This is just a base and it will get improved over time.
So a buddy of mine wanted to do a land shenagans EDH deck, and he like my old Borborgymos Enraged deck but didn't want to copy me, so I suggest Tianaia, Protector of Argoth. He liked the idea, but ended up building bobo anyways. So I built her.
The deck has been tested heavily against multiple deck types. It is resilient against board wipes and ramps hard enough that you can cast your general multiple times. It is extremely explosive.
I will be working on this list a little bit at atime and getting this post into an organized state.
Ramp - So far these are all staples
1 Exploration
1 Burgeoning
1 Lotus Cobra
1 Rites of Flourishing
1 Azusa, Lost but Seeking
1 Courser of Kruphix
1 Into the Wilds
1 Tempt with Discovery
1 Oracle of Mul Daya
1 Boundless Realms
Recursion - Green is the best at getting things back
1 Revive - gets back key cards. Who doesn't want to boundless realms two turns in a row.
1 Regrowth - See above. But can get back any card in deck.
1 Life from the Loam - Gets back cycle lands.
1 Eternal Witness - A tutorable recursion effect.
1 Crucible of Worlds - Staple....final destination.
Draw
1 Sensei's Divining Top - with oracle, lost in the woods, and courser it puts in a lot of work.
1 Recycle - Almost best draw in the deck.
1 Greater Good - HOUSE. this card is insane. its pretty much always draw five discard three.
1 Horn of Greed - Really good in the early game.
Land Sac Outlets
1 Crop Rotation - Toolbox. Can grab canyon to flash in general, hollow to save a dude, or a fetch/stril land to get two dudes.
1 Zuran Orb - End of turn sac everything, swing hard. Really ballsy. But YOLO
1 Scapeshift - INSANE CARD. always do it for at least 7, get 3-4 fetchs, and a few utily including strip mine.
1 Sylvan Safekeeper - Protection and it makes dudes.
Removal - Green does have mush for unconditional removal
1 Krosan Grip - Staple
1 Beast Within - staple
testing need on song of the dryands and desert twister
Bombs - the stompers
1 Genesis Wave - Haven't actually needed to cast it yet. Needs more testing
1 Kamahl, Fist of Krosa - gives trample and a repeatable overrun
1 Thunderfoot Baloth - Gives pump and trample
1 Rampaging Baloths - makes moooore doooodes
1 Avenger of Zendikar - This is probably an open slow in all honest. Will update soon.
1 Akroma's Memorial - Haste enable. Concordant crossraods may be better. Needs testing
1 Doubling Season - Works with walkers and generates more power.
1 Parallel Lives - Lets face it. This is a token deck.
Tutors
1 Green Sun's Zenith - Toolkit. Turn 1 dryad arbor.
1 Defense of the Heart - turn 2-3 tooth and nail
1 Tooth and Nail - Tooth and nail, nuff said
MVP
1 Constant Mist - Probable the best card in the deck........
Walkers
1 Garruk Wildspeaker - Ramp, and overrun. Usually doesnt make tokens.
1 Nissa, Worldwaker - Make a land a 4/4 it dies you get a 5/3. Seems good. Also more RAMP
Strip Effects - Great cards. These with crucible and multiple lands a turn can lock a player out of a game.
1 Dust Bowl - Repeatable wasteland effect. Yes please.
1 Ghost Quarter - Good land removal, and it can make 2 doods.
1 Encroaching Wastes - Land removal
1 Wasteland - Expensive land removal
1 Tectonic Edge - more land removal
1 Strip Mine - BEST LAND REMOVAL
Recursion Lands
1 Buried Ruin - Crucible gets hated on really hard.....
1 Haunted Fengraf - Gets back doods. Just remember its random. but you can easily use it multiple times.
1 Petrified Field - Gets back buried ruin to get back crucible.....it is really hated on.
Draw Lands - Staples.
1 Slippery Karst
1 Blasted Landscape
1 Tranquil Thicket
1 Mikokoro, Center of the Sea
1 Scrying Sheets
Utility
1 Vesuva - copy things
1 Thespian's Stage - copy things
1 Glacial Chasm - makes a dude and lets you survive a rotation or two while you amass your forces. easily recurable
1 Lotus Vale - makes two dudes instantly
1 Crystal Vein - AMAZING early game card. turn 3 titania.
1 Homeward Path - Good in some playgroups
1 Terrain Generator - becasue we didnt have enough ramp already
1 Winding Canyons - for flashy shenanighans
1 Mouth of Ronom - great removal land
1 Dryad Arbor - reasons
1 Yavimaya Hollow - protections
1 Oran-Rief, the Vastwood - we make lots of green dudes.
I am the only person with hexprrof general in my group, but arcane lightouse is amazing.
Basics
23 Snow-Covered Forest - See scrying sheets and Mouth of ronom. any land you dont have just use another of these until you do.
this is my current list. Still being tested. Lands should always be between 50-60. Just put utility fetchs and the rest basics and it should run fine.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I looked at it, scapeshift is way better, and my playgroup shys away from mass and semi mass land destruction. Tried ambush commander, wasn't that great. Currently running memorial.
When I update the op i will eventually add a card option selection for every card that is playable, all three of yours will be in there.
Tilling Treefolk is a pretty good man when you have that many fetches in the deck. Helps you get some value when you don't have crucible or loam.
My friend suggested it as well. Eventually I will test conjurers closet. If the card tests well, I will probably take out loam for tilling treefolk. Most of the time loam is a one shot, since I dont want to mill my good stuff.
Wants for the deck currently, a land that can be saced to get back enchantments.
A interesting way to recur lands is holistic wisdom
Sure you have to exile lands, but it's a repeatable engine.
How about living wish
Also skullclamp is bonkers with kamahl and life from the loam
Private Mod Note
():
Rollback Post to RevisionRollBack
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
I am currently letting Kamahl, Fist of Krosa fill that slot. It is better in so many ways. It is tutorable. A wincon with repeatable overrun, can mess up someones day in response to a board wipe, and allows you to not get blown away by a board wipe.
You sir have my approval, never knew that card existed. as far as library, i honestly didnt think about it. Too many cards to think of at once, but its worth testing.
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Weiss Schwarz Sets
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
Why so many lands? What happens when you start with 5 lands, no draw, and no ramp?
Usually I partial all lands away. This is a LANDS deck. it requires lands. I intentionally started high, so when I need to add more cards I can take out a land. Im testing all of the utility lands atm. Im going to end up at roughly 50 lands if i stick with extra land per turn effects, or 45 if I decided to go with more traditional ramp.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
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So a buddy of mine wanted to do a land shenagans EDH deck, and he like my old Borborgymos Enraged deck but didn't want to copy me, so I suggest Tianaia, Protector of Argoth. He liked the idea, but ended up building bobo anyways. So I built her.
The deck has been tested heavily against multiple deck types. It is resilient against board wipes and ramps hard enough that you can cast your general multiple times. It is extremely explosive.
I will be working on this list a little bit at atime and getting this post into an organized state.
Without further ado, The list.
1 Exploration
1 Burgeoning
1 Lotus Cobra
1 Rites of Flourishing
1 Azusa, Lost but Seeking
1 Courser of Kruphix
1 Into the Wilds
1 Tempt with Discovery
1 Oracle of Mul Daya
1 Boundless Realms
Recursion
1 Revive
1 Regrowth
1 Life from the Loam
1 Eternal Witness
1 Crucible of Worlds
Draw
1 Sensei's Divining Top
1 Recycle
1 Greater Good
1 Horn of Greed
Land Sac Outlets
1 Crop Rotation
1 Zuran Orb
1 Scapeshift
1 Sylvan Safekeeper
Removal
1 Krosan Grip
1 Beast Within
1 Genesis Wave
1 Kamahl, Fist of Krosa
1 Thunderfoot Baloth
1 Rampaging Baloths
1 Avenger of Zendikar
1 Akroma's Memorial
1 Doubling Season
1 Parallel Lives
Tutors
1 Green Sun's Zenith
1 Defense of the Heart
1 Tooth and Nail
MVP
1 Constant Mists
Walkers
1 Garruk Wildspeaker
1 Nissa, Worldwaker
Fetch Lands
1 Misty Rainforest
1 Windswept Heath
1 Verdant Catacombs
1 Wooded Foothills
1 Naya Panorama
1 Bant Panorama
1 Jund Panorama
1 Terminal Moraine
1 Myriad Landscape
1 Evolving Wilds
1 Terramorphic Expanse
1 Dust Bowl
1 Ghost Quarter
1 Encroaching Wastes
1 Wasteland
1 Tectonic Edge
1 Strip Mine
Recursion Lands
1 Buried Ruin
1 Haunted Fengraf
1 Petrified Field
Draw Lands
1 Slippery Karst
1 Blasted Landscape
1 Tranquil Thicket
1 Mikokoro, Center of the Sea
1 Scrying Sheets
Utility
1 Vesuva
1 Thespian's Stage
1 Glacial Chasm
1 Lotus Vale
1 Crystal Vein
1 Homeward Path
1 Terrain Generator
1 Winding Canyons
1 Mouth of Ronom
1 Dryad Arbor
1 Yavimaya Hollow
1 Oran-Rief, the Vastwood
23 Snow-Covered Forest
Card Exploration(Pun Intended)
Ramp - So far these are all staples
1 Exploration
1 Burgeoning
1 Lotus Cobra
1 Rites of Flourishing
1 Azusa, Lost but Seeking
1 Courser of Kruphix
1 Into the Wilds
1 Tempt with Discovery
1 Oracle of Mul Daya
1 Boundless Realms
Recursion - Green is the best at getting things back
1 Revive - gets back key cards. Who doesn't want to boundless realms two turns in a row.
1 Regrowth - See above. But can get back any card in deck.
1 Life from the Loam - Gets back cycle lands.
1 Eternal Witness - A tutorable recursion effect.
1 Crucible of Worlds - Staple....final destination.
Draw
1 Sensei's Divining Top - with oracle, lost in the woods, and courser it puts in a lot of work.
1 Recycle - Almost best draw in the deck.
1 Greater Good - HOUSE. this card is insane. its pretty much always draw five discard three.
1 Horn of Greed - Really good in the early game.
Land Sac Outlets
1 Crop Rotation - Toolbox. Can grab canyon to flash in general, hollow to save a dude, or a fetch/stril land to get two dudes.
1 Zuran Orb - End of turn sac everything, swing hard. Really ballsy. But YOLO
1 Scapeshift - INSANE CARD. always do it for at least 7, get 3-4 fetchs, and a few utily including strip mine.
1 Sylvan Safekeeper - Protection and it makes dudes.
Removal - Green does have mush for unconditional removal
1 Krosan Grip - Staple
1 Beast Within - staple
testing need on song of the dryands and desert twister
Bombs - the stompers
1 Genesis Wave - Haven't actually needed to cast it yet. Needs more testing
1 Kamahl, Fist of Krosa - gives trample and a repeatable overrun
1 Thunderfoot Baloth - Gives pump and trample
1 Rampaging Baloths - makes moooore doooodes
1 Avenger of Zendikar - This is probably an open slow in all honest. Will update soon.
1 Akroma's Memorial - Haste enable. Concordant crossraods may be better. Needs testing
1 Doubling Season - Works with walkers and generates more power.
1 Parallel Lives - Lets face it. This is a token deck.
Tutors
1 Green Sun's Zenith - Toolkit. Turn 1 dryad arbor.
1 Defense of the Heart - turn 2-3 tooth and nail
1 Tooth and Nail - Tooth and nail, nuff said
MVP
1 Constant Mist - Probable the best card in the deck........
Walkers
1 Garruk Wildspeaker - Ramp, and overrun. Usually doesnt make tokens.
1 Nissa, Worldwaker - Make a land a 4/4 it dies you get a 5/3. Seems good. Also more RAMP
Lands
Fetch Lands - All staples........
1 Misty Rainforest
1 Windswept Heath
1 Verdant Catacombs
1 Wooded Foothills
1 Naya Panorama
1 Bant Panorama
1 Jund Panorama
1 Terminal Moraine
1 Myriad Landscape
1 Evolving Wilds
1 Terramorphic Expanse
Strip Effects - Great cards. These with crucible and multiple lands a turn can lock a player out of a game.
1 Dust Bowl - Repeatable wasteland effect. Yes please.
1 Ghost Quarter - Good land removal, and it can make 2 doods.
1 Encroaching Wastes - Land removal
1 Wasteland - Expensive land removal
1 Tectonic Edge - more land removal
1 Strip Mine - BEST LAND REMOVAL
Recursion Lands
1 Buried Ruin - Crucible gets hated on really hard.....
1 Haunted Fengraf - Gets back doods. Just remember its random. but you can easily use it multiple times.
1 Petrified Field - Gets back buried ruin to get back crucible.....it is really hated on.
Draw Lands - Staples.
1 Slippery Karst
1 Blasted Landscape
1 Tranquil Thicket
1 Mikokoro, Center of the Sea
1 Scrying Sheets
Utility
1 Vesuva - copy things
1 Thespian's Stage - copy things
1 Glacial Chasm - makes a dude and lets you survive a rotation or two while you amass your forces. easily recurable
1 Lotus Vale - makes two dudes instantly
1 Crystal Vein - AMAZING early game card. turn 3 titania.
1 Homeward Path - Good in some playgroups
1 Terrain Generator - becasue we didnt have enough ramp already
1 Winding Canyons - for flashy shenanighans
1 Mouth of Ronom - great removal land
1 Dryad Arbor - reasons
1 Yavimaya Hollow - protections
1 Oran-Rief, the Vastwood - we make lots of green dudes.
I am the only person with hexprrof general in my group, but arcane lightouse is amazing.
Basics
23 Snow-Covered Forest - See scrying sheets and Mouth of ronom. any land you dont have just use another of these until you do.
this is my current list. Still being tested. Lands should always be between 50-60. Just put utility fetchs and the rest basics and it should run fine.
Look forward to hearing others thoughs and ideas.
Oh and ambush commander
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Trying to run as few spells as possible. It doesnt ramp as hard as my extra land effects.
I looked at it, scapeshift is way better, and my playgroup shys away from mass and semi mass land destruction. Tried ambush commander, wasn't that great. Currently running memorial.
When I update the op i will eventually add a card option selection for every card that is playable, all three of yours will be in there.
My friend suggested it as well. Eventually I will test conjurers closet. If the card tests well, I will probably take out loam for tilling treefolk. Most of the time loam is a one shot, since I dont want to mill my good stuff.
Wants for the deck currently, a land that can be saced to get back enchantments.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
BRGrenzo, Dungeon Warden EDH
GAzusa, Always in a Rush EDH
GWUDerevi, Empyrial Warlord EDH
Trade thread on MOTL
Sure you have to exile lands, but it's a repeatable engine.
How about living wish
Also skullclamp is bonkers with kamahl and life from the loam
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
-Modern-
WMartyrProcB
BBurnR
-Commander-
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
Iv'e already made changes....I just wish i knew everything that happened while I was passed out.
I am currently letting Kamahl, Fist of Krosa fill that slot. It is better in so many ways. It is tutorable. A wincon with repeatable overrun, can mess up someones day in response to a board wipe, and allows you to not get blown away by a board wipe.
You sir have my approval, never knew that card existed. as far as library, i honestly didnt think about it. Too many cards to think of at once, but its worth testing.
Again, didnt think of clamp.....hmmmm. and wisdom is meh. I am actually working on a wish board, currently includes Riftsweeper and Bane of Progress
need more suggestions.
I am not too concerned with mass recursion of lands. I would rather run Praetor's Counsel
Main Decks
Diaochan, Iroas, God of Victory, Kaalia, Marton, Ulasht, Volrath,
Kaervek, Prossh, Titania
Amusing or Themed
Progenitus
Pauper Guildmages
Azorius Boros Dimir Golgari Gruul Izzet Korozda
Orzhov Rakdos Rix Maadi Selesyna Simic Skarrg Zameck
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
Wixoss - Just trial decks for now!
Usually I partial all lands away. This is a LANDS deck. it requires lands. I intentionally started high, so when I need to add more cards I can take out a land. Im testing all of the utility lands atm. Im going to end up at roughly 50 lands if i stick with extra land per turn effects, or 45 if I decided to go with more traditional ramp.
I haven't seen the stax version. This version puts a lot of power on the board really fast.
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)