Child of Alara has a mandatory triggered ability, so there's probably a combo with it. I'd pick the Child unless Cromat triggers some sort of combo specifically.
Also, I'll try to fit in as much as I can in without the deck itself becoming cluttered.
I've got a 5-color chaos deck designed basically to make the world go crazy and end everything with a Divine Intervention (hexmage not included). It's not fully up to date, but check it in my sig.
Edit: and Divine Intervention has scored countless draws. I've rarely see more terror then when that card hits the table. "I don't care if I lose, I can't possibly let the game end in a draw!"
This begs the question: why would anyone want an infinite-tie loop? I can compare a game of Magic (in a sense) to an artistic piece of work. An artist has one goal, to create emotion with their work. Emotion can be either of 2 forms: praise or disgust. An artist doesn't want someone walking away thinking, "Meh... it's mediocre at best..." The artist fails if the work does nothing. With praise or disgust, at least the artist got a reaction.
The same can be said for a game of Magic. The outcome should be either a win (= to praise) or a loss (= to disgust). A tie is something in the middle, a gray area, or as in my metaphor, mediocracy. A tie is limbo, a place that is neither here nor there. Ask any player, losing as a result of a tie in a tourney is much worse than a straight out loss.
The only thing I find slightly amusing is the creativity that goes into the infinite tie... but that can grow old after it has happen a few times. That is like tricking your friend into sitting on a whoopee cushion; the first and second time is funny, after that is grows old.
Want a fun combo that doesn't end in a tie? Play with these three: Knight of the Hokey Pokey, Donate, and Mindslaver. Donate the Knight, Mindslaver your opponent, and force the Hokey Pokey out of them!!!
In Magic such as in chess their are times where it is correct to play for the draw. while missing top 8 due to a draw may feel worse then missing top 8 due to a loss a draw is always better for you then a loss is.
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Hey can you post your list or link to your deck , i would like to help you aseemble the deck
Only so far, support for staying alive, mana, and the combo itself. Oros, the Avenger is the General:
you could add :
Haazda Shield Mate
Droning Bureaucrats
Order of the Stars
Spitemare
for control the board and protect yourself
combos in your' colors:
Teysa, Orzhov Scion / Æther Flash
Conspiracy/ Xathrid Necromancer/Rotlung Reanimator
Requiem Angel
Divine Intervention
Worldgorger Dragon / oblivion ring / Journey to Nowhere / Animate Dead
I Think I will do a 5 colors EDH bassed on this thread
the big question... CoA or Cromat as a comander?
Child of Alara has a mandatory triggered ability, so there's probably a combo with it. I'd pick the Child unless Cromat triggers some sort of combo specifically.
Also, I'll try to fit in as much as I can in without the deck itself becoming cluttered.
I've got a 5-color chaos deck designed basically to make the world go crazy and end everything with a Divine Intervention (hexmage not included). It's not fully up to date, but check it in my sig.
Edit: and Divine Intervention has scored countless draws. I've rarely see more terror then when that card hits the table. "I don't care if I lose, I can't possibly let the game end in a draw!"
WUBRG: Karona - Chaos towards Divine Intervention ** WUBRG: Karona - God Tribal ** WB: Teysa - Angels, Wrath, and Return from GY ** UB: Szadek - Control and Mill ** RWU: Zedruu - Everyone Draws Cards ** BUG: Damia - Gorgon Voltron Ramp ** URG: Animar - ETB effects and Beatdown ** WUB: Sharuum - Lots of Artifacts UG: Edric - Tribal Rogues ** W: Odric - Tribal Soldiers ** B: Shirei - Shadowborn Apostle Deck ** RB: Tymaret - Kill all the things!
In Magic such as in chess their are times where it is correct to play for the draw. while missing top 8 due to a draw may feel worse then missing top 8 due to a loss a draw is always better for you then a loss is.