A recent Question Mark asked Maro:
Q: What are the chances of leaving more souls like: Soul of Ixalan(green/blue) Soul of Amonkhet(white/black) Soul of Eldraine(black/green) Soul of Kaladesh(blue/red) Soul of Ikoria(red/white)?
A: Would people like more souls?
And I thought.... Eldrain isn't Black Green! So, what color(s) would Souls of each of Magic's planes be? lets limit it to 1 or 2 colors.
So what are the planes?
Antiquities
Legends
The Dark
Fallen Empires
Ice Age
Alliances
Mirage
Visions
Weatherlight
Urza's Saga (The "Urza block" story spans the planes of Serra's Realm and Phyrexia as well as Dominaria.)
Ice Age (Comics)
Tevesh Szat's primary source of blue mana
A peaceful plane with lots of rolling hills and fields (mentioned in the 1994 pocket players' guide)
Setting of the novel The Cursed Land
A location in the novel Planeswalker
"Exists on the edge of time, even the mountains are smoothed down, like they've been standing too long"
"small, hidden plane" with "colossal peaks and exotic fauna." (setting of the 1994 pocket players' guide)
A location in the novel Planeswalker
an "Abandoned world"
Mentioned in the novel 'The Cursed Land'
Little is known about the plane of Kephalai beyond the totalitarian and bureaucratic character of its government. The plane features cities with gothic architecture that are surrounded by large bodies of water.
Scott McGough's Magic Legends Cycle Two consists of three books: Assassin's Blade, Emperor's Fist, and Champion's Trial. The trilogy features an enigmatic plane known only as the "meditation plane." It is a shifting, surreal place accessible only by the powerful, and only from Dominaria, and its appearance often echoes the thoughts and possible futures of those within its boundaries. Here the emperor of Madara would meet his closest advisors.
In Lynn Abbey's novel Planeswalker, Urza and his companion Xantcha settle for 30 years on the plane of Moag, "a truly hospitable world with abundant, rich soil, a broad swath of temperate climates and a wealth of vigorous cultures." After decades of peaceful life, Xantcha discovers Phyrexian agents in a fire-god cult. Urza and Xantcha flee, hoping the Phyrexians will follow and leave Moag in peace.
In J. Robert King's novel The Thran, the planeswalker Dyfed takes a guest to the plane of Pyrulea: "In every direction, a vast rain forest spread. Millennial trees trailed nets of vine and moss hundreds of feet downward to wet undergrowth. [...] North, south, east, and west, the landscape curved up and away into walls. They, in turn, joined to form a ceiling of sky. This was not merely a bowl of land but the inside of an enormous sphere." The guest was a middle-aged Thran doctor named Yawgmoth.
How many thousands of players have been bewildered by Segovian Leviathan? Leviathans are titanic creatures of the deep, so why is Segovian Leviathan no bigger than an elephant! Because Segovia is a miniature plane about 1/100 the size of Dominaria. In The Duelist magazine issue 25, Pete Venters writes, "Your average army of Segovian humans could be crushed under a single goblin's foot and the biggest Segovian dragon isn't any bigger than a Dominarian dragonfly."
Soul of Shandalar
Shandalar is a mana-rich plane without a fixed location in the Multiverse. Instead it wanders an irregular course through the Blind Eternities. For a time after the Brothers' War, Dominaria and eleven other planes were separated from the rest of the Multiverse. These twelve planes were known collectively as the Shard. But Shandalar's planar path could pass into and out of the Shard, and was thereby a kind of planeswalkers' escape route from the Shard. Shandalar was the setting for the 1997 Magic: The Gathering computer game by Microprose.
This plane is mentioned in passing as a place Urza and Xantcha visit in Lynn Abbey's novel Planeswalker. Nothing further is known about it.
This plane of fire, djinni, and efreeti has connections to both Rabiah the Infinite and to Dominaria. Emissaries or viziers from Wildfire have appeared in Bogardan and Suq'Ata as well as in Rabiah. The Emberwilde Order is a ruling force on Wildfire and is referenced on a few different cards, including Emberwilde Augur, Emberwilde Caliph, and Emberwilde Djinn.
Now then, what are your thoughts on the Colors, or core identity of the Soul of [planes]
Soul of Ixalan - I agree it is green/blue, exploration and the sea
Soul of Amonkhet - I agree it is white/black, death and order (white and black zombies)
Soul of Eldraine - I don't think it is black/green, it has a strong Knights theme and a fairy tale/wild theme... I would go with White/Green
Soul of Kaladesh - Obviously blue/red
Soul of Ikoria - I don't see red/white, it has a Humans VS Monster theme, with a bit of Human/Monster bonding... I see a lot of white (humans working together to survive), Black (going it alone, looking out only for yourself and your 'family') and green (evolution, survival of the fittest, nature). Overall I would go Black/Green as the cities don't really work together to fight the monsters so it is more black then white
Soul of Dominaria - History theme... seems white blue to me.
Soul of Alara - Red/White... Chaos (the shards divided) being tamed.
Soul of Kamigawa - White - Ancestors, pride (hubris?), honor, spirits...
Soul of Lorwyn - A Transform card, green on the front, black on the back.
Disagree with some of my choices? want to hit some of the other planes?
(U/B) is :symbu: or :symub: and the same is true for the other 9 hybrid symbols with their two colors in for the last 2 leters of the code. ((2/B) and co are :sym2b:)
Alternatively {UB} or {2B} in [mana] tags are (U/B) or (2/B) T is :symtap: and T will give T in [mana] tags
I was recently wishing for the same thing, I love the idea of these mystic primordial beings that encapsulate the world. My initial thought was mirroring the colors of the first cycle.
Soul of Eldraine - W
Soul of Kaladesh - U
Soul of Dominaria - B
Soul of Amonkhet - R
Soul of Ixalan - G
Soul of Tarkir - C
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Q: What are the chances of leaving more souls like: Soul of Ixalan(green/blue) Soul of Amonkhet(white/black) Soul of Eldraine(black/green) Soul of Kaladesh(blue/red) Soul of Ikoria(red/white)?
A: Would people like more souls?
And I thought.... Eldrain isn't Black Green! So, what color(s) would Souls of each of Magic's planes be? lets limit it to 1 or 2 colors.
So what are the planes?
Ice Age (Comics)
Tevesh Szat's primary source of blue mana
"Exists on the edge of time, even the mountains are smoothed down, like they've been standing too long"
an "Abandoned world"
Shandalar is a mana-rich plane without a fixed location in the Multiverse. Instead it wanders an irregular course through the Blind Eternities. For a time after the Brothers' War, Dominaria and eleven other planes were separated from the rest of the Multiverse. These twelve planes were known collectively as the Shard. But Shandalar's planar path could pass into and out of the Shard, and was thereby a kind of planeswalkers' escape route from the Shard. Shandalar was the setting for the 1997 Magic: The Gathering computer game by Microprose.
Now then, what are your thoughts on the Colors, or core identity of the Soul of [planes]
Soul of Ixalan - I agree it is green/blue, exploration and the sea
Soul of Amonkhet - I agree it is white/black, death and order (white and black zombies)
Soul of Eldraine - I don't think it is black/green, it has a strong Knights theme and a fairy tale/wild theme... I would go with White/Green
Soul of Kaladesh - Obviously blue/red
Soul of Ikoria - I don't see red/white, it has a Humans VS Monster theme, with a bit of Human/Monster bonding... I see a lot of white (humans working together to survive), Black (going it alone, looking out only for yourself and your 'family') and green (evolution, survival of the fittest, nature). Overall I would go Black/Green as the cities don't really work together to fight the monsters so it is more black then white
Soul of Dominaria - History theme... seems white blue to me.
Soul of Alara - Red/White... Chaos (the shards divided) being tamed.
Soul of Kamigawa - White - Ancestors, pride (hubris?), honor, spirits...
Soul of Lorwyn - A Transform card, green on the front, black on the back.
Disagree with some of my choices? want to hit some of the other planes?
Alternatively {UB} or {2B} in [mana] tags are (U/B) or (2/B)
T is :symtap: and T will give T in [mana] tags
Soul of Eldraine - W
Soul of Kaladesh - U
Soul of Dominaria - B
Soul of Amonkhet - R
Soul of Ixalan - G
Soul of Tarkir - C