It is not hard to find expensive artifact wincons, but we like Ballista because it is scalable and sometimes Architect is not drawn.
Maybe Hangarback Walker should jump in as another sink, something that can always be cast and nicely positioned against Grixis Shadow and Affinity?
Trinket is extra strong here since we can have 1 Relic of Progenitus main, making it more virtual copies with Trinkets, have it easily dispatched if not needed (cycle or Copter) and be deployed immediately in the curve (Engineer or Sculptor into Mage). Protection from graveyard at minimum cost.
I also found that Trinket plus Hangarback is great vs Shadow, chumpblocks for days while we finish them of since they have low life total.
Speaking of Master of Etherium, one of my games was land Familiar, land Sculptor, land Architect, and I still can't play the Master. That was so annoying.
I will give 2 Masters another chance before ditching them completely.
I am also not super thrilled with Master of Etherium in this deck, we are not Affinity.
Switched 2 for Trinket Mages in the main, that also covers some problems like having accelerators and no payoffs, without loading the deck with more Wurmcoils and Battlespheres.
I am still missing 3 Lodestone, 1 Chief, 3 Thorn and 3 Blinkmoth to have full deck.
Only then will I play it at local events.
But in Cockatrice testing this deck is bonkers, just love it.
I was Delver/Geist, Blue Devotion and I am Merfolk player, so this deck is just in my alley.
I am tinkering with Damping Matrix, Batterskull, Phyrexian Revoker, Aethersphere Harvester, Spellskite, Glin-Nest Crane, Inventor's Goggles (16 is Vedalken) and Phyrexian Metamorph. Not at the same time, of course.
This deck has so many options!
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Maybe Hangarback Walker should jump in as another sink, something that can always be cast and nicely positioned against Grixis Shadow and Affinity?
I also found that Trinket plus Hangarback is great vs Shadow, chumpblocks for days while we finish them of since they have low life total.
Speaking of Master of Etherium, one of my games was land Familiar, land Sculptor, land Architect, and I still can't play the Master. That was so annoying.
I will give 2 Masters another chance before ditching them completely.
This deck can have equipped and attacking flyer on turn 3.
Switched 2 for Trinket Mages in the main, that also covers some problems like having accelerators and no payoffs, without loading the deck with more Wurmcoils and Battlespheres.
Only then will I play it at local events.
But in Cockatrice testing this deck is bonkers, just love it.
I was Delver/Geist, Blue Devotion and I am Merfolk player, so this deck is just in my alley.
This deck has so many options!