It's a simple question. If I Warp World and get say... seven mountains and Valakut will he trigger after the fifth mountain onto the sixth and seventh?
Here's Valakut since it's new.
Valakut, the Molten Pinnacle Land (R)
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield (under your control?), if you control 5 other Mountains, Valakut, the Molten Pinnacle deals 3 damage to target creature or player.
: Add to your mana pool.
There is no 'after the fifth mountain'. They all come into play at the same time, then you check for triggers, and the intervening if is satisfied for all 7.
There is no 'after the fifth mountain'. They all come into play at the same time, then you check for triggers, and the intervening if is satisfied for all 7.
You gotta point, I wasn't taking into consideration how Warp World triggers the permanents.
Well if this works... we damn... that's dangerous.
If the card is worded as spoiled, then it works the way Torgen said. Valakut would check its intervening "if" condition for each Mountain coming into play, see 5 Mountains, and trigger for every Mountain. So if you flipped Valakut and 7 Mountains, you would in fact get 21 total damage.
(Side note: running this many mountains is going to slow down the deck fiercely, so I don't think this is going to be all that broken an interaction)
also you can combine it with Blood Moon and scapeshift . And I still hope it will be if you controll 5 and not 5 other(since this is a strange wording) but yeah we will see.
Edit bloodmoon is stupid (the card is a land...) but scapeshift does also work and you can search your lands
My new houserules:
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
Scapeshift + this in some kind of EDH deck using mountains would be really cool. You could pull off an impressive number of Ghostfires.
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Commander R Ashling, the Pilgrim Mono Red Wildfire Control GBW Karador, Ghost Chieftain Abzan Dredge Rock WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
Actually Scapeshift becomes totally playable then. Get a ton of land fetching, scapeshift all lands that weren't revelant. Since you need 7 anyway to go off, you definitely will get 21 dmg if u play scapeshift oyour 7th land drop.
If the card is worded as spoiled, then it works the way Torgen said. Valakut would check its intervening "if" condition for each Mountain coming into play, see 5 Mountains, and trigger for every Mountain. So if you flipped Valakut and 7 Mountains, you would in fact get 21 total damage.
Geez, really? Because I'm definitely no rules expert, but it seems to me that you don't get to count yourself as "controlling" a mountain until it has entered the battlefield. It seems very counterintuitive to me that it would trigger before that sixth mountain, and it seems like WotC has been trying to make the rules more intuitive lately.
I believe you, I'm just confused as to you can "control" something that hasn't finished entering the battlefield yet.
Geez, really? Because I'm definitely no rules expert, but it seems to me that you don't get to count yourself as "controlling" a mountain until it has entered the battlefield. It seems very counterintuitive to me that it would trigger before that sixth mountain, and it seems like WotC has been trying to make the rules more intuitive lately.
I believe you, I'm just confused as to you can "control" something that hasn't finished entering the battlefield yet.
You have the new land CITP.
After that, you have every Mountain CITP.
Every Mountain will trigger this new land, and put those triggers on the stack after Warp Word is done resolving, so, by the time the triggers resolve, you control more than 5 mountains for each trigger.
All the lands, artifacts and creatures come into play at the same time, then enchantments come in after. That's the only time something comes in at different times with warp world. So all the lands come into play at the exact same time, and the way the game works, they all see each other when they come in (Same deal as multiple creatures dying at the same time triggering "whenever a creature goes to the graveyard" abilities, or the same deal as Soul Warden with creatures in a warp world type effect.)
But yeah, definitely works so this'll be becoming a one-of in my Wort The Raidmother EDH deck along with the new Baloth for some crazy good damage (since it already runs pandemonium :P)
I've actually been thinking about this and it might actually not work. It goes back to the M10 Duals in the FAQ
* As these lands are entering the battlefield, they check for lands that are already on the battlefield. They won't see lands that are entering the battlefield at the same time (due to Warp World, for example).
Since you don't control 5 Mountains at the time of Valakut coming into play with the rest, it wont trigger for each one.
so if ww into aRampaging Baloths
Creature - Beast
Trample
Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
and let say 4 lands you 4 4-4 creature
so if ww into aRampaging Baloths
Creature - Beast
Trample
Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
and let say 4 lands you 4 4-4 creature
That's correct. Rampaging Baloths will see the lands come into play, and trigger for each of them.
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so if ww into aRampaging Baloths
Creature - Beast
Trample
Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
and let say 4 lands you 4 4-4 creature
Yup. They're all entering the battlefield at the same time, so when they finally can trigger (after Warp World is finished resolving) they'll all see each other and trigger. You'll get XY 4/4 Beast token creatures, where X is the number of Rampaging Baloths and Y is the number of lands that come out of your Warp World.
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A voice for Timmy.
Commander R Ashling, the Pilgrim Mono Red Wildfire Control GBW Karador, Ghost Chieftain Abzan Dredge Rock WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
also you can combine it with Blood Moon and scapeshift . And I still hope it will be if you controll 5 and not 5 other(since this is a strange wording) but yeah we will see.
Edit bloodmoon is stupid (the card is a land...) but scapeshift does also work and you can search your lands
Valakut, the Molten Pinnacle + blood moon = mountain so bm will not work
I've actually been thinking about this and it might actually not work. It goes back to the M10 Duals in the FAQ
Since you don't control 5 Mountains at the time of Valakut coming into play with the rest, it wont trigger for each one.
The M10 FAQ is a different situation. The M10 duals need to look at the board state before it hits the Battlefield to modify how it enters the Battlefield.
Triggered abilities happen after the permanent comes into play. Basically, all 7 Mountains and the Volakut enter play simultaneously, so Volukut sees them all come into play. Then, since you control 5 or more Mountains, Volakut will trigger for each of those Mountains coming into play.
Since they came into play at the same time, there was never a time when you put a land into play and didn't have at least 5 mountains, so they each triggered.
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Here's Valakut since it's new.
Land (R)
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield (under your control?), if you control 5 other Mountains, Valakut, the Molten Pinnacle deals 3 damage to target creature or player.
: Add to your mana pool.
I'm pretty sure it only triggers AFTER the fifth mountain so you'd nly get six...
But hell this is why I'm asking.
You gotta point, I wasn't taking into consideration how Warp World triggers the permanents.
Well if this works... we damn... that's dangerous.
(Side note: running this many mountains is going to slow down the deck fiercely, so I don't think this is going to be all that broken an interaction)
As for the amount of mountains, this was an example, hell only know what WW is gonna be like after The Rotation...
Edit bloodmoon is stupid (the card is a land...) but scapeshift does also work and you can search your lands
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
Commander
R Ashling, the Pilgrim Mono Red Wildfire Control
GBW Karador, Ghost Chieftain Abzan Dredge Rock
WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
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My friends say I'm very limited.
Geez, really? Because I'm definitely no rules expert, but it seems to me that you don't get to count yourself as "controlling" a mountain until it has entered the battlefield. It seems very counterintuitive to me that it would trigger before that sixth mountain, and it seems like WotC has been trying to make the rules more intuitive lately.
I believe you, I'm just confused as to you can "control" something that hasn't finished entering the battlefield yet.
You have the new land CITP.
After that, you have every Mountain CITP.
Every Mountain will trigger this new land, and put those triggers on the stack after Warp Word is done resolving, so, by the time the triggers resolve, you control more than 5 mountains for each trigger.
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All the lands, artifacts and creatures come into play at the same time, then enchantments come in after. That's the only time something comes in at different times with warp world. So all the lands come into play at the exact same time, and the way the game works, they all see each other when they come in (Same deal as multiple creatures dying at the same time triggering "whenever a creature goes to the graveyard" abilities, or the same deal as Soul Warden with creatures in a warp world type effect.)
But yeah, definitely works so this'll be becoming a one-of in my Wort The Raidmother EDH deck along with the new Baloth for some crazy good damage (since it already runs pandemonium :P)
Since you don't control 5 Mountains at the time of Valakut coming into play with the rest, it wont trigger for each one.
DCI MTG Level 2 Judge
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Creature - Beast
Trample
Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
and let say 4 lands you 4 4-4 creature
That's correct. Rampaging Baloths will see the lands come into play, and trigger for each of them.
A card game about Presidents. Stabbing each other. With knives.
Yup. They're all entering the battlefield at the same time, so when they finally can trigger (after Warp World is finished resolving) they'll all see each other and trigger. You'll get XY 4/4 Beast token creatures, where X is the number of Rampaging Baloths and Y is the number of lands that come out of your Warp World.
Commander
R Ashling, the Pilgrim Mono Red Wildfire Control
GBW Karador, Ghost Chieftain Abzan Dredge Rock
WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
Valakut, the Molten Pinnacle + blood moon = mountain so bm will not work
The M10 FAQ is a different situation. The M10 duals need to look at the board state before it hits the Battlefield to modify how it enters the Battlefield.
Triggered abilities happen after the permanent comes into play. Basically, all 7 Mountains and the Volakut enter play simultaneously, so Volukut sees them all come into play. Then, since you control 5 or more Mountains, Volakut will trigger for each of those Mountains coming into play.
Since they came into play at the same time, there was never a time when you put a land into play and didn't have at least 5 mountains, so they each triggered.
GUB: All Clones, All the Time EDH
GU: Amulet Combo MODERN