Wilting Chaos BRW
Sorcery
Choose one or both - Target player loses 1 life and you gain 1 life; or ~ deals 2 damage to target creature or player and 2 damage to you.
Fusion Tyrant WUBRRRG
Creature - Elemental
Trample, Haste
Sacrifice ~ at end of turn.
When ~ leaves play, put a +1/+1 counter on each creature you control, draw a card, target player loses 1 life, and target creature you control gets +3/+3 until end of turn.
4/4
Mocking Decree 2U
Enchantment
Whenever a nonbasic land comes into play, its controller returns a nonland permanent he or she controls to his or her hand.
Agony's Burden UB
Sorcery
Put two -1/-1 counters on target creature.
For the rest of the game, whenever that creature deals combat damage to a player, target player loses life equal to its power.
Sphinx of the Hellgrounds 4UG
Creature - Sphinx
Flying
Whenever ~ becomes the target of a spell or ability, target player loses life equal to the number of nonbasic lands he or she controls.
5/5
Soul's Brightness 4RW
Sorcery
As an additional cost to play ~, sacrifice three lands.
~ deals damage equal to twice the number of creatures you control.
Burdened Inhibition WUR
Instant
Choose one - You gain 3 life; counter target noncreature spell; or ~ deals damage to target creature equal to its converted mana cost.
Demonic Uprising BBRR
Sorcery
As an additional cost to play ~, pay 2 life.
Creatures you control get +5/+5 and gain deathtouch and fear until end of turn.
I'd love to see tribal come back as a main card type for the game. it just feels wrong now that some cards don't have it (goblin assault)
I know, right? Tribal used to unify the strength of different creature types and even make decks revolving around a single creature type more powerful like it did back in Lorwyn.
Rotten Judgement 1B
Sorcery
Target player discards cards equal to the total number of damage dealt to you this turn.
G
Enchantment (U)
t: Untap target land you control.
next: BBBBB
BRW
Sorcery
Choose one or both - Target player loses 1 life and you gain 1 life; or ~ deals 2 damage to target creature or player and 2 damage to you.
next: UUU
Fusion Tyrant
WUBRRRG
Creature - Elemental
Trample, Haste
Sacrifice ~ at end of turn.
When ~ leaves play, put a +1/+1 counter on each creature you control, draw a card, target player loses 1 life, and target creature you control gets +3/+3 until end of turn.
4/4
next: 3RG
1GG
Creature - Treefolk
~ has trample as long as you control five or more forests.
3/3
next: UBR
2U
Enchantment
Whenever a nonbasic land comes into play, its controller returns a nonland permanent he or she controls to his or her hand.
next: BBR
UB
Sorcery
Put two -1/-1 counters on target creature.
For the rest of the game, whenever that creature deals combat damage to a player, target player loses life equal to its power.
next: GW
2G
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, target creature gets +1/+1 until end of turn.
next: 1U
2U
Creature - Human Wizard
t, Sacrifice ~: Counter target spell.
0/1
next: 1BG
4UG
Creature - Sphinx
Flying
Whenever ~ becomes the target of a spell or ability, target player loses life equal to the number of nonbasic lands he or she controls.
5/5
next: UGB
4RW
Sorcery
As an additional cost to play ~, sacrifice three lands.
~ deals damage equal to twice the number of creatures you control.
next: 2BG
UUU
Instant
Counter target spell played during your turn.
Draw two cards.
next: WWWWW
3GGG
Sorcery
Gain control of target creature with power 5 or greater.
Suspend 2
WUR
Instant
Choose one - You gain 3 life; counter target noncreature spell; or ~ deals damage to target creature equal to its converted mana cost.
next: 2(W/U)B
BBRR
Sorcery
As an additional cost to play ~, pay 2 life.
Creatures you control get +5/+5 and gain deathtouch and fear until end of turn.
next:
2WU
I know, right? Tribal used to unify the strength of different creature types and even make decks revolving around a single creature type more powerful like it did back in Lorwyn.
Rotten Judgement
1B
Sorcery
Target player discards cards equal to the total number of damage dealt to you this turn.
next: 1WU