We can all agree that Urza, Lord High Artificer is powerful.
I tried to build a janky underpowered deck but when I sat down at the table with it, it was too strong a deck and with the whole Mox Sapphire thing he's got going on. My opponents got a fairly sour taste in their mouth.
I don't want to under play a deck. Sitting there being able to do a ton of stuff while trying to go easy on the table isn't how I like to play. I like to do as much as I can, when I can... I need to dumb it down a bit...
So.
This deck needs to tick all the boxes for a good game of commander.
Not too oppressive, not stax, no (or very little) free mana all over the place, no infinite combo... hell, I don't even want to tutor!
So what works with Urza, compensates for the ridonculous amount of mana he can produce and doesn't draw all the hate from generating too much value?
EQUIPMENT!!!
The Aim of the deck is to win by bludgeoning opponents to death with giant X/X Constructs that Urza produces.
That's why there's the odd piece of blink or return to hand trickery.
The great thing about equipment is that with Urza and the constructs they work a bit like a puresteel paladin and a Kor Spiritdancer rolled into one. The equipment can count toward the artifact count for the power/toughness while at the same time tapping itself to pay its equip cost. Mana sinking without stupidly overpowered value!
You'll notice ther are also no 0 drop artifacts or winter orb style stax cards that combo so well with Urza.
This is still very much a work in progress so I'm open to suggestions if anyone has any.
I tried to build a janky underpowered deck but when I sat down at the table with it, it was too strong a deck and with the whole Mox Sapphire thing he's got going on. My opponents got a fairly sour taste in their mouth.
I don't want to under play a deck. Sitting there being able to do a ton of stuff while trying to go easy on the table isn't how I like to play. I like to do as much as I can, when I can... I need to dumb it down a bit...
So.
This deck needs to tick all the boxes for a good game of commander.
Not too oppressive, not stax, no (or very little) free mana all over the place, no infinite combo... hell, I don't even want to tutor!
So what works with Urza, compensates for the ridonculous amount of mana he can produce and doesn't draw all the hate from generating too much value?
EQUIPMENT!!!
Here's the list so far:
1 Urza, Lord High Artificer
Equipment
1 Brawler's Plate
1 Darksteel Plate
1 Blade of Selves
1 Greatsword
1 Hero's Blade
1 Worldslayer
1 O-Naginata
1 Bonesplitter
1 Bloodforged Battle-Axe
1 Darksteel Axe
1 Blade of the Bloodchief
1 Golen-Skin Gauntlets
1 Loxodon Warhammer
1 Strata Scythe
1 Sword of Vengeance
1 Masterwork of Ingenuity
1 Barbed Battlegear
1 Umezawa's Jitte
1 Argentum Armor
1 Champion's Helm
1 Empyrial Plate
1 Trusty Machete
Creatures to Equip
1 Ancestral Statue
1 Cogwork Assembler
1 Metalwork Colossus
1 Plague Myr
1 Neurok Replica
1 Master of Etherium
1 Chief of the Foundry
1 Faerie Artisans
1 Etherium Sculptor
1 Foundry Inspector
1 Wing Splicer
1 Sage of Lat-Nam
1 Voltaic Construct
Removal
1 Cyclonic Rift
1 Reality Shift
1 Spell Swindle
1 Swan Song
Ramp
1 Gilded Lotus
1 Silver Myr
1 Fractured Powerstone
1 Mind Stone
1 Sol Ring
Card Draw
1 Well of Knowledge
1 Treasure Cruise
1 Stroke of Genius
1 Howling Mine
1 Paradoxical Outcome
1 Blue Sun's Zenith
1 Merchant's Dockhand
Utility
1 Panharmonicon
1 Shimmer Myr
1 Scarecrone
1 Sculpting Steel
1 Phyrexian Metamorph
1 Saheeli's Artistry
1 Strionic Resonator
1 Golem Foundry
1 Conjurer's Closet
1 Deadeye Navigator
1 Efficient Construction
1 Darksteel Forge
1 Unwinding Clock
1 Crystal Shard
1 Mirrorworks
27 Island
1 Darksteel Citadel
1 Tolaria West
1 Ghost Quarter
1 Halimar Depths
1 Strip Mine
1 Zhalfirin Void
The Aim of the deck is to win by bludgeoning opponents to death with giant X/X Constructs that Urza produces.
That's why there's the odd piece of blink or return to hand trickery.
The great thing about equipment is that with Urza and the constructs they work a bit like a puresteel paladin and a Kor Spiritdancer rolled into one. The equipment can count toward the artifact count for the power/toughness while at the same time tapping itself to pay its equip cost. Mana sinking without stupidly overpowered value!
You'll notice ther are also no 0 drop artifacts or winter orb style stax cards that combo so well with Urza.
This is still very much a work in progress so I'm open to suggestions if anyone has any.
I'm just trying to play fun!
EDH:
[Primer]C Kozilek, Butcher of Truth C
RGNikya of the Old WaysGR