Cranial plating is bad, we aren't affinity, our artifact count is MUCH lower. Ensoul always gives us a 5/5, plating's pump will often be underwhelming.
Not running grand architect is nonsense, have you actually played with the deck before? If you did i'm surprised you don't appreciate the power/utility of the card. If you didn't please try it out before tweaking the deck, i know the list seems weird on paper but architect is what ties the deck together.
Also playing myr superion without architect is absurd. You're gonna get stuck with them in your hand all day.
Don't see the purpose of mutavault, we have zero tribal synergies. Your mana base is way too greedy. Sure you don't need UU but still...
Mausoleum wanderer is just the best blue one drop available. It is much worse without architect, but goes very well with our taxes and our evasive beatdown plan.
#In my proposed list there are 34 artifacts, more than enough for Plating which remains after the creature is removed and can add more power than Ensoul.
The one advantage of Ensoul is permanently turning Copter into a creature.
#Not yet, I've just came across this deck and am looking to customize it (I don't usually copy decks and prefer to tweak them to my liking).
I'm open to reading why Architect is so good in this deck because on paper it seems less synergistic and weaker than Master/Chief.
#With Chief Engineer (or double Etherium Sculptor) Myr Superion can work (that's why it is just a 2x-of), more creature-lands can help cast it as well though it is admittedly a bit clunky.
#Mutavault is just another creature-land (good for recovering after board sweepers) and can be pumped by Blinkmoth's ability and help cast Myr Superion.
I find it more useful than Cavern for this deck.
#Why do we even need a blue 1-drop ? It basically is Judge's Familiar (which no one plays anymore, even in D&T) and I don't find it good enough.
I prefer the lifelink and artifact synergy of Vault Skirge as my 1-drop flyer.
#Are Mausoleum Wanderer and Grand Architect really necessary for this deck ? (as not very aggressive cards and not artifacts)
I'd probably prefer Vault Skirge as a 1-drop flyer and Chief of the Foundry as another 3-drop lord (in addition to 4x Master of Etherium).
#Chief buffs more creatures (especially without M.Wanderer) and is an artifact itself (which can be convoked and reduced in cost) so the only advantage of Grand Architect seems to be the "tap ability", is it that good ?
#Myr Superion seems like a good fit for this deck, it is probably a bit risky to play 4x but 2x seems reasonable.
#In my proposed list there are 34 artifacts, more than enough for Plating which remains after the creature is removed and can add more power than Ensoul.
The one advantage of Ensoul is permanently turning Copter into a creature.
#Not yet, I've just came across this deck and am looking to customize it (I don't usually copy decks and prefer to tweak them to my liking).
I'm open to reading why Architect is so good in this deck because on paper it seems less synergistic and weaker than Master/Chief.
#With Chief Engineer (or double Etherium Sculptor) Myr Superion can work (that's why it is just a 2x-of), more creature-lands can help cast it as well though it is admittedly a bit clunky.
#Mutavault is just another creature-land (good for recovering after board sweepers) and can be pumped by Blinkmoth's ability and help cast Myr Superion.
I find it more useful than Cavern for this deck.
#Why do we even need a blue 1-drop ? It basically is Judge's Familiar (which no one plays anymore, even in D&T) and I don't find it good enough.
I prefer the lifelink and artifact synergy of Vault Skirge as my 1-drop flyer.
I'd probably maindeck 2x copies over Throne of the God-Pharaoh (I don't really like the card).
Some other ideas I have for the deck:
#Are Mausoleum Wanderer and Grand Architect really necessary for this deck ? (as not very aggressive cards and not artifacts)
I'd probably prefer Vault Skirge as a 1-drop flyer and Chief of the Foundry as another 3-drop lord (in addition to 4x Master of Etherium).
#Chief buffs more creatures (especially without M.Wanderer) and is an artifact itself (which can be convoked and reduced in cost) so the only advantage of Grand Architect seems to be the "tap ability", is it that good ?
#Myr Superion seems like a good fit for this deck, it is probably a bit risky to play 4x but 2x seems reasonable.
#About the lands, why so many Islands ?
What about adding more utility and creature lands like: Inkmoth Nexus, Mutavault, Academy Ruins and Inventors' Fair ?
(I'd probably prefer them over the Caverns as well)
Here is how my version would look like:
4x Signal Pest
4x Vault Skirge
4x Chief Engineer
4x Etherium Sculptor
4x Walking Ballista
2x Myr Superion
4x Master of Etherium
2x Chief of the Foundry
4x Lodestone Golem
4x Smuggler's Copter
2x Cranial Plating
Land (22)
4x Blinkmoth Nexus
4x Mutavault
1x Inventors' Fair
1x Academy Ruins
12x Island
2x Glint-Nest Crane
1x Grafdigger's Cage
2x Phyrexian Revoker
2x Relic of Progenitus
2x Scrap Trawler
3x Etched Champion
3x Unified Will