This deck is like a jigsaw puzzle: Lots of individual pieces that come together to form a larger whole. Your commander is a combo piece in itself, but the deck doesn't need it to win.
The most common route to victory is to make infinite mana through various means (and there are several ways to do this), draw your library with Thrasios, Triton Hero and ride an arbitrarily large Walking Ballista to victory.
Various tutors in the deck find the pieces for you. Planar Bridge provides a win basically by itself if it comes back around to you untouched. Just grab Seedborn Muse first and go nuts.
One of the best things about this deck is that it always has something to do with its mana. If you find yourself stalling, you can just sink everything into Thrasios and dig for combo pieces or just ramp up your mana to dig even more later.
Some of your combo pieces serve double duty. Equilibrium can be an amazing control tool by bouncing opposing creatures every time you cast your own. Intruder Alarm can be a pseudo-Seedborn Muse against creature-heavy decks and can discourage your opponents from dumping too many tokens on the board by generating massive amounts of mana with your dorks when they overcommit (and of course Thrasios will take advantage of as much mana as you can make).
You can still win if your combos somehow all get removed. In those situations where the game goes long, you are basically playing like a typical Simic value deck. It might be a grindfest, but it's not a lost cause. You've still got a value engine in Thrasios, and your flying critters can whittle your opponents' life totals down while your control suite plays point guard. Hopefully you don't find yourself in this situation, but if you do, just remember you're still in the game!
EDH/Commander is a social format, right? So why don't people use their social skills to discuss what they like and don't like, instead of adopting a list with 60+ banned cards?
To post a comment, please login or register a new account.
This deck is like a jigsaw puzzle: Lots of individual pieces that come together to form a larger whole. Your commander is a combo piece in itself, but the deck doesn't need it to win.
The most common route to victory is to make infinite mana through various means (and there are several ways to do this), draw your library with Thrasios, Triton Hero and ride an arbitrarily large Walking Ballista to victory.
Alternately you can build a Paradox Engine and use Isochron Scepter to exile everyone's library with Reality Shift.
Or you can repeatedly bounce and recast Thought-Knot Seer at instant speed to make your opponents draw their libraries out.
The mana combos:
Various tutors in the deck find the pieces for you. Planar Bridge provides a win basically by itself if it comes back around to you untouched. Just grab Seedborn Muse first and go nuts.
One of the best things about this deck is that it always has something to do with its mana. If you find yourself stalling, you can just sink everything into Thrasios and dig for combo pieces or just ramp up your mana to dig even more later.
Some of your combo pieces serve double duty. Equilibrium can be an amazing control tool by bouncing opposing creatures every time you cast your own. Intruder Alarm can be a pseudo-Seedborn Muse against creature-heavy decks and can discourage your opponents from dumping too many tokens on the board by generating massive amounts of mana with your dorks when they overcommit (and of course Thrasios will take advantage of as much mana as you can make).
You can still win if your combos somehow all get removed. In those situations where the game goes long, you are basically playing like a typical Simic value deck. It might be a grindfest, but it's not a lost cause. You've still got a value engine in Thrasios, and your flying critters can whittle your opponents' life totals down while your control suite plays point guard. Hopefully you don't find yourself in this situation, but if you do, just remember you're still in the game!
Enjoy!
1x Thrasios, Triton Hero
Creatures
1x Arbor Elf
1x Birds of Paradise
1x Bloom Tender
1x Boreal Druid
1x Coiling Oracle
1x Consecrated Sphinx
1x Deadeye Navigator
1x Elvish Mystic
1x Eternal Witness
1x Fyndhorn Elves
1x Joraga Treespeaker
1x Llanowar Elves
1x Man-o'-War
1x Mulldrifter
1x Oracle of Mul Daya
1x Palinchron
1x Peregrine Drake
1x Priest of Titania
1x Reclamation Sage
1x Seedborn Muse
1x Selvala, Heart of the Wilds
1x Teferi, Mage of Zhalfir
1x Temur Sabertooth
1x Thought-Knot Seer
1x Trinket Mage
1x Walking Ballista
Enchantments
1x Earthcraft
1x Equilibrium
1x Intruder Alarm
1x Mystic Remora
1x Rhystic Study
1x Song of the Dryads
1x Sylvan Library
1x Beast Within
1x Brainstorm
1x Chord of Calling
1x Counterspell
1x Cyclonic Rift
1x Delay
1x Dispel
1x Force of Will
1x Mana Drain
1x Muddle the Mixture
1x Mystical Tutor
1x Nature's Claim
1x Negate
1x Pongify
1x Rapid Hybridization
1x Reality Shift
1x Swan Song
1x Whir of Invention
1x Worldly Tutor
Sorceries
1x Fabricate
1x Green Sun's Zenith
1x Sylvan Tutor
Artifacts
1x Isochron Scepter
1x Lightning Greaves
1x Mana Crypt
1x Mana Vault
1x Panharmonicon
1x Paradox Engine
1x Planar Bridge
1x Sensei's Divining Top
1x Sol Ring
1x Strionic Resonator
1x Jace, the Mind Sculptor
1x Tezzeret the Seeker
Lands
1x Alchemist's Refuge
1x Botanical Sanctum
1x Breeding Pool
1x Command Tower
1x Dryad Arbor
1x Flooded Grove
1x Flooded Strand
8x Forest
1x Hinterland Harbor
7x Island
1x Misty Rainforest
1x Nykthos, Shrine to Nyx
1x Polluted Delta
1x Reliquary Tower
1x Scalding Tarn
1x Tropical Island
1x Verdant Catacombs
1x Windswept Heath
1x Wooded Foothills
1x Kydele, Chosen of Kruphix
1x Kiora's Follower
1x Shrieking Drake
1x Fauna Shaman