Remove all nonland, nonwhite permanents from the game.
Each player reveals his or her hand and removes all nonwhite cards in his or her hand and graveyard from the game.
Sunburst
Equipped creature gets +1/+1 for each charge counter on ~.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, put a charge counter on ~. Return that card to play under your control, then attach ~ to it.
Whenever ~ becomes unattached from a permanent, sacrifice that permanent.
Equip - Pay 3 life.
,T: Draw a card, then put a card in your hand on the bottom of your library. WUBRG: Each player searches his or her library for a creature card and puts it into play, then shuffles his or her library.
Sengir Sojourner :6mana::symb:
Creature- Vampire Rogue 4/4
Prowl- Sacrifice two black creature. Sadism- Remove ~ from the game then put X+2 black Bat creatures with Flying into play, where X is the number of +1/+1 counters on ~. (Whenever a creature that was dealt lethal damage by ~ is put into a graveyard from play,...)
:symb::symb:, sacrifice three Bat creature tokens: Return ~ to play, then put a +1/+1 counter on ~. You may play ~ ability if it's in your graveyard or removed from the game.
Doesn't seem so good when you need some way of putting counters on it or of creating Bat tokens before its last ability does anything.
Rhox ChampionGGGWWU
Creature - Rhino Soldier
Exalted, exalted
Whenever a creature you control attacks alone, regenerate it. 5/5
Sorcery
Target player loses X life and discards X cards. You gain X life and draw X cards.
Next: XURG
Sorcery
Remove all nonland, nonwhite permanents from the game.
Each player reveals his or her hand and removes all nonwhite cards in his or her hand and graveyard from the game.
Next: 4GGGG
Legendary Creature - Human Warrior
Haste
Devour 3
Other creatures you control have devour 3.
5/5
Next: 4BBBB
Instant
Counter target noncreature spell with no targets.
Next: WUBRG.
Legendary Artifact - Equipment
Sunburst
Equipped creature gets +1/+1 for each charge counter on ~.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, put a charge counter on ~. Return that card to play under your control, then attach ~ to it.
Whenever ~ becomes unattached from a permanent, sacrifice that permanent.
Equip - Pay 3 life.
Wow, that was complicated.
Next: RGGWWW
Legendary Artifact
,T: Draw a card, then put a card in your hand on the bottom of your library.
WUBRG: Each player searches his or her library for a creature card and puts it into play, then shuffles his or her library.
Next: BRRGGG
Total Revolution 6RRR
Sorcery
Untap all nonland permanents and gain control of them until end of turn. They gain haste until end of turn.
Next: UBBRRR
Sorcery
Remove all permanents from the game.
Next: WUUBBB
Instant
Counter target spell unless its controller pays 2.
~ deals 2 damage to that player.
Next: GWWUUU
Instant
Return target permanent to its owner's hand. ~ deals 3 damage to that player.
Next: RRRGGW
Tribal Artifact - Rogue Equipment
Equipped creature has first strike and shroud.
Equip 2
Next: BBBRRG
Instant
Remove target noncreature spell or permanent from the game.
If U was spent to play ~, you may play that card without paying its mana cost.
Next: UUUBBR
What happens when you control two?
Doesn't seem so good when you need some way of putting counters on it or of creating Bat tokens before its last ability does anything.
Rhox Champion GGGWWU
Creature - Rhino Soldier
Exalted, exalted
Whenever a creature you control attacks alone, regenerate it.
5/5
Next: WWWUUB
Enchantment
Whenever a player plays a spell, sacrifice ~. If you do, that player discards two cards.
Next: URRR
Sorcery
You win the game unless a player pays X.
Next: UUUR