The rules are simple.
You give an example of a card combo (if you use 3 or more cards, you need to say which type each card has) from any and all sets, and it's up to everyone else to figure out how it got there. There will probably be several ways to achieve each final product!
It goes like this:
[Number of cards]combo: [mana cost] for a [power/toughness] [abilities, properties].
My example.
2 card combo:
4 Mana for a 4/4 Flying, Deathtouch, Lifelink.
(this is easy)
This thread is for competitive decks only. Your deck is not Grixis Control, as you said yourself. A serious decklist with shroud and counterspells belongs here, not a for fun/casual decklist with bad discard. Sorry, but your princess is in another castle.
I have it on good authority that the Phyrexians are going to win. However, Venser is then going to teleport the whole of New Phyrexia inside the Zendikar Hedrons, leaving the Phyrexians and Eldrazi trapped in an eternal struggle of the mechanics that nobody likes.
The next set will feature both infect and annihilator, and be called Maro'sWetDreamia. It will also feature a new Jace, to ensure that it sells well.
I have it on good authority that the Phyrexians are going to win. However, Venser is then going to teleport the whole of New Phyrexia inside the Zendikar Hedrons, leaving the Phyrexians and Eldrazi trapped in an eternal struggle of the mechanics that nobody likes.
The next set will feature both infect and annihilator, and be called Maro'sWetDreamia. It will also feature a new Jace, to ensure that it sells well.
I have it on good authority that the Phyrexians are going to win. However, Venser is then going to teleport the whole of New Phyrexia inside the Zendikar Hedrons, leaving the Phyrexians and Eldrazi trapped in an eternal struggle of the mechanics that nobody likes.
The next set will feature both infect and annihilator, and be called Maro'sWetDreamia. It will also feature a new Jace, to ensure that it sells well.
I have it on good authority that the Phyrexians are going to win. However, Venser is then going to teleport the whole of New Phyrexia inside the Zendikar Hedrons, leaving the Phyrexians and Eldrazi trapped in an eternal struggle of the mechanics that nobody likes.
The next set will feature both infect and annihilator, and be called Maro'sWetDreamia. It will also feature a new Jace, to ensure that it sells well.
Thats 17 mana to deal 20 damage, using 5 cards total, including: 2 red creatures that share a creature type, 1 blue instant, 1 artifact, and 1 green enchantment.
It's probably not even close to what you had in mind, but it works. Only the grappling hook gives it any kind of effect not specific to the end goal.
: : : NEXT : : :
Using 2 creatures and 1 enchantment (3 cards total), deal 20 damage in combat using only 4 mana.
(Everything is done, including casting and attacking, in a single turn.)
Thats 17 mana to deal 20 damage, using 5 cards total, including: 2 red creatures that share a creature type, 1 blue instant, 1 artifact, and 1 green enchantment.
It's probably not even close to what you had in mind, but it works. Only the grappling hook gives it any kind of effect not specific to the end goal.
Wow. That wasn't even close, but it's still valid. I was thinking
I have it on good authority that the Phyrexians are going to win. However, Venser is then going to teleport the whole of New Phyrexia inside the Zendikar Hedrons, leaving the Phyrexians and Eldrazi trapped in an eternal struggle of the mechanics that nobody likes.
The next set will feature both infect and annihilator, and be called Maro'sWetDreamia. It will also feature a new Jace, to ensure that it sells well.
Ah. If I'd have thought loss of life was valid, I may have considered Illusions, but the Trader+Lattice would have escaped me. Perhaps a Sky Swallower before you mentioned the creatures were red. The hard part was actually getting the mana up to 17. I kept arriving around 14.
: : HINT : :
There are at least 13 different cards that could take one of the slots.
The other two are set in stone.
That is.. at least for the specific combo I have in mind.
I have it on good authority that the Phyrexians are going to win. However, Venser is then going to teleport the whole of New Phyrexia inside the Zendikar Hedrons, leaving the Phyrexians and Eldrazi trapped in an eternal struggle of the mechanics that nobody likes.
The next set will feature both infect and annihilator, and be called Maro'sWetDreamia. It will also feature a new Jace, to ensure that it sells well.
I know it's not right, but I'm pretty sure a 1/1 hasty guy for 1 is involved.
I'd think lands would count if they're specific to the combo.
I mean, you have to have a way to play the spells, but needing 38 specific lands seems pretty vital info.
: : Hint 2 : :
A 1/1 hasty guy is involved, but his CMC is 2, and he is absolutely necessary for the combo.
(He is one of the 2 cards set in stone.)
: : Hint 3 : :
You can actually do 5 billion damage, or any other large number you wish, with the combo.
20 is just the obvious goal.
You don't need to spend a single more mana to do so either.
: : HINT 4 : :
Choosing the correct cards, you will have
1 "Old Border" Card
1 "New Border" Card
1 "Future Bordered" Card
(The New Bordered Card is the card that has several alternatives, many of which are old bordered)
I'd also like to note that this is a combo that has actual competitive potential.
I have it on good authority that the Phyrexians are going to win. However, Venser is then going to teleport the whole of New Phyrexia inside the Zendikar Hedrons, leaving the Phyrexians and Eldrazi trapped in an eternal struggle of the mechanics that nobody likes.
The next set will feature both infect and annihilator, and be called Maro'sWetDreamia. It will also feature a new Jace, to ensure that it sells well.
In Future Sight, it's version of the Timeshifted cards were given a new border - the "future" border. Listed Here, they were cards that "may or may not" be from future sets. Many had mechanics and abilities that aren't seen anywhere else - i.e. the famous Steamflogger Boss.
There were 80 such cards that were printed with the future border, so it helps narrow it down quite a bit.
Since no one's getting it, I'll give a big hint:
: : Hint 5 : :
The old bordered card, an enchantment from Tempest, has had many combo decks based around it. Such decks did especially successfully in Extended for some time, although that was some time ago. The deck archetype is actually named after this card, and it still appears in Legacy tournaments here and there - although with not nearly the veracity.
This 3 card combo abuses the same principle the original combo deck did - you cast this single card, and combo its ability to kill the same turn, usually without having to spend any more mana. The difference is the kill card of choice. This abuses a creature who has a "future shifted" mechanic (non keyworded) based on an old mechanic (that was keyworded).
I can do it for 5 mana with 2 futureshifted cards and an enchantment from tempest...
(4 mana) - Cast Aluren
(Still at 4) - Cast Grinning Ignus
(5 mana) - Bounce Grinning Ignus
(Still at 5) - Cast Grinning Ignus again
(Still at 5) - Bounce Grinning Ignus with the mana from bouncing it before
(Still at 5) - Repeat the last two steps any number of times
(Still at 5) - Cast Storm Entity, attack for 200 billion.
I have it on good authority that the Phyrexians are going to win. However, Venser is then going to teleport the whole of New Phyrexia inside the Zendikar Hedrons, leaving the Phyrexians and Eldrazi trapped in an eternal struggle of the mechanics that nobody likes.
The next set will feature both infect and annihilator, and be called Maro'sWetDreamia. It will also feature a new Jace, to ensure that it sells well.
I can do it for 5 mana with 2 futureshifted cards and an enchantment from tempest...
(4 mana) - Cast Aluren
(Still at 4) - Cast Grinning Ignus
(5 mana) - Bounce Grinning Ignus
(Still at 5) - Cast Grinning Ignus again
(Still at 5) - Bounce Grinning Ignus with the mana from bouncing it before
(Still at 5) - Repeat the last two steps any number of times
(Still at 5) - Cast Storm Entity, attack for 200 billion.
Amirite?
You had everything right but the bouncer card. Unfortunately, the combo was set at 4 mana, and the Ignus requires a 5th. Although I must say, I had never thought of using Ignus before, and the potential for a 1 card infinite mana critter w/ aluren is quite nice. No more triple bouncing to replay a wall of roots. I've been looking at an Aluren redux, and this is very tempting.
I have it on good authority that the Phyrexians are going to win. However, Venser is then going to teleport the whole of New Phyrexia inside the Zendikar Hedrons, leaving the Phyrexians and Eldrazi trapped in an eternal struggle of the mechanics that nobody likes.
The next set will feature both infect and annihilator, and be called Maro'sWetDreamia. It will also feature a new Jace, to ensure that it sells well.
Begin Loop:
. Tap Torchling to Untap a mountain.
. Tap the mountain for {R}, Reflections makes that {R}{R}.
. Untap Torchling for {R}. Have an additional {R} Floating from this loop.
End Loop.
Loop X billion times, for X billions {R} floating.
Now do the same loop targeting a forest, using up all of the floating {R} and converting it to {G}{G}.
Use Nameta to make X billions tokens.
Cast Torrent of Souls, using {R}, targetting Myself, to give everything Haste.
Attack for X billions.
I cast 2 spells turn one, and 3 turn two, spending exactly 24 mana to cast all of my spells - which required atleast 2 mountains for the Torchling, and later 4 forests for Nameta + Mana Reflections; dealing infinite damage.
The only thing is that I spent more than 24 mana total, since it was an infinite mana combo.
So if you want to discount this, I'll try again.
Attack with both- lands untap, and you now have 10 War-prides
Pay the 5RR to get another combat step, rinse, repeat.
The Withstand Deaths aren't really necessary in this combo, but in other situations, they are. Hell, I didn't even need the War-Pride either. I reckon your combo was better than mine :-P
I have it on good authority that the Phyrexians are going to win. However, Venser is then going to teleport the whole of New Phyrexia inside the Zendikar Hedrons, leaving the Phyrexians and Eldrazi trapped in an eternal struggle of the mechanics that nobody likes.
The next set will feature both infect and annihilator, and be called Maro'sWetDreamia. It will also feature a new Jace, to ensure that it sells well.
: : NEXT : :
It's a normal game, and you've been taking a beating. You're down to 2 life and your opponent has a swarm coming at you next turn. You have 6 lands on the battlefield, and only one card in hand. It's now or never.
Using only the 6 lands for mana, cast a sorcery followed by two instants to deal exactly 20 damage to your opponent for an epic comeback!
You give an example of a card combo (if you use 3 or more cards, you need to say which type each card has) from any and all sets, and it's up to everyone else to figure out how it got there. There will probably be several ways to achieve each final product!
It goes like this:
[Number of cards]combo: [mana cost] for a [power/toughness] [abilities, properties].
My example.
2 card combo:
4 Mana for a 4/4 Flying, Deathtouch, Lifelink.
(this is easy)
6 mana for a 6/6 flash, flying, lifelink, defender, unblockable
My Alter portfolio
No idea, although i think the creature in question is a defender, so perhaps Ogre Sentry?
Plumeveil with a Steel of the Godhead on it.
Are we limited to creatures?
I think other combos would be much more interesting to decipher.
For now, sticking with the same formats:
Next:
2 Cards.
3 mana for a 6/5 Flyer.
Hint
Since no one has even guessed in a couple of days, I'll give you a hint.
Both cards in the combo are multicolored.
No longer staff here.
Hint 2:
It uses an Alara Reborn common artifact creature and an Eventide common aura.
No longer staff here.
5 cards, 17 mana for 20 damage
2 creatures
1 instant
1 artifact
1 enchantment
1 blue
1 green
1 artifact
2 red
Both creatures are red, and are the same type.
Probably not the one you're thinking of, but..
1R : Kiln Fiend
1RR : Inner-Flame Acolyte targetting KF (KF = 3/1 Haste)
4 : Grappling Hook
4 : Attach Grappling Hook to KF (KF = 3/1 Haste DStrike)
2G : Seton's Desire KF (+2/+2) (KF = 5/3 Haste DStrike)
U : Piracy Charm KF (+2/-1) (KF = 7/2 Haste DStrike)
- : Kiln Fiend Trigger gives it the final +3/+0 (KF = 10/2 Haste Double Strike)
Attack for 10 w/ Double Strike = 20.
Thats 17 mana to deal 20 damage, using 5 cards total, including: 2 red creatures that share a creature type, 1 blue instant, 1 artifact, and 1 green enchantment.
It's probably not even close to what you had in mind, but it works. Only the grappling hook gives it any kind of effect not specific to the end goal.
: : : NEXT : : :
Using 2 creatures and 1 enchantment (3 cards total), deal 20 damage in combat using only 4 mana.
(Everything is done, including casting and attacking, in a single turn.)
No longer staff here.
Wow. That wasn't even close, but it's still valid. I was thinking
Ah. If I'd have thought loss of life was valid, I may have considered Illusions, but the Trader+Lattice would have escaped me. Perhaps a Sky Swallower before you mentioned the creatures were red. The hard part was actually getting the mana up to 17. I kept arriving around 14.
: : HINT : :
There are at least 13 different cards that could take one of the slots.
The other two are set in stone.
That is.. at least for the specific combo I have in mind.
No longer staff here.
Aspect of wolf with 38 forests on the field, enchanting a Goblin bushwhacker.
I know it's not right, but I'm pretty sure a 1/1 hasty guy for 1 is involved.
I'd think lands would count if they're specific to the combo.
I mean, you have to have a way to play the spells, but needing 38 specific lands seems pretty vital info.
: : Hint 2 : :
A 1/1 hasty guy is involved, but his CMC is 2, and he is absolutely necessary for the combo.
(He is one of the 2 cards set in stone.)
: : Hint 3 : :
You can actually do 5 billion damage, or any other large number you wish, with the combo.
20 is just the obvious goal.
You don't need to spend a single more mana to do so either.
: : HINT 4 : :
Choosing the correct cards, you will have
1 "Old Border" Card
1 "New Border" Card
1 "Future Bordered" Card
(The New Bordered Card is the card that has several alternatives, many of which are old bordered)
I'd also like to note that this is a combo that has actual competitive potential.
No longer staff here.
In Future Sight, it's version of the Timeshifted cards were given a new border - the "future" border. Listed Here, they were cards that "may or may not" be from future sets. Many had mechanics and abilities that aren't seen anywhere else - i.e. the famous Steamflogger Boss.
There were 80 such cards that were printed with the future border, so it helps narrow it down quite a bit.
Since no one's getting it, I'll give a big hint:
: : Hint 5 : :
The old bordered card, an enchantment from Tempest, has had many combo decks based around it. Such decks did especially successfully in Extended for some time, although that was some time ago. The deck archetype is actually named after this card, and it still appears in Legacy tournaments here and there - although with not nearly the veracity.
This 3 card combo abuses the same principle the original combo deck did - you cast this single card, and combo its ability to kill the same turn, usually without having to spend any more mana. The difference is the kill card of choice. This abuses a creature who has a "future shifted" mechanic (non keyworded) based on an old mechanic (that was keyworded).
No longer staff here.
(4 mana) - Cast Aluren
(Still at 4) - Cast Grinning Ignus
(5 mana) - Bounce Grinning Ignus
(Still at 5) - Cast Grinning Ignus again
(Still at 5) - Bounce Grinning Ignus with the mana from bouncing it before
(Still at 5) - Repeat the last two steps any number of times
(Still at 5) - Cast Storm Entity, attack for 200 billion.
Amirite?
Standard:
UBU/B TezzeretBU
WWW QuestW
RMetal GoblinsR
Legacy:
UCounterTopU
thanks to DarkNightCavalier at Heros of the Plane for the sig
Cavern Harpy-when it comes into play, target itself to send back to hand, loop for infinite.
Storm entity, attack for 9001.
You had everything right but the bouncer card. Unfortunately, the combo was set at 4 mana, and the Ignus requires a 5th. Although I must say, I had never thought of using Ignus before, and the potential for a 1 card infinite mana critter w/ aluren is quite nice. No more triple bouncing to replay a wall of roots. I've been looking at an Aluren redux, and this is very tempting.
This is it. Cavern Harpy is even the original card I had in mind.
Æther Adept and Man-o'-War were the two bouncers that could give you the New Border.
EtherealScorpions, it's your turn
No longer staff here.
The enemy has 1000 life, and 10 Darksteel Myr on the field. You will die in the end phase of your second turn if you do not win.
2 cards cast in Turn 1
3 cards cast in Turn 2
for a total cost of 24 mana, dealing infinite damage.
Lands required:
4 Forests
2 Mountains
plus colorless.
Do the lands start on the Battlefield, or are we goina have to Fastbond (or the like) them?
Assuming not:
Turn 1:
Cast Earth Craft
Cast Torchling
Turn 2:
Cast Nemata, Grove Guardian
Cast Mana Reflection
Begin Loop:
. Tap Torchling to Untap a mountain.
. Tap the mountain for {R}, Reflections makes that {R}{R}.
. Untap Torchling for {R}. Have an additional {R} Floating from this loop.
End Loop.
Loop X billion times, for X billions {R} floating.
Now do the same loop targeting a forest, using up all of the floating {R} and converting it to {G}{G}.
Use Nameta to make X billions tokens.
Cast Torrent of Souls, using {R}, targetting Myself, to give everything Haste.
Attack for X billions.
I cast 2 spells turn one, and 3 turn two, spending exactly 24 mana to cast all of my spells - which required atleast 2 mountains for the Torchling, and later 4 forests for Nameta + Mana Reflections; dealing infinite damage.
The only thing is that I spent more than 24 mana total, since it was an infinite mana combo.
So if you want to discount this, I'll try again.
No longer staff here.
Turn 1
Nacatl War-pride
Hellkite Charger
Turn 2
Bear Umbra on the Hellkite
Withstand Death*2 on the Hellkite and the War-Pride
Attack with both- lands untap, and you now have 10 War-prides
Pay the 5RR to get another combat step, rinse, repeat.
The Withstand Deaths aren't really necessary in this combo, but in other situations, they are. Hell, I didn't even need the War-Pride either. I reckon your combo was better than mine :-P
Your turn.
Bear Umbra on a hellkite is pure savagery though
: : NEXT : :
It's a normal game, and you've been taking a beating. You're down to 2 life and your opponent has a swarm coming at you next turn. You have 6 lands on the battlefield, and only one card in hand. It's now or never.
Using only the 6 lands for mana, cast a sorcery followed by two instants to deal exactly 20 damage to your opponent for an epic comeback!
No longer staff here.