So i have been brewing this deck for a while now. It started out as a Zo-Zu the Punisher MLD deck, but it did not work and made me no friends at all! So i tried making a mono red deck with Joven as a meme commander, based on group draw and some draw tax boosted by Furnace of Rath and Dictate of the Twin Gods. But that kinda sucked too, mono red is weak i feel. So i had the idea to add black, since black is a super strong color, and then i stumbled over Mogis, God of Slaughter.
"But Mr. Sorcerer, i run Thought Vessel and Reliquary Tower, thereby slowing down your game?" you say. HA, this is why we have these cards in the deck as well!
"B-but Mr. Sorcerer what about your lands? If you play devastation you will be ****ed, no?". I thought of this, so i included mana rocks! in alphabetical order:
So that is the whole deck! I have two spare commanders for situations in my playgroup. One guy runs Michiko Konda, Truth Seeker, for that guy i run Olivia Voldaren and steal his commander when its in play. This other guy runs a Thraximundar deck that steals my *****, for him i run Xantcha, Sleeper Agent and give him Xantcha
then we have a big ass maybe-pile that i cant fit:
There is no way I would run Dark Tutelage and Ruin Raider in your deck. Every time I think of them flipping a card like Devastation, it feels like a slap to the face.
If you're confident enough to have BBB and run Dark Prophecy, there is no question you should run Necropotence.
I also don't see why you run the Blood Bond combo in your deck. Each of the cards really doesn't help your game plan, and the opponents can see the combo from a mile away - so you can be confident that it will never actually happen.
Overall this deck feels a little too thematic and not enough actual game plan. I can never see Iron Maiden and Skullcage as EDH playables, meanwhile you are missing key cards that do vital stuff like remove problems and end the game.
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I really like that guy, he's my new best friend!
So the basic plan is to have these cards in play:
Font of Mythos
Horn of Greed
Howling Mine
Iron Maiden
Otherworld Atlas
Skullcage
Temple Bell
Group Hug! The table will love you for it! But that only lasts until you play discard tax cards like
Liliana's Caress
Megrim
Sangromancer
Raiders' Wake
Fell Specter (this is filling in for Exquisite Blood until i get mail)
This is the moment where your game plan dawns on them and they start hating on you. At that point you should have drawn into these cards:
Wheel of Fortune
Reforge the Soul
Wheel of Fate
Dark Deal (i like to call this card Dark Wheel. Hehe, hehehe, heh.
Barbed Shocker
thereby closing the game through heavy mass discard + discard tax.
But this is not a 100 card deck, so i added in some draw tax as well. Cards like:
Psychosis Crawler
Fate Unraveler
Underworld Dreams
Kaervek the Merciless and Polluted Bonds is there to be all around annoying and tax playing cards in general.
This is the core of the deck! To sustain the concept further we have:
Anger to give haste to cards like Barbed Shocker
Charmbreaker Devils to recur our wheels
Crystal Chimes to recur enchantments
Beacon of Unrest to recur artifacts and creatures
Midnight Recovery to recur creatures. (Waiting on a Yawgmoth's Will in the mail to put in this slot)
Also included is Demonic Tutor and Gamble for tutoring.
To manage the board a bit we have
Terminate
Plaguecrafter
Massacre Wurm
Chainer's Edict
Earthquake (This will be upgraded to a Damnation in the future)
Black Sun's Zenith
The Eldest Reborn sort of serves as both a bit of control and a bit of recursion, gotta love it.
"But Mr. Sorcerer, i run Thought Vessel and Reliquary Tower, thereby slowing down your game?" you say. HA, this is why we have these cards in the deck as well!
Vandalblast
Viashino Heretic
Devastation
"B-but Mr. Sorcerer what about your lands? If you play devastation you will be ****ed, no?". I thought of this, so i included mana rocks! in alphabetical order:
Caged Sun
Chromatic Lantern
Coalition Relic
Commander's Sphere (will replace this guy with Gauntlet of Might when blinging out the deck)
Darksteel Ingot (waiting on a Thought Vessel to replace this guy in the mail as i type this)
Doubling Cube
Extraplanar Lens
Gauntlet of Power
Sol Ring
Thran Dynamo
See? i thought of EVERYTHING!
All of these cards rock, but you really need to draw into a lot of them for their synergies to be useful. So i added draw!
Dark Prophecy
Dark Tutelage
Phyrexian Arena
Erebos, God of the Dead
Ruin Raider
You might think the core "Every player draws a card" shell might be enough draw, but it really is not in my experience.
Some of this draw kills you slowly, so i added in some weapons to give lifelink and other nifty effects:
Basilisk Collar
Illusionists Bracers
Lightning Greaves
Loxodon Warhammer
Umezawa's Jitte
You cant play cards without lands! And playing them from the graveyard is super nifty too, so we have Crucible of Worlds in the deck as well.
Akoum Refuge (Filling in for a Reliquary Tower)
Badlands
Blood Crypt
Bloodfell Caves
Bloodstained Mire
Buried Ruin
Cinder Marsh
Command Tower
Evolving Wilds
Geier Reach Sanitarium
Gemstone Mine
Mikokoro, Center of the Sea
Myriad Landscape
Rakdos Carnarium
Reflecting pool
Rogue's Passage
Snow-Covered Mountain x 7
Snow-Covered Swamp x 10 (3 of these will become a Cabal Coffers, Urborg, Tomb of Yawgmoth, and a Cabal Stronghold once i get mail)
Strip Mine
Terramorphic Expanse
This is still not 100 cards, so we have
Burnished Hart
Solemn Simulacrum
Sanguine Bond
Journeyer's Kite (Waiting for a Liliana of the Dark Realms in the mail to replace this)
So that is the whole deck! I have two spare commanders for situations in my playgroup. One guy runs Michiko Konda, Truth Seeker, for that guy i run Olivia Voldaren and steal his commander when its in play. This other guy runs a Thraximundar deck that steals my *****, for him i run Xantcha, Sleeper Agent and give him Xantcha
then we have a big ass maybe-pile that i cant fit:
Vampire Nighthawk a bit of extra lifegain would be nice, maybe?
Hypnotic Specter the nostalgia!
Larceny some more discard! bit expensive CMC though.
Ruby Medallion & Jet Medallion Figured these two slots would not be worth, or would they maybe?
Godo, Bandit Warlord can fetch your much needed lifelink in certain situations, maybe?
Syphon Mind discard AND draw! Wow! But its not a permanent that you can keep triggering, and i really like those in a singleton format
Goblin Matron & Kiki-Jiki, Mirror Breaker Not really enough potential for shenanigans, but then again maybe copying a massacre wurm can be good?
Chaos Warp more removal maybe?
Gilded Lotus more ramp maybe?
Fleshbag Marauder, Miasmic Mummy and Liliana's Specter nice multiplayer discard cards, but are they beefy enough?
Liliana of the Veil sick discard card, but what to cut?
Angrath, the Flame-Chained another sick discard card, but what to cut for it?
Liliana Vess discard and tutoring maybe?
Magus of the Wheel, Memory Jar, Runehorn Hellkite, Dragon Mage, Chandra Ablaze, MORE WHEELS FOR THE WHEEL-GOD!!! But how to fit them in? Cut the entire draw tax package maybe?
Kozilek, Butcher of Truth or some of the other big boi eldrazi, the deck dont really run threats like that, maybe it should?
Magus of the Will More Yawgmoth is more good stuff!
Painful Quandary or Spiteful Visions should fit right in right?
Rune-Scarred Demon, Vampiric Tutor & Imperial Seal we need to tutor those key enchantments to make the deck play, maybe?
Toxic Deluge & Blasphemous Act more boardwipes maybe?
Pain Magnification seems to fit right in right?
Rise of the Dark Realms & Insurrection cool finishers maybe?
Xiahou Dun, the One-Eyed badass recursion for the enchantments that we so desperately need. Maybe?
Torment of Hailfire Broken ass card
Sheoldred, Whispering One Broken ass card
Sword of the Animist do we need the ramp? Maybe?
Any input on the huge maybe pile and the deck in general is much appreciated!
Cheers
If you're confident enough to have BBB and run Dark Prophecy, there is no question you should run Necropotence.
I also don't see why you run the Blood Bond combo in your deck. Each of the cards really doesn't help your game plan, and the opponents can see the combo from a mile away - so you can be confident that it will never actually happen.
Overall this deck feels a little too thematic and not enough actual game plan. I can never see Iron Maiden and Skullcage as EDH playables, meanwhile you are missing key cards that do vital stuff like remove problems and end the game.