Mana FissureRGG
Instant
Counter target spell. That spell's owner adds mana to his or her mana pool equal to that spell's mana cost. This mana doesn't empty from his or her mana pool at the end of phases or turns.
Isolated Wilderness
Land T: Add G to your mana pool. This mana doesn’t empty from your mana pool at the end of phases or turns. (This effect stops mana burn.)
Tax Cut BBBB
Instant
Choose a number. Until the end of the turn, whenever you play a spell or ability with X in its cost, X is the chosen number. "I get to pay less, and you, well. You get less. Seems completely fair to me."
-Liliana Vess, to her kithkin slaves
Mana Void WUUB
Instant
Counter all other spells. Each player discards a card for each spell he or she owned which was countered this way, then you may draw that many cards.
Orb of Negation
Artifact (Spells without mana costs can't be played.) If Orb of Negation is in your opening hand, you may reveal it. If you do, put it into play with three charge counters on it.
Spells cost 1 more to play for each charge counter on Orb of Negation. 1W, Remove a charge counter: Target player can't play spells this turn. 1U, Remove a charge counter: Counter target spell. 1B, Remove a charge counter: Target player reveals his or her hand. Remove a card in that player's hand from the game.
Next: 1
...lol, sarnath'd but gave the same prompt as Mamelon. Priceless.
Razia, the Eternal Dawn8RW
Legendary Creature - Angel
Flash
Flying, vigilance, first strike, haste
When Razia, the Eternal Dawn comes into play, remove all other permanents from the game. Put a +1/+1 counter on Razia, the Eternal Dawn for each other permanent removed from the game in this way. T: All damage that the source of your choice would deal to you or a creature you control is dealt to target creature or player instead. You gain that much life. "Oh ****. She's back. And she's pissed."
-Dimir spy, famous last words 0/0
Divine Providence3WW
Sorcery
Each player chooses among permanents they control an artifact, creature, enchantment, land and planeswalker, then sacrifices the rest.
Each player discards all but one card from his or her hand.
Invoke the Netherworld 1BBB
Instant
Until the end of the turn, whenever a creature comes into play, target player discards a number of cards equal to that creature's converted mana cost.
Austere Monastery
Land
When Austere Monastery comes into play, you may pay 2 life. If you don’t, each opponent gains 3 life. T: Add 1 to your mana pool. T: Add W, U, or B to your mana pool. Austere Monastery deals 1 damage to you. T: Add W, U, or B to your mana pool. Each opponent gains 2 life.
Divine Wish X20
Sorcery
Choose X cards you own from outside the game and put them into your hand. You may play spells this turn without paying their mana cost.
Negentropy Elemental4WUG
Creature - Elemental
If damage would be dealt to ~, put that many +1/+1 counters on it instead.
Whenever ~ becomes the target of a spell or ability, put a token into play that is a copy of it.
~'s power and toughness are each equal to the number of cards in each graveyard. */*
Holy Dispelling1W
Instant
Kicker 1U and/or 1G
Target player can't play spells this turn.
If you paid the 1U kicker cost, return target spell or permanent to its owner's hand.
If you paid the 1G kicker cost, destroy target land.
Instant
Counter target spell. That spell's owner adds mana to his or her mana pool equal to that spell's mana cost. This mana doesn't empty from his or her mana pool at the end of phases or turns.
Next: 1B
Land
T: Add G to your mana pool. This mana doesn’t empty from your mana pool at the end of phases or turns. (This effect stops mana burn.)
Next: 1
Instant
Choose a number. Until the end of the turn, whenever you play a spell or ability with X in its cost, X is the chosen number.
"I get to pay less, and you, well. You get less. Seems completely fair to me."
-Liliana Vess, to her kithkin slaves
Next: 1U
Instant
Counter all other spells. Each player discards a card for each spell he or she owned which was countered this way, then you may draw that many cards.
Poor Swift Silence.:p
Next: UURB
Instant
Kicker 2G
Target player can't play spells this turn.
If you paid the 2G kicker cost, destroy target land.
Buyback 5UUU
Next: RRR
Artifact
(Spells without mana costs can't be played.)
If Orb of Negation is in your opening hand, you may reveal it. If you do, put it into play with three charge counters on it.
Spells cost 1 more to play for each charge counter on Orb of Negation.
1W, Remove a charge counter: Target player can't play spells this turn.
1U, Remove a charge counter: Counter target spell.
1B, Remove a charge counter: Target player reveals his or her hand. Remove a card in that player's hand from the game.
Next: 1
...lol, sarnath'd but gave the same prompt as Mamelon. Priceless.
Legendary Creature - Angel
Flash
Flying, vigilance, first strike, haste
When Razia, the Eternal Dawn comes into play, remove all other permanents from the game. Put a +1/+1 counter on Razia, the Eternal Dawn for each other permanent removed from the game in this way.
T: All damage that the source of your choice would deal to you or a creature you control is dealt to target creature or player instead. You gain that much life.
"Oh ****. She's back. And she's pissed."
-Dimir spy, famous last words
0/0
Next: GGG
Sorcery
Each player chooses among permanents they control an artifact, creature, enchantment, land and planeswalker, then sacrifices the rest.
Each player discards all but one card from his or her hand.
Next: {} (a land)
Instant
Until the end of the turn, whenever a creature comes into play, target player discards a number of cards equal to that creature's converted mana cost.
Next: 1WWW
Land
When Austere Monastery comes into play, you may pay 2 life. If you don’t, each opponent gains 3 life.
T: Add 1 to your mana pool.
T: Add W, U, or B to your mana pool. Austere Monastery deals 1 damage to you.
T: Add W, U, or B to your mana pool. Each opponent gains 2 life.
Next: B
Sorcery
Choose X cards you own from outside the game and put them into your hand. You may play spells this turn without paying their mana cost.
Next: UBR
Creature - Elemental
If damage would be dealt to ~, put that many +1/+1 counters on it instead.
Whenever ~ becomes the target of a spell or ability, put a token into play that is a copy of it.
~'s power and toughness are each equal to the number of cards in each graveyard.
*/*
Next: 1S
Eight Wise Men XXXX
Artifact
Whenever a player plays a spell, draw X cards.
Next: See prompt above (RWB)
Instant
Kicker 1U and/or 1G
Target player can't play spells this turn.
If you paid the 1U kicker cost, return target spell or permanent to its owner's hand.
If you paid the 1G kicker cost, destroy target land.
Next: RWB