Mono-red has still been really powerful with Goblin Chainwhirler. It's losing a few key pieces with the new rotation, but it's getting some new toys as well. If Mono-Red or mostly-red aggro drops off the map entirely with Guilds we could maybe see Ferocidon unbanned, but unless we hit that point, they're likely to be a little shy on the unbanning.
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I really doubt they would go through the trouble and allow a problematic card into the format. I think the banning of Ferocidon at the same time that play design became a thing. In their eyes,I think its a vastly overpowered card. Though it was a broad power, not a high power.
It does too much, too widely, for almost no opportunity cost. It shuts down lifegain and hoses tokens.. all tacked onto an on-curve body, so you don't even have to slow down while doing it or even choose between your hoser and an attacker. Oh and it's splashable.. and evasion(if somewhat weak) The only downsides are the self-hit form the ETB effect and 'dies to removal'
It's bad for an environment, it's abilities are almost too much(in breadth, not power) to be put on /any/ on-curve body, let alone an evasive 3-drop. With Ferocidon you didn't have to choose between the Sideboard for Lifegain or Tokens or a Single big blocker, nor did you have to give up much for it. Probably the only reason it didn't see mainboard play was that crasher was better for the deck that it went it.
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Mono-red has still been really powerful with Goblin Chainwhirler. It's losing a few key pieces with the new rotation, but it's getting some new toys as well. If Mono-Red or mostly-red aggro drops off the map entirely with Guilds we could maybe see Ferocidon unbanned, but unless we hit that point, they're likely to be a little shy on the unbanning.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
It does too much, too widely, for almost no opportunity cost. It shuts down lifegain and hoses tokens.. all tacked onto an on-curve body, so you don't even have to slow down while doing it or even choose between your hoser and an attacker. Oh and it's splashable.. and evasion(if somewhat weak) The only downsides are the self-hit form the ETB effect and 'dies to removal'
It's bad for an environment, it's abilities are almost too much(in breadth, not power) to be put on /any/ on-curve body, let alone an evasive 3-drop. With Ferocidon you didn't have to choose between the Sideboard for Lifegain or Tokens or a Single big blocker, nor did you have to give up much for it. Probably the only reason it didn't see mainboard play was that crasher was better for the deck that it went it.