drops for a weenie deck have been:
Hero of Bladehold. Will usually win when it attacks on turn 5 with friends, and is powerful enough to win the game by itself. My all time favorite. Garruk Wildspeaker. Can untap lands to drop more creatures, and then next turn alpha strike with Overrun. OR can make a 3/3 beast for 3 turns. Very resilient to board wipes. Elspeth, Knight Errant. Pumps or makes critters and is hard remove. Falkenrath Aristocrat. Haste = Immediate impart. Huge Power, evasion, and built in way from of protection. Hellrider. Haste, good power, tons of finishing power. Vampire Nocturnus. Pumps all of your creatures (most likely) the turn it comes into play. Can easily be a 5/4 flying by itself. Truck loads of finishing power.
I like the card, don't get me wrong, but I just don't think he has what it takes to be competitive. I'd love to be wrong.
The Biomancer effect isn't a trigger, it's a replacement effect, so it simply causes them to come in with that many counters. That means the scenario would go like this:
Cast Elvish Promenade -> all tokens enter with counters equal to current power of Biomancer at resolution (Coat of Arms + 4 other elves = Biomancer is 6/8, so six counters) -> you now have five 10/10 elf tokens with six +1/+1 counters on each. This means you've just paid four mana to get five 16/16 creatures and grow all your other stuff :3
Edit: Incidentally, Coat of Arms is now making your Biomancer an 11/13. You should probably play some more elves.
you also have to think about if those elves were played after him or not...lets say 2 of 4 were he would be bigger cuz he turns them into mutants which interact with coat again making everyone larger
I love this card, easily standard playable, doesn't mean he has a deck spot reserved right this minute but he is solid. 4 toughness for 4, good in multiples, combos with creatures? Yeah I think he will find a spot eventually.
Dork or farseek, then this t3, t4 7/5 tusk, umm yeah stabilized. t5 eot 5/6 resto angel, 4/3 snapcaster, 5/5 beast token, lol @ agro.
So much work this guy can do, gets things out of range of pillar and spear. Mid-game dorks come in as 3/3, snapcaster is a 4/3, deathrite shaman is a 3/4, auger is 3/5, garruk spits out 5/5s then draws you 5! You can flash in resto in response to removal for a 5/6, of course 7/5 tusk followed by a 5/5 beast token is just more lol. This guy blocks while your other stuff does more work, solid midrange.
That's just playing boring "good stuff," so much other synergy with cards that don't see as much play or in some new simic engine. No one even talks about buffing his power, because that feels like overkill, he is strong by himself already.
I love this card, easily standard playable, doesn't mean he has a deck spot reserved right this minute but he is solid. 4 toughness for 4, good in multiples, combos with creatures? Yeah I think he will find a spot eventually.
Dork or farseek, then this t3, t4 7/5 tusk, umm yeah stabilized. t5 eot 5/6 resto angel, 4/3 snapcaster, 5/5 beast token, lol @ agro.
So much work this guy can do, gets things out of range of pillar and spear. Mid-game dorks come in as 3/3, snapcaster is a 4/3, deathrite shaman is a 3/4, garruk spits out 5/5s then draws you 5! You can flash in resto in response to removal for a 5/6, of course 7/5 tusk followed by a 5/5 beast token is just more lol. This guy blocks while your other stuff does more work, solid midrange.
That's just playing boring "good stuff," so much other synergy with cards that don't see as much play or in some new simic engine. No one even talks about buffing his power, because that feels like overkill, he is strong by himself already.
Yeah, best ways to boost his power? Lets talk standard. My first vote is standard elves withelvish archdruid. Second thought is miracled revenge of the hunted for an 8/10, then play fungal sprouting for eight 9/9 saprolings. *shrug*
Also, poss secondary target for infinite relfection/biovisonary.dec. would be pretty silly..
you also have to think about if those elves were played after him or not...lets say 2 of 4 were he would be bigger cuz he turns them into mutants which interact with coat again making everyone larger
No, the fact that they're also mutants doesn't do anything, I'm afraid. If you read the rulings on Coat of Arms:
Sharing multiple creature types doesn't give an additional bonus. Coat of Arms counts creatures, not creature types.
This means that functionally there's no difference between Elves and Elf Mutants in the scenario.
Deadbridge Goliath. Only cost 4 to come out. Comes in as 7/7 with MB. If it dies, you can make MB a 7/9 or use on Fathom Mage which allows you to draw 5 cards. Such an nice midrange combo here, :).
Oh I was thinking EDH where you have the mana(infinite) you need(Gyre Sage) and Fathom Mage let you draw your deck at that point and all creatures are X/X and evolves proccing left and right. I mean you could do this faster with Craterhoof Behemoth but in the spirit of +1/+1 counters and Simic using them. Also gogo Professor X and the X-men
Oh I was thinking EDH where you have the mana(infinite) you need(Gyre Sage) and Fathom Mage let you draw your deck at that point and all creatures are X/X and evolves proccing left and right. I mean you could do this faster with Craterhoof Behemoth but in the spirit of +1/+1 counters and Simic using them. Also gogo Professor X and the X-men
As excited as I am to put the Biomancer in my own Momir Vig deck,
I'm *far* more intrigued by its potential uses for The Mimeoplasm.
Just imagine how bonkers this thing would be as a 20/22-
you can cast a 21/22 Gyre Sage capable of making 20 mana each turn,
a ridiculously huge Fathom Mage + 20 cards, or a similarly swingy Zegana
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
As excited as I am to put the Biomancer in my own Momir Vig deck,
I'm *far* more intrigued by its potential uses for The Mimeoplasm.
Just imagine how bonkers this thing would be as a 20/22-
you can cast a 21/22 Gyre Sage capable of making 20 mana each turn,
a ridiculously huge Fathom Mage + 20 cards, or a similarly swingy Zegana
I know since he was first leaked I was in love. I`m at the point where he doesn`t really look bad to drop down whenever.
It's not very good post-wrath. After a Wrath you want to rebuild your board with an immediate threat, which a 2/4 is not. And you typically do not have a plethora of guys to drop after a wrath.
Alone it isn't. But a deck that use this guy will have a lot of 1-2 CMC dudes that can be played in the same turn.
A single 2/4 isn't a threat. But two 3/3 + a 2/4 is very good on an empty board.
Each other creature you control gets +X/+X where X is equal to Master Biomancer's power and is a Mutant in addition to its other types.
If he was like this, he would be far more vunerable, since a single removal would cancel his effect no matter what you casted after him. Like he is now, everything ETB stronger, and even if he leaves afterwards, they still retain their power.
From the curve 4 you listed, none of them actually compete with this one. This one is surely not strong enough for modern, and the standard legal you listed are on Red.
A UGx aggro strategies don't have many options for the drop 4.
Just splash white for some anti-wrath protection + removal like Selesnya Charm and Rootbound defense; and in the case my Archdruids stay long enough, maybe have Sphinx's Revelation to add more fuel to my hand and life gain against the burn.
Just splash white for some anti-wrath protection + removal like Selesnya Charm and Rootbound defense; and in the case my Archdruids stay long enough, maybe have Sphinx's Revelation to add more fuel to my hand and life gain against the burn.
You can still have a casual FNM deck right?
yeah, this is the direction my train of thought was going. gonna be a great casual standard deck
I think this guy could be great in a RUG midrange deck.
Turn 1: Young Wolf (hear me out)
Turn 2: Farseek
Turn 3: Biomancer
Turn 4: Either a Wolfir Silverheart on the Biomancer, or a rancor on the biomancer followed by another 4 drop, maybe even a second biomancer
Turn 5: Repeat last turn, maybe drop a Huntmaster of the Fells or Thragtusk, and use Rapid Hybridization on young wolf.
Assuming there was a young wolf, one biomancer, a wolfir silverheart, a rancor, and a huntmaster dropped, you would have a 8/8 biomancer, 10/10 wolfir, 10/10 huntmaster and wolf token, 10/10 young wolf, and an 11/11 frog lizard on turn 5. At this point a board wipe would make me cry, but you'd probably win next turn with 59 power on the board. Of course there are lots of flaws, and the combo is easily solved with a supreme verdict, but I'd say that's pretty powerful for standard. I agree that he would've been way better with hexproof, but then again I wouldn't be able to afford him then Even now though, definitely worthy of a mythic slot.
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I just don't get one thing.... you said you want to top the curve on Corpsejack, what so stellar would you be playing after that, that wouldn't even need to be improved?
Yeah, i really don't undestand you. You're saying that this card is terrible, but your arguments that are terrible.
No game state beside victory, is too good that can't be improved.
This card can potentially improve all your plays if left unchecked. And not only that, he helps a lot to recover from board wipes and have some really great interactions with different cards.
If you live in a meta where you don't get board wiped by turn 4, os simply want to give up after you get, then you really will hate this guy.
But as many other underated simic cards, i think this one have potential. If this potential will be enough for the current standard only time will tell.
Who is saying that he is playable? A card is playable only after it is actually played. I'm not saying that he is playable, but there IS a lot of possible interactions.
There's two types of cards that are playable: the ones that do everything by themselves (basic example: Thragtusk) and the ones that have many interactions with avaiable cards (basic example: Restoration Angel).
This card is a interactive card, so he do have a chance of seeing play if he find a suitable home.
The ploblem is that some arrogant people here just think too high of themselves as big authorities when it comes to rate cards, the same people that said Delver was a crap, Sphinx's Revelation was too slow, and such....
"I'm saying this card is bad, so it's bad. And you're a bad magic player because you don't agree with me!"
How is that not playable.
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
yeah, going to be crazy in my elf deck. i already splash blue
I've gotten to the point were standard isn't really important to me because, like I think we've discussed early, almost anything can be played in it. Or, rather, to be more specific, cards that are incredible weak in other formats, can in fact thrive in a standard environment, artificially nerfed in favor of said card.
As for Master Biomancer, I really love him to death. Seems like a crazy fun card but at 4 mana and needing an array of other critters to help him out, I don't see him making much of a splash.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
It's not very good post-wrath. After a Wrath you want to rebuild your board with an immediate threat, which a 2/4 is not. And you typically do not have a plethora of guys to drop after a wrath.
Unless of course you're playing some kind of weird deck that abuses 1/1 counters for massive card advantage
Thanks for that ninja, I apologize Everlastingword. This definitely makes Fathom Mage much better
2UG
Master Biomancer
Creature - Elf Wizard (MR)
Evolve
Each other creature you control gets +X/+X where X is equal to Master Biomancer's power and is a Mutant in addition to its other types.
1/3
Heck, I'd even accept a 0/3. Now every creature I cast pumps every creature I control.
The fact is that the critters I played on turns 1, 2, and 3 aren't getting any benefit. You will want to run some form of weenies/tokens with this guy, which have their most important plays on turns 1-4. In a weenie rush deck, like Elves for example, the idea is so create pressure early on and finish quick.
Good 4 drops for a weenie deck have been:
Hero of Bladehold. Will usually win when it attacks on turn 5 with friends, and is powerful enough to win the game by itself. My all time favorite.
Garruk Wildspeaker. Can untap lands to drop more creatures, and then next turn alpha strike with Overrun. OR can make a 3/3 beast for 3 turns. Very resilient to board wipes.
Elspeth, Knight Errant. Pumps or makes critters and is hard remove.
Falkenrath Aristocrat. Haste = Immediate impart. Huge Power, evasion, and built in way from of protection.
Hellrider. Haste, good power, tons of finishing power.
Vampire Nocturnus. Pumps all of your creatures (most likely) the turn it comes into play. Can easily be a 5/4 flying by itself. Truck loads of finishing power.
I like the card, don't get me wrong, but I just don't think he has what it takes to be competitive. I'd love to be wrong.
PucaTrade Invite. Sign up and enjoy the first 500 points ($5) free!
you also have to think about if those elves were played after him or not...lets say 2 of 4 were he would be bigger cuz he turns them into mutants which interact with coat again making everyone larger
Dork or farseek, then this t3, t4 7/5 tusk, umm yeah stabilized. t5 eot 5/6 resto angel, 4/3 snapcaster, 5/5 beast token, lol @ agro.
So much work this guy can do, gets things out of range of pillar and spear. Mid-game dorks come in as 3/3, snapcaster is a 4/3, deathrite shaman is a 3/4, auger is 3/5, garruk spits out 5/5s then draws you 5! You can flash in resto in response to removal for a 5/6, of course 7/5 tusk followed by a 5/5 beast token is just more lol. This guy blocks while your other stuff does more work, solid midrange.
That's just playing boring "good stuff," so much other synergy with cards that don't see as much play or in some new simic engine. No one even talks about buffing his power, because that feels like overkill, he is strong by himself already.
Yeah, best ways to boost his power? Lets talk standard. My first vote is standard elves withelvish archdruid. Second thought is miracled revenge of the hunted for an 8/10, then play fungal sprouting for eight 9/9 saprolings. *shrug*
Also, poss secondary target for infinite relfection/biovisonary.dec. would be pretty silly..
No, the fact that they're also mutants doesn't do anything, I'm afraid. If you read the rulings on Coat of Arms:
This means that functionally there's no difference between Elves and Elf Mutants in the scenario.
Thanks to Rivenor at Miraculous Recovery Signatures for this sick sig.
UGMomir Vig, Simic VisionaryUG
URBNicol BolasURB
BGWGhave, Fungus TribalBGW
WUBSydri, Galvanic GeniusWUB
Horde
Hydra Horde
Deadbridge Goliath. Only cost 4 to come out. Comes in as 7/7 with MB. If it dies, you can make MB a 7/9 or use on Fathom Mage which allows you to draw 5 cards. Such an nice midrange combo here, :).
Thanks to Rivenor at Miraculous Recovery Signatures for this sick sig.
UGMomir Vig, Simic VisionaryUG
URBNicol BolasURB
BGWGhave, Fungus TribalBGW
WUBSydri, Galvanic GeniusWUB
Horde
Hydra Horde
As excited as I am to put the Biomancer in my own Momir Vig deck,
I'm *far* more intrigued by its potential uses for The Mimeoplasm.
Just imagine how bonkers this thing would be as a 20/22-
you can cast a 21/22 Gyre Sage capable of making 20 mana each turn,
a ridiculously huge Fathom Mage + 20 cards, or a similarly swingy Zegana
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
This is in Simic.
Pack Rat, Gravecrawler
Or RUG Token Ramp w Gyre Sage n Krenko
Biomancer, Zegana and Talrand are already beasties
Or WUG aggro Lockdown w Thalia, Blind Obediance and Geist
I know since he was first leaked I was in love. I`m at the point where he doesn`t really look bad to drop down whenever.
Thanks to Rivenor at Miraculous Recovery Signatures for this sick sig.
UGMomir Vig, Simic VisionaryUG
URBNicol BolasURB
BGWGhave, Fungus TribalBGW
WUBSydri, Galvanic GeniusWUB
Horde
Hydra Horde
A single 2/4 isn't a threat. But two 3/3 + a 2/4 is very good on an empty board.
If he was like this, he would be far more vunerable, since a single removal would cancel his effect no matter what you casted after him. Like he is now, everything ETB stronger, and even if he leaves afterwards, they still retain their power.
From the curve 4 you listed, none of them actually compete with this one. This one is surely not strong enough for modern, and the standard legal you listed are on Red.
A UGx aggro strategies don't have many options for the drop 4.
Arbor Elf
Elvish Archdruid
Master Biomancer
Gyre Sage
Zameck Guildmage
maybe some Craterhoof Behemoth as finisher, Thragtusk.
Just splash white for some anti-wrath protection + removal like Selesnya Charm and Rootbound defense; and in the case my Archdruids stay long enough, maybe have Sphinx's Revelation to add more fuel to my hand and life gain against the burn.
You can still have a casual FNM deck right?
http://www.mtgsalvation.com/trading-post/details/805-w-underground-sea-h-revised-lands
yeah, this is the direction my train of thought was going. gonna be a great casual standard deck
Turn 1: Young Wolf (hear me out)
Turn 2: Farseek
Turn 3: Biomancer
Turn 4: Either a Wolfir Silverheart on the Biomancer, or a rancor on the biomancer followed by another 4 drop, maybe even a second biomancer
Turn 5: Repeat last turn, maybe drop a Huntmaster of the Fells or Thragtusk, and use Rapid Hybridization on young wolf.
Assuming there was a young wolf, one biomancer, a wolfir silverheart, a rancor, and a huntmaster dropped, you would have a 8/8 biomancer, 10/10 wolfir, 10/10 huntmaster and wolf token, 10/10 young wolf, and an 11/11 frog lizard on turn 5. At this point a board wipe would make me cry, but you'd probably win next turn with 59 power on the board. Of course there are lots of flaws, and the combo is easily solved with a supreme verdict, but I'd say that's pretty powerful for standard. I agree that he would've been way better with hexproof, but then again I wouldn't be able to afford him then Even now though, definitely worthy of a mythic slot.