The general idea is to combine Virulent Sliver's "Poisonous 1" with Infect via Triumph of the Hordes to give your opponent 10 poison counters very quickly. Sinew Sliver and Gavony Township both provide a size boost, improving the effectiveness of Triumph of the Hordes. Shadow Sliver grants evasion, but should only be used when a win is imminent (aka "alpha strike"). Opaline Sliver helps with card draw. Sliver Legion (Coat of Arms for slivers, on a 7/7 creature!) is just plain great. Gemhide Sliver (all slivers are ramp). Tezzeret's Gambit draws two cards in the mid-game, while Fuel for the Cause is an effective counterspell and both add another +1/+1 counter to anything that has been boosted by Gavony Township, as well as adding a poison counter to our opponent (assuming he or she has been poisoned).
And for some board control, the deck has a sub-theme: Harmonic Sliver + Liquimetal Coating, turns every sliver spell thereafter into a Vindicate (sort of like Reaper King for slivers). I could also run Enchanted Evening and get pretty much the same effect, but I don't like it's CMC. An alternative would be to simply run Necrotic Sliver. but then you don't get to keep the sliver and it can be mana-intensive. Plus, you'd need to run/splash B.
I intend to try this out casually and competitively. I want to include AEther Vial, but it is not in my budget at this time and I don't know what to cut for it anyway. I suspect the deck may suffer from running out of gas beyond turn 5-6 (hence the Tezzeret's Gambits and Opaline Slivers), not to mention "auto-loses to removal & sweepers".
I could always cut the entire Harmonic Sliver + Liquimetal Coating sub-theme and go for a different strategy. Something like a Defender/Burn deck:
The idea with this deck would be to use Psionic Sliver to burn my opponent to death, while not losing my own creatures in the process. Gemhide Sliver is there for ramp (obviously). Fungus Sliver makes +1/+1 counters, whose ability will activate once Psionic Sliver is out. Sinew Sliver and Watcher Sliver boost my slivers so that they survive using Psionic Sliver's ability. Dormant Sliver is there for card draw and since I plan on burning my opponents to zero life, it's Defender 'setback' isn't really an issue. Voidslime, Oblivion Ring and Snakeform are for board control.
The obvious flaw is the average CMC of the deck. Other than Gemhide Sliver, and Sinew Sliver, every creature in the deck has a 4 or 5 CMC, making the deck a tad slow. In the mid/late game the deck does wonders, if I can make it that far. Hopefully, Voidslime, Oblivion Ring and Snakeform will help me make it to the mid/late game.
1 Sliver Legion
4 Virulent Sliver
4 Gemhide Sliver
4 Sinew Sliver
4 Shadow Sliver
4 Harmonic Sliver
4 Opaline Sliver
Artifacts: 4
4 Liquimetal Coating
2 Tezzeret's Gambit
3 Fuel for the Cause
Sorceries: 4
4 Triumph of the Hordes
Lands: 22
2 Seaside Citadel
2 Ancient Ziggurat
2 Tectonic Edge
6 Forest
5 Island
5 Plains
2 Pulmonic Sliver
2 Asceticism
4 Pistus Strike
2 Norn's Annex
2 True Conviction
The general idea is to combine Virulent Sliver's "Poisonous 1" with Infect via Triumph of the Hordes to give your opponent 10 poison counters very quickly. Sinew Sliver and Gavony Township both provide a size boost, improving the effectiveness of Triumph of the Hordes. Shadow Sliver grants evasion, but should only be used when a win is imminent (aka "alpha strike"). Opaline Sliver helps with card draw. Sliver Legion (Coat of Arms for slivers, on a 7/7 creature!) is just plain great. Gemhide Sliver (all slivers are ramp). Tezzeret's Gambit draws two cards in the mid-game, while Fuel for the Cause is an effective counterspell and both add another +1/+1 counter to anything that has been boosted by Gavony Township, as well as adding a poison counter to our opponent (assuming he or she has been poisoned).
And for some board control, the deck has a sub-theme: Harmonic Sliver + Liquimetal Coating, turns every sliver spell thereafter into a Vindicate (sort of like Reaper King for slivers). I could also run Enchanted Evening and get pretty much the same effect, but I don't like it's CMC. An alternative would be to simply run Necrotic Sliver. but then you don't get to keep the sliver and it can be mana-intensive. Plus, you'd need to run/splash B.
I intend to try this out casually and competitively. I want to include AEther Vial, but it is not in my budget at this time and I don't know what to cut for it anyway. I suspect the deck may suffer from running out of gas beyond turn 5-6 (hence the Tezzeret's Gambits and Opaline Slivers), not to mention "auto-loses to removal & sweepers".
I could always cut the entire Harmonic Sliver + Liquimetal Coating sub-theme and go for a different strategy. Something like a Defender/Burn deck:
1 Sliver Legion
4 Dormant Sliver
4 Sinew Sliver
4 Watcher Sliver
4 Gemhide Sliver
4 Fungus Sliver
4 Psionic Sliver
Enchantments: 4
4 Leyline of Vitality
3 Voidslime
2 Snakeform
3 Oblivion Ring
Lands: 23
2 Ancient Ziggurat
2 Seaside Citadel
2 Tectonic Edge
6 Plains
5 Island
6 Forest
4 Screeching Sliver
2 Asceticism
2 Norn's Annex
The idea with this deck would be to use Psionic Sliver to burn my opponent to death, while not losing my own creatures in the process. Gemhide Sliver is there for ramp (obviously). Fungus Sliver makes +1/+1 counters, whose ability will activate once Psionic Sliver is out. Sinew Sliver and Watcher Sliver boost my slivers so that they survive using Psionic Sliver's ability. Dormant Sliver is there for card draw and since I plan on burning my opponents to zero life, it's Defender 'setback' isn't really an issue. Voidslime, Oblivion Ring and Snakeform are for board control.
The obvious flaw is the average CMC of the deck. Other than Gemhide Sliver, and Sinew Sliver, every creature in the deck has a 4 or 5 CMC, making the deck a tad slow. In the mid/late game the deck does wonders, if I can make it that far. Hopefully, Voidslime, Oblivion Ring and Snakeform will help me make it to the mid/late game.
Or, I could always try a simple BR aggro build:
4 Frenzy Sliver
2 Spitting Sliver
4 Two-Headed Sliver
4 Sedge Sliver
4 Homing Sliver
3 Bonseplitter Sliver
2 Fury Sliver
2 Battering Sliver
3 Blightning
3 Terminate
3 Dash Hopes
Artifacts: 4
2 Mask of Avacyn
2 Gorgon Flail
Lands: 22
4 Akoum Refuge
2 Tectonic Edge
9 Mountain
7 Swamp
4 Ghostflame Sliver
My only real issue with this deck is that I don't think it can compete with Zoo, etc.
Does anyone have any suggestions or comments? Is this even the right way to go with Modern Sliver decks? Thanks for any and all help.
Standard Deck(s)
Nayaish Slivers
(W/G)Selesnya Populate(G/W)
Dega Midrange
Extended Deck(s)
(R/G)Transforming Werewolves(G/R)
Modern Deck(s)
Slivggro
(W/U)Level Up(U/W)
(W/G)Muraganda Vanilla(G/W)