So, I've been working on a deck for a few days now. I had a discussion going over in the main forum about brainstorming a creatureless, well besides one, deck.
I've gone Esper with a heavy enchantment theme, thus Ertai, if he ever even hits the board.
I'm still searching for a wincon I like. This seems to lock the board, without a proper lock/soft lock, quite well and will most definitively make people rage quit. However, I've been thinking about other various wincons.
What do you guys think? Is it ready for a multiplayer game?
My plan is slow the game down to the point where I can cast Enduring Ideal and can search out a lock like Opalescence and Enchanted Evening to destroy everyone's lands, then grind everyone out with a damaging enchantment.
How has your deck been performing? Especially the planeswalkers. Are they worth running?
Also, is it terrible to want to run Ardent Plea when I have zero intention of attacking? The 2 mana enchantments in this deck are strong enough that it might be worth trying to cascade into them off of an essentially dead card.
I've gone Esper with a heavy enchantment theme, thus Ertai, if he ever even hits the board.
I'm still searching for a wincon I like. This seems to lock the board, without a proper lock/soft lock, quite well and will most definitively make people rage quit. However, I've been thinking about other various wincons.
What do you guys think? Is it ready for a multiplayer game?
1x Ertai, the Corrupted
Land (37)
1x Adarkar Wastes
1x Arcane Sanctum
1x Azorius Chancery
1x Bojuka Bog
1x Caves of Koilos
1x Command Tower
1x Dimir Aqueduct
1x Drowned Catacomb
1x Exotic Orchard
1x Fetid Heath
1x Glacial Fortress
1x Godless Shrine
1x Hallowed Fountain
6x Island
1x Isolated Chapel
1x Mystic Gate
1x Orzhov Basilica
4x Plains
1x Reflecting Pool
1x Serra's Sanctum
1x Sunken Ruins
3x Swamp
1x Temple of the False God
1x Thespian's Stage
1x Underground River
1x Vesuva
1x Watery Grave
Sorcery (12)
1x Austere Command
1x Compulsive Research
1x Damnation
1x Demonic Tutor
1x Fabricate
1x Hallowed Burial
1x Idyllic Tutor
1x Recurring Insight
1x Replenish
1x Supreme Verdict
1x Trade Secrets
1x Wrath of God
1x Gideon Jura
1x Jace, Architect of Thought
1x Liliana of the Veil
1x Liliana Vess
1x Tamiyo, the Moon Sage
Enchantment (25)
1x Black Market
1x Blind Obedience
1x Bloodchief Ascension
1x Breathstealer's Crypt
1x Collective Restraint
1x Copy Enchantment
1x Dovescape
1x Ghostly Prison
1x Humility
1x Invoke Prejudice
1x Lethal Vapors
1x Night of Souls' Betrayal
1x Overburden
1x Phyrexian Arena
1x Polluted Bonds
1x Propaganda
1x Rhystic Study
1x Sphere of Safety
1x Tainted AEther
1x Thought Reflection
1x Underworld Connections
1x Underworld Dreams
1x Unfulfilled Desires
1x Vile Consumption
1x Wound Reflection
1x Chromatic Lantern
1x Ensnaring Bridge
1x Mind's Eye
1x Nevinyrral's Disk
1x Noetic Scales
1x Norn's Annex
1x Pithing Needle
1x Proteus Staff
1x Sol Ring
1x Torpor Orb
1x Ward of Bones
1x Wheel of Torture
Instant (8)
1x Counterspell
1x Cyclonic Rift
1x Dissipate
1x Enlightened Tutor
1x Fact or Fiction
1x Reins of Power
1x Second Sunrise
1x Vampiric Tutor
01 Ertai, the Corrupted
Enchantments
02 Arcane Laboratory
03 Righteous Aura
04 Quest for Ancient Secrets
05 Sanguine Bond
06 Exquisite Blood
07 Sigil of the Empty Throne
08 Teferi's Care
09 Breathstealer's Crypt
10 Sunken Hope
11 Sphere of Safety
12 Divine Presence
13 Spreading Plague
14 Standstill
15 Stony Silence
16 Tainted AEther
17 Lightmine Field
18 Luminarch Ascension
19 No Mercy
20 Night of Souls' Betrayal
21 Phyrexian Arena
22 Planar Collapse
23 Overburden
24 Propaganda
25 Baneful Omen
26 Dovescape
27 Vile Consumption
28 Aura of Silence
29 Blind Obedience
30 Humility
31 Compulsion
32 Enchanted Evening
33 Energy Field
34 Kismet
35 Ghostly Prison
36 Opalescence
37 Rhystic Study
38 Greater Auramancy
39 Oath of Lieges
40 Hesitation
41 Honden of Cleansing Fire
42 Honden of Night's Reach
43 Honden of Seeing Winds
44 Soothsaying
45 Lethal Vapors
46 Leyline of Anticipation
47 Wrath of God
48 Replenish
49 Dismantling Blow
50 Enduring Ideal
51 Enlightened Tutor
52 Idyllic Tutor
53 Counterspell
54 Spell Crumple
55 Dissipate
56 Render Silent
57 Hinder
58 Swords to Plowshares
59 Path to Exile
60 Go for the Throat
My plan is slow the game down to the point where I can cast Enduring Ideal and can search out a lock like Opalescence and Enchanted Evening to destroy everyone's lands, then grind everyone out with a damaging enchantment.
How has your deck been performing? Especially the planeswalkers. Are they worth running?
Also, is it terrible to want to run Ardent Plea when I have zero intention of attacking? The 2 mana enchantments in this deck are strong enough that it might be worth trying to cascade into them off of an essentially dead card.