Selection UU
Instant
Choose a phase. The turn becomes the chosen phase.
Selection costs 4 more to play unless you played it any time you could play a sorcery.
Fire-Spitting Hydra 5RR
Creature - Hydra
~ comes into play with seven +1/+1 counters. G, Remove a +1/+1 counter from ~: Regenerate ~.
When ~ leaves play, put a number of 1/1 green Saproling creature tokens into play equal to the number of +1/+1 counters on it
0/0
AI, I think you may have forgotten about your prompt here.
Constitutional BanWUU
Instant
Counter all other spells. Remove them from the game instead of sending them to their owner's graveyards.
While Constitutional Ban is in your graveyard, players can't play spells with the same name as a card removed from the game by Constitutional Ban.
//
Sectarian IreUUB
Instant
Target player reveals his or her hand. Remove each non-land card in it from the game.
While Sectarian Ire is in your graveyard, that player discards a card for each card he or she owns that was removed from the game at the beginning of your upkeep.
Silent Æther
Instant
Silent Æther is white, blue and black.
Counter target spell.
Splice unto white or black instant UU
Forecast - WB, Sacrifice a permanent, Reveal Silent Æther from your hand: Destroy target permanent.
Solar Wind X1W
Instant
The next X damage that would be dealt to you or a creature you control by the source of your choice is dealt to target creature or player instead. You gain X life. "Stop hitting yourself."
Electromagnetic Pulse 3RGW
Enchantment
Activated abilities from artifact sources can't be played.
Players who control artifacts can't play spells.
At the beginning of each player's upkeep, that player sacrifices an artifact. If he or she does, Electromagnetic Pulse deals damage to that player equal to that artifact's converted mana cost.
Oh, and I'm not bored enough to make up a card to that ridiculous mana cost. It's just needlessly complicated.
If you think that, you haven't been playing this game long enough. It's actually quite reasonable.
Mildew Elemental :symgu::symub::symbg:
Creature - Elemental
Sacrifice an Island: Return target permanent to its owner's hand. Cards that share a name with the returned permanent may not be played until the end of the turn.
Sacrifice a Swamp: Target player reveals his or her hand. Remove a card in that player's hand from the game.
Sacrifice a Forest: Return up to two non-land cards from your graveyard to your hand. 1/1
Mind Charge :1mana::symu::symu:
Sorcery
Until your next turn, all spells you control cost less to play.
// Maragidyne :5mana::symr:
Instant
~ deals 4 damage to each creature.
figure out those names.
They're from the megaten series of games (see the icon).
Mental Habitat :symgu::symg::symg:
Sorcery
Destroy target land.
Draw a card.
Vitality LeechBG
Instant
Target creature gets -1/-1 until the end of the turn. If that creature would be put into a graveyard this turn, another target creature gets +1/+1 until the end of the turn. Otherwise, draw a card.
Crystallized Vortex7RWU
Enchantment
Whenever an opponent plays a spell, that player sacrifices each land that was tapped for mana to play that spell. Then, if that player controls any untapped lands, counter that spell.
Spark of Nicol Bolas7UBR
Sorcery
Target player discards his or her hand. For each card discarded this way, you may search any player's library for a card and remove it from the game. You may play it without paying its mana cost.
Instant
Choose a phase. The turn becomes the chosen phase.
Selection costs 4 more to play unless you played it any time you could play a sorcery.
Next: 2B
Fire-Spitting Hydra 5RR
Creature - Hydra
~ comes into play with seven +1/+1 counters.
G, Remove a +1/+1 counter from ~: Regenerate ~.
When ~ leaves play, put a number of 1/1 green Saproling creature tokens into play equal to the number of +1/+1 counters on it
0/0
Next: 2UR
I figured if I replied it would bring it back to your attention...
...Which is why that happened. Sorta.
Constitutional Ban WUU
Instant
Counter all other spells. Remove them from the game instead of sending them to their owner's graveyards.
While Constitutional Ban is in your graveyard, players can't play spells with the same name as a card removed from the game by Constitutional Ban.
//
Sectarian Ire UUB
Instant
Target player reveals his or her hand. Remove each non-land card in it from the game.
While Sectarian Ire is in your graveyard, that player discards a card for each card he or she owns that was removed from the game at the beginning of your upkeep.
Next: 2G
Instant
Silent Æther is white, blue and black.
Counter target spell.
Splice unto white or black instant UU
Forecast - WB, Sacrifice a permanent, Reveal Silent Æther from your hand: Destroy target permanent.
Next: 1RR
Instant
The next X damage that would be dealt to you or a creature you control by the source of your choice is dealt to target creature or player instead. You gain X life.
"Stop hitting yourself."
Next: 2R
Enchantment
Activated abilities from artifact sources can't be played.
Players who control artifacts can't play spells.
At the beginning of each player's upkeep, that player sacrifices an artifact. If he or she does, Electromagnetic Pulse deals damage to that player equal to that artifact's converted mana cost.
Next: 1U
If you think that, you haven't been playing this game long enough. It's actually quite reasonable.
Mildew Elemental :symgu::symub::symbg:
Creature - Elemental
Sacrifice an Island: Return target permanent to its owner's hand. Cards that share a name with the returned permanent may not be played until the end of the turn.
Sacrifice a Swamp: Target player reveals his or her hand. Remove a card in that player's hand from the game.
Sacrifice a Forest: Return up to two non-land cards from your graveyard to your hand.
1/1
...eww. It's evil.
Next: :2mana::symg::symr::symu:
Instant
Target player discards two cards. Draw two cards.
Next: :symw::symb:
They're from the megaten series of games (see the icon).
Mental Habitat :symgu::symg::symg:
Sorcery
Destroy target land.
Draw a card.
Next: 1RW
Instant
Target creature gets -1/-1 until the end of the turn. If that creature would be put into a graveyard this turn, another target creature gets +1/+1 until the end of the turn. Otherwise, draw a card.
Next: 1WWW
Enchantment
Whenever an opponent plays a spell, that player sacrifices each land that was tapped for mana to play that spell. Then, if that player controls any untapped lands, counter that spell.
Next: 1BG
Sorcery
Target player discards his or her hand. For each card discarded this way, you may search any player's library for a card and remove it from the game. You may play it without paying its mana cost.
Next: 7RWU
Instant
Each player sacrifices two permanents.
Next:
Creature - Unicorn
3/2
Next: 2U