I had only managed to acquire 1 Eye of Ugin prior to the PT, and I'm actually mailing it out in a trade tonight while its price is still inflated. I'm still building this deck, just a version without any Eyes. I realize that this sort of gimps my abiilty to compete for the next 2 or 3 months but if nothing else it'll allow me to playtest the deck now instead of having to wait for the other shoe to drop.
I think I might do the same (probably run 2 Sea Gate Wreckage in their place and run 1 more Godless Shrine in place of the Urborg).
I'm not too worried, the aggro build ports easily to legacy so I'm holding unto my eyes even if the price drops. This lets me stay concentrated on building the best version while we still have everything.
If you want to play legacy then it does work. I wonder if it'll stick in Legacy though and if it does, how much value Eye of Ugin will keep. If it drops down to $10-15 dollars, might as well cash in now and then pick it back up after it drops. Enjoy the excess value. Personally I don't want to play legacy but this would be an easy way to port into it (other than needing more of the lands from legacy).
true! although the land base is pretty sweet (don't need duals) cuz u just need some locus lands and ancient tombs n ur good.
anyways, any thoughts on how to deal with painter?
Warping Wail? Dismember? Path? Disenchant? Wasteland Strangler? he is pretty easy for us to deal with and effects us FAR less than the colorless and UR variants (who rely on the "colorless" typing far too much.
I had only managed to acquire 1 Eye of Ugin prior to the PT, and I'm actually mailing it out in a trade tonight while its price is still inflated. I'm still building this deck, just a version without any Eyes. I realize that this sort of gimps my abiilty to compete for the next 2 or 3 months but if nothing else it'll allow me to playtest the deck now instead of having to wait for the other shoe to drop.
I think I might do the same (probably run 2 Sea Gate Wreckage in their place and run 1 more Godless Shrine in place of the Urborg).
I'm not too worried, the aggro build ports easily to legacy so I'm holding unto my eyes even if the price drops. This lets me stay concentrated on building the best version while we still have everything.
If you want to play legacy then it does work. I wonder if it'll stick in Legacy though and if it does, how much value Eye of Ugin will keep. If it drops down to $10-15 dollars, might as well cash in now and then pick it back up after it drops. Enjoy the excess value. Personally I don't want to play legacy but this would be an easy way to port into it (other than needing more of the lands from legacy).
Well... after the PT results and having only played one FNM with the deck, I've sold the pieces that are used only in this deck. I am sad because I liked the deck, but at least I got some money for my troubles (I bought the Eyes for 5 euros each and sold them for 28 the piece). I sold them because I think something will be banned and I don't play so competitive to wait until then and lose a lot of money...
See you on other threads on this forum
Nothing will likely happen til April but the PT took a lot of the fun out of this deck (because of all the doomsaying that surrounds it). I will be looking to poach on folks who want to buy in for the next few months (while I continue to play it). If I can get a good return on them, I might move to something more stable like Goyfs and Lilis. Til I get those offers though, I am going to keep playing and improving the list.
Honestly, the only part of the deck that looks to be a problem is the eye of ugin at the moment. Everything else is likely safe unless Wizards takes a different approach to solving format issues than we expect. In any case, there's no use worrying over something like that outside of the ban thread, so lets keep on track and focus on how to build a good deck. If someone builds without eye of ugin we probably already know the reason, so no need to press on the issue.
Yeah, there is just a general air of pessimism around the build now that is hard to fight through. Before the PT we were all excited and eager to see how it progressed. Sounds like CFB started off with the BW build and didn't like it's clunkiness as much (I expect in the early game where they expected most folks to be playing). The aggro variants were definitely more in line with the PT meta. Still, I am with you that Eye of Ugin should be the only thing that is dealt with and possibly traded off early (they are also one of the more expensive pieces).
Well... after the PT results and having only played one FNM with the deck, I've sold the pieces that are used only in this deck. I am sad because I liked the deck, but at least I got some money for my troubles (I bought the Eyes for 5 euros each and sold them for 28 the piece). I sold them because I think something will be banned and I don't play so competitive to wait until then and lose a lot of money...
See you on other threads on this forum
Nothing will likely happen til April but the PT took a lot of the fun out of this deck (because of all the doomsaying that surrounds it). I will be looking to poach on folks who want to buy in for the next few months (while I continue to play it). If I can get a good return on them, I might move to something more stable like Goyfs and Lilis. Til I get those offers though, I am going to keep playing and improving the list.
I'm. Having a hard time understanding your point ..
1.we are Arrgo just mid and added reality smasher over sower
2.we already looked like tokens with sprits and scions Sorin and vault
3.we have both the best hand disruption and removal..
4.not for getting what the deck does best?? Chain out multipul blight herders //tokens ?? My suggested built hasn't lost that focus .
My point is if we are searching searching searching for and answer and not looking right under our nose ..if we don't adapt and speed up with the meta than maybe have this thread move to casual ...
Not trying to sound pigheaded or harsh but others have stated in this fourm we will never be more than a tier 2 mid range looks to be falling to tier 4..
My point is that just jamming mimics in this deck isn't the answer. We are not an aggro deck, we are a midrange deck. I was agreeing with you that we are like Tokens/Junk. we go wide but have solid midrange creatures as well. We seek the grindier game over the fast game. This variant won't be able to be fast enough to keep up with the other variants. What it can do is knock our opponents gameplan off early (via hand disruption and creature removal) and then start dropping threats. We are not trying to play the first threat but the last one. As it stands, this deck will definitely be tier 2 as we wait out the aggro strategies. If the answer folks come up with hurts them more than it hurts us, we have a chance to get back into business. If nothing slows them down, we will have to see what the future holds and this deck might fall in the tiers.
Ok so why don't we jump on the wagon and play mimic? It can be done..cut ulamog the one sower and 2 x maps. Up the eye count cut Sorin for reality smasher and 1 other card for the forth though-knot ?
Could even cut the processing and go Arrgo with hand disruption /// best removal (path) ...
I think that is the safest path to take in the long term. Lowering the top of the curve makes the deck more resilient to changes in the meta and makes it run faster, which might help with some match ups in the mirror. But then a little birdy in the back of my head starts singing "It's starting to look a lot like BW tokens~"... unfortunately that birdy can not magic up a way to make that flow well when spoken...
My problem with Mimics is it moves the deck towards the aggro strategy and so we might as well go to colorless. I think the deck is great where it's at. We are a lot like Tokens/Junk. That isn't a bad thing as those are both good decks and we get to play some of the best aspects of both. The sideboard for the Colorless deck makes sense because in matchups where they feel they are going to go long, they add a couple big guys to their curve in order to give themselves an endgame. We need to remember what our deck does well and stick to that. If we try to go jamming mimics and moving to aggro, I don't think we will do as well.
Are deathtouch creatures a bad idea against colorless Eldrazi?
I did some research and as a sb idea I
Found some 1 mana black creatures and basilisk collar that seems really good to me
Deathtouch is good because it limits your totally number of 2 for 1's you have to give up to them. Typically this will valuable in conjunction with Lifelink like Vault of the Archangel. That negates a little bit of their trample damage. People are worried about the barf of mimic into smasher hands and yeah, those will probably kill us (think Burn, Infect and Affinities fast hands). If we can survive from there, we focus on ripping Smashers from hand because of Trample and just deal with being 1.5 for 1 by TKS (initial card plus removal minus random card draw once you remove it). The benifit Deathtouch can give you is if they are swinging in with Mimics copied to be TKS... you get to draw a card off each one you kill.
Actually basilisk collar gives lifelink and death touch and this is why it seems perfect to me. The best death touch I found is ruthless ripper, because it's 1 mana drop and can do life damage. Maybe slaughter drone also can be considered
Basilisk collar is ok but my problem is that it requires you to have a creature AND the collar out. If you do get both, they can still be removed. I just think it's too fragile to sacrifice slots of Deathtouch. Vault gets a pass because it's a land as well. All the other utility stuff we like effects the entire board as well instead of just 1 dude (which is why I mention Whip of Erebos, we already like Sorin, Vault does it as well). Something that might also be good is something like Bitterblossum. If you can jam it on turn 2 you might be able to survive through their non-trample things (which seems to be the biggest key). Let them strip a card out of your hand. As long as you can chump block enough you should win in the end. Also Bitterblossum works great against many decks to enable wins with Sorin and Vault.
Are deathtouch creatures a bad idea against colorless Eldrazi?
I did some research and as a sb idea I
Found some 1 mana black creatures and basilisk collar that seems really good to me
Deathtouch is good because it limits your totally number of 2 for 1's you have to give up to them. Typically this will valuable in conjunction with Lifelink like Vault of the Archangel. That negates a little bit of their trample damage. People are worried about the barf of mimic into smasher hands and yeah, those will probably kill us (think Burn, Infect and Affinities fast hands). If we can survive from there, we focus on ripping Smashers from hand because of Trample and just deal with being 1.5 for 1 by TKS (initial card plus removal minus random card draw once you remove it). The benifit Deathtouch can give you is if they are swinging in with Mimics copied to be TKS... you get to draw a card off each one you kill.
Ghostly Prison is what I'm considering the most vs colorless aggro. Timely Reinforcements doesn't match up well vs Reality Smashers trampling over them. Timely already was tough to resolve without getting skullcracked vs burn in the first place, and Leylines help stem the bleeding a lot more. It'll make our matchup vs Zoo a little worse not having Timely though. Affinity and Infect don't care about our ground guys - they'll fly or go through unblockable, so Souls is still the game there. My current sideboard is:
I might cut the Purge for something. Tendrils comes down earlier than Languish, but maybe isn't good enough still, so might cut that for another sweeper. Languish is just my budget Damnation, otherwise I think it should be Damnation there.
Timely Reinforcements has always been stellar for me. With Leyline, all you have to worry about is Atarka's command which can be stripped with TKS and Inquisition early. It's also versatile in a lot of non-burn matchups. It also pairs well with Sorin. I will be trimming back my Flaying Tendrils for a Damnation. Ghostly Prison is an interesting option for sure though. I am also going to try and slot in some Sacred Grounds (probably 2) in order to combat some of the Land Destruction I expect to see people jamming to combat the faster aggro variant.
I know it hurts us too but if this colorless variant becomes a big part of your local meta, you can always run Torpor Orb to shut down most of their things.
I think shutting off our own Stranglers and Seers is too much of a liability with Torpor Orb. Better to use discard + Surgical or Memoricide to get rid of their threats.
I think that is too slow but I agree with you that our best course of action is to rip TKS or Reality Smasher from their hand and then Surgical Extraction it. I am actually still looking at other sideboard options that I can use to supplement my life gain since it'll help in the long run. Whip of Erebos has looked very attractive to me since I thought about it yesterday. It lets our current creatures get lifelink and against decks where we aren't exiling our own GY with Relics, we can keep recurring things like Wasteland Strangler and TKS to abuse their EBT's (admittedly TKS will draw them a card first) and of course Reality Smasher and Blight Herder can be brought back to swing in for extra damage. Currently I am probably bringing in 2x Surgical Extraction, 3x Leyline of Sanctity, 2x Timely Reinforcements and 2x Ratchet bomb against them.
Edit: I am also going up to 3x Thoughtseize and 1 Inquisition again.
What about Mana Tithe as a way to punish the colorless Eldrazi deck? They almost always tap out for their big spells, since they want to cast those ahead of the curve. It's a terrible top-deck late game, but Mana Tithe could be stellar against them on earlier turns.
It's probably way too cute, but it's still something.
I thought about Mana Tithe as well and really think it's just too cheeky. I know it hurts us too but if this colorless variant becomes a big part of your local meta, you can always run Torpor Orb to shut down most of their things.
Despite Baron_Sengir_007's horrible tone, I think there is a legitimate question as to whether or not BW retains any advantage over Mimic-based builds in general (UR, Colorless, or otherwise). The Pro Tour was not super-inbred, and I don't know why this keeps being said. Basically all major archetypes were represented if you look at the metagame breakdown, and the conversion rates into day 2 and top 25 speak for themselves. The Mimic decks are definitely the real deal. There are two main things that I think are working against us now:
First, all our one-for-ones are too expensive. Both the discard and the removal we play is just not good because they can play their hand way faster than we can answer it. If you played Standard during Affinity's reign in 2004, you will remember that Shatter and Oxidize were actually not very effective versus them because they would just play artifacts faster than you can destroy them. The same is true here. Their decks are designed to maximize the amount of virtual mana that Eye of Ugin makes by overloading on 2's and 3's, and we just can't answer them all. They will commonly play 2 things a turn for two consecutive turns, and because the things they are playing dodge almost every 1-cmc removal spell besides Dismember, we cannot hope to match their velocity with reactive spells. We have to play sweepers, but there are no 3cmc sweepers that reliably sweep them. So we have to look to 4cmc sweepers like Damnation. But this is not reliable. Sometimes Damnation will be too slow, sometimes it will be stripped by TKS, sometimes it will be Warping Wailed, sometimes it will not deal with multiple manlands, and sometimes they will read you and hold back a fatty or two so that your sweeper doesn't actually alleviate the pressure. There are a lot of things that can go wrong, and I think that it is too risky to be a viable plan.
You might argue in response that all of these things are true of Affinity as well, but the difference there is (1) Souls is actually good against them and generates value, and (2) most of their artifacts don't really matter, just the "lords" - Plating, Overseer, and Ravager. With Eldrazi, nearly every creature they play is capable of doing real damage and attacking through our typical boardstates - even Mimic.
You might also argue that all my concerns are true of Little Kid Abzan, and you'd be right. That's actually a bad matchup for us! The difference is now Mimic-based Eldrazi has great matchups against decks that Little Kid struggles with, and it has an insane amount of hype now, so we should expect to see it more often.
Second, Ensnaring Bridge, Worship, and other hate cards that the metagame is moving towards hampers us just as badly as it does them.
In the face of these two challenges, I have serious doubts about whether Processor-based builds can compete.
I think we can compete with the Colorless Strategies. What we will need to do is try and answer them early (like we do other aggro variants). Surgical Extractions are huge in this because they have 2 primary threats (TKS and Reality Smasher). Flaying Tendrils will hurt them if they went too wide too early and stripping them of Reality Smashers will also be big. We need to see how the format adjusts. The most likely decks to combat this aggro variant is going to be midrange and control decks. We could easily prey on them as well (depending on what they bring out as answers). What I suspect will be an answer is for folks to bring more creature removal (non-bolt ones like Terminate, Path, Doom Blade, ETC), land destruction, counterspells (like Leak, Disdainful Stroke, Remand) and wrath effects. I'd work on fighting against those strategies (particularly board wipes) by trying to run non creature threats that give you resilience to those things. I have mentioned Batterskull before and agree it's borderline. What about whip of erebos? If you delay cracking relic as much against matchups where it's not needed, you could reuse TKS and Reality Smasher (or wasteland Strangler), give everyone lifelink and potentially make things harder on your opponent. Again slower answer but still an answer. The main goal is we need to live through the early game. It's not an easy strategy but it is an option.
Please don't flame in the boards with things that aren't constructive. Bear in mind my comments were after watching Day 1 and the decks proved to definitely be the right meta call. The second "quote" was taken out of context about the colorless Eldrazi deck not the UR one. If you have nothing of value to contribute to the BW Eldrazi decklist and thread, please do not comment in it.
I think that its actually mimic/SSG that feels like the most broken pieces in the PT decks. SSG enables chalice on 1 T1, and a couple mimics plus eye can be a little oppressive. Overall I think everyone felt a little slapped in the face by eldrazi this past weekend, but these were meta decks against an expected aggro field. The meta will adapt, but many decks like infect, affinity, griselbrand et al...are also capable of oppressively good draws. There was a clear lack of wrath like effects being played.
Everyone should expect to see chalice, ensnaring bridge, worship, fulminator mage, torpor orb (against mimic and tks triggers), magus of the moon, blood moon, and painter's servant being played a bit more in main decks for the time being and adjust for these. Chalice on 1 is a problem for us (path, iok, ts, relic). Disenchant deals with most of these problems and should be in sideboards.
Ratchet Bomb has also been a nice answer to a lot of these things (in addition to Disenchant). I am definitely not sad that I had them in my SB already. They didn't come in a lot at SCG Regionals but they are definitely becoming more relevant now.
To anyone that has twitter/reddit: if something has to be banned in the future , let's ask for mimic-seer or mimic-smasher. Processor list must live!:(
My money is on Mimic and SSG. Simian Spirit Guide has now enabled dumb early game things for 2 decks that came up at Pro Tours. If they snap to ban Eye of Ugin, I'd also like them to address other fast mana outlets like Mox Opal and SSG just to be even with banning fast mana across the board. Regardless, we have til April.
Another thought as I sift through the panicked moans of the masses. I think I am going to run Sacred Grounds in my sideboard now. It's less about what happened at Regionals (even though it would have been great in that instance) and more about how people are going to combat the colorless Eldrazi deck. Crumble to Dust is too slow for that so folks are going to be leaning harder on Ghost Quarter, Fulminators and other land destruction effects. I think I might try and put in the sideboard and test it out some more.
Edit: I am also think of running a Batterskull? Folks don't bring in a ton of artifact hate in against us. This could be another resilient threat that acts double to help us clock with Lingering Souls or any other creature lategame. Would give us another 1x MB lifegain tool.
Affinity is still a big boogieman in the format so SB artifact hate is probably a wise choice still. I've had ppl side in pithing needle and stony silence against me (not that it was a wise choice, but if they dont have anything against our matchup other than that, they will use them).
My second concern with batterskull is that it has cc 5 and cant be cheated into play. Not impossible, but might be a bit slow against burn decks (where we need them) and might not be that relevant against other midrange decks. Do we really want to use our SB plan against decks that we are already favoured against? It's an interesting choice and I might try it tomorrow at my local venue. Still I think I would rather use that space for either Grafdigger's cage (vs viscera seer combo) or pithing needle (vs kikichord combo).
So my thought on Batterskull is to replace my 1x Oblivion Sower with it. It's more than just for burn, it's for any other aggro strategy and decks like Naya company (which I suspect we will see more of). Any deck that is trying to kill you with creatures would force themselves to swing into it every turn or every other turn. You'd gain 4 life and be able to give yourself the ability to keep resetting it. It's just another resilient threat that doesn't die to creature removal (which folks will be packing). I have seen some decks bring in Stoney Silence but they are few and far between and I usually don't care all that much since it'd just be a 1x for additional value. Essentially I am looking at it as another 4/4 that you can keep resetting against fair decks. Side bonus, if you have 3 scion tokens, you can tap out with it in play and still bounce it back to hand if they try and remove it. Our current MB lifegain sources are Vault which you need dudes and 5 mana to use, Sorin which you need dudes but 4 mana to cast. Batterskull provides you with a 5 mana 4/4 lifelinker with potential upside. (can you imagine equipping it to a Reality Smasher as well. Talk about dumb. I saw almost no artifact hate (other than k.commmand because it has 3 other useful modes) being brought in against me. Most folks don't care a ton about the relics and maps because they can be cracked early and in response to the spell. Again it's not perfect but it is an option I am going to try out. It also benefits from requiring no color mana sources like Sorin or Vault.
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Warping Wail? Dismember? Path? Disenchant? Wasteland Strangler? he is pretty easy for us to deal with and effects us FAR less than the colorless and UR variants (who rely on the "colorless" typing far too much.
I think I might do the same (probably run 2 Sea Gate Wreckage in their place and run 1 more Godless Shrine in place of the Urborg).
If you want to play legacy then it does work. I wonder if it'll stick in Legacy though and if it does, how much value Eye of Ugin will keep. If it drops down to $10-15 dollars, might as well cash in now and then pick it back up after it drops. Enjoy the excess value. Personally I don't want to play legacy but this would be an easy way to port into it (other than needing more of the lands from legacy).
Yeah, there is just a general air of pessimism around the build now that is hard to fight through. Before the PT we were all excited and eager to see how it progressed. Sounds like CFB started off with the BW build and didn't like it's clunkiness as much (I expect in the early game where they expected most folks to be playing). The aggro variants were definitely more in line with the PT meta. Still, I am with you that Eye of Ugin should be the only thing that is dealt with and possibly traded off early (they are also one of the more expensive pieces).
Nothing will likely happen til April but the PT took a lot of the fun out of this deck (because of all the doomsaying that surrounds it). I will be looking to poach on folks who want to buy in for the next few months (while I continue to play it). If I can get a good return on them, I might move to something more stable like Goyfs and Lilis. Til I get those offers though, I am going to keep playing and improving the list.
My point is that just jamming mimics in this deck isn't the answer. We are not an aggro deck, we are a midrange deck. I was agreeing with you that we are like Tokens/Junk. we go wide but have solid midrange creatures as well. We seek the grindier game over the fast game. This variant won't be able to be fast enough to keep up with the other variants. What it can do is knock our opponents gameplan off early (via hand disruption and creature removal) and then start dropping threats. We are not trying to play the first threat but the last one. As it stands, this deck will definitely be tier 2 as we wait out the aggro strategies. If the answer folks come up with hurts them more than it hurts us, we have a chance to get back into business. If nothing slows them down, we will have to see what the future holds and this deck might fall in the tiers.
My problem with Mimics is it moves the deck towards the aggro strategy and so we might as well go to colorless. I think the deck is great where it's at. We are a lot like Tokens/Junk. That isn't a bad thing as those are both good decks and we get to play some of the best aspects of both. The sideboard for the Colorless deck makes sense because in matchups where they feel they are going to go long, they add a couple big guys to their curve in order to give themselves an endgame. We need to remember what our deck does well and stick to that. If we try to go jamming mimics and moving to aggro, I don't think we will do as well.
Basilisk collar is ok but my problem is that it requires you to have a creature AND the collar out. If you do get both, they can still be removed. I just think it's too fragile to sacrifice slots of Deathtouch. Vault gets a pass because it's a land as well. All the other utility stuff we like effects the entire board as well instead of just 1 dude (which is why I mention Whip of Erebos, we already like Sorin, Vault does it as well). Something that might also be good is something like Bitterblossum. If you can jam it on turn 2 you might be able to survive through their non-trample things (which seems to be the biggest key). Let them strip a card out of your hand. As long as you can chump block enough you should win in the end. Also Bitterblossum works great against many decks to enable wins with Sorin and Vault.
Deathtouch is good because it limits your totally number of 2 for 1's you have to give up to them. Typically this will valuable in conjunction with Lifelink like Vault of the Archangel. That negates a little bit of their trample damage. People are worried about the barf of mimic into smasher hands and yeah, those will probably kill us (think Burn, Infect and Affinities fast hands). If we can survive from there, we focus on ripping Smashers from hand because of Trample and just deal with being 1.5 for 1 by TKS (initial card plus removal minus random card draw once you remove it). The benifit Deathtouch can give you is if they are swinging in with Mimics copied to be TKS... you get to draw a card off each one you kill.
Timely Reinforcements has always been stellar for me. With Leyline, all you have to worry about is Atarka's command which can be stripped with TKS and Inquisition early. It's also versatile in a lot of non-burn matchups. It also pairs well with Sorin. I will be trimming back my Flaying Tendrils for a Damnation. Ghostly Prison is an interesting option for sure though. I am also going to try and slot in some Sacred Grounds (probably 2) in order to combat some of the Land Destruction I expect to see people jamming to combat the faster aggro variant.
I think that is too slow but I agree with you that our best course of action is to rip TKS or Reality Smasher from their hand and then Surgical Extraction it. I am actually still looking at other sideboard options that I can use to supplement my life gain since it'll help in the long run. Whip of Erebos has looked very attractive to me since I thought about it yesterday. It lets our current creatures get lifelink and against decks where we aren't exiling our own GY with Relics, we can keep recurring things like Wasteland Strangler and TKS to abuse their EBT's (admittedly TKS will draw them a card first) and of course Reality Smasher and Blight Herder can be brought back to swing in for extra damage. Currently I am probably bringing in 2x Surgical Extraction, 3x Leyline of Sanctity, 2x Timely Reinforcements and 2x Ratchet bomb against them.
Edit: I am also going up to 3x Thoughtseize and 1 Inquisition again.
I thought about Mana Tithe as well and really think it's just too cheeky. I know it hurts us too but if this colorless variant becomes a big part of your local meta, you can always run Torpor Orb to shut down most of their things.
I think we can compete with the Colorless Strategies. What we will need to do is try and answer them early (like we do other aggro variants). Surgical Extractions are huge in this because they have 2 primary threats (TKS and Reality Smasher). Flaying Tendrils will hurt them if they went too wide too early and stripping them of Reality Smashers will also be big. We need to see how the format adjusts. The most likely decks to combat this aggro variant is going to be midrange and control decks. We could easily prey on them as well (depending on what they bring out as answers). What I suspect will be an answer is for folks to bring more creature removal (non-bolt ones like Terminate, Path, Doom Blade, ETC), land destruction, counterspells (like Leak, Disdainful Stroke, Remand) and wrath effects. I'd work on fighting against those strategies (particularly board wipes) by trying to run non creature threats that give you resilience to those things. I have mentioned Batterskull before and agree it's borderline. What about whip of erebos? If you delay cracking relic as much against matchups where it's not needed, you could reuse TKS and Reality Smasher (or wasteland Strangler), give everyone lifelink and potentially make things harder on your opponent. Again slower answer but still an answer. The main goal is we need to live through the early game. It's not an easy strategy but it is an option.
Please don't flame in the boards with things that aren't constructive. Bear in mind my comments were after watching Day 1 and the decks proved to definitely be the right meta call. The second "quote" was taken out of context about the colorless Eldrazi deck not the UR one. If you have nothing of value to contribute to the BW Eldrazi decklist and thread, please do not comment in it.
Ratchet Bomb has also been a nice answer to a lot of these things (in addition to Disenchant). I am definitely not sad that I had them in my SB already. They didn't come in a lot at SCG Regionals but they are definitely becoming more relevant now.
My money is on Mimic and SSG. Simian Spirit Guide has now enabled dumb early game things for 2 decks that came up at Pro Tours. If they snap to ban Eye of Ugin, I'd also like them to address other fast mana outlets like Mox Opal and SSG just to be even with banning fast mana across the board. Regardless, we have til April.
So my thought on Batterskull is to replace my 1x Oblivion Sower with it. It's more than just for burn, it's for any other aggro strategy and decks like Naya company (which I suspect we will see more of). Any deck that is trying to kill you with creatures would force themselves to swing into it every turn or every other turn. You'd gain 4 life and be able to give yourself the ability to keep resetting it. It's just another resilient threat that doesn't die to creature removal (which folks will be packing). I have seen some decks bring in Stoney Silence but they are few and far between and I usually don't care all that much since it'd just be a 1x for additional value. Essentially I am looking at it as another 4/4 that you can keep resetting against fair decks. Side bonus, if you have 3 scion tokens, you can tap out with it in play and still bounce it back to hand if they try and remove it. Our current MB lifegain sources are Vault which you need dudes and 5 mana to use, Sorin which you need dudes but 4 mana to cast. Batterskull provides you with a 5 mana 4/4 lifelinker with potential upside. (can you imagine equipping it to a Reality Smasher as well. Talk about dumb. I saw almost no artifact hate (other than k.commmand because it has 3 other useful modes) being brought in against me. Most folks don't care a ton about the relics and maps because they can be cracked early and in response to the spell. Again it's not perfect but it is an option I am going to try out. It also benefits from requiring no color mana sources like Sorin or Vault.