Mirroring the "Last Guild Standing" poll, which of the five Shards of Alara do you think would last the most in a free-for-all battle?
Bant, highly organized and war-oriented. They have supportive magic and capable combatants. Their weakness is the relatively low-power creatures, but they compensate this with high numbers.
Esper, aristocratic and intelligent. Their strenght comes from their auto-improvements with Etherium, powerful artifacts and their cunning intellect. Their weakness is their divisive and competitive nature.
Grixis, dangerous and selfish. Powerful monsters that inspire fear and intimidation, they have large resources because of the incredible amount of dead creatures and dangerous necromantic magic. Their weakness is that they would never work together, 'cause they are selfish.
Jund, reckless and violent. They have very powerful creatures and an fearless attitude. A lot of their creatures are well suited for danger and are predators resistant to be predated themselves. Their weakness is their reckless attitude and chaotic behavior, that would probably lead to quick deaths.
Naya, powerful and vibrant. It has the strongest creatures among all the shards, yet they are still uncontrolled beasts, that roam and do whatever they please. The smaller creatures venerate them instead of control them so they could easily be crushed as the enemies.
Bonus question: Who would fall first?
My choice for winner is Naya, although the behemots and beast would win, not the actual civilizations living there. And I really don't know who would fall first.
Jund does not fight as faction, thus falls first.
Bant's way too ceremonial to engage in actual combat, and the whole idea of champion vs champion does not help either.
Wether Naya is a competitor depends on wether the Anima can control the Behemoths - because let's be honest the only civilized faction that could do some harm are the Nacatl and they're simply to few -, even if she can, they're only big and I fail to see how they would stand a chance against Grixis or Esperian death magick.
Between Grixis and Esper, Grixis again has to much inner problems to actualy do anything, only if led by a single warlord the shard would stand a chance against the highly organized and developed inhabitants of Esper, and good luck using necromancy on a robot.
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Esper, Blue with both of its allys.... mmm let me think about this..... the colors known (collectivly) for power, raw ambition, organization, a "big picture view" and willing too do anything too win...... oh they also have awsome artifacts...
Grixis has the benefit of being able to take advantage of zombie math. Every fallen fighter adds one more combatant to the Grixis horde of horrors, zombies and demons. In a prolonged fight to the bitter end I gotta believe Grixis would outlast the others.
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Bant, highly organized and war-oriented. They have supportive magic and capable combatants. Their weakness is the relatively low-power creatures, but they compensate this with high numbers.
Esper, aristocratic and intelligent. Their strenght comes from their auto-improvements with Etherium, powerful artifacts and their cunning intellect. Their weakness is their divisive and competitive nature.
Grixis, dangerous and selfish. Powerful monsters that inspire fear and intimidation, they have large resources because of the incredible amount of dead creatures and dangerous necromantic magic. Their weakness is that they would never work together, 'cause they are selfish.
Jund, reckless and violent. They have very powerful creatures and an fearless attitude. A lot of their creatures are well suited for danger and are predators resistant to be predated themselves. Their weakness is their reckless attitude and chaotic behavior, that would probably lead to quick deaths.
Naya, powerful and vibrant. It has the strongest creatures among all the shards, yet they are still uncontrolled beasts, that roam and do whatever they please. The smaller creatures venerate them instead of control them so they could easily be crushed as the enemies.
Bonus question: Who would fall first?
My choice for winner is Naya, although the behemots and beast would win, not the actual civilizations living there. And I really don't know who would fall first.
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Bant's way too ceremonial to engage in actual combat, and the whole idea of champion vs champion does not help either.
Wether Naya is a competitor depends on wether the Anima can control the Behemoths - because let's be honest the only civilized faction that could do some harm are the Nacatl and they're simply to few -, even if she can, they're only big and I fail to see how they would stand a chance against Grixis or Esperian death magick.
Between Grixis and Esper, Grixis again has to much inner problems to actualy do anything, only if led by a single warlord the shard would stand a chance against the highly organized and developed inhabitants of Esper, and good luck using necromancy on a robot.