I have a different experience. KEEP MOONS IN!!!! They play almost no basics. Takes them off casting loam to pump their conflags, and keeps them off casting stink weed imps to block your fatties.
I have a main board Scooze, and bring in 3 relics and 2 angers. I am yet to drop a game to dredge in 4 games. But in both pre board games I saw my scooze
I lost to breach titan again last night. Game 1 I brought the beatdown and he had 5 cards in hand and 4 land. Those 5 cards were breach, breach, emrakul, woodfall primus and ssg. I didn't even care about the emrakul, took 15 and went to 7, saccing clues and lands, then primus took my moon, provided a big blocker and his next draws were lands and a primetime. GG
Game 2 he just got me with inevatibility with my moon getting back to natured and him having a bigger late game.
The dark dwellers build was much better performing in this matchup, I think in my current build I actually do want a crumble or 2.
I wouldn't leave the house without the king of trolls in my SB, and if my local meta shifted I would probably feel comfortable maining it. I beat blue moon t death with it the other week, and because control runs Verdict over wrath Thrun is just a house againt them.
What results? Winning a pptq is about as hard as winning an FNM and we both know it.
Your last point was about chandra and the state of our other 4 drops, that was just my 10 cents our best '4' drop is secretly a 3 drop that you play before your land for turn, just like in old standard. I agree Huntmaster is great, that's why I play it. But walking into a blind meta is not something I would do without P&K, even with Deathshadow on the downshift.
You get 3 bodies, 2 of them fly, you can sac artifacts for damage as a mana sink or to control the board and mess with combat maths, and make tracker bigger. You can also block a deaths shadow 3 times.
It is a decent card but it isn’t that great. Sure you get 4 power spread across 3 bodies, but beings that it will probably be your first threat it dies to most removal ran in the format which mean you paid 4 mana for 2 1/1 flyers with no chance to get in the extra damage because you tapped out. If the stance is you play it later so you have open mana to activate it the for 7 mana we have much better options which costs less.
The scope is the format. The goal is utility.
Yes, if your opponent kills it with a removal spell you 'only' have 2 thopters. That is 2 more thopters than a Baloth will leave you.
It's a skill intensive card with huge utility, hence why the grinders and pros are using it and the 2-2 at fnm guys are still tring to windmill slam wurmcoils and thragtusks, trying to win with a single god tier threat, hoping to chug through.
Play whatever 4 drops you want, but I highly recomend people who haven't tried it give it a go.
I'm a fan of P&K too, but I don't see what's accomplished by squashing discussion of the card with the reasoning essentially being "because everything else is just filthy-casual FNM trash" when recent tournament results suggest otherwise.
None of those are impressive results. Anyone can top 8 a ppt8 on their given day with their given deck, the classic is for people who scrubbed out of the open and that guy who made the invitational has to put up a result to impress.
Chandra is a house. If she resolves. There is a lot of stubby D going around at the moment, so I don't play any more than 2. And in magical christmas land where out creatures don't die, Tireless Tracker is our best creature by far, far outshining Pia or Baloth, and probably edging huntmaster
You get 3 bodies, 2 of them fly, you can sac artifacts for damage as a mana sink or to control the board and mess with combat maths, and make tracker bigger. You can also block a deaths shadow 3 times.
It is a decent card but it isn’t that great. Sure you get 4 power spread across 3 bodies, but beings that it will probably be your first threat it dies to most removal ran in the format which mean you paid 4 mana for 2 1/1 flyers with no chance to get in the extra damage because you tapped out. If the stance is you play it later so you have open mana to activate it the for 7 mana we have much better options which costs less.
The scope is the format. The goal is utility.
Yes, if your opponent kills it with a removal spell you 'only' have 2 thopters. That is 2 more thopters than a Baloth will leave you.
It's a skill intensive card with huge utility, hence why the grinders and pros are using it and the 2-2 at fnm guys are still tring to windmill slam wurmcoils and thragtusks, trying to win with a single god tier threat, hoping to chug through.
Play whatever 4 drops you want, but I highly recomend people who haven't tried it give it a go.
You get 3 bodies, 2 of them fly, you can sac artifacts for damage as a mana sink or to control the board and mess with combat maths, and make tracker bigger. You can also block a deaths shadow 3 times.
3-1 last night at modern. 2-0 vs Thop sword, 2-0 vs Tezzretor, 1-2 vs Blue moon and 2-0 vs Tron
Game 1 against blue moon I was burried in cryptics and snaps, game 2 turn 3 Thrun settled things pretty quick. Game 3 I put him down to 4 and I was on 7, but I had 3 huge ground creatures( 2 trackers and a baloth) and no fliers. He had 4 1/1 elementals, 2 thops, 2 torrential gearhulks, and was getting in with thops. I knew i was dead to a bolt or some such so I just did what I could with the trackers to draw ANYTHING that would change the outcome of a race. I had a moon and my opponent only had 1 island (which is why I kept 3 moons in) and it turned out he had no counterspells. A stormbreath or Pia and Kira would have been lethal, Inferno titan would have been lethal in my next turn, Baloth would have swung my life total, same with primal command. But instead the 7 cards I drew over 2 turns before he killed me were 3 land, a relic, 2 utopia sprawls and an Arbor elf:(
Other than that cancerous piece of variance a good night over all.
They stall the board. Beat 1 for 1 removal, are a removal spell, team up great with tracker, and just control the board in general by makeing your opponents combat maths a nightmare.
Salty. If Modo wasn't going to die I might buy this deck and grind. Hell, might anyway after I finish moving.
I have a main board Scooze, and bring in 3 relics and 2 angers. I am yet to drop a game to dredge in 4 games. But in both pre board games I saw my scooze
I lost to breach titan again last night. Game 1 I brought the beatdown and he had 5 cards in hand and 4 land. Those 5 cards were breach, breach, emrakul, woodfall primus and ssg. I didn't even care about the emrakul, took 15 and went to 7, saccing clues and lands, then primus took my moon, provided a big blocker and his next draws were lands and a primetime. GG
Game 2 he just got me with inevatibility with my moon getting back to natured and him having a bigger late game.
The dark dwellers build was much better performing in this matchup, I think in my current build I actually do want a crumble or 2.
Watch out for Spella Quella tho.
Your last point was about chandra and the state of our other 4 drops, that was just my 10 cents our best '4' drop is secretly a 3 drop that you play before your land for turn, just like in old standard. I agree Huntmaster is great, that's why I play it. But walking into a blind meta is not something I would do without P&K, even with Deathshadow on the downshift.
None of those are impressive results. Anyone can top 8 a ppt8 on their given day with their given deck, the classic is for people who scrubbed out of the open and that guy who made the invitational has to put up a result to impress.
Chandra is a house. If she resolves. There is a lot of stubby D going around at the moment, so I don't play any more than 2. And in magical christmas land where out creatures don't die, Tireless Tracker is our best creature by far, far outshining Pia or Baloth, and probably edging huntmaster
The scope is the format. The goal is utility.
Yes, if your opponent kills it with a removal spell you 'only' have 2 thopters. That is 2 more thopters than a Baloth will leave you.
It's a skill intensive card with huge utility, hence why the grinders and pros are using it and the 2-2 at fnm guys are still tring to windmill slam wurmcoils and thragtusks, trying to win with a single god tier threat, hoping to chug through.
Play whatever 4 drops you want, but I highly recomend people who haven't tried it give it a go.
You get 3 bodies, 2 of them fly, you can sac artifacts for damage as a mana sink or to control the board and mess with combat maths, and make tracker bigger. You can also block a deaths shadow 3 times.
Game 1 against blue moon I was burried in cryptics and snaps, game 2 turn 3 Thrun settled things pretty quick. Game 3 I put him down to 4 and I was on 7, but I had 3 huge ground creatures( 2 trackers and a baloth) and no fliers. He had 4 1/1 elementals, 2 thops, 2 torrential gearhulks, and was getting in with thops. I knew i was dead to a bolt or some such so I just did what I could with the trackers to draw ANYTHING that would change the outcome of a race. I had a moon and my opponent only had 1 island (which is why I kept 3 moons in) and it turned out he had no counterspells. A stormbreath or Pia and Kira would have been lethal, Inferno titan would have been lethal in my next turn, Baloth would have swung my life total, same with primal command. But instead the 7 cards I drew over 2 turns before he killed me were 3 land, a relic, 2 utopia sprawls and an Arbor elf:(
Other than that cancerous piece of variance a good night over all.