Well. Boros Swiftblade was in zoo.. way back when. It peeked with Gaea's Might in tribal zoo, I wanna say around time spiral? I bring that up to say it isnt unheard of. Double strike always plays nice with stuff like that, boros charm, rancor and rampager.
I assume Pouncer is slightly swiftblade because it can come back stronger. But the reason why I mirian crusader is powerful is 2 fold. 1, it doesnt die easily, and its only gotten better with push. the second thing is with a sword... its basically the most powerful thing you can do. Which is why its used more in legacy than here.
I doubt it does much. Its 3/3 for 3 (already worse than most things) Evasion is nice. The ability doesnt get us there vs decks with few creatures, one big finisher, or no creatures.
Closest card in this set to being playable is Old-Growth Dryads. It doesnt matter if you give them a land if you kill them on the next turn, so it might be useable in bushwacker lists. Not so great if its a long game, so normal small or bigger zoos wont love it.
Deathgorge Scavenger Was almost perfect for us, if it did counters. A 4/3, attack for 5/4 would be extremely playable, while also having a valid life gain option.
Its not the worst. If you can win the game quickly, the mana bump doesnt matter. If it can enable Nacatl, E1, Kytheon, combo as a real deal, might very well be worth looking at. Its a steep price I wont deny that, but it at least doesnt crap on you like Scythe tiger does.
Fiery Justice is great vs death's shadow, as well as weenie decks like elves, affinity, stuff that loves X/1s. Bonfire is vs decks that go wide you are racing. Tokens, shamans, zoo. Ratchet bomb would be for the flexibility (and I suppose tokens, it was better vs twin tokens.) being only ever OK vs stuff like adneseam, storm, as well as everything mentioned above. Its a jack of all trades, master of none.
I like where you're going with Claws, but I was actually looking up the other day some copies of Banefire for the Shadow matchups out of the board!
I played in a 4 round tournament last night and had Claws for lethal (and for x>5) two games! Another game where Claws was 9 but my opponent at 10 -- sort of indicating that Claws is a great mana dump when Kessig'ing just isn't an option.
Banefire, while avoiding counterspells, struggles with not ramping you -- which I think is the draw to Claws.
Kibler played a Claws deck in standard and one of the draws was that you could cast Claws for R and it would do 2 damage. With the Rallier package, it's much easier for Goyf to be a 4/5, making Ferocious much easier to achieve. Admittedly, you don't have Smiter (the most obvious Ferocious enabler) but you have plenty of other ways to enable it.
Anyway, I think the card is worth investigating -- if it's right for the meta, I'm sure it won't be for very long, it's just not a super powerful card.
If you're going to investigate, youll have to pay 2 mana to draw a card.
Just good beat down, every turn threats deck. Rhonas doesnt fit since I'm running geist, but I prefer the hex proof with all the push exists. It single handedly wins games off that. Ive been meaning to fit a helix in somewhere, but never have.
Its outperforming dredge for me. at any rate. More grave hate in my area than aggro it seems.
For what reason are you playing Reinforcements in your SB? Just fur Burn? Wouldn´t be Pulse of Murasa much better because of instant speed, green spell and also good in control matchups?
Im not playing it just for burn. Im doung it for all aggro. In those cases the tokens are really important. You win the race off it. I was never that high on pluse. Its always been more of a pauper all star.
Edit: I was going to make a "whats a control matchup" joke. But seriously, that is so low %of the field and this deck already crushes control.
If the meta is deaths shadow, this wins. I think Im currently around 15 and 0 with deaths shadow. Aggro decks are bad matchups. Deaths shadow is a tempo (grixis) or midrange (jund) deck
Just good beat down, every turn threats deck. Rhonas doesnt fit since I'm running geist, but I prefer the hex proof with all the push exists. It single handedly wins games off that. Ive been meaning to fit a helix in somewhere, but never have.
Its outperforming dredge for me. at any rate. More grave hate in my area than aggro it seems.
As for a zoo update. Ive 4-0ed at my shop 3 weeks in a row with my domain zoo. With death shadow pushing out affinity and burn a bit at my meta, Im just favored against everyone.
I like fetches in this deck and need no excuse to run 12. They also help post-board blood moons because you get more shots at basics before everyone is locked out.
Percentage wise? You're right -- probably negligible.
Temple Garden is probably where I'd end up. I don't know how some of these decks run 21 lands. I get plenty of non-functional draws with 22.
I'm debating Domri Rade in the SB over Elspeth, Knight-Errant. Which MUs do you find him to be the best? Is he good vs. counters coco?
Domri is the best when you need a time bomb to win. So against midrange grind or control. If you rather have removal, youre better off siding removal.
Yeah, my expectations arent that high for it, espeically with the world being filled with pushes. But still, gotta test the little drops this deck is able to get.
I assume Pouncer is slightly swiftblade because it can come back stronger. But the reason why I mirian crusader is powerful is 2 fold. 1, it doesnt die easily, and its only gotten better with push. the second thing is with a sword... its basically the most powerful thing you can do. Which is why its used more in legacy than here.
https://www.reddit.com/r/ModernMagic/comments/743z4o/vengevine_zoo_recent_mtgo_and_fnm_data/
Dat wombo combo can just destory the game at 4 mana if they are tapped out.
Closest card in this set to being playable is Old-Growth Dryads. It doesnt matter if you give them a land if you kill them on the next turn, so it might be useable in bushwacker lists. Not so great if its a long game, so normal small or bigger zoos wont love it.
Deathgorge Scavenger Was almost perfect for us, if it did counters. A 4/3, attack for 5/4 would be extremely playable, while also having a valid life gain option.
A Modern Magic deck, by Daniel Keigans
2nd place at SCG Modern Classic Atlanta, Georgia, United States on 2017-07-23Magic OnlineOCTGN2ApprenticeBuy These Cards
4 Death's Shadow
3 Goblin Guide
4 Monastery Swiftspear
4 Street Wraith
4 Tarmogoyf
4 Wild Nacatl
Enchantments
1 Gryff's Boon
Instants
3 Boros Charm
2 Dismember
4 Lightning Bolt
4 Might of Alara
1 Claim
4 Tribal Flames
Lands
2 Arid Mesa
1 Blood Crypt
4 Bloodstained Mire
1 Breeding Pool
1 Overgrown Tomb
1 Sacred Foundry
1 Steam Vents
1 Temple Garden
2 Windswept Heath
4 Wooded Foothills
3 Grafdigger's Cage
2 Stony Silence
1 Ancient Grudge
1 Gaddock Teeg
3 Thalia, Guardian of Thraben
1 Collective Brutality
3 Pyroclasm
1 Rise
Fiery is awesome in Kavu zoo (mid 2016):
// 23 Creature
1 Birds of Paradise
4 Noble Hierarch
4 Kavu Predator
3 Qasali Pridemage
3 Scavenging Ooze
4 Tarmogoyf
4 Knight of the Reliquary
// 8 Instant
4 Lightning Bolt
4 Path to Exile
// 24 Land
1 Arena
4 Arid Mesa
1 Forest
1 Ghost Quarter
4 Grove of the Burnwillows
1 Horizon Canopy
1 Kessig Wolf Run
4 Misty Rainforest
1 Mountain
1 Plains
1 Sacred Foundry
2 Stomping Ground
2 Temple Garden
1 Ajani Vengeant
2 Chandra, Pyromaster
// 2 Sorcery
2 Fiery Justice
1 Grafdigger's Cage
1 Batterskull
2 Kitchen Finks
1 Thrun, the Last Troll
2 Stony Silence
2 Choke
2 Rule of Law
1 Bojuka Bog
3 Molten Rain
Im not playing it just for burn. Im doung it for all aggro. In those cases the tokens are really important. You win the race off it. I was never that high on pluse. Its always been more of a pauper all star.
Edit: I was going to make a "whats a control matchup" joke. But seriously, that is so low %of the field and this deck already crushes control.
If the meta is deaths shadow, this wins. I think Im currently around 15 and 0 with deaths shadow. Aggro decks are bad matchups. Deaths shadow is a tempo (grixis) or midrange (jund) deck
4 Noble Hierarch
1 Birds of Paradise
4 Wild Nacatl
4 Tarmogoyf
4 Knight of the Reliquary
3 Geist of Saint Traft
2 Snapcaster Mage
4 Siege Rhino
12 Spells
3 Path to Exile
4 Lightning Bolt
2 Fatal Push
3 Tribal Flames
22 Land
4 Arid Mesa
4 Windswept Heath
3 Verdant Catacombs
2 Bloodstained Mire
2 Forest
1 Sacred Foundry
1 Stomping Ground
1 Temple Garden
1 Hallowed Fountain
1 Godless Shrine
1 Overgrown Tomb
1 Steam Vents
3 Artifact
1 Engineered Explosives
2 Grafdigger's Cage
2 Creature
2 Aven Mindcensor
1 Enchantment
1 Stony Silence
2 Instant
1 Abrupt Decay
1 Feed the Clan
1 Ancient Grudge
6 Sorcery
1 Thoughtseize
2 Inquisition of Kozilek
1 Bonfire of the Damned
2 Timely Reinforcements
Just good beat down, every turn threats deck. Rhonas doesnt fit since I'm running geist, but I prefer the hex proof with all the push exists. It single handedly wins games off that. Ive been meaning to fit a helix in somewhere, but never have.
Its outperforming dredge for me. at any rate. More grave hate in my area than aggro it seems.
Domri is the best when you need a time bomb to win. So against midrange grind or control. If you rather have removal, youre better off siding removal.
Yeah, my expectations arent that high for it, espeically with the world being filled with pushes. But still, gotta test the little drops this deck is able to get.