Unstable SimianXXG Creature - Ape Mutant
Trample
~ comes into play with X stability counters on it.
At the beginning of your upkeep, tap ~ and it deals 8 damage to
you unless you remove a stability counter from it. 8/2
Razorwing Angel2RGW Creature - Angel Beast
Flying W: ~ gets -1/+2 until end of turn. G: ~ gets +1/+1 until end of turn. R: ~ gets +2/-1 until end of turn. 2/2
Thoughtstarving Oracle8RGU
Creature - Spirit
Shadow, Vigilance, Frenzy 4, Absorb 4
~ can block creatures without Shadow. Hellbent - ~ has: "Threshold - ~ gets +4/+4 and has Shroud as long as there are seven or more cards in your graveyard" as long as you have no cards in hand.
0/10
Wicked Benevolence Sorcery
Search your library for an aura card and put it into play
and attach it to target permanent it could enchant.
That aura gains, "At the beginning of enchanted creature's
controller's upkeep, pay or sacrifice enchanted permanent."
Earth, Wind, and FireURG Instant
Choose one - Counter target spell; or draw a card.
Choose one - Add RR to your mana pool; ~ deals 2 damage to target
creature or player.
Choose one - Target creature gets +3/+3 until end of turn; or search
your library for a basic land card and put it into play.
Unstable Simien1GG Creature - Ape
Trample
If you paid U to pay for ~ mana cost, ~ comes into play with
stability counter it.
At the beggining of your upkeep, ~ deals 6 damage to you unless you remove
a stability counter from ~. 6/4
two things:
1> that's not an "additional cost" but a "come into play" ability.
2> isn't this the "mana cost" game not the "request" game?
hence, ignore!
Lava Vault :symr::symr:
Enchantment
As an additional cost to play ~, sacrifice all tapped lands you control.
When ~ comes into play, put a charge counter on ~ for each land sacrificed this way.
Tap two untapped Mountains you control: Put a Charge counters on ~.
:symr:, remove a charge counter: ~ deals 3 damage to target creature. ~ damage can't be prevented or redirected, and that creature can't regenerate.
"It's like openning a door to Hell, then getting a one-way trip to Hell."
Flashblade StrikerRR Creature - Goblin
Flash
As an additional cost to playing ~, counter target spell unless
its controller has ~ deal 4 damage to him or her. 2/1
Next - A blue aura card that all players get to benefit from, but you can manipulate it to benefit from it the most.
Mind Cycling4BU Sorcery
Target player discard his or hand, then draws cards equal to
amount of cards discarded this way, then discards his or her hand.
//
Petrified Chaosfire2GR Sorcery
Target creature gains +8/+0, trample, and lifelink
until end of turn.
Schitzablast 3RU Sorcery
Flip a coin. If its heads, each player discards their hand and draws seven cards.
If its tails, ~ deals 7 damage to each creature and each player.
Suicidal Tactics3WR Instant
Target creature gets +4/+4 and is unblockable until end of turn, unless
any player pays 4.
The next time target creature deals combat damage to a player, it deals
an equal amount of damage to its controller. "Sometimes the best offense is a bad defense."
I'll do both i guess, and yes i knew Primordial ooze was already a card, i just liked the name so sue me....
Indomino Padre Legendary Creature - Beast (R) First Strike Indomino Padre gets +1/+1 for each Snow permanent you control. Sacrifice a Snow permanent: Regenerate Indomino Padre. 1/2
AND....
Redemption's BattlecryxxxxW
Sorcery (R)
X cannot be zero.
Destroy all creatures, they can't be regenerated. Then, return X
creatures from your graveyard to play, you gain 2 life for each
creature put into play this way. "Sometimes, to be redeemed costs more than blind devotion."
Icthazhad, the ReplacerXXXXB Legendary Creature - Demon Horror
Flying, Haste
When ~ comes into play, your life total becomes equal to X, sacrifice all but X permanents,
discard all but X cards, and remove all but 1 card in your library from the game, then remove
all but 1 card in your graveyard from the game. 15/15
Next - XXXXW
Private Mod Note
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Peace.
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Unstable Simian XXG
Creature - Ape Mutant
Trample
~ comes into play with X stability counters on it.
At the beginning of your upkeep, tap ~ and it deals 8 damage to
you unless you remove a stability counter from it.
8/2
Next - XWU
Razorwing Angel 2RGW
Creature - Angel Beast
Flying
W: ~ gets -1/+2 until end of turn.
G: ~ gets +1/+1 until end of turn.
R: ~ gets +2/-1 until end of turn.
2/2
Next - 6WB
Awkwardly awesome...
Wicked Benevolence
Sorcery
Search your library for an aura card and put it into play
and attach it to target permanent it could enchant.
That aura gains, "At the beginning of enchanted creature's
controller's upkeep, pay or sacrifice enchanted permanent."
Next -
Enchantment
Lands you control are every basic land type.
(Even if the lands are not in play.)
Back to reality - 2WR
Instant
Destroy all creatures, they can't be regenerated.
Next - 2GU
Instant
Choose one - Counter target spell; or draw a card.
Choose one - Add RR to your mana pool; ~ deals 2 damage to target
creature or player.
Choose one - Target creature gets +3/+3 until end of turn; or search
your library for a basic land card and put it into play.
Ne[x]T - BBBB
Creature - Ape
Trample
If you paid U to pay for ~ mana cost, ~ comes into play with
stability counter it.
At the beggining of your upkeep, ~ deals 6 damage to you unless you remove
a stability counter from ~.
6/4
Next - R
Yeah, I must be new.
Creature - Goblin
Flash
As an additional cost to playing ~, counter target spell unless
its controller has ~ deal 4 damage to him or her.
2/1
Next - A blue aura card that all players get to benefit from, but you can manipulate it to benefit from it the most.
Sorcery
Target player discard his or hand, then draws cards equal to
amount of cards discarded this way, then discards his or her hand.
//
Petrified Chaosfire 2GR
Sorcery
Target creature gains +8/+0, trample, and lifelink
until end of turn.
Next - 0/0 (Double Pact maybe?)
Creature - Gorilla Warrior
Reach, Trample
3/3
Next - (R/U)(R/U)(R/U)
Sorcery
Flip a coin. If its heads, each player discards their hand and draws seven cards.
If its tails, ~ deals 7 damage to each creature and each player.
Next - 3WB
Suicidal Tactics 3WR
Instant
Target creature gets +4/+4 and is unblockable until end of turn, unless
any player pays 4.
The next time target creature deals combat damage to a player, it deals
an equal amount of damage to its controller.
"Sometimes the best offense is a bad defense."
Next - 3GU
You're sarnath'd by almost 2 hours...
Legendary Creature - Demon Horror
Flying, Haste
When ~ comes into play, your life total becomes equal to X, sacrifice all but X permanents,
discard all but X cards, and remove all but 1 card in your library from the game, then remove
all but 1 card in your graveyard from the game.
15/15
Next - XXXXW