I'm sorta new to MTG and would like some help with my Xanathar deck, any tips?
[CREATURES]
1 Thieving Skydiver
1 Dimir Doppelganger
1 Mirror Image
1 Thief of Sanity
1 Archaeomancer
1 Clone
1 Disciple of Bolas
1 Evil Twin
1 Intellect Devourer
1 Lazav, Dimir Mastermind
1 Master Thief
1 Solemn Simulacrum
1 Undercover Operative
1 Body Double
1 Fallen Shinobi
1 Mind Flayer
1 Geth, Lord of the Vault
1 Noxious Gearhulk
1 Xanathar, Guild Kingpin
1 Brainstealer Dragon
[ARTIFACTS]
1 Sol Ring
1 Arcane Signet
1 Charcoal Diamond
1 Dimir Signet
1 Mind Stone
1 Sky Diamond
1 Swiftfoot Boots
1 Dimir Cluestone
1 Dimir Locket
1 Silumgar Monument
1 Hedron Archive
[INSTANTS]
1 Dark Ritual
1 Village Rites
1 Disdainful Stroke
1 Grasp of Darkness
1 Negate
1 Pull from Tomorrow
1 Cancel
1 Ghostly Flicker
1 Hero's Downfall
1 Murder
1 Soul Manipulation
1 Unwind
1 Aetherize
1 Fact or Fiction
1 Insidious Will
1 Rewind
1 Aetherspouts
1 Spell Swindle
[SORCERIES]
1 Inevitable Betrayal
1 Preordain
1 Feed the Swarm
1 Walk the Plank
1 Grim Tutor
1 Read the Bones
1 Covetous Urge
1 Damnation
1 Mass Manipulation
1 Syphon Mind
1 Beacon of Unrest
1 Extract from Darkness
1 Decree of Pain
[ENCHANTMENTS]
1 Control Magic
1 Soul Ransom
1 Steal Artifact
1 Corrupted Conscience
1 Mind Control
Given some of your card choices, I'm going to assume you're on a budget and most of my recommendations will reflect that.
Mana Base
Your deck's mana curve is kinda high and I'm concerned your land count might be too low as a result. I'm not a huge fan of the Cluestones or Lockets. They are budget friendly and can help later but they cost too much for their effects. Commander's Sphere would be better but even that isn't necessary IMO. More lands might be better in those slots.
I'm not seeing much in the way of bounce spells other than Aetherpouts and Aetherize. Having some means to get rid of problematic noncreature permanents would probably be helpful. Into the Roil, Echoing Truth, Capsize can help. If you can afford Cyclonic Rift go for it.
Draw & Search
I'm a big fan of cheap draw to help smooth out draws and find bombs late game. Cards like Night's Whisper, Impulse, and Ponder can help get there. If you have the money for cards like Demonic Tutor, Vampiric Tutor, and Mystical Tutor I would include those. If you need inexpensive options to search your deck you may want to consider some of the cards with Transmute.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Thanks man, i'll keep that in mind! You were right, it's like a $100 budget deck, but i did research and those are some pretty solid cards, greatly appreciated!
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[CREATURES]
1 Thieving Skydiver
1 Dimir Doppelganger
1 Mirror Image
1 Thief of Sanity
1 Archaeomancer
1 Clone
1 Disciple of Bolas
1 Evil Twin
1 Intellect Devourer
1 Lazav, Dimir Mastermind
1 Master Thief
1 Solemn Simulacrum
1 Undercover Operative
1 Body Double
1 Fallen Shinobi
1 Mind Flayer
1 Geth, Lord of the Vault
1 Noxious Gearhulk
1 Xanathar, Guild Kingpin
1 Brainstealer Dragon
[ARTIFACTS]
1 Sol Ring
1 Arcane Signet
1 Charcoal Diamond
1 Dimir Signet
1 Mind Stone
1 Sky Diamond
1 Swiftfoot Boots
1 Dimir Cluestone
1 Dimir Locket
1 Silumgar Monument
1 Hedron Archive
[INSTANTS]
1 Dark Ritual
1 Village Rites
1 Disdainful Stroke
1 Grasp of Darkness
1 Negate
1 Pull from Tomorrow
1 Cancel
1 Ghostly Flicker
1 Hero's Downfall
1 Murder
1 Soul Manipulation
1 Unwind
1 Aetherize
1 Fact or Fiction
1 Insidious Will
1 Rewind
1 Aetherspouts
1 Spell Swindle
[SORCERIES]
1 Inevitable Betrayal
1 Preordain
1 Feed the Swarm
1 Walk the Plank
1 Grim Tutor
1 Read the Bones
1 Covetous Urge
1 Damnation
1 Mass Manipulation
1 Syphon Mind
1 Beacon of Unrest
1 Extract from Darkness
1 Decree of Pain
[ENCHANTMENTS]
1 Control Magic
1 Soul Ransom
1 Steal Artifact
1 Corrupted Conscience
1 Mind Control
[LANDS]
1 Choked Estuary
1 Command Tower
1 Darkwater Catacombs
1 Dimir Aqueduct
1 Dimir Guildgate
1 Dismal Backwater
1 Evolving Wilds
11 Island
1 Sunken Hollow
10 Swamp
1 Tainted Isle
1 Temple of Deceit
1 Thriving Isle
1 Thriving Moor
1 Xanathar, Guild Kingpin
//CREATURES
1 Thieving Skydiver
1 Dimir Doppelganger
1 Mirror Image
1 Thief of Sanity
1 Archaeomancer
1 Clone
1 Disciple of Bolas
1 Evil Twin
1 Intellect Devourer
1 Lazav, Dimir Mastermind
1 Master Thief
1 Solemn Simulacrum
1 Undercover Operative
1 Body Double
1 Fallen Shinobi
1 Mind Flayer
1 Geth, Lord of the Vault
1 Noxious Gearhulk
1 Brainstealer Dragon
//ARTIFACTS
1 Sol Ring
1 Arcane Signet
1 Charcoal Diamond
1 Dimir Signet
1 Mind Stone
1 Sky Diamond
1 Swiftfoot Boots
1 Dimir Cluestone
1 Dimir Locket
1 Silumgar Monument
1 Hedron Archive
1 Dark Ritual
1 Village Rites
1 Disdainful Stroke
1 Grasp of Darkness
1 Negate
1 Pull from Tomorrow
1 Cancel
1 Ghostly Flicker
1 Hero's Downfall
1 Murder
1 Soul Manipulation
1 Unwind
1 Aetherize
1 Fact or Fiction
1 Insidious Will
1 Rewind
1 Aetherspouts
1 Spell Swindle
//SORCERIES
1 Inevitable Betrayal
1 Preordain
1 Feed the Swarm
1 Walk the Plank
1 Grim Tutor
1 Read the Bones
1 Covetous Urge
1 Damnation
1 Mass Manipulation
1 Syphon Mind
1 Beacon of Unrest
1 Extract from Darkness
1 Decree of Pain
1 Control Magic
1 Soul Ransom
1 Steal Artifact
1 Corrupted Conscience
1 Mind Control
//LANDS
1 Evolving Wilds
1 Command Tower
1 Choked Estuary
1 Darkwater Catacombs
1 Dimir Aqueduct
1 Dimir Guildgate
1 Dismal Backwater
1 Sunken Hollow
1 Tainted Isle
1 Temple of Deceit
1 Thriving Isle
1 Thriving Moor
11 Island
10 Swamp
Given some of your card choices, I'm going to assume you're on a budget and most of my recommendations will reflect that.
Mana Base
Your deck's mana curve is kinda high and I'm concerned your land count might be too low as a result. I'm not a huge fan of the Cluestones or Lockets. They are budget friendly and can help later but they cost too much for their effects. Commander's Sphere would be better but even that isn't necessary IMO. More lands might be better in those slots.
Thriving Isle and Thriving Moor are okay but could just be another UB land. You might be better off with cutting them and a few basics for things like: Path of Ancestry, Waterfront District, Mistvault Bridge, Ice Tunnel, and Contaminated Aquifer. I would also recommend running a few utility lands like Mystic Sanctuary and Bojuka Bog.
If you would like a little more mana fixing cards like Terramorphic Expanse, Esper Panorama, Grixis Panorama, and Ash Barrens are solid. Fetchlands are the norm but pricier.
Removal
Grasp of Darkness and Walk the Plank would probably be better as Go for the Throat and Resculpt. Doom Blade is a 3rd consideration. Edict effects like Diabolic Edict, Debt to the Kami, and Fleshbag Marauder are additional possibilities if needed.
I'm not seeing much in the way of bounce spells other than Aetherpouts and Aetherize. Having some means to get rid of problematic noncreature permanents would probably be helpful. Into the Roil, Echoing Truth, Capsize can help. If you can afford Cyclonic Rift go for it.
Cancel should be Counterspell or Dissolve, Stoic Rebuttal, or Dissipate.
Draw & Search
I'm a big fan of cheap draw to help smooth out draws and find bombs late game. Cards like Night's Whisper, Impulse, and Ponder can help get there. If you have the money for cards like Demonic Tutor, Vampiric Tutor, and Mystical Tutor I would include those. If you need inexpensive options to search your deck you may want to consider some of the cards with Transmute.
Hope that helps. Good luck!
lantern of insight plays with top card revealed
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation