Flooded with combo is good, you have a solid game against them, typically. If it as you say, I would probably opt out of drains maindeck and go for more misdirections and more duress effects, probably setting around 2-4 drainsEDIT: Midirection and 4-6 duresses. Against new combo decks, there "bomb" count is extreemly limited, concentrate on removing and countering these and you will be in good shape. Play the control role, that is.
Stax is bad for you, and in a combo meta, several are likely to float to the top (combo hates 9 spheres even more than you do). However, since there isn't a lot, I would focus the maindeck on beating combo/mirror/etc matchups, and the board on beating stax.
To this end, I would probably go the dryad rout, they are much better than goyf against combo for the most part. From here, I haven't really tested the red splash as much, but objectivly I would think that empty the warrens might be better against combo, and having access to rebs may prove valuable. However, this will weaken your stax matchup slightly, so I would test it thouroughly.
For the extra slots, I would in fact advise bersek/truth. I find that cutting wish is something you hardly notice, and can lead to much faster wins (although usually its the same, but with less wasted board space). Truth you are going to want as a catch all both to get rid of those few spheres or a horde of storm-induced goblin tokens.
I strongly recomend 4 flux though, flux is so good. Force it through and put some pressure on with a goyf. If you drop more than one flux they lose. I would probably augment this with something like recall effects or specific removal so that you can sneak the fluxes into play in the wake of infinite spheres.
I would say that Cunning Whish + (random tech or Berserk in the SB) has been very solid for me in playing, but my meta is more mixed. Being able to wish for instants in my SB or things I've been more or less forced to remove from game with FOW or Yaw'Will is nice, altho the latter may be a win more situation. But it definateley helps you out when you're on the verge of winning.
Cunning Wish is strong, and I just like everyone else played it at first. However, think about it this way: 1) How often do you wish for not-berserk, running maindeck berserk serves the same function. 2) What are you wishing for against what? Against combo/control there really aren't any very good wish targets, and its just going to get berserk against. Against stax is where you want it to get artifact hate, but then you're trying to cast a one-of 2U in the face of infinite spheres and wastes aimed directly at your trops/volcs (which you typically only run a few of each and need to take down artifacts that need taking down), and during that time a maindeck berserk is able to slip under spheres and either take out an attacking creature or put those last few points of damage into your opponent's skull. 3 is the most important reason, you open up valuable sideboard space. Wish is nice, but that means you are dedicating at least 3 "wish targets" and then crafting the rest of your board with wish in mind. By freeing the space from such constraints you can dedicate your sideboard towards more valuable usage. This is really the important part. You need to have dedicated hate towards slaying stax and ichorid dead, and if you do so you will reap benifits, but that both discludes options against other decks and really pushes on a space already constrained by wish targets.
Although wish is okay (I'll admit I never really liked it in the first place), just try testing the deck with maindeck berserk and a more developed sideboard. I could well be wrong, but my testing so far has shown a very solid improvement in the stax matchups games 2/3 because I have more cards to reshape my g2/3 deck to deal with infy spheres/etc.
You have good arguments, and because of that, I will try to MD the Berserk over my current Regrowth which has been good, but proved to be more of a win more card as well in the deck, although I have to admit it has helped me a couple of games where my draw has been unexpectedly bad. I'll let you know how I feel about it after some testing.
I tried MD Berserk and have split oppinions about it. It is likely that I will stick with having one copy of it in the SB and 1 Cunning Wish in MD as it is not always needed. In fact, most of the time I rather used it as a 2nd mainphase creature removal to free blockers to my Dryad. But I might as well have Wished for a removal in board pumping my Dryad even more on the process.
Tried your build on the previous page as well and I would recommend adding 1 more land to the deck. Otherwise our builds are very similar.
However, if you are using it as removal, and it is serving the same function as wish for removal/wish for berserk at all times, then why exactly do you need to waste the sideboard space and three mana? More importantly, how often does one need to wish for something other than removal or berserk, then compare it to how often the 2U and an extra spell tacked on make this more difficult and how often having the extra 3 or so sideboard slots available matter.
Regardless, the build in the prior page is outdated, imo. I'm tinkering around with something along these lines:
I'm still fiddling with the last few slots in the board and messing with misd vs tz vs drain, but this has been testing pretty well.
As I said before, I feel that optimally you want 14 lands, but if you are in a meta with a lot of stax, you'll want the extra mana source to help deal with the disruption.
I've been testing this deck on Workstation and I have most of the cards in my box to put it together, just minus a couple (So it's rather appealing to use at my local store).
This is the list I've been pretty successful with (15-4 this weekend on Workstation against a variety of matchups.)
Another Issue I find with the MD Berserk is that you don't have any instant way to find it. You have to wait to draw it on your next turn, unless you play a brainstorm/gush or something after tutoring for it.
Also, there is a guy in my local area who is now playing suicide black/splash white for Balance and some more (can't remember) Which I am having some trouble with all the discard and Sinkholes etc.. Any ideas?
Another Issue I find with the MD Berserk is that you don't have any instant way to find it. You have to wait to draw it on your next turn, unless you play a brainstorm/gush or something after tutoring for it.
Also, there is a guy in my local area who is now playing suicide black/splash white for Balance and some more (can't remember) Which I am having some trouble with all the discard and Sinkholes etc.. Any ideas?
I just race against that sort of deck. Play out my spells before they can discarded and hope you can hold FoWs for Smothers against Dryad.
Maybe playing more togs or SB Tarmagoyf would make it easier?
One Tog is more than enough. I usually pitch him to FoW to be honest. :\
The Dryad is the big hitter. But siding in 2-3 Goyfs versus that kind of deck would be best. If he's playing Balance, hold onto a Gush if you can, obviously.
Balance is restricted, don't worry about that one. Goyfs will probably be strong in that match. I would play 4 misdirection as well, and rape every single sinkhole and hymn and thoughtseize he throws at you. Just get two islands, drop and early goyf/dryad, and save gushes to counter wastes and sinkholes, thats what I would do games 2/3.
If decks like that are more common, you could also consider going maindeck goyf, since goyf is bigger than anything they have.
Really, the overall strategy is play a cautious turn 1, maybe playing a ponder, but ideally just sitting on a fetch, then turn 2 drop a threat (you should have something like 8ish creatures post-board, so this shouldn't be an issue), and just sit on the one creature until he actually does deal with it, then repeat. Play it safe with lands, and don't overextend. Balance should suck against you anyway since you don't usually have more than one creature, and you don't need more than 2 lands in play at any time. It really shouldn't be too tough of a matchup since your creatures and responses should just churn out positive tempo gain.
EDIT: @ spacelion: Your deck is running at least one more mana source than neccessary, and upwards of two. You really don't need much mana in this type of deck, you just need to hit two islands of any variety and you're good to go. Why maindeck trygon? Seems subpar most of the time. Imperial Seal is pretty bad in general, and with ponder now, ponder is a much better thing to be playing for one mana. The fact that it is U makes it stronger as well. I would also look to add a bit more disruption, just a few more drains/tzs/misds. I'd also try to cram another goyf in the board, its so very good.
Balance is the least of my worries. It's really the entire deck that is quite annoying I've got a good deal to think from from you guys now and I am sure that I would be better prepared next time I meet this type of deck.
Misdirection seems like a good plan, I'm only using 2x of it MD at the moment. Could possibly go -2 Mana Drain + 2 Misdirection (But I kind of like the Mana Drains in other match-ups)
Balance is restricted, don't worry about that one. Goyfs will probably be strong in that match. I would play 4 misdirection as well, and rape every single sinkhole and hymn and thoughtseize he throws at you. Just get two islands, drop and early goyf/dryad, and save gushes to counter wastes and sinkholes, thats what I would do games 2/3.
If decks like that are more common, you could also consider going maindeck goyf, since goyf is bigger than anything they have.
Really, the overall strategy is play a cautious turn 1, maybe playing a ponder, but ideally just sitting on a fetch, then turn 2 drop a threat (you should have something like 8ish creatures post-board, so this shouldn't be an issue), and just sit on the one creature until he actually does deal with it, then repeat. Play it safe with lands, and don't overextend. Balance should suck against you anyway since you don't usually have more than one creature, and you don't need more than 2 lands in play at any time. It really shouldn't be too tough of a matchup since your creatures and responses should just churn out positive tempo gain.
EDIT: @ spacelion: Your deck is running at least one more mana source than neccessary, and upwards of two. You really don't need much mana in this type of deck, you just need to hit two islands of any variety and you're good to go. Why maindeck trygon? Seems subpar most of the time. Imperial Seal is pretty bad in general, and with ponder now, ponder is a much better thing to be playing for one mana. The fact that it is U makes it stronger as well. I would also look to add a bit more disruption, just a few more drains/tzs/misds. I'd also try to cram another goyf in the board, its so very good.
Trygon is more of a local metagame thing. They don't like it when they lose their artifacts. : D
I was thinking Seal was pretty okay, but I guess I have the instant-speed tutors to fetch up my Berserk or Will.
I'll drop a mana source and the will and add two more Ponders, and see how it runs.
I'll drop a mana source and the will and add two more Ponders, and see how it runs.
I'm gonna hope you meant seal by "will" because if you're dropping will from GaT you are actually banned from ever playing the deck, and an army of deprived Czechoslovakian school children wielding stale Doritos will gouge your eyes out, and we don't want that, now do we?
The thing with berserk is usually you don't need it until fastbond/will is involved, and once that happens you shouldn't have any trouble at all finding it, and prior to retarded card drawage you shouldn't really need it, and you have enough disad tutors as is to get what you need when you need it.
Increasing ponder count is something I highly advise, it may not be obvious at first, but it actually makes the deck far more consistent, and first turn ponder rivals duress in power typically.
Misdirection is a superb card right now in every single matchup except stax. If there is a lot of stax, then trading for drains seems good, but you are a mana intensive and active deck, meaning you really don't want to be leaving dain mana up. Misdirection actually has a huge amount of applications, from the obvious recall, to serving as fow 5-8 in control matchups, to screwing with fishy deck's and their stps/bolts. Worst case it pitches.
You could always put drains in the board and board them in for misds, or vice versa if you like them in certain matchups.
For reference, this is the current build I'm running. Very standard, but as we all know, this deck is very tight as it is. probably just 3-4 slots that are for personal/meta preferences.
Basic-Land (3):
3 Island
Non-Basic Land (12):
3 Flooded Strand
3 Polluted Delta
3 Tropical Island
3 Underground Sea
Artifact (4):
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire
Creatures (5):
4 Quirion Dryad
1 Psychatog
Enchantment (1):
1 Fastbond
Instant (21):
4 Brainstorm
4 Force Of Will
4 Gush
2 Mana Drain
2 Misdirection
1 Ancestral Recall
1 Cunning Wish
1 Echoing Truth
1 Mystical Tutor
1 Vampiric Tutor
Sorcery (14):
4 Duress
4 Merchant Scroll
3 Ponder
1 Demonic Tutor
1 Time Walk
1 Yawgmoth's Will
I want to find space for 1 more removal tool in the MD.
Maybe something like -2 Mana Drain +1 Misdirection +1 Echoing Truth?
Things that are cutable are the drains as you have said, one land (probably a basic island, 2 is usually enough unless you have unusually high percentages of stax in the meta).
Yea, huge typo up there. Meant to say I'm taking out Seal.
I tried running Misdirection, but I like my blue cards too much to pitch them. :<
I was considering running Divert, however. I'm gonna test it.
I put a general guidline on building this deck on the last page, at least by my understanding of the deck.
GaT has always used other cantrips (I am lead to believe that it used stuff like sleight of hand back on '03), and Ponder is actually the best cantrip in the game after Brainstorm and Recall for the lowest cost (there was actually a complete analysis performed on the source a while back). In theory Ponder is no where near as good as it is in practice, but it makes the deck run extremely cohesively. Ponder allows the deck effective cycling, it makes brainstorm even better since it is capable of negating both the "damn, I don't want to through back any of these cards" and the "damn, I really don't want to have to draw those again any time soon" drawbacks. It also makes disad tutors better. The difference in playing isn't necessarily overtly obvious, but subtly it makes the deck a good deal stronger.
The most important thing to remember when building and boarding with gat is that the draw engine is really really good, so you don't want to screw it up by clogging it with "answers". If you run a full engine you'll draw your answers and win as well, if you dilute it then you'll be answering stuff, but not winning, and then get out-performed.
Especially when boarding, you really don't need/want to take very much out, usually only a few meta slots and maybe a few ponders. Even against stax, you just remove all your duresses and misds, maybe a few ponders, and that should be all the room you need.
The deck really isn't all that different, its just turned up the volume on redundancy and strength and forgone some late game shenanigans that it never really needed (read:loa).
Wait, WHAT? Why no Library? That was always a house, even in the early game- turn two or three LoA and it could keep running you extra draws for a good four or five more turns- What replaced it?
Not-library replaced it. Library would be good if control even existed as an archetype anymore. Even then, library isn't an island. Things that aren't islands aren't things you want as lands, especially in such a mana intensive, color intensive deck running on such a small base (not that it needs more).
Against stax library is just a bullseye for denial that can't even be bounced with gush to save it. Against other decks you don't really have four or five more turns to twiddle your thumbs.
Library in GaT promotes bad behavior. Library promotes reactive, slower play. Gat as a deck promotes fast paced intensive play, concentrated on doing as much as possible as quickly as possible to establish itself.
A good example is when I was playing Control Slaver a while back against GaT with library. He played the turn one library (your ideal case), and I played a turn one recall. Now historically, library decks will allow the recall to resolve because library will compensate for the tempo loss later. Gat can't do this, gat needs to force it and do stuff. He let recall through though, which resulted in me drawing a force backup for lotus/magus of the moon, which completely wrecked him. Had he even forced the recall he would have been in a bad situation because his mana base now was more vulnerable, and he had wasted opportunities to play things like turn one duress and cantrips to play the library. You just don't have the time or necessity for things like that.
Completely agree with Glix here on the Library Issue. I replaced it with the 3rd Island (as you can see on the list I posted previously)
It just wasn't as good as it was in this kind of deck or meta if you prefer that. You could allow a slower pace in the game before.
Glix I guess you're right tho, the deck doesn't need more MD Removals. Should be enought with 1 MD Echoing Truth, I mean I already run the standard permission pack. And I could wish for one in the board as well. As you point out yourself. You don't need to pack the board with lots of slots for each match-up clearing the board for at least 3-4 wish tools. Stax is really the only match-up I need to sideboard more against. And Ichorid kinda needs a little more SB conciderations. At the moment I'm using Leyline of the Void (as I almost always lose game one)
@ D3@D- I think that the Leylines in the Board are more for Flash, but I guess if you have alot of ichorid in your meta, they will do the trick against them. I'm debating whether to use Yixlid Jailer or Leyline of the Voids in the SB. Some say that 3 Jailer is better than 4 Leyline
I'm kinda sad to see that Leyline has been removed (old news actually, but still) cause I just got one and really dont know what to use it in now. I guess platinum control is an option..
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
drainsEDIT: Midirection and 4-6 duresses. Against new combo decks, there "bomb" count is extreemly limited, concentrate on removing and countering these and you will be in good shape. Play the control role, that is.Stax is bad for you, and in a combo meta, several are likely to float to the top (combo hates 9 spheres even more than you do). However, since there isn't a lot, I would focus the maindeck on beating combo/mirror/etc matchups, and the board on beating stax.
To this end, I would probably go the dryad rout, they are much better than goyf against combo for the most part. From here, I haven't really tested the red splash as much, but objectivly I would think that empty the warrens might be better against combo, and having access to rebs may prove valuable. However, this will weaken your stax matchup slightly, so I would test it thouroughly.
For the extra slots, I would in fact advise bersek/truth. I find that cutting wish is something you hardly notice, and can lead to much faster wins (although usually its the same, but with less wasted board space). Truth you are going to want as a catch all both to get rid of those few spheres or a horde of storm-induced goblin tokens.
I strongly recomend 4 flux though, flux is so good. Force it through and put some pressure on with a goyf. If you drop more than one flux they lose. I would probably augment this with something like recall effects or specific removal so that you can sneak the fluxes into play in the wake of infinite spheres.
Although wish is okay (I'll admit I never really liked it in the first place), just try testing the deck with maindeck berserk and a more developed sideboard. I could well be wrong, but my testing so far has shown a very solid improvement in the stax matchups games 2/3 because I have more cards to reshape my g2/3 deck to deal with infy spheres/etc.
Tried your build on the previous page as well and I would recommend adding 1 more land to the deck. Otherwise our builds are very similar.
Regardless, the build in the prior page is outdated, imo. I'm tinkering around with something along these lines:
2 Polluted Delta
4 Flooded Strand
2 Island
3 Tropical Island
3 Underground Sea
Creatures
4 Quirion Dryad
1 Psychatog
Spells
4 Force of Will
4 Duress
3 Misdirection
4 Merchant Scroll
1 Ancestral Recall
1 Time Walk
4 Brainstorm
4 Ponder
4 Gush
1 Fastbond
1 Mystical Tutor
1 Vampiric Tutor
1 Demonic Tutor
1 Yawgmoth's Will
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire
1 Black Lotus
1 Berserk
1 Echoing Truth
1 Thoughtseize
3 Tarmogoyf
2 Engineered Explosives
2 Yixlid Jailer
2 Pithing Needle
1 Hurkyl's Recall
4 Energy Flux
I'm still fiddling with the last few slots in the board and messing with misd vs tz vs drain, but this has been testing pretty well.
As I said before, I feel that optimally you want 14 lands, but if you are in a meta with a lot of stax, you'll want the extra mana source to help deal with the disruption.
This is the list I've been pretty successful with (15-4 this weekend on Workstation against a variety of matchups.)
3 Underground Sea
3 Tropical Island
2 Volcanic Island
2 Island
3 Flooded Strand
3 Polluted Delta
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire
1 Black Lotus
Creatures 6
4 Quirion Dryad
1 Trygon Predator
1 Psychatog
Utility 15
1 Echoing Truth
4 Duress
1 Fastbond
1 Yawgmoth's Will
2 Fire//Ice
1 Berserk
1 Time Walk
4 Force of Will
4 Gush
4 Brainstorm
4 Merchant Scroll
1 Vampiric Tutor
1 Imperial Seal
1 Demonic Tutor
1 Mystical Tutor
1 Ancestral Recall
2 Ponder
2 Tarmogoyf
3 Yixlid Jailer
3 Energy Flux
2 Artifact Mutation
2 Tormod's Crypt
1 Pithing Needle
2 Engineered Explosives
Trade binder.
Also, there is a guy in my local area who is now playing suicide black/splash white for Balance and some more (can't remember) Which I am having some trouble with all the discard and Sinkholes etc.. Any ideas?
I just race against that sort of deck. Play out my spells before they can discarded and hope you can hold FoWs for Smothers against Dryad.
Trade binder.
One Tog is more than enough. I usually pitch him to FoW to be honest. :\
The Dryad is the big hitter. But siding in 2-3 Goyfs versus that kind of deck would be best. If he's playing Balance, hold onto a Gush if you can, obviously.
Trade binder.
If decks like that are more common, you could also consider going maindeck goyf, since goyf is bigger than anything they have.
Really, the overall strategy is play a cautious turn 1, maybe playing a ponder, but ideally just sitting on a fetch, then turn 2 drop a threat (you should have something like 8ish creatures post-board, so this shouldn't be an issue), and just sit on the one creature until he actually does deal with it, then repeat. Play it safe with lands, and don't overextend. Balance should suck against you anyway since you don't usually have more than one creature, and you don't need more than 2 lands in play at any time. It really shouldn't be too tough of a matchup since your creatures and responses should just churn out positive tempo gain.
EDIT: @ spacelion: Your deck is running at least one more mana source than neccessary, and upwards of two. You really don't need much mana in this type of deck, you just need to hit two islands of any variety and you're good to go. Why maindeck trygon? Seems subpar most of the time. Imperial Seal is pretty bad in general, and with ponder now, ponder is a much better thing to be playing for one mana. The fact that it is U makes it stronger as well. I would also look to add a bit more disruption, just a few more drains/tzs/misds. I'd also try to cram another goyf in the board, its so very good.
Balance is the least of my worries. It's really the entire deck that is quite annoying I've got a good deal to think from from you guys now and I am sure that I would be better prepared next time I meet this type of deck.
Misdirection seems like a good plan, I'm only using 2x of it MD at the moment. Could possibly go -2 Mana Drain + 2 Misdirection (But I kind of like the Mana Drains in other match-ups)
Trygon is more of a local metagame thing. They don't like it when they lose their artifacts. : D
I was thinking Seal was pretty okay, but I guess I have the instant-speed tutors to fetch up my Berserk or Will.
I'll drop a mana source and the will and add two more Ponders, and see how it runs.
Trade binder.
I'm gonna hope you meant seal by "will" because if you're dropping will from GaT you are actually banned from ever playing the deck, and an army of deprived Czechoslovakian school children wielding stale Doritos will gouge your eyes out, and we don't want that, now do we?
The thing with berserk is usually you don't need it until fastbond/will is involved, and once that happens you shouldn't have any trouble at all finding it, and prior to retarded card drawage you shouldn't really need it, and you have enough disad tutors as is to get what you need when you need it.
Increasing ponder count is something I highly advise, it may not be obvious at first, but it actually makes the deck far more consistent, and first turn ponder rivals duress in power typically.
Misdirection is a superb card right now in every single matchup except stax. If there is a lot of stax, then trading for drains seems good, but you are a mana intensive and active deck, meaning you really don't want to be leaving dain mana up. Misdirection actually has a huge amount of applications, from the obvious recall, to serving as fow 5-8 in control matchups, to screwing with fishy deck's and their stps/bolts. Worst case it pitches.
You could always put drains in the board and board them in for misds, or vice versa if you like them in certain matchups.
Basic-Land (3):
3 Island
Non-Basic Land (12):
3 Flooded Strand
3 Polluted Delta
3 Tropical Island
3 Underground Sea
Artifact (4):
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire
Creatures (5):
4 Quirion Dryad
1 Psychatog
Enchantment (1):
1 Fastbond
Instant (21):
4 Brainstorm
4 Force Of Will
4 Gush
2 Mana Drain
2 Misdirection
1 Ancestral Recall
1 Cunning Wish
1 Echoing Truth
1 Mystical Tutor
1 Vampiric Tutor
Sorcery (14):
4 Duress
4 Merchant Scroll
3 Ponder
1 Demonic Tutor
1 Time Walk
1 Yawgmoth's Will
I want to find space for 1 more removal tool in the MD.
Maybe something like -2 Mana Drain +1 Misdirection +1 Echoing Truth?
Things that are cutable are the drains as you have said, one land (probably a basic island, 2 is usually enough unless you have unusually high percentages of stax in the meta).
I tried running Misdirection, but I like my blue cards too much to pitch them. :<
I was considering running Divert, however. I'm gonna test it.
Trade binder.
Glix, you're the resident expert. Could you provide us with a list that I could use as a guideline? And really, ponder? I never expected that. Wow.
GaT has always used other cantrips (I am lead to believe that it used stuff like sleight of hand back on '03), and Ponder is actually the best cantrip in the game after Brainstorm and Recall for the lowest cost (there was actually a complete analysis performed on the source a while back). In theory Ponder is no where near as good as it is in practice, but it makes the deck run extremely cohesively. Ponder allows the deck effective cycling, it makes brainstorm even better since it is capable of negating both the "damn, I don't want to through back any of these cards" and the "damn, I really don't want to have to draw those again any time soon" drawbacks. It also makes disad tutors better. The difference in playing isn't necessarily overtly obvious, but subtly it makes the deck a good deal stronger.
The most important thing to remember when building and boarding with gat is that the draw engine is really really good, so you don't want to screw it up by clogging it with "answers". If you run a full engine you'll draw your answers and win as well, if you dilute it then you'll be answering stuff, but not winning, and then get out-performed.
Especially when boarding, you really don't need/want to take very much out, usually only a few meta slots and maybe a few ponders. Even against stax, you just remove all your duresses and misds, maybe a few ponders, and that should be all the room you need.
The deck really isn't all that different, its just turned up the volume on redundancy and strength and forgone some late game shenanigans that it never really needed (read:loa).
Against stax library is just a bullseye for denial that can't even be bounced with gush to save it. Against other decks you don't really have four or five more turns to twiddle your thumbs.
Library in GaT promotes bad behavior. Library promotes reactive, slower play. Gat as a deck promotes fast paced intensive play, concentrated on doing as much as possible as quickly as possible to establish itself.
A good example is when I was playing Control Slaver a while back against GaT with library. He played the turn one library (your ideal case), and I played a turn one recall. Now historically, library decks will allow the recall to resolve because library will compensate for the tempo loss later. Gat can't do this, gat needs to force it and do stuff. He let recall through though, which resulted in me drawing a force backup for lotus/magus of the moon, which completely wrecked him. Had he even forced the recall he would have been in a bad situation because his mana base now was more vulnerable, and he had wasted opportunities to play things like turn one duress and cantrips to play the library. You just don't have the time or necessity for things like that.
It just wasn't as good as it was in this kind of deck or meta if you prefer that. You could allow a slower pace in the game before.
Glix I guess you're right tho, the deck doesn't need more MD Removals. Should be enought with 1 MD Echoing Truth, I mean I already run the standard permission pack. And I could wish for one in the board as well. As you point out yourself. You don't need to pack the board with lots of slots for each match-up clearing the board for at least 3-4 wish tools. Stax is really the only match-up I need to sideboard more against. And Ichorid kinda needs a little more SB conciderations. At the moment I'm using Leyline of the Void (as I almost always lose game one)
I'm kinda sad to see that Leyline has been removed (old news actually, but still) cause I just got one and really dont know what to use it in now. I guess platinum control is an option..